43 lines
1.7 KiB
C
43 lines
1.7 KiB
C
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef TRIANGLE_CALLBACK_H
|
||
|
#define TRIANGLE_CALLBACK_H
|
||
|
|
||
|
#include "LinearMath/btVector3.h"
|
||
|
|
||
|
|
||
|
///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
|
||
|
///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
|
||
|
class btTriangleCallback
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
virtual ~btTriangleCallback();
|
||
|
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
|
||
|
};
|
||
|
|
||
|
class btInternalTriangleIndexCallback
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
virtual ~btInternalTriangleIndexCallback();
|
||
|
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif //TRIANGLE_CALLBACK_H
|