gremlin/libs/bullet/LinearMath/btQuadWord.h

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2011-01-18 20:02:48 +00:00
/*
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SIMD_QUADWORD_H
#define SIMD_QUADWORD_H
#include "btScalar.h"
#include "btMinMax.h"
#if defined (__CELLOS_LV2) && defined (__SPU__)
#include <altivec.h>
#endif
/**@brief The btQuadWord class is base class for btVector3 and btQuaternion.
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
#ifndef USE_LIBSPE2
ATTRIBUTE_ALIGNED16(class) btQuadWord
#else
class btQuadWord
#endif
{
protected:
#if defined (__SPU__) && defined (__CELLOS_LV2__)
union {
vec_float4 mVec128;
btScalar m_floats[4];
};
public:
vec_float4 get128() const
{
return mVec128;
}
protected:
#else //__CELLOS_LV2__ __SPU__
btScalar m_floats[4];
#endif //__CELLOS_LV2__ __SPU__
public:
/**@brief Return the x value */
SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
/**@brief Return the y value */
SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
/**@brief Return the z value */
SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
/**@brief Set the x value */
SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;};
/**@brief Set the y value */
SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;};
/**@brief Set the z value */
SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z;};
/**@brief Set the w value */
SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;};
/**@brief Return the x value */
SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
/**@brief Return the y value */
SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
/**@brief Return the z value */
SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
/**@brief Return the w value */
SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
//SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
{
return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0]));
}
SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
{
return !(*this == other);
}
/**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
{
m_floats[0]=x;
m_floats[1]=y;
m_floats[2]=z;
m_floats[3] = 0.f;
}
/* void getValue(btScalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
/**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
m_floats[0]=x;
m_floats[1]=y;
m_floats[2]=z;
m_floats[3]=w;
}
/**@brief No initialization constructor */
SIMD_FORCE_INLINE btQuadWord()
// :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
{
}
/**@brief Three argument constructor (zeros w)
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z)
{
m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = 0.0f;
}
/**@brief Initializing constructor
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = w;
}
/**@brief Set each element to the max of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
{
btSetMax(m_floats[0], other.m_floats[0]);
btSetMax(m_floats[1], other.m_floats[1]);
btSetMax(m_floats[2], other.m_floats[2]);
btSetMax(m_floats[3], other.m_floats[3]);
}
/**@brief Set each element to the min of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
{
btSetMin(m_floats[0], other.m_floats[0]);
btSetMin(m_floats[1], other.m_floats[1]);
btSetMin(m_floats[2], other.m_floats[2]);
btSetMin(m_floats[3], other.m_floats[3]);
}
};
#endif //SIMD_QUADWORD_H