70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//////////////////////////////////////////////////////////////////////////////////
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								// SPARK particle engine														//
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								// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com				//
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								//																				//
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								// This software is provided 'as-is', without any express or implied			//
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								// warranty.  In no event will the authors be held liable for any damages		//
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								// arising from the use of this software.										//
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								//																				//
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								// Permission is granted to anyone to use this software for any purpose,		//
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								// including commercial applications, and to alter it and redistribute it		//
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								// freely, subject to the following restrictions:								//
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								//																				//
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								// 1. The origin of this software must not be misrepresented; you must not		//
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								//    claim that you wrote the original software. If you use this software		//
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								//    in a product, an acknowledgment in the product documentation would be		//
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								//    appreciated but is not required.											//
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								// 2. Altered source versions must be plainly marked as such, and must not be	//
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								//    misrepresented as being the original software.							//
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								// 3. This notice may not be removed or altered from any source distribution.	//
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								//////////////////////////////////////////////////////////////////////////////////
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								#ifndef H_SPK_STATICEMITTER
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								#define H_SPK_STATICEMITTER
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								#include "Core/SPK_Emitter.h"
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								namespace SPK
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								{
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									/**
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									* @class StaticEmitter
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									* @brief An Emitter that emits particles with no initial velocity
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									* @since 1.05.00
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									*/
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									class StaticEmitter : public Emitter
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									{
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										SPK_IMPLEMENT_REGISTERABLE(StaticEmitter)
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									public :
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										/**
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										* @brief Creates and registers a new StaticEmitter
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										* @return A new registered StaticEmitter
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										*/
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										static inline StaticEmitter* create();
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									private :
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										virtual inline void generateVelocity(Particle& particle,float speed) const;
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									};
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									inline StaticEmitter* StaticEmitter::create()
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									{
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										StaticEmitter* obj = new StaticEmitter;
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										registerObject(obj);
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										return obj;
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									}
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									inline void StaticEmitter::generateVelocity(Particle& particle,float speed) const
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									{
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										particle.velocity().set(0.0f,0.0f,0.0f); // no initial velocity
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									}
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								}
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								#endif
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