226 lines
5.1 KiB
C++
226 lines
5.1 KiB
C++
#include "FTVectoriser.h"
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#include "FTGL.h"
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#ifndef CALLBACK
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#define CALLBACK
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#endif
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#ifdef __APPLE_CC__
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typedef GLvoid (*GLUTesselatorFunction)(...);
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#elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__)
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typedef GLvoid (*GLUTesselatorFunction)();
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#elif defined ( WIN32)
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typedef GLvoid (CALLBACK *GLUTesselatorFunction)( );
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#else
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#error "Error - need to define type GLUTesselatorFunction for this platform/compiler"
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#endif
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void CALLBACK ftglError( GLenum errCode, FTMesh* mesh)
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{
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mesh->Error( errCode);
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}
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void CALLBACK ftglVertex( void* data, FTMesh* mesh)
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{
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FTGL_DOUBLE* vertex = static_cast<FTGL_DOUBLE*>(data);
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mesh->AddPoint( vertex[0], vertex[1], vertex[2]);
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}
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void CALLBACK ftglCombine( FTGL_DOUBLE coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, FTMesh* mesh)
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{
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const FTGL_DOUBLE* vertex = static_cast<const FTGL_DOUBLE*>(coords);
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*outData = const_cast<FTGL_DOUBLE*>(mesh->Combine( vertex[0], vertex[1], vertex[2]));
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}
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void CALLBACK ftglBegin( GLenum type, FTMesh* mesh)
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{
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mesh->Begin( type);
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}
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void CALLBACK ftglEnd( FTMesh* mesh)
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{
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mesh->End();
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}
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FTMesh::FTMesh()
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: currentTesselation(0),
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err(0)
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{
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tesselationList.reserve( 16);
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}
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FTMesh::~FTMesh()
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{
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for( size_t t = 0; t < tesselationList.size(); ++t)
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{
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delete tesselationList[t];
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}
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tesselationList.clear();
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}
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void FTMesh::AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
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{
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currentTesselation->AddPoint( x, y, z);
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}
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const FTGL_DOUBLE* FTMesh::Combine( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
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{
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tempPointList.push_back( FTPoint( x, y,z));
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return static_cast<const FTGL_DOUBLE*>(tempPointList.back());
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}
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void FTMesh::Begin( GLenum meshType)
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{
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currentTesselation = new FTTesselation( meshType);
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}
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void FTMesh::End()
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{
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tesselationList.push_back( currentTesselation);
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}
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const FTTesselation* const FTMesh::Tesselation( unsigned int index) const
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{
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return ( index < tesselationList.size()) ? tesselationList[index] : NULL;
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}
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FTVectoriser::FTVectoriser( const FT_GlyphSlot glyph)
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: contourList(0),
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mesh(0),
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ftContourCount(0),
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contourFlag(0)
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{
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if( glyph)
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{
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outline = glyph->outline;
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ftContourCount = outline.n_contours;
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contourList = 0;
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contourFlag = outline.flags;
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ProcessContours();
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}
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}
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FTVectoriser::~FTVectoriser()
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{
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for( size_t c = 0; c < ContourCount(); ++c)
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{
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delete contourList[c];
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}
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delete [] contourList;
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delete mesh;
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}
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void FTVectoriser::ProcessContours()
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{
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short contourLength = 0;
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short startIndex = 0;
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short endIndex = 0;
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contourList = new FTContour*[ftContourCount];
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for( short contourIndex = 0; contourIndex < ftContourCount; ++contourIndex)
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{
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FT_Vector* pointList = &outline.points[startIndex];
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char* tagList = &outline.tags[startIndex];
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endIndex = outline.contours[contourIndex];
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contourLength = ( endIndex - startIndex) + 1;
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FTContour* contour = new FTContour( pointList, tagList, contourLength);
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contourList[contourIndex] = contour;
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startIndex = endIndex + 1;
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}
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}
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size_t FTVectoriser::PointCount()
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{
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size_t s = 0;
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for( size_t c = 0; c < ContourCount(); ++c)
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{
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s += contourList[c]->PointCount();
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}
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return s;
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}
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const FTContour* const FTVectoriser::Contour( unsigned int index) const
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{
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return ( index < ContourCount()) ? contourList[index] : NULL;
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}
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void FTVectoriser::MakeMesh( FTGL_DOUBLE zNormal)
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{
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if( mesh)
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{
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delete mesh;
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}
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mesh = new FTMesh;
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GLUtesselator* tobj = gluNewTess();
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gluTessCallback( tobj, GLU_TESS_BEGIN_DATA, (GLUTesselatorFunction)ftglBegin);
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gluTessCallback( tobj, GLU_TESS_VERTEX_DATA, (GLUTesselatorFunction)ftglVertex);
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gluTessCallback( tobj, GLU_TESS_COMBINE_DATA, (GLUTesselatorFunction)ftglCombine);
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gluTessCallback( tobj, GLU_TESS_END_DATA, (GLUTesselatorFunction)ftglEnd);
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gluTessCallback( tobj, GLU_TESS_ERROR_DATA, (GLUTesselatorFunction)ftglError);
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if( contourFlag & ft_outline_even_odd_fill) // ft_outline_reverse_fill
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{
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gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
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}
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else
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{
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gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO);
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}
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gluTessProperty( tobj, GLU_TESS_TOLERANCE, 0);
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gluTessNormal( tobj, 0.0f, 0.0f, zNormal);
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gluTessBeginPolygon( tobj, mesh);
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for( size_t c = 0; c < ContourCount(); ++c)
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{
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const FTContour* contour = contourList[c];
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gluTessBeginContour( tobj);
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for( size_t p = 0; p < contour->PointCount(); ++p)
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{
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const FTGL_DOUBLE* d = contour->Point(p);
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gluTessVertex( tobj, (GLdouble*)d, (GLdouble*)d);
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}
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gluTessEndContour( tobj);
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}
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gluTessEndPolygon( tobj);
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gluDeleteTess( tobj);
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}
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