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923 lines
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<!-- $Id: readme.html,v 1.48 2007/05/05 17:47:15 elmindreda Exp $ -->
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<head>
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<title>GLFW Readme File</title>
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</head>
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<body>
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<!-- TITLE -------------------------------------------------------------->
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<table border=0 cellspacing=0 cellpadding=0 width=100%>
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<tr>
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<td width=90 valign=top align=left>
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<a href="http://www.opengl.org/" target="_top"><img src="images/opengl.gif" border="0" width="84" height="44"></a><br>
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<a href="http://www.opensource.org/docs/definition.php" target="_top"><img src="images/osicert.gif" border="0" width="72" height="60"></a>
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</td>
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<td align=center>
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<font face="bookman old style,arial" size=+4><b>GLFW v2.6 <strong>BETA</strong></b></font><br>
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<font face="bookman old style,arial" size=+3>source distribution</font>
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</td>
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<td width=90 valign=top align=right>
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</td>
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</tr>
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</table>
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<p>
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<center>
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<table border=0><tr><td>
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<b>
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<ol>
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<li><a href="#sec1">Introduction</li></a>
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<li><a href="#sec2">Compiling GLFW and the example programs</li></a>
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<li><a href="#sec3">Installing GLFW</li></a>
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<li><a href="#sec4">Using GLFW</li></a>
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<li><a href="#sec5">Version history</li></a>
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<li><a href="#sec6">Directory structure of the GLFW distribution</li></a>
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<li><a href="#sec7">Contacting the project</li></a>
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<li><a href="#sec8">Acknowledgements</li></a>
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</ol>
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</b>
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</td></tr></table>
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</center>
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<p><hr>
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<a name="sec1">
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<h2>1. Introduction</h2>
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<p>Welcome to version 2.6 <strong>BETA</strong> of the GLFW OpenGL framework. GLFW is a free, open
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source, portable framework for OpenGL application development. In short, it is
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a library that constitutes a powerful API for handling operating system
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specific tasks, such as opening an OpenGL window, reading keyboard and mouse
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input, creating threads, and much more.</p>
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<p><hr>
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<a name="sec2">
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<h2>2. Compiling GLFW and the example programs</h2>
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<p>A top level makefile can be found in the root directory of the GLFW
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distribution that has been designed to work with several compilers. If you
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simply enter the GLFW root directory in a shell and type <b>make</b> (or
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<b>nmake</b> or <b>gmake</b>, depending on the name of your make tool), and a
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list should appear with the currently supported options for systems and
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compilers.</p>
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<p>For example, one of the options is to compile GLFW for Windows with the
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LCC-Win32 C compiler. To do that, type <b>make win32-lcc</b> in the shell (as
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specified in the previously mentioned list). That will compile the GLFW static
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link library and the supplied example programs. For Windows compilers, a Win32
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DLL will also be compiled.</p>
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<p>Currently supported compilers and systems are:
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<ol>
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<li>Borland C++ Builder compiler 5.x for Windows</li>
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<li>Cygwin (GCC) for Windows</li>
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<li>LCC-Win32 for Windows</li>
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<li>Microsoft Visual C++ 6.x for Windows</li>
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<li>MinGW32 (GCC) for Windows</li>
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<li>OpenWatcom for Windows</li>
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<li>Pelles C for Windows</li>
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<li>Unix or Unix-like systems running the X Window System (auto detect
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compiler, or force GCC)</li>
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<li>Apple Developer Tools (GCC) for Mac OS X</li>
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</ol>
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<p>If your compiler/system is not in the list, you will have to create new
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makefiles in the <b>lib\win32</b>, <b>lib/x11</b> or <b>lib/macosx</b>
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directory, and in the <b>examples</b> directory. If you have any problems, do
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not hesitate to contact me (I may not know how your compiler works, but I know
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the GLFW source code). I would also like to add support for more compilers and
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verify that GLFW compiles under as many systems as possible, so if you had to
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make any modifications or additions to the source and/or makefiles in order to
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make GLFW compile successfully, I would like to know what you had to do.</p>
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<h3>2.1 Note for Microsoft Visual C++ users</h3>
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<p>When MSVC is installed, you are asked if it should be possible to access the
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compiler from the command line. For some strange reason, the default answer to
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this question is NO. If you answered no to this question you will have to run a
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file named <b>VCVARS32.BAT</b>, which is located in the <b>bin</b> directory of
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your Visual C++ folder, before you can use the compiler from the command
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line.</p>
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<p>Note that <b>VCVARS32.BAT</b> must be run from the same shell as you intend
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to use for compiling GLFW (simply clicking on the file from the explorer will
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<i>not</i> work).</p>
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<p>After that is done, it is possible to compile GLFW by entering the GLFW root
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directory and issuing <b>nmake win32-msvc</b>.</p>
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<p>For instance, if MSVC is installed in the directory 'C:\Program
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Files\Microsoft Developer Studio\VC98', then you should be able to compile GLFW
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with this procedure:</p>
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<ol>
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<li>Start a command prompt (MS-DOS prompt)</li>
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<li>"CD" to the directory where you unzipped the GLFW source
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distribution (where this readme file is located)</li>
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<li>Type <b>"C:\Program Files\Microsoft Developer
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Studio\VC98\BIN\VCVARS32"</b> (with quotation marks)</li>
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<li>Type <b>nmake win32-msvc</b></li>
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</ol>
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<h3>2.2 Note for MinGW/DevC++ users</h3>
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<p>Do not use the MSYS shell for compiling GLFW, because the supplied batch
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file "compile.bat" will only work under a Windows command prompt (or MS-DOS
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prompt).</p>
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<p>Under Windows 98, the MinGW make program may set the $(MAKE) variable
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incorrectly. To remedy this, uncomment the line at the beginning of the top
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level Makefile that says MAKE = make (possibly replacing make with some other
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name, e.g. mingw32-make).</p>
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<h3>2.3 Note for Cygwin users</h3>
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<p>The Cygwin makefile was designed to run from a Cygwin bash shell. You
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can <i>not</i> use an MS-DOS prompt (or NT cmd prompt) to compile GLFW with the
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win32-cygwin option. Similarly, the win32-clean option will not work from a
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Cygwin shell, which is why there is a special cygwin-clean option.</p>
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<h3>2.4 Note for OpenWatcom users</h3>
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<p>In order to compile GLFW successfully with OpenWatcom (for Windows),
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execute "nmake MAKE=nmake win32-ow" in the GLFW root directory. Also make
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sure that you have all your environment variables set up correctly. It is
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the default option when installing OpenWatcom to permanently set up all
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the required environment variables. If nmake does not work, you probably
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have to run "WATCOM\setvars.bat" from the command prompt before executing
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nmake, where WATCOM is the directory in which you installed OpenWatcom
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(e.g. C:\Watcom).</p>
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<h3>2.5 Note for Pelles C users</h3>
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<p>To build GLFW with Pelles C, you need at lest version 2.80.3 of Pelles C
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(POCC and POLINK).</p>
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<p>Type 'pomake win32-pellesc' to build GLFW.</p>
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<h3>2.6 Note for Unix/X11 users</h3>
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<p>Compiler and link library capabilities are auto-detected with a script
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called <b>compile.sh</b>. It has been tested under Linux Mandrake 10.1, Mac OS
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X 10.2, SunOS 5.6 (GCC), IRIX 5.3, FreeBSD 5.0 and QNX, but should hopefully
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run on the majority of available Unix/Unix-like systems and generate functional
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Makefiles. You do not have to run the script manually, since it is called from
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the top level Makefile.</p>
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<h3>2.8 Note for Mac OS X users</h3>
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<p>To compile GLFW for Mac OS X, you will need to have installed the BSD
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subsystem and the Developer Tools, which can be found on your Mac OS X CD:s.
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When they are installed, simply open Terminal and go to the root GLFW
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directory. From there, you can build the library and all the examples by
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running make, i.e. <b>make macosx-gcc</b>.</p>
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<p><hr>
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<a name="sec3">
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<h2>3. Installing GLFW</h2>
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<h3>3.1 Windows</h3>
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<p>After compiling GLFW with MinGW or Cygwin, three files of interest should
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have appeared in the <b>lib\win32</b> directory. They are: <b>libglfw.a</b>
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(the static link version of GLFW), <b>glfw.dll</b> (the DLL version of GLFW)
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and <b>libglfwdll.a</b> (the DLL import library).</p>
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<p>To install GLFW on Cygwin (and possibly MinGW), run make with the
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<b>cygwin-install</b> target. This will generate the pkgconfig file and copy
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it, the header file and the library to the correct locations of your Cygwin
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installation. If you wish to change the installation location from its default,
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set the desired prefix path with the environment variable <b>PREFIX</b>.</p>
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<p>If you used Borland C++ Builder, LCC-Win32, Microsoft Visual C++ or
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OpenWatcom, the files are named <b>glfw.lib</b> (the static link version of
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GLFW), <b>glfw.dll</b> (the DLL version of GLFW) and <b>glfwdll.lib</b> (the
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DLL import library).</p>
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<p>The static link library and the DLL import library should be copied to your
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compiler's <b>LIB</b> directory (where all other link libraries are located).
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The DLL can be copied either to your Windows system directory (where
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opengl32.dll is located), or to the project directory of your GLFW-based
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projects (where you place your compiled EXEs).</p>
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<p>You should also copy the GLFW include file, <b>include\GL\glfw.h</b>, to the
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<b>GL</b> directory of your compiler's include directory (where gl.h, glu.h
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etc. are located).</p>
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<h3>3.2 Unix</h3>
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<p>After compiling GLFW, three files named <b>libglfw.pc.in</b>,
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<b>libglfw.a</b> and <b>libglfw.so</b> should have appeared in the
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<b>lib/x11</b> directory. This is the pkgconfig template file, the GLFW static
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link library and the GLFW shared library, respectively.</p>
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<p>To install GLFW onto your system, run make as root with the
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<b>x11-install</b> build target. This will install the pkgconfig file, the
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static library and the header. By default, the files will be installed under
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<b>/usr/local</b>. If you wish to install to a different location, set the
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environment variable <b>PREFIX</b> appropriately when running make.</p>
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<p>Note that the shared library is not installed by default, as you really
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should think twice before using it. GLFW is very small and shared library
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distribution on Unix outside of packaging systems is quite tricky. The GLFW
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license also allows static linking without requiring your to share your
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code.</p>
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<h3>3.4 Mac OS X</h3>
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<p>After compiling GLFW, three files named <b>libglfw.pc.in</b>,
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<b>libglfw.a</b> and <b>libglfw.dylib</b> should appear in the
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<b>lib/macosx</b> directory. This is the pkgconfig template file, the GLFW
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static link library and the GLFW dynamic library, respectively.</p>
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<p>To install GLFW onto your system, run make with sudo and the
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<b>macosx-install</b> build target, i.e.:</p>
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<p> <b>sudo make macosx-install</b>
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<p>This will install the pkgconfig file, the
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static library and the header. By default, the files will be installed under
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<b>/usr/local</b>. If you wish to install to a different location, set
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the environment variable <b>PREFIX</b> appropriately when running make.</p>
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<p>Note that the shared library is not installed by default, as you really
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should think twice before using it. GLFW is very small and very sutable for
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static linking. The GLFW license also allows static linking without requiring
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your to share your code.</p>
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<a name="sec4">
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<p><h2>4. Using GLFW</h2>
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<p>There are two aspects to using GLFW:
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<p>
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<ol>
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<li>How does the GLFW API work</li>
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<li>How to compile programs that use GLFW</li>
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</ol>
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<p>The first point is covered in the <a href="docs/UsersGuide.pdf">GLFW
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Users Guide</a> and the <a href="docs/Reference.pdf">GLFW Reference
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Manual</a>, and I suggest that you read at least the Users Guide, since
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it is a good introduction to the GLFW API.</p>
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<p>Designing and compiling programs that use GLFW is not very difficult.
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A few rules for successfully designing GLFW-based programs are presented
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in the following sections.</p>
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<p><br><h3>4.1 Include <GL/glfw.h></h3>
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<p>In your program, you should include <GL/glfw.h>. This include
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file defines all the necessary constants, types and prototypes that are
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used to interact with the GLFW API. It also includes <GL/gl.h> and
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<GL/glu.h>, and - <u>this is very important</u> - <i><b>it defines
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all the necessary constants and types that are necessary for OpenGL to
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work on different platforms</b></i>.</p>
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<p>For instance, under Windows you are normally required to include
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<windows.h> before you include <GL/gl.h>. If you write such a
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program, it would not compile under e.g. Linux since <windows.h>
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does not exist under Linux. <GL/glfw.h> takes care of these things
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for you. Note however that it does not actually include <windows.h>,
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it merely mimics the parts of it that are needed for <GL/gl.h> and
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<GL/glu.h> (this way we do not get the thousands of constants,
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types and prototypes that could otherwise possibly interfere with our own
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declarations).</p>
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<p>In other words:
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<ul>
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<li>Do <i>not</i> include <GL/gl.h> or <GL/glu.h>! (GLFW
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does it for you)</li>
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<li>Do <i>not</i> include <windows.h>! (unless you really need
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it)</li>
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</ul>
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<p>Note: If you <i>do</i> need to include <windows.h>, do it
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<i>before</i> including <GL/glfw.h>.</p>
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<p><br><h3>4.2 Link with the right libraries</h3>
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<p><h4>4.2.1 Windows static library</h4>
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<p>If you link with the static version of GLFW, it is also necessary to
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link with some system libraries that GLFW uses.</p>
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<p>When linking a program under Windows that uses the static version of
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GLFW, you must also link with the following libraries: <b>opengl32</b>,
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<b>user32</b> and <b>kernel32</b>. Some of these libraries may be linked
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with by default by your compiler. In the table below you can see the
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minimum required link options for each supported Windows compiler (you may
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want to add other libraries as well, such as <b>glu32</b>):</p>
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<p><table border=1>
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<tr><td><b>Compiler</b></td><td><b>Link options</b></td></tr>
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<tr><td>Borland C++ Builder</td><td>glfw.lib opengl32.lib</td></tr>
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<tr><td>Cygwin</td><td><i>See Unix static library below</i></td></tr>
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<tr><td>LCC-Win32</td><td>glfw.lib opengl32.lib</td></tr>
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<tr><td>Microsoft Visual C++</td><td>glfw.lib opengl32.lib user32.lib</td></tr>
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<tr><td>MinGW32</td><td>-lglfw -lopengl32</td></tr>
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<tr><td>OpenWatcom</td><td>glfw.lib opengl32.lib user32.lib</td></tr>
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<tr><td>Pelles C</td><td>glfw.lib opengl32.lib user32.lib kernel32.lib</td></tr>
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</table>
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<p><br><h4>4.2.2 Windows DLL</h4>
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<p>To compile a program that uses the DLL version of GLFW, you need to
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define the <b>GLFW_DLL</b> constant. This can either be done with a
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compiler switch, typically by adding <b>-DGLFW_DLL</b> to the list of
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compiler options. You can also do it by adding the line:</p>
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<p>#define GLFW_DLL
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<p>...to all your source files that include <b>glfw.h</b>, <u>before</u>
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including it.</p>
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<p>When linking a program under Windows that uses the DLL version of GLFW,
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the only library you need to link with for GLFW to work is <b>glfwdll</b>.
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In the table below you can see the minimum required link options for each
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supported Windows compiler (you may want to add other libraries as well,
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such as <b>opengl32</b> and <b>glu32</b>):</p>
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<p><table border=1>
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<tr><td><b>Compiler</b></td><td><b>Link options</b></td></tr>
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<tr><td>Borland C++ Builder</td><td>glfwdll.lib</td></tr>
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<tr><td>Cygwin</td><td>-lglfwdll</td></tr>
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<tr><td>LCC-Win32</td><td>glfwdll.lib</td></tr>
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<tr><td>Microsoft Visual C++</td><td>glfwdll.lib</td></tr>
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<tr><td>MinGW32</td><td>-lglfwdll</td></tr>
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<tr><td>OpenWatcom</td><td>glfwdll.lib</td></tr>
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<tr><td>Pelles C</td><td>glfwdll.lib</td></tr>
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</table>
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<p><br><h4>4.2.3 Unix static library</h4>
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<p>GLFW now supports <a href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>, and a libglfw.pc file is generated and
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installed when you install the library. For systems that do not provide
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pkgconfig, you should look in this file for the proper compile and link
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flags for your system, as determined by compile.sh at compile time.</p>
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<p>A typical compile and link command line may look like this (using GCC):</p>
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<p> <b>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</b>
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<p>If you use GLU functions in your program you should also add
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<b>-lGLU</b>.</p>
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<p><br><h4>4.2.5 Mac OS X static library</h4>
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<p>When compiling and linking a program under Mac OS X that uses GLFW, you
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must also link with the following frameworks: <b>Carbon.framework</b>,
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<b>AGL.framework</b> and <b>OpenGL.framework</b>.
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<p>If you are using Xcode, you simply add the GLFW library <b>libglfw.a</b> and
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these frameworks to your project. If, however, you are building your program
|
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from the command line, there are two methods for correctly linking your GLFW
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program.</p>
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<p>GLFW now supports <a
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href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>, and a libglfw.pc
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file is generated and installed when you install the library. You can find
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pkgconfig in most packaging systems, such as <a
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href="http://www.finkproject.org/">Fink</a> and <a
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href="http://darwinports.opendarwin.org/">DarwinPorts</a>, so if you have one
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of them installed, simply install pkgconfig. Once you have pkgconfig available,
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the command line for compiling and linking your program is:</p>
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|
|
|
<p> <b>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</b>
|
|
|
|
<p>If you do not wish to use pkgconfig, you will need to add the required
|
|
frameworks and libraries to your command line using the <b>-l</b> and
|
|
<b>-framework</b> switches, i.e.:</p>
|
|
|
|
<p> <b>gcc -o myprog myprog.c -lglfw -framework Carbon -framework AGL -framework OpenGL</b>
|
|
|
|
<p>Note that you do not add the .framework extension to a framework when adding
|
|
it from the command line.</p>
|
|
|
|
<p>These frameworks contain all GL and GLU functions, so there is no need to
|
|
add additional libraries or frameworks when using GLU functionality. Also note
|
|
that even though your machine may have Unix-style GL libraries, they are for
|
|
use with the X Window System, and will <i>not</i> work with the Mac OS X native
|
|
version of GLFW.</p>
|
|
|
|
|
|
<a name="sec5">
|
|
<p><h2>5. Version history</h2>
|
|
|
|
<p><h3>v2.6</h3>
|
|
<ul>
|
|
<li>Added <code>GLFW_FSAA_SAMPLES</code> multisampling hint (implemented on all platforms)</li>
|
|
<li>Added <code>GLFW_WINDOW_NO_RESIZE</code> hint for non-resizable windows (implemented on all platforms)</li>
|
|
<li>Added install targets for all Unix-like build targets</li>
|
|
<li>Added <code>glfwReadMemoryImage</code> function for creating a <code>GLFWImage</code> object from an image file in a memory buffer</li>
|
|
<li>Added <code>glfwLoadMemoryTexture2D</code> function for decoding an image file in a memory buffer into a texture</li>
|
|
<li>Added <code>glfwLoadTextureImage2D</code> function for loading a <code>GLFWImage</code> object into a texture</li>
|
|
<li>Added cross-compilation support for MinGW under a Unix-like host</li>
|
|
<li>Updates to the D bindings and all examples ported to modern D</li>
|
|
<li>Bugfix: The interaction between key repeat and window focus code caused duplicate presses</li>
|
|
<li>[Win32] Added pkgconfig file generation for Cygwin</li>
|
|
<li>[Win32] Added version number to WNDCLASS name</li>
|
|
<li>[Win32] Bugfix: Very small sleep periods were forced to higher value</li>
|
|
<li>[Win32] Bugfix: The nmake makefile did not handle paths with spaces correctly</li>
|
|
<li>[Win32] Bugfix: Removed assembly RDTSC timing code</li>
|
|
<li>[Win32] Bugfix: Hidden cursor was not clipped to windowed windows</li>
|
|
<li>[X11] Added XRandR code path for fullscreen windows</li>
|
|
<li>[X11] Added building of shared library</li>
|
|
<li>[X11] Added <a href="http://tronche.com/gui/x/icccm/">ICCCM</a> WM fullscreen hints</li>
|
|
<li>[X11] Added support for the <code>_NET_WM_PING</code> protocol</li>
|
|
<li>[X11] Added pkgconfig file generation</li>
|
|
<li>[X11] Added setting of WM size hints</li>
|
|
<li>[X11] Bugfix: Removed assembly RDTSC timing code</li>
|
|
<li>[X11] Bugfix: Window re-opening now works properly (including fullscreen windows)</li>
|
|
<li>[X11] Bugfix: Potential crash bug in video mode matching code</li>
|
|
<li>[X11] Bugfix: Static buffers imposed an invisible limit on reported video mode count</li>
|
|
<li>[MacOSX] Added pkgconfig file generation</li>
|
|
<li>[MacOSX] Added building of shared library</li>
|
|
<li>[MacOSX] Added building of Universal libraries</li>
|
|
<li>[MacOSX] Replaced fullscreen code path with CGL version</li>
|
|
<li>[MacOSX] Bugfix: Replaced Carbon event time source with <code>gettimeofday</code></li>
|
|
<li>[MacOSX] Bugfix: Added code to minimize the dreaded OpenGL application startup jump</li>
|
|
<li>[MacOSX] Bugfix: Fixed broken implementation of <code>glfwSetMousePos</code> for windowed mode</li>
|
|
<li>[MacOSX] Bugfix: Fixed broken implementation of hidden cursor</li>
|
|
<li>[AmigaOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
|
<li>[DOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.5</h3>
|
|
<ul>
|
|
<li>Added the function glfwWaitEvents</li>
|
|
<li>Added window close callback, which enables a program to prevent a user
|
|
from closing a window with the window manager</li>
|
|
<li>Added window refresh callback, which is called when the window needs
|
|
to be refreshed</li>
|
|
<li>Added support for loading alpha textures (GLFW_ALPHA_MAP_BIT)</li>
|
|
<li>Added support for the Lua programming language</li>
|
|
<li>Added support for the D programming language</li>
|
|
<li>Added support for the Pelles C compiler for Windows</li>
|
|
<li>Added API level support for up to eight mouse buttons</li>
|
|
<li>[Win32] Added support for up to five mouse buttons</li>
|
|
<li>[Win32] Mouse down events capture mouse input</li>
|
|
<li>[Win32] Bugfix: The DLL now exports glfwSetTime</li>
|
|
<li>[Win32] Fix: The GLFW window is now placed in the upper left corner
|
|
of the desktop working area</li>
|
|
<li>[Win32/X11] Bugfix: More robust check for SwapInterval</li>
|
|
<li>[X11] Added support for USB joysticks under Linux (/dev/input/js*)</li>
|
|
<li>[X11] Bugfix: Added support for GLX extensions in glfwExtensionSupported</li>
|
|
<li>[X11] Bugfix: More robust fullscreen mode (?)</li>
|
|
<li>[X11] Bugfix: Runtime check of XF86VidMode support for the active
|
|
display</li>
|
|
<li>[X11] Bugfix: Some mouse button events were reported incorrectly</li>
|
|
<li>[MacOSX] Added support for the input char callback.</li>
|
|
<li>[MacOSX] Added video mode validation and duplicate elimination.</li>
|
|
<li>[MacOSX] Switched to a new MakeBundle.sh script.</li>
|
|
<li>[MacOSX] Added emulation of the window refresh callback.</li>
|
|
<li>[MacOSX] Bugfix: The window and its associated resources are now
|
|
properly released.</li>
|
|
<li>[MacOSX] Bugfix: Removed support for more than eight mouse buttons.</li>
|
|
<li>[x86 CPUs] Improved Intel mobile CPU detection (e.g. disables RDTSC
|
|
timing on Centrino systems)</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.4.2</h3>
|
|
<ul>
|
|
<li>Preliminary native Mac OS X support (via the Carbon interface)</li>
|
|
<li>Preliminary DOS support (DJGPP + Mesa)</li>
|
|
<li>Changed license to the zlib license (almost identical to the previous
|
|
GLFW license), so now GLFW is OSI Certified</li>
|
|
<li>Rewrote the GLFW documentation in LaTeX, meaning several improvements
|
|
(both visual and practical)</li>
|
|
<li>Added the <b>support</b> folder to the distribution, which includes
|
|
support for various languages</li>
|
|
<li>[Win32] Added OpenWatcom compiler support (thanks Sebastian
|
|
Schuberth!)</li>
|
|
<li>[Win32] Changed fallback timer from GetTickCount to timeGetTime,
|
|
which usually provides better resolution</li>
|
|
<li>[Win32] Bugfix: Accumulator buffer selection should be more
|
|
robust</li>
|
|
<li>[Win32] Bugfix: If stereo rendering is requested, and no stereo pixel
|
|
format could be created, glfwOpenWindow now fails</li>
|
|
<li>[Win32] Bugfix: glfwSetWindowSize now sets the size of the client
|
|
area, NOT the entire window, meaning that there is a 1:1 relationship
|
|
between glfwSetWindowSize and glfwGetWindowSize</li>
|
|
<li>[X11] Added FreeBSD and QNX support</li>
|
|
<li>[X11] Added support for non-pthread capable systems</li>
|
|
<li>[X11] Hopefully more robust configuration script (compile.sh)</li>
|
|
<li>[X11] Bugfix: When mouse cursor is hidden, mouse sensitivity is no
|
|
longer degraded</li>
|
|
<li>[X11] Bugfix: Source files EOL was PC style (CR/LF) in v2.4.1 (blame
|
|
my WinCVS configuration)</li>
|
|
<li>[X11] Bugfix: When a GLFW window is closed, input focus is properly
|
|
released</li>
|
|
<li>[X11] Bugfix: Iconification of fullscreen windows should now work
|
|
properly</li>
|
|
<li>[x86 CPUs] Improved RDTSC timing (e.g. RDTSC support on single-CPU
|
|
Intel Hyper-Threading enabled systmes)</li>
|
|
<li>[AmigaOS] Added joystick support</li>
|
|
<li>[AmigaOS] Mouse cursor positioning is now implemented</li>
|
|
<li>[AmigaOS] Added support for Geek Gadgets GCC</li>
|
|
<li>[AmigaOS] Bugfix: glfwGetWindowParam now returns proper values for
|
|
all parameters (except for GLFW_ACCELERATED)</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.4.1</h3>
|
|
<ul>
|
|
<li>Added AmigaOS support (preliminary)</li>
|
|
<li>GLFW for the X Window System now works under Mac OS X</li>
|
|
<li>[Win32] Bugfix: glfwWaitCond treated the timeout as milliseconds
|
|
instead of seconds</li>
|
|
<li>[X11] Bugfix: GLFW should now compile under IRIX v5.3</li>
|
|
<li>[X11] Bugfix: GLFW should now compile with Kylix</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.4</h3>
|
|
<ul>
|
|
<li>Major source code rearrangement - much code is now shared between
|
|
different platforms, and it should be easier to port GLFW to new
|
|
platforms</li>
|
|
<li>Added a Unicode keyboard text input interface (CharCallback)</li>
|
|
<li>Keyboard key input is now slightly more internationalized: GLFW now
|
|
uses 8-bit ISO-8859-1 encoding for keys representing printable
|
|
characters (e.g. "Ö", "§", etc), as
|
|
opposed to the previous 7-bit US-ASCII encoding</li>
|
|
<li>Added more key constants (F13-F25, keypad '=')</li>
|
|
<li>Added an enable/disable swicth for automatic event polling from
|
|
glfwSwapBuffers</li>
|
|
<li>[X11] Added support for sysctl for querying the number of processors
|
|
in the system (if POSIX sysconf is not supported)</li>
|
|
<li>[X11] Bugfix: compile.sh now works with Sun sh (and hopefully others
|
|
too)</li>
|
|
<li>[X11] Bugfix: compile.sh now detects the need for -ldl when dlopen is
|
|
used</li>
|
|
<li>[Win32] Bugfix: When closing a fullscreen window under Win 9x/NT4,
|
|
the task bar icon now disappears properly</li>
|
|
<li>[Win32] Bugfix: GLFW should now compile on a wider range of MSVC
|
|
compilers (e.g. .NET) - Thanks Tim Little!</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.3.2</h3>
|
|
<ul>
|
|
<li>Removed the silly limitation of 100 threads (the thread information
|
|
is now kept in a linked list)</li>
|
|
<li>General source cleanup (window state is now kept in a single
|
|
struct, plus some other minor changes)</li>
|
|
<li>[X11] Added Solaris gethrtime() support (not tested yet), which
|
|
should give an improved timer for Sun/Solaris stations</li>
|
|
<li>[X11] Some fixes to the 'compile.sh' script (-O for non-gcc compilers
|
|
and 'make x11-gcc' should now really force GCC)</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.3.1</h3>
|
|
<ul>
|
|
<li>[X11] A minimalist configuration script was added that solves the
|
|
issue with glXGetProcAddressARB, and unifies all Unix/X11 Makefiles
|
|
into one template Makefile (well, one for GLFW, and one for the
|
|
examples)</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.3</h3>
|
|
<ul>
|
|
<li>Added OpenGL stereo rendering support</li>
|
|
<li>Added a function for parsing the OpenGL version string
|
|
(glfwGetGLVersion)</li>
|
|
<li>[x86] Bugfix: Hopefully the CPU core clock dependent timer RDTSC will
|
|
never be used on CPUs with variable core frequencies anymore</li>
|
|
<li>[X11] Bugfix: GLFW could create stereo rendering capable windows,
|
|
even if it was not requested (GLFW v2.2.x did not support selection
|
|
of stereo rendering)</li>
|
|
<li>[X11] Bugfix: glfwGetProcAddress returned NULL on most systems (even
|
|
on those that supported glXGetProcAddressARB). Now GLFW assumes that
|
|
glXGetProcAddressARB is supported on all systems, which solves the
|
|
bug, but may result in compiler errors on some systems (please let me
|
|
know if you have any related problems).</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.2.3</h3>
|
|
<ul>
|
|
<li>Bugfix: Checking for GL_SGIS_generate_mipmap is more robust</li>
|
|
<li>Bugfix: glfwLoadTexture2D will now fail if no window is opened</li>
|
|
<li>[Win32] Bugfix: Right shift was not detected under Win 9x/ME (it is
|
|
still not as good as under NT/2K/XP, but at least you get right
|
|
shifts)</li>
|
|
<li>[X11] Bugfix: Visuals are now selected more accurately. For instance,
|
|
glfwOpenWindow will no longer fail if you request a 24-bit color
|
|
buffer if only 16-bit color visuals are avilable (which means that
|
|
pong3d should work on 16-bit displays).</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.2.2</h3>
|
|
<ul>
|
|
<li>[Win32] Bugfix: Windows did not always get focus (this was a tough
|
|
one!)</li>
|
|
<li>[Win32] Bugfix: glfwGetWindowParam did not work with
|
|
GLFW_ACCUM_*_BITS or GLFW_AUX_BUFFERS</li>
|
|
<li>[X11] Bugfix: Linux joystick Y axis positions were reversed</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.2.1</h3>
|
|
<ul>
|
|
<li>[X11] Added joystick support for Linux</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.2</h3>
|
|
<ul>
|
|
<li>Added joystick support (only supported under Windows so far)</li>
|
|
<li>Added joystick controls to pong3d.c (only 3 more lines of code)</li>
|
|
<li>Added glfwOpenWindowHint() function</li>
|
|
<li>It is now possible to specify a desired vertical monitor refresh
|
|
rate (for fullscreen windows)</li>
|
|
<li>It is now possible to request an accumulator buffer and auxiliary
|
|
buffers</li>
|
|
<li>Added glfwSetTime() function</li>
|
|
<li>Added a GLFW conversion of the MESA/GLUT gears.c demo to the example
|
|
programs</li>
|
|
<li>[Win32] gdi32.dll and winmm.dll are now loaded dynamically when
|
|
glfwInit() is called. This means that there is no need to link with
|
|
gdi32.lib or winmm.lib when using the static version of GLFW, which
|
|
should make GLFW usage more convenient.</li>
|
|
<li>[Win32] Bugfix: Greatly improved keyboard input (detect left/right
|
|
CTRL etc)</li>
|
|
<li>[Win32] Bugfix: glfwExtensionSupported now detects all WGL extensions
|
|
(e.g. WGL_ARB_pbuffer)</li>
|
|
<li>[Win32] Bugfix: Mouse cursor was not re-hidden when a GLFW window was
|
|
deselected and then selected again (with ALT+TAB)</li>
|
|
<li>[X11] Bugfix: Minor bug in the SGI timer - and ugly (unintended) SGI
|
|
timer debug info removed</li>
|
|
<li>[X11] Bugfix: glfwGetDesktopMode and glfwGetVideoModes no longer give
|
|
segmentation faults if no X server is available</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.1</h3>
|
|
<ul>
|
|
<li>Added image and texture loading capabilities (support for the TGA
|
|
file format at the moment)</li>
|
|
<li>Added a new example program (mipmaps.c) for showing off the automatic
|
|
mipmap generation and texture loading capabilities of GLFW 2.1</li>
|
|
<li>Removed the separate TGA loader (tga.c in the examples directory)
|
|
since texture loading is supported natively by GLFW. Also updated the
|
|
Pong3D demo to use GLFW texture loading instead of tga.c.</li>
|
|
<li>Improved keyboard handling (e.g. numeric keypad keys can be
|
|
detected)</li>
|
|
<li>Added a new example program, keytest.c</li>
|
|
<li>Changed the GLFWvidmode structure and the corresponding API functions
|
|
to report pure color bits instead of the confusing (and unportable)
|
|
"BPP" field</li>
|
|
<li>Changed glfwSetWindowSize so that it operates in fullscreen mode
|
|
too</li>
|
|
<li>Added mouse wheel support under Windows (not Win95) and X11</li>
|
|
<li>Added window iconification functions (glfwInconifyWindow and
|
|
glfwRestoreWindow)</li>
|
|
<li>Improved iconification and deactivation handling under both Windows
|
|
and X11</li>
|
|
<li>Made it possible to turn on/off key repeat (the default is now no key
|
|
repeat)</li>
|
|
<li>Added SGI hardware timer support (CLOCK_SGI_CYCLE) for improved
|
|
timer resolution for SGI computers</li>
|
|
<li>Added support for the free Borland C++ Builder 5.x compiler for
|
|
Windows</li>
|
|
<li>Made it possible to compiler GLFW as a Windows DLL using any of the
|
|
supported compilers</li>
|
|
<li>Some constants have changed names (e.g. GLFW_REDBITS is now called
|
|
GLFW_RED_BITS)</li>
|
|
<li>Updated GLFW documentation (GLFW Users Guide and GLFW Reference
|
|
Manual) to reflect the changes in the API</li>
|
|
<li>[Win32] Bugfix: Corrected Cygwin toplevel makefile entry</li>
|
|
<li>[Win32] Bugfix: Fixed event lag bug</li>
|
|
<li>[Win32] Bugfix: Fixed Radeon 8500 crash</li>
|
|
<li>[X11] Bugfix: Fixed the window close bug</li>
|
|
<li>[X11] Bugfix: Iconification/deactivation is now detected</li>
|
|
<li>[X11] Bugfix: Non-OpenGL visuals are not listed anymore</li>
|
|
<li>[XFree86] Bugfix: Undesired video mode changes are now prevented</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.0.3</h3>
|
|
<ul>
|
|
<li>Added precise CPU cycle based timing support (RDTSC) for x86
|
|
CPUs (under both Windows and Unix)</li>
|
|
<li>Added a makefile option for building for Windows with Cygwin</li>
|
|
<li>Corrected the CC for Unix/X11 makefiles (-Wall is usually not a
|
|
supported flag for CC, so it was removed from the CFLAGS list)</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.0.2</h3>
|
|
<ul>
|
|
<li>Added a makefile option for building for X11 with 'cc' rather than
|
|
'gcc' (useful for IRIX users for instance).</li>
|
|
<li>[Win32] Bugfix: Mouse coordinates are now relative to the window
|
|
upper left corner, which also means that disabling the mouse cursor
|
|
in windowed mode should work much better.</li>
|
|
<li>[X11] Bugfix: Added a bunch of more keys that are recognized by
|
|
GLFW.</li>
|
|
<li>[X11] Bugfix: glfwGetNumberOfProcessors now works for IRIX (earlier
|
|
versions of GLFW would not compile under IRIX).</li>
|
|
</ul>
|
|
|
|
<p><h3>v2.0.1</h3>
|
|
<ul>
|
|
<li>glfwTerminate() will now be called automatically upon normal program
|
|
termination (using atexit())</li>
|
|
<li>[Win32] Bugfix: Buffer-swapping did not work if a window lost
|
|
focus.</li>
|
|
<li>[Win32] Bugfix: Top level Makefile did not work under Windows
|
|
9x.</li>
|
|
<li>[Win32] Bugfix: NULL declaratoin in glfw.h was not MSVC 7.x
|
|
compatible.</li>
|
|
<li>[X11] Bugfix: GLFW would not build with C++ (e.g. g++).</li>
|
|
</ul>
|
|
|
|
<h3>v2.0</h3>
|
|
<ul>
|
|
<li>GLFW is no longer a single source file, but an entire link library.</li>
|
|
<li>Added multi threading support.</li>
|
|
<li>Added more window control.</li>
|
|
<li>New distribution layout (both Win32 and X11 version in same archive).</li>
|
|
<li>Added GLFW Users Manual and GLFW Reference Manual as PDF files.</li>
|
|
<li>Some bugfixes.</li>
|
|
</ul>
|
|
|
|
<p><h3>v1.0.2</h3>
|
|
<ul>
|
|
<li>Improved fullscreen functionality.</li>
|
|
<li>Added fullscreen support for X11.</li>
|
|
</ul>
|
|
|
|
<p><h3>v1.0.1</h3>
|
|
<ul>
|
|
<li>Added support for the X Window System.</li>
|
|
<li>Fixed bugs.</li>
|
|
</ul>
|
|
|
|
<p><h3>v1.0.0</h3>
|
|
<ul>
|
|
<li>First release.</li>
|
|
<li>Only supported Windows.</li>
|
|
</ul>
|
|
|
|
|
|
<p><hr>
|
|
|
|
<a name="sec6">
|
|
<p><h2>6. Directory structure of the GLFW distribution</h2>
|
|
|
|
<p>Here is an overview of the directory structure of the GLFW distribution:
|
|
|
|
<p>
|
|
<table border=0 cellspacing=0>
|
|
<tr valign="top"><td width=100><b>docs</b></td><td> </td><td>GLFW manuals in PDF format</td></tr>
|
|
<tr valign="top"><td><b>examples</b></td><td> </td><td>Several example programs in C</td></tr>
|
|
<tr valign="top"><td><b>images</b></td><td> </td><td>Images for this HTML document</td></tr>
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<tr valign="top"><td><b>include</b></td><td> </td><td> </td></tr>
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<tr valign="top"><td><b> GL</b></td><td> </td><td>Here is the GLFW C/C++ include file</td></tr>
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<tr valign="top"><td><b>lib</b></td><td> </td><td>The source code for GLFW</td></tr>
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<tr valign="top"><td><b> amigaos</b></td><td> </td><td>AmigaOS specific implementation (obsoleted)</td></tr>
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<tr valign="top"><td><b> dos</b></td><td> </td><td>DOS specific implementation (obsoleted)</td></tr>
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<tr valign="top"><td><b> macosx</b></td><td> </td><td>Mac OS X specific implementation</td></tr>
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<tr valign="top"><td><b> win32</b></td><td> </td><td>Windows specific implementation</td></tr>
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<tr valign="top"><td><b> x11</b></td><td> </td><td>Unix/X11 specific implementation</td></tr>
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<tr valign="top"><td><b>support</b></td><td> </td><td> </td></tr>
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<tr valign="top"><td><b> d</b></td><td> </td><td>D support</td></tr>
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<tr valign="top"><td><b> delphi</b></td><td> </td><td>Delphi support</td></tr>
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<tr valign="top"><td><b> lua</b></td><td> </td><td>Lua support</td></tr>
|
|
<tr valign="top"><td><b> masm</b></td><td> </td><td>MASM32 support</td></tr>
|
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<tr valign="top"><td><b> visualbasic</b></td><td> </td><td>Visual Basic support</td></tr>
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</table>
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<br><br>
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<p><hr>
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<a name="sec7">
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<p><h2>7. Contacting the project</h2>
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|
|
|
<p>The official GLFW web site can be found here:
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|
<a href="http://glfw.sourceforge.net/">http://glfw.sourceforge.net/</a>. It contains the latest version of GLFW, news and other information that is
|
|
useful for OpenGL development.</p>
|
|
|
|
<p>If you have questions related to the use of <b>GLFW</b>, we have a <a
|
|
href="https://sourceforge.net/forum/forum.php?forum_id=247562"
|
|
target="_blank">user's web forum</a>, and a <a
|
|
href="https://lists.sourceforge.net/lists/listinfo/glfw-user"
|
|
target="_blank">user's mailing list</a> on SF.net, and the IRC channel
|
|
<code>#glfw</code> on <a href="http://freenode.net/"
|
|
target="_blank">Freenode</a>.</p>
|
|
|
|
<p>If you have a bug to report or a feature you'd like to request, please file
|
|
it in the <a href="http://sourceforge.net/tracker/?group_id=72569"
|
|
target="_blank">SF.net trackers</a>.</p>
|
|
|
|
Finally, if you're interested in helping out with the development of
|
|
<b>GLFW</b> or porting it to your favorite platform, we have a <a
|
|
href="https://lists.stacken.kth.se/mailman/listinfo/glfw-dev"
|
|
target="_blank">developer's mailing list</a>, or you could join us on
|
|
<code>#glfw</code>.
|
|
|
|
|
|
<p><hr>
|
|
|
|
<a name="sec8">
|
|
<h2>8. Acknowledgements</h2>
|
|
|
|
<p>GLFW would not be what it is today without the help from:
|
|
<ul>
|
|
|
|
<li>Marcus Geelnard, the orignal author and long-time maintainer of GLFW,
|
|
without whose brilliant work none of this would have happened.</li><br>
|
|
|
|
<li>Robin Leffmann, for his work on Mac OS X and other platforms, and his
|
|
invaluable support.</li><br>
|
|
|
|
<li>Keith Bauer, for his invaluable help with porting GLFW to Mac OS X,
|
|
and for his many ideas.</li><br>
|
|
|
|
<li>Ozzy @ <a href="http://www.orkysquad.org" target="_blank">Orkysquad</a>,
|
|
for his dedication to GLFW, for debugging my source, and for his
|
|
valuable experience with game development.</li><br>
|
|
|
|
<li>Jeff Molofee, the author of the excellent OpenGL tutorials at <a
|
|
href="http://nehe.gamedev.net/" target="_blank">NeHe Productions</a>.
|
|
Much of the Windows code of GLFW was originally based on Jeff's
|
|
code.</li><br>
|
|
|
|
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article <a
|
|
href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html"
|
|
target="_blank">Strategies for Implementing POSIX Condition Variables on
|
|
Win32</a>, which is the basis for the Win32 condition variable
|
|
implementation in GLFW.</li><br>
|
|
|
|
<li>Bobyshev Alexander and Martins Mozeiko, for the original proposal of
|
|
an FSAA hint and their work on the Win32 implementation of FSAA.</li><br>
|
|
|
|
<li>Gerald Franz, who made GLFW compile under IRIX, and supplied patches
|
|
for the X11 keyboard translation routine.</li><br>
|
|
|
|
<li>Bradley Smith, for his updates of the D support and his ports of the
|
|
remaining examples to the D language.</li><br>
|
|
|
|
<li>Olivier Delannoy, for the initial implementation of FSAA support on
|
|
X11, cross-compiling support for MinGW and very timely nagging.</li>
|
|
|
|
<li>Glenn Lewis, for helping out with support for the D programming
|
|
language.</li><br>
|
|
|
|
<li>David Medlock, for doing the initial Lua port.</li><br>
|
|
|
|
<li>Frank Wille, for helping me with the AmigaOS port and making GLFW
|
|
compile under IRIX 5.3.</li><br>
|
|
|
|
<li>Matt Sealey, for helping me with the MorphOS port.</li><br>
|
|
|
|
<li>Paul R. Deppe, who helped me with Cygwin support, and made an
|
|
adaption of <a href="http://plib.sourceforge.net/" target="_blank">PLIB</a>
|
|
so that it can use GLFW (instead of GLUT).</li><br>
|
|
|
|
<li>Jarrod Davis, for the Delphi port of GLFW.</li><br>
|
|
|
|
<li>Toni Jovanoski, for helping me with the MASM32 port of GLFW, and
|
|
supplying the example program and fixed OpenGL and GLU bindings for
|
|
MASM32.</li><br>
|
|
|
|
<li>Sebastian Schuberth, for the OpenWatcom makefiles.</li><br>
|
|
|
|
<li>Dmitri Shuralyov, Samuli Tuomola, Santi Zupancic, Sylvain
|
|
Hellegouarch, and many others for support, bug reports and
|
|
testing.</li><br>
|
|
|
|
<li><a href="http://www.opengl.org/" target="_blank">www.opengl.org</a>,
|
|
and all the people on the discussion forums there that have provided
|
|
help during the development of GLFW.</li><br>
|
|
|
|
<li>The <a href="http://msdn.microsoft.com/library/"
|
|
target="_blank">MSDN Online Linrary</a>, which was used extensively for
|
|
Windows development.</li><br>
|
|
|
|
<li>All the feedback from the GLFW community - thank you!</li><br>
|
|
</ul>
|
|
|
|
</body>
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</html>
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