small fixes
This commit is contained in:
parent
cb7368c138
commit
436c5ad643
49
src/main.cpp
49
src/main.cpp
@ -20,23 +20,17 @@ typedef struct _team {
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GLfloat color[4];
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GLfloat color[4];
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} team;
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} team;
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GLUquadricObj *quadratic;
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GLUquadricObj *quadratic;
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void setup_opengl()
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void setup_opengl() {
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{
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// Initialise GLFW
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// Initialise GLFW
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if( !glfwInit() )
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if (!glfwInit()) {
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{
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fprintf(stderr, "Failed to initialize GLFW\n");
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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// Open OpenGL window
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// Open OpenGL window
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if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_FULLSCREEN ) )
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if (!glfwOpenWindow(640, 480, 0, 0, 0, 0, 0, 0, GLFW_FULLSCREEN)) {
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{
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fprintf(stderr, "Failed to open GLFW window\n");
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fprintf(stderr, "Failed to open GLFW window\n");
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glfwTerminate();
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glfwTerminate();
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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@ -59,7 +53,7 @@ void setup_opengl()
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GLfloat LightAmbient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
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GLfloat LightAmbient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
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GLfloat LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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GLfloat LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 0.0f };
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GLfloat LightPosition[] = { 0.0f, 0.0f, 2.0f, 1.0f };
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// setup directional light
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// setup directional light
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glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
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glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
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@ -72,8 +66,7 @@ void setup_opengl()
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glfwSwapInterval(1);
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glfwSwapInterval(1);
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}
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}
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void setup_team(team *team, size_t id)
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void setup_team(team *team, size_t id) {
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{
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team->color[0] = 1.0f * (id + 1 & (1 << 0));
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team->color[0] = 1.0f * (id + 1 & (1 << 0));
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team->color[1] = 1.0f * (id + 1 & (1 << 1));
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team->color[1] = 1.0f * (id + 1 & (1 << 1));
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team->color[2] = 1.0f * (id + 1 & (1 << 2));
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team->color[2] = 1.0f * (id + 1 & (1 << 2));
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@ -84,8 +77,7 @@ void setup_team(team *team, size_t id)
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team->z = 2000.0 * (id & (1 << 2));
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team->z = 2000.0 * (id & (1 << 2));
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size_t i = 0;
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size_t i = 0;
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++)
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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{
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team->players[i].session = 0;
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team->players[i].session = 0;
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team->players[i].x = team->x + i * 50.;
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team->players[i].x = team->x + i * 50.;
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team->players[i].y = team->y;
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team->players[i].y = team->y;
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@ -97,11 +89,9 @@ void setup_team(team *team, size_t id)
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}
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}
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void update_team(team *team, double dt)
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void update_team(team *team, double dt) {
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{
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size_t i;
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size_t i;
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++)
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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{
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if (team->players[i].session == 0)
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if (team->players[i].session == 0)
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continue;
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continue;
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team->players[i].x += team->players[i].vx * dt;
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team->players[i].x += team->players[i].vx * dt;
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@ -110,8 +100,7 @@ void update_team(team *team, double dt)
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}
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}
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}
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}
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void draw_team(team *team)
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void draw_team(team *team) {
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{
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size_t i = 0;
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size_t i = 0;
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, team->color);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, team->color);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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@ -121,8 +110,7 @@ void draw_team(team *team)
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gluSphere(quadratic, 50.f, 32, 32);
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gluSphere(quadratic, 50.f, 32, 32);
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glPopMatrix();
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glPopMatrix();
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++)
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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{
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if (team->players[i].session == 0)
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if (team->players[i].session == 0)
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continue;
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continue;
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glPushMatrix();
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glPushMatrix();
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@ -132,8 +120,7 @@ void draw_team(team *team)
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}
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}
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}
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}
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int main( void )
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int main(void) {
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{
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int width, height, x, y, last_x, last_y;
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int width, height, x, y, last_x, last_y;
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double time, last_time, phi = 0.0, theta = 0.0;
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double time, last_time, phi = 0.0, theta = 0.0;
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GLboolean running;
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GLboolean running;
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@ -153,13 +140,12 @@ int main( void )
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running = GL_TRUE;
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running = GL_TRUE;
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last_time = glfwGetTime();
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last_time = glfwGetTime();
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glfwGetMousePos(&last_x, &last_y);
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glfwGetMousePos(&last_x, &last_y);
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while( running )
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while (running) {
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{
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// Get time and mouse position
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// Get time and mouse position
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time = glfwGetTime();
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time = glfwGetTime();
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glfwGetMousePos(&x, &y);
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glfwGetMousePos(&x, &y);
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phi += (x - last_x) * -0.001;
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phi += (x - last_x) * 0.001;
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theta += (y - last_y) * 0.001;
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theta += (y - last_y) * -0.001;
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if (theta > 1.5)
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if (theta > 1.5)
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theta = 1.5;
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theta = 1.5;
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if (theta < -1.5)
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if (theta < -1.5)
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@ -188,9 +174,11 @@ int main( void )
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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gluLookAt(100.0f, 100.0f, 100.0f, // Eye-position
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gluLookAt(100.0f, 100.0f, 100.0f, // Eye-position
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100.0f + cos(phi) * cos(theta) * 10.0f, 100.0f +sin(theta)*10.0f, 100.0f+ sin(phi)*cos(theta)*10.0f, // View-point
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100.0f + cos(phi) * cos(theta) * 10.0f, 100.0f + sin(theta)
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* 10.0f, 100.0f + sin(phi) * cos(theta) * 10.0f, // View-point
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0.0f, 1.0f, 0.0f); // Up-vector
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0.0f, 1.0f, 0.0f); // Up-vector
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, teams[0].color);
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// Draw a textured quad
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// Draw a textured quad
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glVertex3f(-5000.0f, 5000.0f, -5000.0f);
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glVertex3f(-5000.0f, 5000.0f, -5000.0f);
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@ -209,8 +197,7 @@ int main( void )
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glfwSwapBuffers();
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glfwSwapBuffers();
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// Check if the ESC key was pressed or the window was closed
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// Check if the ESC key was pressed or the window was closed
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running = !glfwGetKey( GLFW_KEY_ESC ) &&
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running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
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glfwGetWindowParam( GLFW_OPENED );
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last_time = time;
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last_time = time;
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}
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}
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