169 lines
5.0 KiB
C
169 lines
5.0 KiB
C
/* This file was autogenerated by Premake */
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#ifndef _ODE_CONFIG_H_
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#define _ODE_CONFIG_H_
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/******************************************************************
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* CONFIGURATON SETTINGS - you can change these, and then rebuild
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* ODE to modify the behavior of the library.
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*
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* dSINGLE/dDOUBLE - force ODE to use single-precision (float)
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* or double-precision (double) for numbers.
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* Only one should be defined.
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*
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* dTRIMESH_ENABLED - enable/disable trimesh support
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* dTRIMESH_OPCODE - use the OPCODE trimesh engine
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* dTRIMESH_GIMPACT - use the GIMPACT trimesh engine
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*
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* dUSE_MALLOC_FOR_ALLOCA (experimental)-
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* Use malloc() instead of alloca(). Slower,
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* but allows for larger systems and more
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* graceful out-of-memory handling.
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******************************************************************/
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//#define dSINGLE
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#define dDOUBLE
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#define dTRIMESH_ENABLED 1
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#define dTRIMESH_OPCODE 1
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/* #define dUSE_MALLOC_FOR_ALLOCA */
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/******************************************************************
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* SYSTEM SETTINGS - you shouldn't need to change these. If you
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* run into an issue with these settings, please report it to
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* the ODE bug tracker at:
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* http://sf.net/tracker/?group_id=24884&atid=382799
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******************************************************************/
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/* Try to identify the platform */
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#if defined(_XENON)
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#define ODE_PLATFORM_XBOX360
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#elif defined(SN_TARGET_PSP_HW)
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#define ODE_PLATFORM_PSP
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#elif defined(SN_TARGET_PS3)
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#define ODE_PLATFORM_PS3
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#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)
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#define ODE_PLATFORM_WINDOWS
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#elif defined(__linux__)
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#define ODE_PLATFORM_LINUX
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#elif defined(__APPLE__) && defined(__MACH__)
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#define ODE_PLATFORM_OSX
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#else
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#error "Need some help identifying the platform!"
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#endif
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/* Additional platform defines used in the code */
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#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)
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#define WIN32
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#endif
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#if defined(__CYGWIN32__) || defined(__MINGW32__)
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#define CYGWIN
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#endif
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#if defined(ODE_PLATFORM_OSX)
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#define macintosh
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#endif
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/* Define a DLL export symbol for those platforms that need it */
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#if defined(ODE_PLATFORM_WINDOWS)
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#if defined(ODE_DLL)
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#define ODE_API __declspec(dllexport)
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#elif !defined(ODE_LIB)
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#define ODE_DLL_API __declspec(dllimport)
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#endif
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#endif
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#if !defined(ODE_API)
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#define ODE_API
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#endif
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/* Pull in the standard headers */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <math.h>
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#include <string.h>
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#include <float.h>
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#if !defined(ODE_PLATFORM_PS3)
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#include <malloc.h>
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#endif
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#if !defined(ODE_PLATFORM_WINDOWS)
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#include <alloca.h>
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#endif
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/* Visual C does not define these functions */
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#if defined(_MSC_VER)
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#define copysignf _copysign
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#define copysign _copysign
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#endif
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/* Define a value for infinity */
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#if defined(HUGE_VALF)
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#define ODE_INFINITY4 HUGE_VALF
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#define ODE_INFINITY8 HUGE_VAL
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#elif defined(FLT_MAX)
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#define ODE_INFINITY4 FLT_MAX
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#define ODE_INFINITY8 DBL_MAX
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#else
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static union { unsigned char __c[4]; float __f; } __ode_huge_valf = {{0,0,0x80,0x7f}};
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static union { unsigned char __c[8]; double __d; } __ode_huge_val = {{0,0,0,0,0,0,0xf0,0x7f}};
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#define ODE_INFINITY4 (__ode_huge_valf.__f)
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#define ODE_INFINITY8 (__ode_huge_val.__d)
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#endif
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#ifdef dSINGLE
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#define dInfinity ODE_INFINITY4
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#define dEpsilon FLT_EPSILON
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#else
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#define dInfinity ODE_INFINITY8
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#define dEpsilon DBL_EPSILON
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#endif
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/* Well-defined common data types...need to define for 64 bit systems */
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#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)
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#define X86_64_SYSTEM 1
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typedef int int32;
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typedef unsigned int uint32;
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typedef short int16;
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typedef unsigned short uint16;
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typedef char int8;
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typedef unsigned char uint8;
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#else
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typedef int int32;
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typedef unsigned int uint32;
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typedef short int16;
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typedef unsigned short uint16;
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typedef char int8;
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typedef unsigned char uint8;
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#endif
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/* An integer type that can be safely cast to a pointer. This definition
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* should be safe even on 64-bit systems */
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typedef size_t intP;
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/* The efficient alignment. most platforms align data structures to some
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* number of bytes, but this is not always the most efficient alignment.
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* for example, many x86 compilers align to 4 bytes, but on a pentium it is
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* important to align doubles to 8 byte boundaries (for speed), and the 4
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* floats in a SIMD register to 16 byte boundaries. many other platforms have
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* similar behavior. setting a larger alignment can waste a (very) small
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* amount of memory. NOTE: this number must be a power of two. */
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#define EFFICIENT_ALIGNMENT 16
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/* Define this if your system supports anonymous memory maps (linux does) */
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#define MMAP_ANONYMOUS
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#endif
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