155 lines
5.3 KiB
C
155 lines
5.3 KiB
C
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef STRIDING_MESHINTERFACE_H
|
||
|
#define STRIDING_MESHINTERFACE_H
|
||
|
|
||
|
#include "LinearMath/btVector3.h"
|
||
|
#include "btTriangleCallback.h"
|
||
|
#include "btConcaveShape.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
|
||
|
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
|
||
|
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
|
||
|
class btStridingMeshInterface
|
||
|
{
|
||
|
protected:
|
||
|
|
||
|
btVector3 m_scaling;
|
||
|
|
||
|
public:
|
||
|
btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
virtual ~btStridingMeshInterface();
|
||
|
|
||
|
|
||
|
|
||
|
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||
|
|
||
|
///brute force method to calculate aabb
|
||
|
void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
|
||
|
|
||
|
/// get read and write access to a subpart of a triangle mesh
|
||
|
/// this subpart has a continuous array of vertices and indices
|
||
|
/// in this way the mesh can be handled as chunks of memory with striding
|
||
|
/// very similar to OpenGL vertexarray support
|
||
|
/// make a call to unLockVertexBase when the read and write access is finished
|
||
|
virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
|
||
|
|
||
|
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
|
||
|
|
||
|
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
|
||
|
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
|
||
|
virtual void unLockVertexBase(int subpart)=0;
|
||
|
|
||
|
virtual void unLockReadOnlyVertexBase(int subpart) const=0;
|
||
|
|
||
|
|
||
|
/// getNumSubParts returns the number of seperate subparts
|
||
|
/// each subpart has a continuous array of vertices and indices
|
||
|
virtual int getNumSubParts() const=0;
|
||
|
|
||
|
virtual void preallocateVertices(int numverts)=0;
|
||
|
virtual void preallocateIndices(int numindices)=0;
|
||
|
|
||
|
virtual bool hasPremadeAabb() const { return false; }
|
||
|
virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
|
||
|
{
|
||
|
(void) aabbMin;
|
||
|
(void) aabbMax;
|
||
|
}
|
||
|
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
|
||
|
{
|
||
|
(void) aabbMin;
|
||
|
(void) aabbMax;
|
||
|
}
|
||
|
|
||
|
const btVector3& getScaling() const {
|
||
|
return m_scaling;
|
||
|
}
|
||
|
void setScaling(const btVector3& scaling)
|
||
|
{
|
||
|
m_scaling = scaling;
|
||
|
}
|
||
|
|
||
|
virtual int calculateSerializeBufferSize() const;
|
||
|
|
||
|
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||
|
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||
|
|
||
|
|
||
|
};
|
||
|
|
||
|
struct btIntIndexData
|
||
|
{
|
||
|
int m_value;
|
||
|
};
|
||
|
|
||
|
struct btShortIntIndexData
|
||
|
{
|
||
|
short m_value;
|
||
|
char m_pad[2];
|
||
|
};
|
||
|
|
||
|
struct btShortIntIndexTripletData
|
||
|
{
|
||
|
short m_values[3];
|
||
|
char m_pad[2];
|
||
|
};
|
||
|
|
||
|
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||
|
struct btMeshPartData
|
||
|
{
|
||
|
btVector3FloatData *m_vertices3f;
|
||
|
btVector3DoubleData *m_vertices3d;
|
||
|
|
||
|
btIntIndexData *m_indices32;
|
||
|
btShortIntIndexTripletData *m_3indices16;
|
||
|
|
||
|
btShortIntIndexData *m_indices16;//backwards compatibility
|
||
|
|
||
|
int m_numTriangles;//length of m_indices = m_numTriangles
|
||
|
int m_numVertices;
|
||
|
};
|
||
|
|
||
|
|
||
|
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||
|
struct btStridingMeshInterfaceData
|
||
|
{
|
||
|
btMeshPartData *m_meshPartsPtr;
|
||
|
btVector3FloatData m_scaling;
|
||
|
int m_numMeshParts;
|
||
|
char m_padding[4];
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
|
||
|
{
|
||
|
return sizeof(btStridingMeshInterfaceData);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#endif //STRIDING_MESHINTERFACE_H
|