bluecore/glfw/lib/win32/win32_dllmain.c
2008-01-16 11:45:17 +00:00

63 lines
2.1 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// File: win32_dllmain.c
// Platform: Windows
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//------------------------------------------------------------------------
// $Id: win32_dllmain.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_DLL)
//========================================================================
// DllMain()
//========================================================================
int WINAPI DllMain( HINSTANCE hinst, unsigned long reason, void *x )
{
// NOTE: Some compilers complains about hinst and x never being used -
// never mind that (we don't want to use them)!
switch( reason )
{
case DLL_PROCESS_ATTACH:
// Initializations
//glfwInit(); // We don't want to do that now!
break;
case DLL_PROCESS_DETACH:
// Do some cleanup
glfwTerminate();
break;
};
return 1;
}
#endif // GLFW_BUILD_DLL