202 lines
5.7 KiB
C
202 lines
5.7 KiB
C
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//========================================================================
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// GLFW - An OpenGL framework
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// File: glext.c
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// Platform: Any
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwStringInExtensionString() - Check if a string can be found in an
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// OpenGL extension string
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//========================================================================
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int _glfwStringInExtensionString( const char *string,
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const GLubyte *extensions )
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{
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const GLubyte *start;
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GLubyte *where, *terminator;
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// It takes a bit of care to be fool-proof about parsing the
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// OpenGL extensions string. Don't be fooled by sub-strings,
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// etc.
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start = extensions;
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while( 1 )
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{
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where = (GLubyte *) strstr( (const char *) start, string );
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if( !where )
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{
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return GL_FALSE;
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}
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terminator = where + strlen( string );
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if( where == start || *(where - 1) == ' ' )
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{
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if( *terminator == ' ' || *terminator == '\0' )
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{
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break;
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}
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}
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start = terminator;
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}
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return GL_TRUE;
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}
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//************************************************************************
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//**** GLFW user functions ****
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//************************************************************************
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//========================================================================
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// glfwExtensionSupported() - Check if an OpenGL extension is available
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// at runtime
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//========================================================================
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GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension )
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{
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const GLubyte *extensions;
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GLubyte *where;
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// Is GLFW initialized?
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if( !_glfwInitialized || !_glfwWin.Opened )
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{
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return GL_FALSE;
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}
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// Extension names should not have spaces
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where = (GLubyte *) strchr( extension, ' ' );
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if( where || *extension == '\0' )
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{
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return GL_FALSE;
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}
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// Check if extension is in the standard OpenGL extensions string
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extensions = (GLubyte *) glGetString( GL_EXTENSIONS );
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if( extensions != NULL )
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{
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if( _glfwStringInExtensionString( extension, extensions ) )
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{
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return GL_TRUE;
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}
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}
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// Additional platform specific extension checking (e.g. WGL)
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if( _glfwPlatformExtensionSupported( extension ) )
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{
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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//========================================================================
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// glfwGetProcAddress() - Get the function pointer to an OpenGL function.
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// This function can be used to get access to extended OpenGL functions.
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//========================================================================
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GLFWAPI void * GLFWAPIENTRY glfwGetProcAddress( const char *procname )
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{
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// Is GLFW initialized?
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if( !_glfwInitialized || !_glfwWin.Opened )
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{
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return NULL;
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}
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return _glfwPlatformGetProcAddress( procname );
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}
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//========================================================================
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// glfwGetGLVersion() - Get OpenGL version
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//========================================================================
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GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor,
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int *rev )
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{
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GLuint _major, _minor = 0, _rev = 0;
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const GLubyte *version;
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GLubyte *ptr;
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// Is GLFW initialized?
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if( !_glfwInitialized || !_glfwWin.Opened )
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{
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return;
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}
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// Get OpenGL version string
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version = glGetString( GL_VERSION );
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if( !version )
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{
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return;
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}
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// Parse string
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ptr = (GLubyte*) version;
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for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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{
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_major = 10*_major + (*ptr - '0');
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}
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if( *ptr == '.' )
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{
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ptr ++;
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for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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{
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_minor = 10*_minor + (*ptr - '0');
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}
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if( *ptr == '.' )
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{
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ptr ++;
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for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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{
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_rev = 10*_rev + (*ptr - '0');
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}
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}
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}
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// Return parsed values
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if( major != NULL )
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{
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*major = _major;
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}
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if( minor != NULL )
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{
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*minor = _minor;
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}
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if( rev != NULL )
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{
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*rev = _rev;
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}
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}
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