initial network code
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abb75acb91
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262
src/main.cpp
262
src/main.cpp
@ -1,26 +1,40 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <enet/enet.h>
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#include <GL/glfw.h>
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#define MAX_PLAYERS_PER_TEAM 8
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#define MAX_TEAMS 8
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typedef struct _player {
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typedef struct team_t team_t;
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typedef struct player_t player_t;
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struct player_t {
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unsigned int session;
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double x, y, z;
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double rx, ry, rz, rw;
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double vx, vy, vz;
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} player;
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team_t *team;
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};
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typedef struct _team {
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player players[MAX_PLAYERS_PER_TEAM];
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struct team_t {
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player_t players[MAX_PLAYERS_PER_TEAM];
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double x, y, z;
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GLfloat color[4];
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} team;
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};
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GLUquadricObj *quadratic;
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ENetHost *host;
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ENetPeer *client_peer;
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player_t *local_player;
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void key_callback(int key, int state) {
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}
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void setup_opengl() {
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// Initialise GLFW
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@ -30,14 +44,14 @@ void setup_opengl() {
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}
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// Open OpenGL window
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if (!glfwOpenWindow(640, 480, 0, 0, 0, 0, 0, 0, GLFW_FULLSCREEN)) {
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if (!glfwOpenWindow(640, 480, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) {
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fprintf(stderr, "Failed to open GLFW window\n");
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwDisable(GLFW_MOUSE_CURSOR);
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glfwSetWindowTitle("Trilinear interpolation");
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//glfwDisable(GLFW_MOUSE_CURSOR);
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glfwSetWindowTitle("Gremlin Lan Party Game");
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glfwSetKeyCallback(key_callback);
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// Enable sticky keys
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glfwEnable(GLFW_STICKY_KEYS);
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@ -66,7 +80,7 @@ void setup_opengl() {
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glfwSwapInterval(1);
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}
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void setup_team(team *team, size_t id) {
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void setup_team(team_t *team, size_t id) {
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team->color[0] = .5f + .5f * (id & (1 << 0));
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team->color[1] = .5f + .5f * (id & (1 << 1));
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team->color[2] = .5f + .5f * (id & (1 << 2));
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@ -88,7 +102,7 @@ void setup_team(team *team, size_t id) {
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}
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}
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void update_team(team *team, double dt) {
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void update_team(team_t *team, double dt) {
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size_t i;
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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if (team->players[i].session == 0)
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@ -99,7 +113,7 @@ void update_team(team *team, double dt) {
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}
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}
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void draw_team(team *team) {
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void draw_team(team_t *team) {
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size_t i = 0;
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, team->color);
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glMatrixMode(GL_MODELVIEW);
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@ -119,39 +133,217 @@ void draw_team(team *team) {
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}
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}
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int main(void) {
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void spawn_player(team_t *team, size_t player) {
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team->players[player].session = 1;
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team->players[player].x = team->x + 100 + player * 50.;
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team->players[player].y = team->y;
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team->players[player].z = team->z;
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team->players[player].vx = 0.;
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team->players[player].vy = 0.;
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team->players[player].vz = 0.;
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}
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size_t active_players(team_t *team) {
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size_t i, count = 0;
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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if (team->players[i].session != 0)
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count++;
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}
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return count;
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}
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size_t team_with_least_players(team_t *teams) {
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size_t i, count = MAX_PLAYERS_PER_TEAM + 1;
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size_t team = MAX_TEAMS + 1;
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for (i = 0; i < MAX_TEAMS; i++) {
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size_t players = active_players(&teams[i]);
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if (players < count) {
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count = players;
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team = i;
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}
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}
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return team;
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}
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size_t free_player(team_t *team) {
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size_t i;
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for (i = 0; i < MAX_PLAYERS_PER_TEAM; i++) {
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if (team->players[i].session == 0)
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return i;
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}
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return MAX_PLAYERS_PER_TEAM + 1;
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}
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void setup_network(const char *remote) {
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if (enet_initialize() != 0) {
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(EXIT_FAILURE);
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}
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if (remote == NULL) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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address.port = 1234;
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host = enet_host_create(&address, 32, 2, 0, 0);
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if (host == NULL) {
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fprintf(stderr,
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"An error occurred while trying to create an ENet server host.\n");
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exit(EXIT_FAILURE);
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}
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} else {
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ENetAddress address;
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ENetEvent event;
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host = enet_host_create(NULL, 1, 2, 57600 / 8, 14400 / 8);
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if (host == NULL) {
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fprintf(stderr,
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"An error occurred while trying to create an ENet client host.\n");
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exit(EXIT_FAILURE);
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}
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enet_address_set_host(&address, remote);
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address.port = 1234;
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/* Initiate the connection, allocating the two channels 0 and 1. */
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client_peer = enet_host_connect(host, &address, 2, 0);
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if (client_peer == NULL) {
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fprintf(stderr,
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"No available peers for initiating an ENet connection.\n");
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exit(EXIT_FAILURE);
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}
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/* Wait up to 5 seconds for the connection attempt to succeed. */
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if (enet_host_service(host, &event, 5000) > 0 && event.type
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== ENET_EVENT_TYPE_CONNECT) {
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puts("Connection succeeded.");
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} else {
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(client_peer);
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fprintf(stderr, "Connection to %s failed.", remote);
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}
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}
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}
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void service_network(team_t *teams) {
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ENetEvent event;
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/* Wait up to 1000 milliseconds for an event. */
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while (enet_host_service(host, &event, 0) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT:
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printf("A new client connected from %x:%u.\n",
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event.peer->address.host, event.peer->address.port);
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{
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size_t team = team_with_least_players(teams);
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size_t player = free_player(&teams[team]);
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printf("Spwan as %d.%d\n", team, player);
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/* Store any relevant client information here. */
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event.peer->data = &teams[team].players[player];
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spawn_player(&teams[team], player);
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// send team and player
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// send state
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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printf(
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"A packet of length %u containing %s was received from %s on channel %u.\n",
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event.packet->dataLength, event.packet -> data,
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event.peer->data, event.channelID);
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/* Clean up the packet now that we're done using it. */
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// receive team and player
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// receive update
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// receive state
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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printf("%s disconected.\n", event.peer -> data);
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/* Reset the peer's client information. */
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free(event.peer->data);
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event.peer->data = NULL;
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}
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}
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}
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void accelerate(double x, double y, double z) {
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local_player->vx += x;
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local_player->vy += y;
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local_player->vz += z;
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// send update
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}
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int main(int argc, char ** argv) {
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int width, height, x, y, last_x, last_y;
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double time, last_time, phi = 0.0, theta = 0.0;
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GLboolean running;
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int server = 0;
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quadratic = gluNewQuadric();
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gluQuadricNormals(quadratic, GLU_SMOOTH);
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gluQuadricTexture(quadratic, GL_TRUE);
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team teams[MAX_TEAMS];
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setup_opengl();
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team_t teams[MAX_TEAMS];
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size_t i;
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for (i = 0; i < MAX_TEAMS; i++)
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setup_team(&teams[i], i);
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setup_opengl();
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if (argc > 1) {
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server = 0;
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setup_network(argv[1]);
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} else {
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server = 1;
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setup_network(NULL);
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local_player = &teams[0].players[0];
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spawn_player(&teams[0], 0);
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}
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running = GL_TRUE;
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last_time = glfwGetTime();
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glfwGetMousePos(&last_x, &last_y);
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while (running) {
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// Get time and mouse position
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time = glfwGetTime();
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double dt = time - last_time;
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glfwGetMousePos(&x, &y);
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phi += (x - last_x) * 0.001;
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theta += (y - last_y) * -0.001;
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if (theta > 1.5)
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theta = 1.5;
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if (theta < -1.5)
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theta = -1.5;
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if (glfwGetMouseButton(GLFW_MOUSE_BUTTON_2) == GLFW_PRESS) {
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phi += (x - last_x) * 0.01;
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theta += (y - last_y) * -0.01;
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if (theta > 1.5)
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theta = 1.5;
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if (theta < -1.5)
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theta = -1.5;
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}
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last_x = x;
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last_y = y;
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double rx = cos(phi) * cos(theta);
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double ry = sin(theta);
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double rz = sin(phi) * cos(theta);
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if (glfwGetKey('W')) {
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accelerate(rx * 10.0f * dt, ry * 10.0f * dt, rz * 10.0f * dt);
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} else if (glfwGetKey('S')) {
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accelerate(rx * -10.0f * dt, ry * -10.0f * dt, rz * -10.0f * dt);
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} else if (glfwGetKey('A')) {
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accelerate(rz * 10.0f * dt, 0, -rx * 10.0f * dt);
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} else if (glfwGetKey('D')) {
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accelerate(-rz * 10.0f * dt, 0, rx * 10.0f * dt);
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}
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// Get window size (may be different than the requested size)
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glfwGetWindowSize(&width, &height);
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height = height > 0 ? height : 1;
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@ -172,10 +364,19 @@ int main(void) {
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// Select and setup the modelview matrix
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(100.0f, 100.0f, 100.0f, // Eye-position
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100.0f + cos(phi) * cos(theta) * 10.0f, 100.0f + sin(theta)
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* 10.0f, 100.0f + sin(phi) * cos(theta) * 10.0f, // View-point
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0.0f, 1.0f, 0.0f); // Up-vector
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if (local_player) {
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gluLookAt(local_player->x, local_player->y,
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local_player->z, // Eye-position
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local_player->x + cos(phi) * cos(theta) * 10.0f,
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local_player->y + sin(theta) * 10.0f, local_player->z
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+ sin(phi) * cos(theta) * 10.0f, // View-point
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0.0f, 1.0f, 0.0f); // Up-vector
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} else {
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gluLookAt(100.0f, 100.0f, 100.0f, // Eye-position
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100.0f + cos(phi) * cos(theta) * 10.0f, 100.0f + sin(theta)
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* 10.0f, 100.0f + sin(phi) * cos(theta) * 10.0f, // View-point
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0.0f, 1.0f, 0.0f); // Up-vector
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}
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, teams[0].color);
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// Draw a textured quad
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@ -187,7 +388,7 @@ int main(void) {
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glEnd();
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for (i = 0; i < MAX_TEAMS; i++)
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update_team(&teams[i], time - last_time);
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update_team(&teams[i], dt);
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for (i = 0; i < MAX_TEAMS; i++)
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draw_team(&teams[i]);
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@ -195,6 +396,8 @@ int main(void) {
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// Swap buffers
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glfwSwapBuffers();
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service_network(teams);
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// Check if the ESC key was pressed or the window was closed
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running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
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@ -203,6 +406,9 @@ int main(void) {
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gluDeleteQuadric(quadratic);
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enet_host_destroy(host);
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enet_deinitialize();
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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