48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#include "btActivatingCollisionAlgorithm.h"
|
||
|
#include "btCollisionDispatcher.h"
|
||
|
#include "btCollisionObject.h"
|
||
|
|
||
|
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
|
||
|
:btCollisionAlgorithm(ci)
|
||
|
//,
|
||
|
//m_colObj0(0),
|
||
|
//m_colObj1(0)
|
||
|
{
|
||
|
}
|
||
|
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
|
||
|
:btCollisionAlgorithm(ci)
|
||
|
//,
|
||
|
//m_colObj0(0),
|
||
|
//m_colObj1(0)
|
||
|
{
|
||
|
// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
|
||
|
// {
|
||
|
// m_colObj0 = colObj0;
|
||
|
// m_colObj1 = colObj1;
|
||
|
//
|
||
|
// m_colObj0->activate();
|
||
|
// m_colObj1->activate();
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
|
||
|
{
|
||
|
// m_colObj0->activate();
|
||
|
// m_colObj1->activate();
|
||
|
}
|