gremlin/libs/glfw/lib/dos/dos_init.c

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2011-01-04 17:11:59 +00:00
//========================================================================
// GLFW - An OpenGL framework
// File: dos_init.c
// Platform: DOS
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwTerminate_atexit() - Terminate GLFW when exiting application
//========================================================================
void _glfwTerminate_atexit( void )
{
glfwTerminate();
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// _glfwPlatformInit() - Initialize various GLFW state
//========================================================================
int _glfwPlatformInit( void )
{
// Initialize thread package
if( !_glfwInitThreads() )
{
return GL_FALSE;
}
// Start the timer
if( !_glfwInitTimer() )
{
_glfwTerminateThreads();
return GL_FALSE;
}
// Initialize joysticks
_glfwInitJoysticks();
// Install atexit() routine
atexit( _glfwTerminate_atexit );
return GL_TRUE;
}
//========================================================================
// _glfwPlatformTerminate() - Close window and kill all threads
//========================================================================
int _glfwPlatformTerminate( void )
{
// Only the main thread is allowed to do this...
// TODO
// Close OpenGL window
glfwCloseWindow();
// Terminate joysticks
_glfwTerminateJoysticks();
// Kill timer
_glfwTerminateTimer();
// Kill thread package
_glfwTerminateThreads();
return GL_TRUE;
}