276 lines
7.4 KiB
C
276 lines
7.4 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// File: enable.c
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// Platform: Any
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//------------------------------------------------------------------------
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// $Id: enable.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwEnableMouseCursor() - Enable (show) mouse cursor
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// _glfwDisableMouseCursor() - Disable (hide) mouse cursor
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//========================================================================
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static void _glfwEnableMouseCursor( void )
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{
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if( !_glfwWin.Opened || !_glfwWin.MouseLock )
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{
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return;
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}
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// Show mouse cursor
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_glfwPlatformShowMouseCursor();
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// From now on the mouse is unlocked
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_glfwWin.MouseLock = GL_FALSE;
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}
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static void _glfwDisableMouseCursor( void )
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{
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if( !_glfwWin.Opened || _glfwWin.MouseLock )
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{
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return;
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}
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// Hide mouse cursor
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_glfwPlatformHideMouseCursor();
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// Move cursor to the middle of the window
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_glfwPlatformSetMouseCursorPos( _glfwWin.Width>>1,
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_glfwWin.Height>>1 );
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// From now on the mouse is locked
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_glfwWin.MouseLock = GL_TRUE;
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}
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//========================================================================
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// _glfwEnableStickyKeys() - Enable sticky keys
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// _glfwDisableStickyKeys() - Disable sticky keys
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//========================================================================
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static void _glfwEnableStickyKeys( void )
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{
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_glfwInput.StickyKeys = 1;
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}
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static void _glfwDisableStickyKeys( void )
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{
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int i;
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_glfwInput.StickyKeys = 0;
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// Release all sticky keys
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for( i = 0; i <= GLFW_KEY_LAST; i ++ )
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{
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if( _glfwInput.Key[ i ] == 2 )
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{
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_glfwInput.Key[ i ] = 0;
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}
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}
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}
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//========================================================================
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// _glfwEnableStickyMouseButtons() - Enable sticky mouse buttons
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// _glfwDisableStickyMouseButtons() - Disable sticky mouse buttons
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//========================================================================
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static void _glfwEnableStickyMouseButtons( void )
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{
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_glfwInput.StickyMouseButtons = 1;
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}
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static void _glfwDisableStickyMouseButtons( void )
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{
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int i;
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_glfwInput.StickyMouseButtons = 0;
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// Release all sticky mouse buttons
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for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
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{
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if( _glfwInput.MouseButton[ i ] == 2 )
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{
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_glfwInput.MouseButton[ i ] = 0;
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}
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}
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}
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//========================================================================
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// _glfwEnableSystemKeys() - Enable system keys
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// _glfwDisableSystemKeys() - Disable system keys
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//========================================================================
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static void _glfwEnableSystemKeys( void )
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{
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if( !_glfwWin.SysKeysDisabled )
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{
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return;
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}
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_glfwPlatformEnableSystemKeys();
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// Indicate that system keys are no longer disabled
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_glfwWin.SysKeysDisabled = GL_FALSE;
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}
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static void _glfwDisableSystemKeys( void )
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{
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if( _glfwWin.SysKeysDisabled )
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{
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return;
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}
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_glfwPlatformDisableSystemKeys();
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// Indicate that system keys are now disabled
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_glfwWin.SysKeysDisabled = GL_TRUE;
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}
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//========================================================================
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// _glfwEnableKeyRepeat() - Enable key repeat
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// _glfwDisableKeyRepeat() - Disable key repeat
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//========================================================================
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static void _glfwEnableKeyRepeat( void )
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{
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_glfwInput.KeyRepeat = 1;
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}
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static void _glfwDisableKeyRepeat( void )
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{
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_glfwInput.KeyRepeat = 0;
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}
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//========================================================================
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// _glfwEnableAutoPollEvents() - Enable automatic event polling
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// _glfwDisableAutoPollEvents() - Disable automatic event polling
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//========================================================================
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static void _glfwEnableAutoPollEvents( void )
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{
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_glfwWin.AutoPollEvents = 1;
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}
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static void _glfwDisableAutoPollEvents( void )
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{
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_glfwWin.AutoPollEvents = 0;
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}
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//************************************************************************
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//**** GLFW user functions ****
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//************************************************************************
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//========================================================================
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// glfwEnable() - Enable certain GLFW/window/system functions.
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//========================================================================
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GLFWAPI void GLFWAPIENTRY glfwEnable( int token )
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{
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// Is GLFW initialized?
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if( !_glfwInitialized )
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{
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return;
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}
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switch( token )
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{
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case GLFW_MOUSE_CURSOR:
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_glfwEnableMouseCursor();
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break;
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case GLFW_STICKY_KEYS:
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_glfwEnableStickyKeys();
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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_glfwEnableStickyMouseButtons();
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break;
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case GLFW_SYSTEM_KEYS:
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_glfwEnableSystemKeys();
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break;
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case GLFW_KEY_REPEAT:
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_glfwEnableKeyRepeat();
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break;
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case GLFW_AUTO_POLL_EVENTS:
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_glfwEnableAutoPollEvents();
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break;
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default:
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break;
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}
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}
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//========================================================================
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// glfwDisable() - Disable certain GLFW/window/system functions.
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//========================================================================
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GLFWAPI void GLFWAPIENTRY glfwDisable( int token )
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{
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// Is GLFW initialized?
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if( !_glfwInitialized )
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{
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return;
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}
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switch( token )
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{
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case GLFW_MOUSE_CURSOR:
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_glfwDisableMouseCursor();
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break;
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case GLFW_STICKY_KEYS:
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_glfwDisableStickyKeys();
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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_glfwDisableStickyMouseButtons();
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break;
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case GLFW_SYSTEM_KEYS:
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_glfwDisableSystemKeys();
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break;
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case GLFW_KEY_REPEAT:
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_glfwDisableKeyRepeat();
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break;
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case GLFW_AUTO_POLL_EVENTS:
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_glfwDisableAutoPollEvents();
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break;
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default:
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break;
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}
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}
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