use yaml for messages
This commit is contained in:
@ -9,11 +9,11 @@ add_library( common
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)
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add_dependencies( common
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enet pugixml bullet trimeshloader
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enet pugixml bullet trimeshloader yaml-cpp
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)
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target_link_libraries(common
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enet pugixml bullet trimeshloader
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enet pugixml bullet trimeshloader yaml-cpp
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)
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if (WIN32)
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@ -11,6 +11,7 @@
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#include <iostream>
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#include <cmath>
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#include <typeinfo>
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Network::Network(Game *game) :
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game(game), client_peer(0) {
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@ -80,7 +81,7 @@ void Network::sendGameUpdates() {
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if (game->player[i].status == 0)
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continue;
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player_update_message_t msg;
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msg.msg_id = MESSAGE_PLAYER_UPDATE;
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//msg.msg_id = MESSAGE_PLAYER_UPDATE;
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msg.player_id = game->player[i].id;
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btVector3 v = game->player[i].body->getLinearVelocity();
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btVector3 p = game->player[i].body->getWorldTransform().getOrigin();
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@ -97,7 +98,7 @@ void Network::sendGameUpdates() {
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}
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for (i = 0; i < game->teams.size(); i++) {
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team_update_message_t msg;
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msg.msg_id = MESSAGE_TEAM_UPDATE;
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//msg.msg_id = MESSAGE_TEAM_UPDATE;
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msg.team_id = game->teams[i].id;
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msg.points = game->teams[i].points;
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msg.wins = game->teams[i].wins;
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@ -108,121 +109,141 @@ void Network::sendGameUpdates() {
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enet_host_flush(host);
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}
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template<class T>
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T *_message_cast(void *p, size_t l) {
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if (sizeof(T) != l) {
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std::cout << sizeof(T) << std::endl;
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std::cout << l << std::endl;
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throw(typeid(T).name());
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}
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return (T *) p;
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}
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void Network::dispatch(enet_uint8 *data, size_t length) {
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#if 0
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message_t *msg = (message_t *) data;
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switch (msg->msg_id) {
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case MESSAGE_PLAYER_SPAWN: {
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player_spawn_message_t *sm = (player_spawn_message_t *) data;
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Team *team = game->getTeam(sm->team_id);
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player_t *player = game->spawnPlayerWithId(team, sm->player_id);
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break;
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}
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case MESSAGE_PLAYER_KILL: {
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player_kill_message_t *sm = (player_kill_message_t *) data;
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player_t *player = game->getPlayer(sm->player_id);
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player->status = 0;
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player->team = 0;
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break;
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}
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case MESSAGE_ACCEPT: {
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accept_message_t *am = (accept_message_t *) data;
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game->local_player = game->getPlayer(am->player_id);
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std::cout << "[Network] accpeted player " << am->player_id << std::endl;
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break;
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}
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case MESSAGE_PLAYER_UPDATE: {
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player_update_message_t *um = (player_update_message_t *) data;
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player_t *player = game->getPlayer(um->player_id);
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case MESSAGE_PLAYER_SPAWN: {
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player_spawn_message_t *sm = _message_cast<player_spawn_message_t> (
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data, length);
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Team *team = game->getTeam(sm->team_id);
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player_t *player = game->spawnPlayerWithId(team, sm->player_id);
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break;
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}
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case MESSAGE_PLAYER_KILL: {
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player_kill_message_t *sm = _message_cast<player_kill_message_t> (data,
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length);
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player_t *player = game->getPlayer(sm->player_id);
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player->status = 0;
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player->team = 0;
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break;
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}
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case MESSAGE_ACCEPT: {
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accept_message_t *am = _message_cast<accept_message_t> (data, length);
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game->local_player = game->getPlayer(am->player_id);
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std::cout << "[Network] accpeted player " << am->player_id << std::endl;
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break;
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}
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case MESSAGE_PLAYER_UPDATE: {
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player_update_message_t *um = _message_cast<player_update_message_t> (
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data, length);
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player_t *player = game->getPlayer(um->player_id);
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#if 1
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btVector3 v = player->body->getLinearVelocity();
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btVector3 p = player->body->getWorldTransform().getOrigin();
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btVector3 v1(um->vx, um->vy, um->vz);
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btVector3 p1(um->x, um->y, um->z);
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player->body->activate(true);
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player->body->setLinearVelocity(v1);
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player->body->getWorldTransform().setOrigin((2 * p + p1) / 3);
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//player->body->applyCentralForce((v1 -v)/10.0);
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btVector3 v = player->body->getLinearVelocity();
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btVector3 p = player->body->getWorldTransform().getOrigin();
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btVector3 v1(um->vx, um->vy, um->vz);
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btVector3 p1(um->x, um->y, um->z);
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player->body->activate(true);
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player->body->setLinearVelocity(v1);
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player->body->getWorldTransform().setOrigin((2 * p + p1) / 3);
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//player->body->applyCentralForce((v1 -v)/10.0);
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#endif
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#if 0
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std::cout << " v:" << um->vx << " " << um->vy << " " << um -> vz
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<< std::endl;
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std::cout << " p:" << um->x << " " << um->y << " " << um -> z
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<< std::endl;
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double threshold = 0.1;
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double dx = um->x - player->x;
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double dy = um->y - player->y;
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double dz = um->z - player->z;
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std::cout << " d:" << dx << " " << dy << " " << dz << std::endl;
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if (fabs(dx) < threshold) {
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player->x += 0.1 * dx;
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} else {
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player->x = um->x;
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}
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if (fabs(dy) < threshold) {
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player->y += 0.1 * dy;
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} else {
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player->y = um->y;
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}
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if (fabs(dz) < threshold) {
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player->z += 0.1 * dz;
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} else {
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player->z = um->z;
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}
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player->vx = um->vx;
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player->vy = um->vy;
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player->vz = um->vz;
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std::cout << " v:" << um->vx << " " << um->vy << " " << um -> vz
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<< std::endl;
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std::cout << " p:" << um->x << " " << um->y << " " << um -> z
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<< std::endl;
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double threshold = 0.1;
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double dx = um->x - player->x;
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double dy = um->y - player->y;
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double dz = um->z - player->z;
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std::cout << " d:" << dx << " " << dy << " " << dz << std::endl;
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if (fabs(dx) < threshold) {
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player->x += 0.1 * dx;
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} else {
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player->x = um->x;
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}
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if (fabs(dy) < threshold) {
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player->y += 0.1 * dy;
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} else {
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player->y = um->y;
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}
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if (fabs(dz) < threshold) {
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player->z += 0.1 * dz;
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} else {
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player->z = um->z;
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}
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player->vx = um->vx;
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player->vy = um->vy;
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player->vz = um->vz;
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#endif
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player->points = um->points;
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break;
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}
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case MESSAGE_POINT_UPDATE: {
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point_update_mesage_t *msg = (point_update_mesage_t *) data;
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point_t *p = &game->point[msg->point_index];
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p->status = msg->status;
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p->x = msg->x;
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p->y = msg->y;
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p->z = msg->z;
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break;
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}
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case MESSAGE_PLAYER_ACCELERATE: {
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player_accelerate_message_t *um = (player_accelerate_message_t *) data;
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player_t *player = game->getPlayer(um->player_id);
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player->vx += um->x;
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player->vy += um->y;
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player->vz += um->z;
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player->body->activate(true);
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player->body->applyCentralImpulse(btVector3(um->x, um->y, um->z));
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break;
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}
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case MESSAGE_BOMB_DROP: {
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bomb_drop_meesage_t *m = (bomb_drop_meesage_t *) data;
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bomb_t *bomb = game->spawn_bomb();
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if (bomb == NULL)
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return;
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bomb->x = m->x + m->vx * 0.0001;
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bomb->y = m->y + m->vy * 0.0001;
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bomb->z = m->z + m->vz * 0.0001;
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bomb->vx = m->vx;
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bomb->vy = m->vy;
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bomb->vz = m->vz;
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bomb->ttl = m->ttl;
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if (client_peer == NULL) {
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ENetPacket * packet = enet_packet_create(data, length,
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ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(host, 0, packet);
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std::cout << um->z << std::endl;
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player->points = um->points;
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break;
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}
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break;
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}
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case MESSAGE_TEAM_UPDATE: {
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team_update_message_t *m = (team_update_message_t *) data;
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Team *team = game->getTeam(m->team_id);
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if (team == NULL)
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case MESSAGE_POINT_UPDATE: {
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point_update_mesage_t *msg = _message_cast<point_update_mesage_t> (
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data, length);
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point_t *p = &game->point[msg->point_index];
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p->status = msg->status;
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p->x = msg->x;
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p->y = msg->y;
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p->z = msg->z;
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break;
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}
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case MESSAGE_PLAYER_ACCELERATE: {
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player_accelerate_message_t *um = _message_cast<
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player_accelerate_message_t> (data, length);
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player_t *player = game->getPlayer(um->player_id);
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player->vx += um->x;
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player->vy += um->y;
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player->vz += um->z;
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player->body->activate(true);
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player->body->applyCentralImpulse(btVector3(um->x, um->y, um->z));
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break;
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}
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case MESSAGE_BOMB_DROP: {
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bomb_drop_meesage_t *m = _message_cast<bomb_drop_meesage_t> (data,
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length);
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bomb_t *bomb = game->spawn_bomb();
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if (bomb == NULL)
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return;
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team->points = m->points;
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team->wins = m->wins;
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break;
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}
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bomb->x = m->x + m->vx * 0.0001;
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bomb->y = m->y + m->vy * 0.0001;
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bomb->z = m->z + m->vz * 0.0001;
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bomb->vx = m->vx;
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bomb->vy = m->vy;
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bomb->vz = m->vz;
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bomb->ttl = m->ttl;
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if (client_peer == NULL) {
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ENetPacket * packet = enet_packet_create(data, length,
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ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(host, 0, packet);
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}
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break;
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}
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case MESSAGE_TEAM_UPDATE: {
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team_update_message_t *m = _message_cast<team_update_message_t> (data,
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length);
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Team *team = game->getTeam(m->team_id);
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if (team == NULL)
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return;
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team->points = m->points;
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team->wins = m->wins;
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break;
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}
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};
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#endif
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}
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void Network::service(uint32_t timeout) {
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@ -238,12 +259,12 @@ void Network::service(uint32_t timeout) {
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std::cout << "A new client connected from "
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<< event.peer->address.host << " "
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<< event.peer->address.port << std::endl;
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#if 0
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// bring new client up to date
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size_t i;
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for (i = 0; i < GAME_PLAYER_COUNT; i++) {
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if (game->player[i].status == 0)
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continue;
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continue;
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// send player spawn message
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player_spawn_message_t spwan_msg;
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spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
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@ -256,7 +277,7 @@ void Network::service(uint32_t timeout) {
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for (i = 0; i < GAME_POINT_COUNT; i++) {
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if (game->point[i].status == 0)
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continue;
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continue;
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point_update_mesage_t msg;
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msg.msg_id = MESSAGE_POINT_UPDATE;
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msg.point_index = i;
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@ -289,7 +310,7 @@ void Network::service(uint32_t timeout) {
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packet = enet_packet_create(&msg, sizeof(msg),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, 0, packet);
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#endif
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// send state
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}
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break;
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@ -299,14 +320,12 @@ void Network::service(uint32_t timeout) {
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enet_packet_destroy(event.packet);
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break;
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}
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case ENET_EVENT_TYPE_DISCONNECT:
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//printf("%s disconected.\n", event.peer -> data);
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{
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case ENET_EVENT_TYPE_DISCONNECT: {
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/* Reset the peer's client information. */
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player_t *player = (player_t *) event.peer->data;
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player->status = 0;
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player->team = 0;
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#if 0
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// send player spawn message
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player_kill_message_t msg;
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msg.msg_id = MESSAGE_PLAYER_KILL;
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@ -314,6 +333,7 @@ void Network::service(uint32_t timeout) {
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ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
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ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(host, 0, packet);
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#endif
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}
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event.peer->data = NULL;
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break;
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@ -322,6 +342,56 @@ void Network::service(uint32_t timeout) {
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}
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#define EMIT_START(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m) { out << YAML::Key << "id" << YAML::Value << msg::id;
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#define EMIT_FIELD(name) out << YAML::Key << #name << YAML::Value << m.name;
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#define EMIT_END() out << YAML::EndMap;return out;}
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EMIT_START(player_spawn_message_t)
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EMIT_FIELD(team_id)
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EMIT_FIELD(player_id)
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EMIT_END()
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EMIT_START(player_accelerate_message_t)
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EMIT_FIELD(player_id)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_END()
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EMIT_START(bomb_drop_meesage_t)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_FIELD(vx)
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EMIT_FIELD(vy)
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EMIT_FIELD(vz)
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EMIT_FIELD(ttl)
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EMIT_END()
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#define PARSE_START(msg) void operator >>(const YAML::Node& node, msg& m) {
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#define PARSE_FIELD(name) node[#name] >> m.name;
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#define PARSE_END() }
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PARSE_START(player_spawn_message_t) PARSE_FIELD(team_id)
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PARSE_FIELD(player_id)PARSE_END()
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//void Network::sendMessage(message_t &m) {
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// if (client_peer) {
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// msgpack::sbuffer b;
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// msgpack::packer<msgpack::sbuffer> packer(b);
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// m.pack(packer);
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// ENetPacket * packet = enet_packet_create(b.data(), b.size(),
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// ENET_PACKET_FLAG_RELIABLE);
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// enet_peer_send(client_peer, 0, packet);
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// } else {
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// // dispatch
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// }
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//}
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void Network::send(const YAML::Emitter &em) {
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sendMessage((uint8_t *) em.c_str(), em.size());
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}
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|
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void Network::sendMessage(uint8_t *data, size_t length) {
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if (client_peer) {
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ENetPacket * packet = enet_packet_create(data, length,
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|
@ -11,7 +11,8 @@
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#include "Game.h"
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#include "common.h"
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#include <enet/enet.h>
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#include "enet/enet.h"
|
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#include "yaml-cpp/yaml.h"
|
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|
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#include <string>
|
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|
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@ -25,70 +26,90 @@
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#define MESSAGE_POINT_UPDATE 7
|
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#define MESSAGE_TEAM_UPDATE 8
|
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|
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typedef struct message_t {
|
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uint16_t msg_id;
|
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} message_t;
|
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struct player_spawn_message_t {
|
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enum {
|
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id = 0
|
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};
|
||||
size_t team_id;
|
||||
size_t player_id;
|
||||
};
|
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|
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typedef struct player_spawn_message_t {
|
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uint16_t msg_id;
|
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uint8_t team_id;
|
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struct player_kill_message_t {
|
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enum {
|
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id = 1
|
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};
|
||||
uint16_t player_id;
|
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} player_spawn_message_t;
|
||||
};
|
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|
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typedef struct player_kill_message_t {
|
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uint16_t msg_id;
|
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struct accept_message_t {
|
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enum {
|
||||
id = 2
|
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};
|
||||
uint16_t player_id;
|
||||
} player_kill_message_t;
|
||||
};
|
||||
|
||||
typedef struct accept_message_t {
|
||||
uint16_t msg_id;
|
||||
struct player_update_message_t {
|
||||
enum {
|
||||
id = 3
|
||||
};
|
||||
uint16_t player_id;
|
||||
} accept_message_t;
|
||||
|
||||
typedef struct player_update_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t player_id;
|
||||
unsigned int session;
|
||||
// unsigned int session;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
uint16_t points;
|
||||
} player_update_message_t;
|
||||
};
|
||||
|
||||
typedef struct player_accelerate_message_t {
|
||||
uint16_t msg_id;
|
||||
struct player_accelerate_message_t {
|
||||
enum {
|
||||
id = 4
|
||||
};
|
||||
uint16_t player_id;
|
||||
double x, y, z;
|
||||
} player_accelerate_message_t;
|
||||
};
|
||||
|
||||
typedef struct bomb_drop_meesage_t {
|
||||
uint16_t msg_id;
|
||||
struct bomb_drop_meesage_t {
|
||||
enum {
|
||||
id = 5
|
||||
};
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
} bomb_drop_meesage_t;
|
||||
};
|
||||
|
||||
typedef struct bomb_update_meesage_t {
|
||||
uint16_t msg_id;
|
||||
struct bomb_update_meesage_t {
|
||||
enum {
|
||||
id = 5
|
||||
};
|
||||
uint16_t bomb_index;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
} bomb_update_meesage_t;
|
||||
};
|
||||
|
||||
typedef struct point_update_mesage_t {
|
||||
uint16_t msg_id;
|
||||
struct point_update_mesage_t {
|
||||
enum {
|
||||
id = 7
|
||||
};
|
||||
uint16_t point_index;
|
||||
uint8_t status;
|
||||
double x, y, z;
|
||||
} point_update_meesage_t;
|
||||
};
|
||||
|
||||
struct team_update_message_t {
|
||||
uint16_t msg_id;
|
||||
enum {
|
||||
id = 8
|
||||
};
|
||||
uint16_t team_id;
|
||||
uint16_t points;
|
||||
uint16_t wins;
|
||||
};
|
||||
|
||||
#define EMIT_DEFINE(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m);
|
||||
|
||||
EMIT_DEFINE(player_spawn_message_t)
|
||||
EMIT_DEFINE(player_accelerate_message_t)
|
||||
EMIT_DEFINE(bomb_drop_meesage_t)
|
||||
|
||||
class Network {
|
||||
public:
|
||||
Network(Game* game);
|
||||
@ -98,6 +119,7 @@ public:
|
||||
void service(uint32_t timeout);
|
||||
void sendGameUpdates();
|
||||
void sendMessage(uint8_t *data, size_t length);
|
||||
void send(const YAML::Emitter &em);
|
||||
protected:
|
||||
Game *game;
|
||||
ENetHost *host;
|
||||
|
Reference in New Issue
Block a user