318 lines
9.7 KiB
C
318 lines
9.7 KiB
C
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//========================================================================
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// GLFW - An OpenGL framework
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// File: win32_fullscreen.c
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// Platform: Windows
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwBPP2RGB() - Convert BPP to RGB bits (based on "best guess")
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//========================================================================
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static void _glfwBPP2RGB( int bpp, int *r, int *g, int *b )
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{
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int delta;
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// Special case: BPP = 32
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if( bpp == 32 ) bpp = 24;
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// Convert "bits per pixel" to red, green & blue sizes
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*r = *g = *b = bpp / 3;
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delta = bpp - (*r * 3);
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if( delta >= 1 )
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{
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*g = *g + 1;
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}
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if( delta == 2 )
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{
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*r = *r + 1;
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}
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}
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//========================================================================
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// _glfwGetClosestVideoModeBPP()
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//========================================================================
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int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
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{
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int mode, bestmode, match, bestmatch, rr, bestrr, success;
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DEVMODE dm;
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// Find best match
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bestmatch = 0x7fffffff;
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bestrr = 0x7fffffff;
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mode = bestmode = 0;
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do
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{
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dm.dmSize = sizeof( DEVMODE );
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success = EnumDisplaySettings( NULL, mode, &dm );
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if( success )
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{
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match = dm.dmBitsPerPel - *bpp;
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if( match < 0 ) match = -match;
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match = ( match << 25 ) |
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( (dm.dmPelsWidth - *w) *
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(dm.dmPelsWidth - *w) +
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(dm.dmPelsHeight - *h) *
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(dm.dmPelsHeight - *h) );
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if( match < bestmatch )
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{
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bestmatch = match;
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bestmode = mode;
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bestrr = (dm.dmDisplayFrequency - *refresh) *
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(dm.dmDisplayFrequency - *refresh);
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}
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else if( match == bestmatch && *refresh > 0 )
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{
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rr = (dm.dmDisplayFrequency - *refresh) *
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(dm.dmDisplayFrequency - *refresh);
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if( rr < bestrr )
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{
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bestmatch = match;
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bestmode = mode;
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bestrr = rr;
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}
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}
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}
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mode ++;
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}
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while( success );
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// Get the parameters for the best matching display mode
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dm.dmSize = sizeof( DEVMODE );
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(void) EnumDisplaySettings( NULL, bestmode, &dm );
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// Fill out actual width and height
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*w = dm.dmPelsWidth;
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*h = dm.dmPelsHeight;
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// Return bits per pixel
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*bpp = dm.dmBitsPerPel;
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// Return vertical refresh rate
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*refresh = dm.dmDisplayFrequency;
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return bestmode;
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}
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//========================================================================
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// _glfwGetClosestVideoMode()
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//========================================================================
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int _glfwGetClosestVideoMode( int *w, int *h, int *r, int *g, int *b,
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int *refresh )
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{
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int bpp, bestmode;
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// Colorbits = sum of red/green/blue bits
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bpp = *r + *g + *b;
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// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
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if( bpp < 15 || bpp >= 24 )
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{
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bpp = 32;
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}
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// Find best match
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bestmode = _glfwGetClosestVideoModeBPP( w, h, &bpp, refresh );
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// Convert "bits per pixel" to red, green & blue sizes
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_glfwBPP2RGB( bpp, r, g, b );
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return bestmode;
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}
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//========================================================================
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// Change the current video mode
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//========================================================================
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void _glfwSetVideoModeMODE( int mode )
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{
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DEVMODE dm;
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int success;
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// Get the parameters for the best matching display mode
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dm.dmSize = sizeof( DEVMODE );
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(void) EnumDisplaySettings( NULL, mode, &dm );
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// Set which fields we want to specify
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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// Do we have a prefered refresh rate?
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if( _glfwWin.DesiredRefreshRate > 0 )
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{
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dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY;
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dm.dmDisplayFrequency = _glfwWin.DesiredRefreshRate;
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}
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// Change display setting
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dm.dmSize = sizeof( DEVMODE );
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success = ChangeDisplaySettings( &dm, CDS_FULLSCREEN );
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// If the mode change was not possible, query the current display
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// settings (we'll use the desktop resolution for fullscreen mode)
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if( success == DISP_CHANGE_SUCCESSFUL )
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{
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_glfwWin.ModeID = mode;
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}
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else
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{
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_glfwWin.ModeID = ENUM_REGISTRY_SETTINGS;
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EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
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}
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// Set the window size to that of the display mode
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_glfwWin.Width = dm.dmPelsWidth;
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_glfwWin.Height = dm.dmPelsHeight;
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}
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//========================================================================
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// _glfwSetVideoMode() - Change the current video mode
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//========================================================================
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void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh )
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{
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int bestmode;
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// Find a best match mode
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bestmode = _glfwGetClosestVideoMode( w, h, &r, &g, &b, &refresh );
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// Change mode
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_glfwSetVideoModeMODE( bestmode );
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}
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//************************************************************************
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//**** GLFW user functions ****
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//************************************************************************
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//========================================================================
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// _glfwPlatformGetVideoModes() - Get a list of available video modes
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//========================================================================
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int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
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{
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int count, success, mode, i, j;
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int m1, m2, bpp, r, g, b;
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DEVMODE dm;
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// Loop through all video modes and extract all the UNIQUE modes
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count = 0;
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mode = 0;
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do
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{
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// Get video mode properties
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dm.dmSize = sizeof( DEVMODE );
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success = EnumDisplaySettings( NULL, mode, &dm );
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// Is it a valid mode? (only list depths >= 15 bpp)
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if( success && dm.dmBitsPerPel >= 15 )
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{
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// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
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_glfwBPP2RGB( dm.dmBitsPerPel, &r, &g, &b );
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bpp = r + g + b;
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// Mode "code" for this mode
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m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
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// Insert mode in list (sorted), and avoid duplicates
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for( i = 0; i < count; i ++ )
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{
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// Mode "code" for already listed mode
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bpp = list[i].RedBits + list[i].GreenBits +
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list[i].BlueBits;
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m2 = (bpp << 25) | (list[i].Width * list[i].Height);
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if( m1 <= m2 )
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{
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break;
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}
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}
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// New entry at the end of the list?
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if( i >= count )
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{
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list[count].Width = dm.dmPelsWidth;
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list[count].Height = dm.dmPelsHeight;
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list[count].RedBits = r;
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list[count].GreenBits = g;
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list[count].BlueBits = b;
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count ++;
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}
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// Insert new entry in the list?
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else if( m1 < m2 )
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{
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for( j = count; j > i; j -- )
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{
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list[j] = list[j-1];
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}
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list[i].Width = dm.dmPelsWidth;
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list[i].Height = dm.dmPelsHeight;
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list[i].RedBits = r;
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list[i].GreenBits = g;
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list[i].BlueBits = b;
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count ++;
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}
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}
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mode ++;
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}
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while( success && (count < maxcount) );
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return count;
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}
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//========================================================================
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// _glfwPlatformGetDesktopMode() - Get the desktop video mode
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//========================================================================
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void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
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{
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DEVMODE dm;
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// Get desktop display mode
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dm.dmSize = sizeof( DEVMODE );
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(void) EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
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// Return desktop mode parameters
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mode->Width = dm.dmPelsWidth;
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mode->Height = dm.dmPelsHeight;
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_glfwBPP2RGB( dm.dmBitsPerPel, &mode->RedBits, &mode->GreenBits,
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&mode->BlueBits );
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}
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