gremlin/libs/spark/include/Extensions/Renderers/SPK_QuadRendererInterface.h

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2011-01-05 22:02:10 +00:00
//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_QUADRENDERERINTERFACE
#define H_SPK_QUADRENDERERINTERFACE
#include "Core/SPK_DEF.h"
#include "Core/SPK_Particle.h"
namespace SPK
{
/**
* @enum TexturingMode
* @brief Constants defining the way to apply texture over the particles
* @since 1.02.00
*/
enum TexturingMode
{
TEXTURE_NONE, /**< Constant telling no texturing is used */
TEXTURE_2D, /**< Constant telling a 2D texture is used */
TEXTURE_3D, /**< Constant telling a 3D texture is used */
};
/**
* @brief Base Interface for rendering particles with quads
* @since 1.04.00
*/
class SPK_PREFIX QuadRendererInterface
{
public :
//////////////////
// Constructors //
//////////////////
/**
* @brief Constructor of QuadRendererInterface
* @param scaleX the scale of the width of the quad
* @param scaleY the scale of the height of the quad
*/
QuadRendererInterface(float scaleX = 1.0f,float scaleY = 1.0f);
////////////////
// Destructor //
////////////////
/** @brief Destructor of QuadRendererInterface */
virtual inline ~QuadRendererInterface() {}
/////////////
// Setters //
/////////////
/**
* @brief Sets the texturing mode for this GLQuadRenderer
*
* The texturing mode defines whether or not to apply a texture
* and if so which type of texture to apply (2D,3D or atlas).<br>
* <br>
* Note that the validity of the texturing mode depends on the rendering API below.<br>
* The method returns true if the rendering mode can be set, false if it cannot
*
* @param mode : the texturing mode of this GLQuadRenderer
* @return true if the rendering mode can be set, false if it cannot
*/
virtual inline bool setTexturingMode(TexturingMode mode);
/**
* @brief Sets the cut of the texture
*
* This is available only if SPK::PARAM_TEXTURE_INDEX is enabled and texturing mode is TEXTURE_2D.<br>
* <br>
* Particles can be rendered only with a part of the texture depending on their texture index value.<br>
* The cut can only be constant.<br>
* The user defines in how many parts the texture must be divided in X and Y.<br>
* The first index is located at the top left cut, the it goes from left to right and from top to bottom.<br>
* <br>
* For instance a cut with nbX = 3 and nbY = 2 will be as followed :
* <br><i>
* -------------<br>
* | 0 | 1 | 2 |<br>
* -------------<br>
* | 3 | 4 | 5 |<br>
* -------------</i><br>
* <br>
* By default nbX and nbY are equal to 1.<br>
*
* @param nbX : the number of cuts in the X axis
* @param nbY : the number of cuts in the Y axis
*/
void setAtlasDimensions(size_t nbX,size_t nbY);
/**
* @brief Sets the size ratio of this GLQuadRenderer
*
* These values defines how quads are scaled.
* The height and width of a quad in the universe is defined as followed :
* <ul>
* <li><i>width = size * ratioX</i>
* <li><i>height = size * ratioY</i>
* </ul>
*
* @param scaleX : the scale of the width of the quad
* @param scaleY : the scale of the height of the quad
*/
inline void setScale(float scaleX,float scaleY);
/////////////
// Getters //
/////////////
/**
* @brief Gets the texturing mode of this GLQuadRenderer
* @return the texturing mode of this GLQuadRenderer
*/
inline TexturingMode getTexturingMode() const;
/**
* @brief Gets the atlas dimension on the X axis
*
* See setAtlasDimensions(size_t,size_t) for more information
*
* @return the atlas dimension on the X axis
*/
inline size_t getAtlasDimensionX() const;
/**
* @brief Gets the atlas dimension on the Y axis
*
* See setAtlasDimensions(size_t,size_t) for more information
*
* @return the atlas dimension on the Y axis
*/
inline size_t getAtlasDimensionY() const;
/**
* @brief Gets the scale of the width of this GLQuadRenderer
* @return the scale of the width of this GLQuadRenderer
*/
inline float getScaleX() const;
/**
* @brief Gets the scale of the height of this GLQuadRenderer
* @return the scale of the height of this GLQuadRenderer
*/
inline float getScaleY() const;
protected :
TexturingMode texturingMode;
float scaleX;
float scaleY;
// texture atlas info
size_t textureAtlasNbX;
size_t textureAtlasNbY;
float textureAtlasW;
float textureAtlasH;
inline void computeAtlasCoordinates(const Particle& particle) const;
inline float textureAtlasU0() const;
inline float textureAtlasU1() const;
inline float textureAtlasV0() const;
inline float textureAtlasV1() const;
private :
// this is where textureAtlas are stored after computation
mutable float atlasU0;
mutable float atlasU1;
mutable float atlasV0;
mutable float atlasV1;
};
inline bool QuadRendererInterface::setTexturingMode(TexturingMode mode)
{
texturingMode = mode;
return true;
}
inline void QuadRendererInterface::setScale(float scaleX,float scaleY)
{
this->scaleX = scaleX;
this->scaleY = scaleY;
}
inline TexturingMode QuadRendererInterface::getTexturingMode() const
{
return texturingMode;
}
inline size_t QuadRendererInterface::getAtlasDimensionX() const
{
return textureAtlasNbX;
}
inline size_t QuadRendererInterface::getAtlasDimensionY() const
{
return textureAtlasNbY;
}
inline float QuadRendererInterface::getScaleX() const
{
return scaleX;
}
inline float QuadRendererInterface::getScaleY() const
{
return scaleY;
}
inline float QuadRendererInterface::textureAtlasU0() const
{
return atlasU0;
}
inline float QuadRendererInterface::textureAtlasU1() const
{
return atlasU1;
}
inline float QuadRendererInterface::textureAtlasV0() const
{
return atlasV0;
}
inline float QuadRendererInterface::textureAtlasV1() const
{
return atlasV1;
}
inline void QuadRendererInterface::computeAtlasCoordinates(const Particle& particle) const
{
int textureIndex = static_cast<int>(particle.getParamCurrentValue(PARAM_TEXTURE_INDEX));
atlasU0 = atlasU1 = static_cast<float>(textureIndex % textureAtlasNbX) / textureAtlasNbX;
atlasV0 = atlasV1 = static_cast<float>(textureIndex / textureAtlasNbY) / textureAtlasNbY;
atlasU1 += textureAtlasW;
atlasV1 += textureAtlasH;
}
}
#endif