Simple game engine with complete export to scripting language
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ifdef RELEASE
# RELEASE CFLAGS
#export CFLAGS := -fmessage-length=0 -O3 -fomit-frame-pointer -pipe -march=pentium-m -msse2 -msse -mmmx
export CFLAGS := -O2 -fomit-frame-pointer -pipe -march=i686
export CXXFLAGS := $(CFLAGS)
export LDFLAGS := -s
else
# DEBUG CFLAGS
export CFLAGS := -g3 -fmessage-length=0 -Wall -DDEBUG -pipe
export CXXFLAGS := $(CFLAGS)
export LDFLAGS :=
endif
ifeq ($(MAKE),mingw32-make)
# Windows
export OS = WIN32
export RM = del /F
export RMSUB = del /F /s /Q
export EXT = .exe
export SLASH = \\
export CC = gcc
export CP = copy
export MKDIR = mkdir
else
# Linux
export OS = LINUX
export RM = rm -f
export RMSUB = rm -Rf
export EXT =
export SLASH = /
export CP = cp
export MKDIR = mkdir -p
endif
%.o: %.cpp
@echo Compiling $@ ...
@$(CXX) -c $(CXXFLAGS) -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o $@ $<
%.o: %.c
@echo Compiling $@ ...
@$(CC) -c $(CFLAGS) -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o $@ $<