106 lines
3.1 KiB
C
106 lines
3.1 KiB
C
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//========================================================================
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// GLFW - An OpenGL framework
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// File: dos_init.c
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// Platform: DOS
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwTerminate_atexit() - Terminate GLFW when exiting application
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//========================================================================
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void _glfwTerminate_atexit( void )
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{
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glfwTerminate();
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// _glfwPlatformInit() - Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit( void )
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{
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// Initialize thread package
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if( !_glfwInitThreads() )
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{
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return GL_FALSE;
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}
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// Start the timer
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if( !_glfwInitTimer() )
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{
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_glfwTerminateThreads();
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return GL_FALSE;
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}
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// Initialize joysticks
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_glfwInitJoysticks();
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// Install atexit() routine
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atexit( _glfwTerminate_atexit );
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return GL_TRUE;
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}
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//========================================================================
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// _glfwPlatformTerminate() - Close window and kill all threads
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//========================================================================
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int _glfwPlatformTerminate( void )
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{
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// Only the main thread is allowed to do this...
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// TODO
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// Close OpenGL window
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glfwCloseWindow();
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// Terminate joysticks
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_glfwTerminateJoysticks();
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// Kill timer
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_glfwTerminateTimer();
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// Kill thread package
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_glfwTerminateThreads();
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return GL_TRUE;
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}
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