gremlin/libs/glfw/lib/amigaos/amigaos_thread.c

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2011-01-04 17:11:59 +00:00
//========================================================================
// GLFW - An OpenGL framework
// File: amigaos_thread.c
// Platforms: AmigaOS, MorphOS
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwNewThread() - This is simply a "wrapper" for calling the user
// thread function.
//========================================================================
int _glfwNewThread( void )
{
GLFWthreadfun threadfun;
void *arg;
_GLFWthread *t, *t_wait;
struct Task *amiTask;
int waitSig;
// Allocate a signal to use for waiting (glfwWaitThread and
// glfwWaitCond)
waitSig = AllocSignal( -1 );
if( waitSig == -1 )
{
// If we could not get a signal (VERY UNLIKELY), exit immediately
return 0;
}
// Get current task
amiTask = FindTask( NULL );
// Enter critical section
ENTER_THREAD_CRITICAL_SECTION
// The task's user data points to the GLFW thread struct
t = (_GLFWthread *) amiTask->tc_UserData;
// Store wait signal handle
t->WaitSig = waitSig;
t->WaitFor = NULL;
// Get user thread function pointer and argument
threadfun = t->Function;
arg = t->Arg;
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
// Call the user thread function
threadfun( arg );
ENTER_THREAD_CRITICAL_SECTION
// Remove thread from thread list
_glfwRemoveThread( t );
// Signal any waiting threads that we have died
for( t_wait = &_glfwThrd.First; t_wait; t_wait = t_wait->Next )
{
if( t_wait->WaitFor == (void *) t )
{
Signal( t_wait->AmiTask, 1L<<t_wait->WaitSig );
t_wait->WaitFor = NULL;
}
}
LEAVE_THREAD_CRITICAL_SECTION
// When the process function returns, the process will die...
return 0;
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// _glfwPlatformCreateThread() - Create a new thread
//========================================================================
GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg )
{
GLFWthread ID;
_GLFWthread *t;
struct TagItem tagList[ 10 ];
int tagNR;
// Enter critical section
ENTER_THREAD_CRITICAL_SECTION
// Create a new thread information memory area
t = (_GLFWthread *) malloc( sizeof(_GLFWthread) );
if( t == NULL )
{
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
return -1;
}
// Get a new unique thread id
ID = _glfwThrd.NextID ++;
// Store thread information in the thread list
t->ID = ID;
t->Function = fun;
t->Arg = arg;
#ifdef _GLFW_MORPHOS
// For MorphOS, we set up a 68k -> PPC switch trap instruction.
// CreateNewProc actually creates a 68k process (emulated), so we make
// sure that the first 68k instruction that is executed is a trap
// instruction that forces the execution model to change from emulated
// 68k to native PPC (and starts execution at _glfwNewThread).
t->mosEmulLibEntry.Trap = TRAP_LIB;
t->mosEmulLibEntry.Extension = 0;
t->mosEmulLibEntry.Func = _glfwNewThread;
#endif
// Create new process
tagNR = 0;
tagList[ tagNR ].ti_Tag = NP_Entry;
#ifdef _GLFW_MORPHOS
tagList[ tagNR++ ].ti_Data = (ULONG) &t->mosEmulLibEntry;
#else
tagList[ tagNR++ ].ti_Data = (ULONG) _glfwNewThread;
#endif
tagList[ tagNR ].ti_Tag = NP_StackSize;
tagList[ tagNR++ ].ti_Data = _GLFW_TASK_STACK_SIZE;
tagList[ tagNR ].ti_Tag = NP_Input;
tagList[ tagNR++ ].ti_Data = (ULONG) Input();
tagList[ tagNR ].ti_Tag = NP_Output;
tagList[ tagNR++ ].ti_Data = (ULONG) Output();
tagList[ tagNR ].ti_Tag = NP_CloseInput;
tagList[ tagNR++ ].ti_Data = FALSE;
tagList[ tagNR ].ti_Tag = NP_CloseOutput;
tagList[ tagNR++ ].ti_Data = FALSE;
tagList[ tagNR ].ti_Tag = TAG_DONE;
t->AmiProc = CreateNewProc( tagList );
// Did the process creation fail?
if( !t->AmiProc )
{
free( (void *) t );
LEAVE_THREAD_CRITICAL_SECTION
return -1;
}
// Get pointer to task structure
t->AmiTask = &(t->AmiProc->pr_Task);
// Store GLFW thread struct pointer in task user data
t->AmiTask->tc_UserData = (APTR) t;
// Append thread to thread list
_glfwAppendThread( t );
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
// Return the GLFW thread ID
return ID;
}
//========================================================================
// _glfwPlatformDestroyThread() - Kill a thread. NOTE: THIS IS A VERY
// DANGEROUS OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME
// SITUATIONS!
//========================================================================
void _glfwPlatformDestroyThread( GLFWthread ID )
{
_GLFWthread *t, *t_wait;
// Enter critical section
ENTER_THREAD_CRITICAL_SECTION
// Get thread information pointer
t = _glfwGetThreadPointer( ID );
if( t == NULL )
{
LEAVE_THREAD_CRITICAL_SECTION
return;
}
// Simply murder the process, no mercy!
// ?? How about Process resources ??
RemTask( t->AmiTask );
// Remove thread from thread list
_glfwRemoveThread( t );
// Signal any waiting threads that the thread has died
for( t_wait = &_glfwThrd.First; t_wait; t_wait = t_wait->Next )
{
if( t_wait->WaitFor == (void *) t )
{
Signal( t_wait->AmiTask, 1L<<t_wait->WaitSig );
t_wait->WaitFor = NULL;
}
}
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
}
//========================================================================
// _glfwPlatformWaitThread() - Wait for a thread to die
//========================================================================
int _glfwPlatformWaitThread( GLFWthread ID, int waitmode )
{
struct Task *amiTask;
_GLFWthread *t, *t_this;
int waitSig;
// Enter critical section
ENTER_THREAD_CRITICAL_SECTION
// Get thread information pointer
t = _glfwGetThreadPointer( ID );
// Is the thread already dead?
if( t == NULL )
{
LEAVE_THREAD_CRITICAL_SECTION
return GL_TRUE;
}
// If got this far, the thread is alive => polling returns FALSE
if( waitmode == GLFW_NOWAIT )
{
LEAVE_THREAD_CRITICAL_SECTION
return GL_FALSE;
}
// Find pointer to this threads structure
amiTask = FindTask( NULL );
t_this = (_GLFWthread *) amiTask->tc_UserData;
// Store information in our thread structure that we want to wait for
// the specified thread to die
t_this->WaitFor = (void *) t;
waitSig = t_this->WaitSig;
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
// Wait for thread to die
Wait( 1L<<waitSig );
return GL_TRUE;
}
//========================================================================
// _glfwPlatformGetThreadID() - Return the thread ID for the current
// thread
//========================================================================
GLFWthread _glfwPlatformGetThreadID( void )
{
_GLFWthread *t;
struct Task *amiTask;
// Get current task
amiTask = FindTask( NULL );
// The task's user data points to the GLFW thread struct
t = (_GLFWthread *) amiTask->tc_UserData;
// Return the found GLFW thread identifier
return t->ID;
}
//========================================================================
// _glfwPlatformCreateMutex() - Create a mutual exclusion object
//========================================================================
GLFWmutex _glfwPlatformCreateMutex( void )
{
struct SignalSemaphore *mutex;
// Allocate memory for mutex
mutex = (struct SignalSemaphore *) malloc( sizeof(struct SignalSemaphore) );
if( !mutex )
{
return NULL;
}
// Initialize mutex object
memset( mutex, 0, sizeof(struct SignalSemaphore) );
InitSemaphore( mutex );
// Cast to GLFWmutex and return
return (GLFWmutex) mutex;
}
//========================================================================
// _glfwPlatformDestroyMutex() - Destroy a mutual exclusion object
//========================================================================
void _glfwPlatformDestroyMutex( GLFWmutex mutex )
{
// Free memory for mutex object
free( (void *) mutex );
}
//========================================================================
// _glfwPlatformLockMutex() - Request access to a mutex
//========================================================================
void _glfwPlatformLockMutex( GLFWmutex mutex )
{
// Wait for mutex to be released
ObtainSemaphore( (struct SignalSemaphore *) mutex );
}
//========================================================================
// _glfwPlatformUnlockMutex() - Release a mutex
//========================================================================
void _glfwPlatformUnlockMutex( GLFWmutex mutex )
{
// Release mutex
ReleaseSemaphore( (struct SignalSemaphore *) mutex );
}
//========================================================================
// _glfwPlatformCreateCond() - Create a new condition variable object
//========================================================================
GLFWcond _glfwPlatformCreateCond( void )
{
unsigned int cond;
// Generate a new unique cond ID
ENTER_THREAD_CRITICAL_SECTION
cond = _glfwThrd.NextCondID --;
LEAVE_THREAD_CRITICAL_SECTION
// Cast to GLFWcond and return
return (GLFWcond) cond;
}
//========================================================================
// _glfwPlatformDestroyCond() - Destroy a condition variable object
//========================================================================
void _glfwPlatformDestroyCond( GLFWcond cond )
{
}
//========================================================================
// _glfwPlatformWaitCond() - Wait for a condition to be raised
//========================================================================
void _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex,
double timeout )
{
struct Task *amiTask;
_GLFWthread *t_this;
// Do we need a limited timeout?
if( timeout < GLFW_INFINITY )
{
// Oooops! Not implemented properly yet!
ReleaseSemaphore( (struct SignalSemaphore *) mutex );
Delay( 1 );
ObtainSemaphore( (struct SignalSemaphore *) mutex );
return;
}
// Find pointer to this threads structure
amiTask = FindTask( NULL );
t_this = (_GLFWthread *) amiTask->tc_UserData;
// Store information in our thread structure that we want to wait for
// the specified condition variable to be signaled
ENTER_THREAD_CRITICAL_SECTION
t_this->WaitFor = (void *) cond;
LEAVE_THREAD_CRITICAL_SECTION
// Release the mutex
ReleaseSemaphore( (struct SignalSemaphore *) mutex );
// Wait for condition variable
Wait( 1L<<(t_this->WaitSig) );
// Reacquire the mutex
ObtainSemaphore( (struct SignalSemaphore *) mutex );
}
//========================================================================
// _glfwPlatformSignalCond() - Signal a condition to one waiting thread
//========================================================================
void _glfwPlatformSignalCond( GLFWcond cond )
{
_GLFWthread *t_wait;
// Broadcast condition to one waiting thread
ENTER_THREAD_CRITICAL_SECTION
for( t_wait = &_glfwThrd.First; t_wait; t_wait = t_wait->Next )
{
if( t_wait->WaitFor == (void *) cond )
{
Signal( t_wait->AmiTask, 1L<<t_wait->WaitSig );
t_wait->WaitFor = NULL;
break;
}
}
LEAVE_THREAD_CRITICAL_SECTION
}
//========================================================================
// _glfwPlatformBroadcastCond() - Broadcast a condition to all waiting
// threads
//========================================================================
void _glfwPlatformBroadcastCond( GLFWcond cond )
{
_GLFWthread *t_wait;
// Broadcast condition to any waiting threads
ENTER_THREAD_CRITICAL_SECTION
for( t_wait = &_glfwThrd.First; t_wait; t_wait = t_wait->Next )
{
if( t_wait->WaitFor == (void *) cond )
{
Signal( t_wait->AmiTask, 1L<<t_wait->WaitSig );
t_wait->WaitFor = NULL;
}
}
LEAVE_THREAD_CRITICAL_SECTION
}
//========================================================================
// _glfwPlatformGetNumberOfProcessors() - Return the number of processors
// in the system.
//========================================================================
int _glfwPlatformGetNumberOfProcessors( void )
{
// Return number of processors online (MorphOS has SMP support, so we
// should do something useful here...)
return 1;
}