46 lines
1.8 KiB
C
46 lines
1.8 KiB
C
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef CHARACTER_CONTROLLER_INTERFACE_H
|
||
|
#define CHARACTER_CONTROLLER_INTERFACE_H
|
||
|
|
||
|
#include "LinearMath/btVector3.h"
|
||
|
#include "BulletDynamics/Dynamics/btActionInterface.h"
|
||
|
|
||
|
class btCollisionShape;
|
||
|
class btRigidBody;
|
||
|
class btCollisionWorld;
|
||
|
|
||
|
class btCharacterControllerInterface : public btActionInterface
|
||
|
{
|
||
|
public:
|
||
|
btCharacterControllerInterface () {};
|
||
|
virtual ~btCharacterControllerInterface () {};
|
||
|
|
||
|
virtual void setWalkDirection(const btVector3& walkDirection) = 0;
|
||
|
virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
|
||
|
virtual void reset () = 0;
|
||
|
virtual void warp (const btVector3& origin) = 0;
|
||
|
|
||
|
virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
|
||
|
virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
|
||
|
virtual bool canJump () const = 0;
|
||
|
virtual void jump () = 0;
|
||
|
|
||
|
virtual bool onGround () const = 0;
|
||
|
};
|
||
|
|
||
|
#endif
|