61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
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//========================================================================
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// GLFW - An OpenGL framework
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// File: win32_dllmain.c
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// Platform: Windows
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#if defined(GLFW_BUILD_DLL)
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//========================================================================
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// DllMain()
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//========================================================================
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int WINAPI DllMain( HINSTANCE hinst, unsigned long reason, void *x )
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{
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// NOTE: Some compilers complains about hinst and x never being used -
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// never mind that (we don't want to use them)!
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switch( reason )
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{
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case DLL_PROCESS_ATTACH:
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// Initializations
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//glfwInit(); // We don't want to do that now!
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break;
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case DLL_PROCESS_DETACH:
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// Do some cleanup
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glfwTerminate();
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break;
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};
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return 1;
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}
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#endif // GLFW_BUILD_DLL
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