gremlin/libs/glfw/lib/amigaos/amigaos_time.c

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2011-01-04 17:11:59 +00:00
//========================================================================
// GLFW - An OpenGL framework
// File: amigaos_time.c
// Platforms: AmigaOS, MorphOS
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwInitTimer() - Initialize timer
//========================================================================
int _glfwInitTimer( void )
{
ULONG freq;
struct EClockVal t;
// Start by clearing all handles
TimerBase = NULL;
_glfwTimer.TimerMP = NULL;
_glfwTimer.TimerIO = NULL;
// Open timer.device (used as a library for ReadEClock)
if( (_glfwTimer.TimerMP = CreatePort( NULL, 0 )) )
{
// Create the I/O request
if( (_glfwTimer.TimerIO = (struct timerequest *)
CreateExtIO(_glfwTimer.TimerMP, sizeof(struct timerequest))) )
{
// Open the timer device
if( !( OpenDevice( "timer.device", UNIT_MICROHZ,
(struct IORequest *) _glfwTimer.TimerIO,
0 ) ) )
{
// Set up pointer for timer functions
TimerBase =
(struct Device *)_glfwTimer.TimerIO->tr_node.io_Device;
}
else
{
return 0;
}
}
else
{
return 0;
}
}
else
{
return 0;
}
// Get current time
freq = ReadEClock( &t );
// Calculate resolution
_glfwTimer.Resolution = 1.0 / (double) freq;
// Convert to 64-bit integer
_glfwTimer.t0 = (long long) t.ev_hi * (long long) 4294967296 +
(long long) t.ev_lo;
return 1;
}
//========================================================================
// _glfwTerminateTimer() - Terminate timer
//========================================================================
void _glfwTerminateTimer( void )
{
// Empty the timer.device message port queue
if( _glfwTimer.TimerMP )
{
struct Message *msg;
while( NULL != (msg = GetMsg( _glfwTimer.TimerMP )) )
{
ReplyMsg( msg );
}
}
// Close timer.device
if( TimerBase )
{
CloseDevice( (struct IORequest *) _glfwTimer.TimerIO );
TimerBase = NULL;
}
// Delete timer.device I/O request
if( _glfwTimer.TimerIO )
{
DeleteExtIO( (struct IORequest *) _glfwTimer.TimerIO );
_glfwTimer.TimerIO = NULL;
}
// Delete timer.device message port
if( _glfwTimer.TimerMP )
{
DeletePort( _glfwTimer.TimerMP );
_glfwTimer.TimerMP = NULL;
}
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// _glfwPlatformGetTime() - Return timer value in seconds
//========================================================================
double _glfwPlatformGetTime( void )
{
struct EClockVal t;
long long t64;
// Get current time
(void) ReadEClock( &t );
// Convert to 64-bit integer
t64 = (long long) t.ev_hi * (long long) 4294967296 +
(long long) t.ev_lo;
return (double)(t64 - _glfwTimer.t0) * _glfwTimer.Resolution;
}
//========================================================================
// _glfwPlatformSetTime() - Set timer value in seconds
//========================================================================
void _glfwPlatformSetTime( double t )
{
struct EClockVal t0;
long long t64;
// Get current time
(void) ReadEClock( &t0 );
// Convert to 64-bit integer
t64 = (long long) t0.ev_hi * (long long) 4294967296 +
(long long) t0.ev_lo;
// Calulate new starting time
_glfwTimer.t0 = t64 - (long long)(t/_glfwTimer.Resolution);
}
//========================================================================
// _glfwPlatformSleep() - Put a thread to sleep for a specified amount of
// time
//========================================================================
void _glfwPlatformSleep( double time )
{
ULONG ticks;
// Too short time?
if( time <= 0.0 )
{
return;
}
// Calculate Delay ticks (should be 50 ticks per second)
ticks = (ULONG) ((double)TICKS_PER_SECOND * time + 0.5);
if( ticks == 0 )
{
ticks = 1;
}
// Put process to sleep
Delay( ticks );
}