gremlin/libs/spark/include/Core/SPK_Modifier.h

376 lines
11 KiB
C
Raw Permalink Normal View History

2011-01-05 22:02:10 +00:00
//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_MODIFIER
#define H_SPK_MODIFIER
#include "Core/SPK_DEF.h"
#include "Core/SPK_Vector3D.h"
#include "Core/SPK_Registerable.h"
#include "Core/SPK_BufferHandler.h"
#include "Core/SPK_Zone.h"
#include "Core/SPK_Particle.h"
namespace SPK
{
class ModifierGroup;
/**
* @enum ModifierTrigger
* @brief Constants defining the triggers for Modifier
*/
enum ModifierTrigger
{
ALWAYS = 1 << 0, /**< No trigger, a Particle is always modified */
INSIDE_ZONE = 1 << 1, /**< Trigger defining a Particle inside the Zone */
OUTSIDE_ZONE = 1 << 2, /**< Trigger defining a Particle outside the Zone */
INTERSECT_ZONE = 1 << 3, /**< Trigger defining a Particle intersecting the Zone (in any direction) */
ENTER_ZONE = 1 << 4, /**< Trigger defining a Particle entering the Zone */
EXIT_ZONE = 1 << 5, /**< Trigger defining a Particle exiting the Zone */
};
/**
* @class Modifier
* @brief A abstract class that defines a physical object acting on particles
*
* A Modifier is first defined by a Zone and a trigger to that Zone.<br>
* If the Particle triggers the Modifier, the Modifier's action is applied to the Particle.<br>
* An action can be anything that has effect on the Particle's parameters, position, velocity, life...<br>
* <br>
* If no Zone is attached to a Modifier the Zone is considered to be the entire universe.<br>
* <br>
* Like an Emitter, a Modifier can either be used automatically within a Group or manually directly by the user.
*/
class SPK_PREFIX Modifier : public Registerable,
public Transformable,
public BufferHandler
{
friend class ModifierGroup;
friend class Group;
friend class Particle;
public :
/////////////////
// Constructor //
/////////////////
/**
* @brief Constructor of Modifier
* @param availableTriggers : the available triggers for this Modifier (OR-ed)
* @param trigger : the default trigger of the Modifier
* @param needsIntersection : true if the computation of the intersection is needed, false otherwise
* @param needsNormal : true if the computation of the normal is needed, false otherwise
* @param zone : the Zone of the Modifier
*/
Modifier(int availableTriggers = ALWAYS,ModifierTrigger trigger = ALWAYS,bool needsIntersection = false,bool needsNormal = false,Zone* zone = NULL);
////////////////
// Destructor //
////////////////
/** @brief Destructor of Modifier */
virtual inline ~Modifier() {}
/////////////
// Setters //
/////////////
/**
* @brief Sets this Modifier active or not.
*
* An inactive Modifier will not affect its parent Group during update.<br>
* However it can still be used manually by the user.
*
* @param active : true to activate this Modifier, false to deactivate it
* @since 1.03.00
*/
inline void setActive(bool active);
/**
* @brief Sets the Zone of this Modifier
*
* If the Zone is NULL, the Zone is considered to be the entire universe.
*
* @param zone : the Zone of this Modifier
* @param full : true to consider the Zone as a full object so that particles are not allowed to be within
*/
void setZone(Zone* zone,bool full = false);
/**
* @brief Sets the trigger of this Modifier
*
* if the trigger is not one of the available triggers (see getAvailableTriggers()) for this Modifier,
* nothing happens ad false is returned else the trigger is set and true is returned.
*
* @param trigger : the trigger of this Modifier
* @return true if the trigger can be set, false otherwise
*/
bool setTrigger(ModifierTrigger trigger);
/**
* @brief Sets whether to consider this modifier local to a system or not
*
* A local modifier is transformed when its system is transformed, a non local one will not.
*
* @param local : true to consider the modifier local, false not to
* @since 1.03.02
*/
inline void setLocalToSystem(bool local);
/////////////
// Getters //
/////////////
/**
* @brief Tells whether this Modifier is active or not
* @return true if this Modifier is active, false if is is inactive
* @since 1.03.00
*/
inline bool isActive() const;
/**
* @brief Gets the Zone of this Modifier
* @return the Zone of this Modifier
*/
inline Zone* getZone() const;
/**
* @brief Gets the trigger of this Modifier
* @return the trigger of this Modifier
*/
inline ModifierTrigger getTrigger() const;
/**
* @brief Gets a flag containing all the available triggers for this Modifier
* @return a flag containing all the available triggers for this Modifier
*/
inline int getAvailableTriggers() const;
/**
* @brief Tells whether the Zone of this Modifier is considerered to be full or not
* @return true if the Zone of this Modifier is considerered to be full, false if not
*/
inline bool isFullZone() const;
/**
* @brief Tells whether this modifier is considered as being local to a system or not
*
* A local modifier is transformed when its system is transformed, a non local one will not.
*
* @return true if it is local, false if not
* @since 1.03.02
*/
inline bool isLocalToSystem() const;
///////////////
// Interface //
///////////////
virtual Registerable* findByName(const std::string& name);
protected :
/** @brief the Vector3D that holds the intersection coordinates */
static Vector3D intersection;
/** @brief the Vector3D that holds the intersection coordinates */
static Vector3D normal;
/** @brief true if the Modifier needs the intersection computation, false if not */
bool needsIntersection;
/** @brief true if the Modifier needs the normal computation, false if not */
bool needsNormal;
/** @brief the current trigger of this Modifier */
ModifierTrigger trigger;
/** @brief a flag containing all the available triggers */
const int availableTriggers;
virtual void registerChildren(bool registerAll);
virtual void copyChildren(const Modifier& modifier,bool createBase);
virtual void destroyChildren(bool keepChildren);
virtual inline void propagateUpdateTransform();
private :
Zone* zone;
bool full;
bool active;
mutable bool savedActive;
bool local;
void beginProcess(Group& group);
inline void endProcess(Group& group);
inline void process(Particle& particle,float deltaTime) const;
//////////////////////////
// Pure virtual methods //
//////////////////////////
/**
* @brief A pure virtual method that modifies the Particle
*
* This is a pure virtual method to be implemented by children.<br>
* The Modifier on this Particle has already been triggered and the Particle must be modified by this method.
*
* @param particle : the Particle that has to be modified
* @param deltaTime : the time step
*/
virtual void modify(Particle& particle,float deltaTime) const = 0;
/**
* @brief A pure virtual method that handles particles on the wrong side of this Modifier Zone.
*
* This is a pure virtual method to be implemented by children.<br>
* This method can be called internally with all triggers except SPK::TRIGGER_INTERSECTS.<br>
* <br>
* The method isFullZone() can be called to vary the behavior whether the Zone is full or not.<br>
* The boolean inside indicates whether the wrong side is inside (true) or outside (false) the Zone.
*
* @param particle : the Particle which is on the wrong side
* @param inside : true if the wrong side is inside, false if it is oustside
*/
virtual void modifyWrongSide(Particle& particle,bool inside) const {}
};
inline void Modifier::setActive(bool active)
{
this->active = active;
}
inline void Modifier::setLocalToSystem(bool local)
{
this->local = local;
}
inline bool Modifier::isActive() const
{
return active;
}
inline Zone* Modifier::getZone() const
{
return zone;
}
inline ModifierTrigger Modifier::getTrigger() const
{
return trigger;
}
inline int Modifier::getAvailableTriggers() const
{
return availableTriggers;
}
inline bool Modifier::isFullZone() const
{
return full;
}
inline bool Modifier::isLocalToSystem() const
{
return local;
}
inline void Modifier::propagateUpdateTransform()
{
if (zone != NULL)
zone->updateTransform(this);
}
inline void Modifier::endProcess(Group& group)
{
active = savedActive; // Restores the active state of the modifier
}
inline void Modifier::process(Particle& particle,float deltaTime) const
{
switch(trigger)
{
case ALWAYS :
modify(particle,deltaTime);
break;
case INSIDE_ZONE :
if ((zone == NULL)||(zone->contains(particle.position())))
modify(particle,deltaTime);
else
modifyWrongSide(particle,true);
break;
case OUTSIDE_ZONE :
if (zone == NULL)
return;
if (!zone->contains(particle.position()))
modify(particle,deltaTime);
else
modifyWrongSide(particle,false);
break;
case INTERSECT_ZONE :
if (zone == NULL)
return;
if (zone->intersects(particle.oldPosition(),
particle.position(),
needsIntersection ? &intersection : NULL,
needsNormal ? &normal : NULL))
modify(particle,deltaTime);
break;
case ENTER_ZONE :
if (zone == NULL)
return;
if (zone->contains(particle.oldPosition()))
modifyWrongSide(particle,true);
else if (zone->intersects(particle.oldPosition(),
particle.position(),
needsIntersection ? &intersection : NULL,
needsNormal ? &normal : NULL))
modify(particle,deltaTime);
break;
case EXIT_ZONE :
if (zone == NULL)
return;
if (!zone->contains(particle.oldPosition()))
modifyWrongSide(particle,false);
else if (zone->intersects(particle.oldPosition(),
particle.position(),
needsIntersection ? &intersection : NULL,
needsNormal ? &normal : NULL))
modify(particle,deltaTime);
break;
}
}
}
#endif