gremlin/libs/spark/include/Extensions/Zones/SPK_AABox.h

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2011-01-05 22:02:10 +00:00
//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_AABOX
#define H_SPK_AABOX
#include "Core/SPK_Zone.h"
namespace SPK
{
/**
* @class AABox
* @brief A Zone defining an axis-aligned Box
*
* An AABox is defined by its center and a dimension in each axis.
*/
class SPK_PREFIX AABox : public Zone
{
SPK_IMPLEMENT_REGISTERABLE(AABox)
public :
/////////////////
// Constructor //
/////////////////
/**
* @brief Constructor of AABox
* @param position : the position of the AABox
* @param dimension : the dimension of the AABox
*/
AABox(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& dimension = Vector3D(0.0f,0.0f,0.0f));
/**
* @brief Creates and registers a new AABox
* @param position : the position of the AABox
* @param dimension : the dimension of the AABox
* @since 1.04.00
*/
static inline AABox* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& dimension = Vector3D(0.0f,0.0f,0.0f));
////////////
// Setter //
////////////
/**
* @brief Sets the dimensions of this AABox
*
* The negative dimensions are clamped to 0.<br>
* An AABox with 0 as its 3 dimensions is equivalent to a Point
*
* @param dimension : the dimensions of this AABox
*/
void setDimension(const Vector3D& dimension);
////////////
// Getter //
////////////
/**
* @brief Gets the dimensions of this AABox
* @return the dimensions of this AABox
*/
inline const Vector3D& getDimension() const;
///////////////
// Interface //
///////////////
virtual void generatePosition(Particle& particle,bool full) const;
virtual bool contains(const Vector3D& v) const;
virtual bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
virtual void moveAtBorder(Vector3D& v,bool inside) const;
virtual Vector3D computeNormal(const Vector3D& point) const;
private :
Vector3D dimension;
inline bool slabIntersects(float p0,float p1,float bMin,float bMax,float& tEnter,float& tExit,int& firstAxis,int axis) const;
};
inline AABox* AABox::create(const Vector3D& position,const Vector3D& dimension)
{
AABox* obj = new AABox(position,dimension);
registerObject(obj);
return obj;
}
inline const Vector3D& AABox::getDimension() const
{
return dimension;
}
inline bool AABox::slabIntersects(float p0,float p1,float bMin,float bMax,float& tEnter,float& tExit,int& firstAxis,int axis) const
{
float dir = p1 - p0;
if (dir == 0.0f)
{
if ((p0 < bMin)||(p0 > bMax))
return false;
return true;
}
float t0 = (bMin - p0) / dir;
float t1 = (bMax - p0) / dir;
if (t0 > t1)
{
std::swap(t0,t1);
axis += 3;
}
if ((t1 < tEnter)||(t0 > tExit))
return false;
if (t0 > tEnter)
{
tEnter = t0;
firstAxis = (firstAxis & 0xF0) | (axis & 0x0F);
}
if (t1 < tExit)
{
tExit = t1;
firstAxis = (firstAxis & 0x0F) | ((axis << 4) & 0xF0);
}
return true;
}
}
#endif