bluecore/engine/RenderDevice.h

59 lines
1.0 KiB
C++

#ifndef BLUECORE_RENDERDEVICE_H
#define BLUECORE_RENDERDEVICE_H
#include "RenderWindow.h"
#include "Utilities/Buffer.h"
#include "Utilities/Referenced.h"
#include "Utilities/sigslot.h"
namespace BlueCore
{
class RenderDevice : public Referenced, public sigslot::has_slots<>
{
public:
class RenderItem
{
public:
//virtual void render ( RenderPass pass ) = 0;
virtual ~RenderItem()
{};
};
private:
int _ViewportWidth, _ViewportHeight;
void WindowResizeSlot(int width, int height);
void WindowCloseSlot();
ref_ptr<RenderWindow> _RenderWindow;
public:
RenderDevice(RenderWindow* renderWindow);
~RenderDevice();
int getViewportWidth();
int getViewportHeight();
void begin2D();
void end2D();
void clear();
void setAmbientLight(float r, float g, float b);
void setTexture(unsigned int unit, unsigned int texture);
sigslot::signal0<> DeviceShutdownSignal;
//Buffer<ShadowFace> &_ShadowFaces;
};
} // namespaced BlueCore
#endif // BLUECORE_RENDERDEVICE_H