323 lines
8.1 KiB
C++
323 lines
8.1 KiB
C++
#include "ModelManager.h"
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#include "MeshManager.h"
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#include "ShaderManager.h"
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#include "Utilities/StringUtilities.h"
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#include "Utilities/Log.h"
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#include "tinyxml.h"
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#include "physfs.h"
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#include <iostream>
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using namespace std;
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namespace BlueCore
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{
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//------------------------------------------------------------------------------
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void Model::render(RenderDevice *device) const
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{
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ModelMesh->render();
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//glEnable(GL_LIGHTING);
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//glDepthFunc ( GL_LEQUAL );
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//glEnable ( GL_DEPTH_TEST );
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//glDepthMask ( GL_TRUE );
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/*
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glEnableClientState (GL_VERTEX_ARRAY );
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glEnableClientState (GL_TEXTURE_COORD_ARRAY );
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glEnableClientState (GL_NORMAL_ARRAY );
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glMatrixMode (GL_MODELVIEW );
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glPushMatrix();
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Matrix4x4 m(_AbsoluteRotation, _AbsoluteTranslation);
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glMultMatrixd ( ( GLdouble * ) &m.m );
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mesh->vertex_buffer.bind();
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mesh->index_buffer.bind();
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*/
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/*
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glMaterialfv (GL_FRONT, GL_SHININESS, &pass.Shininess);
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glMaterialfv (GL_FRONT, GL_SPECULAR, ( GLfloat * ) &pass.Specular );
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// setup shader
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if (pass.Program && ShaderManager::getSingleton()->usingShaders() )
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{
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ShaderManager::getSingleton()->useShaderProgram(pass.Program);
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int textureId = 0;
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std::vector<Model::TextureUnit>::iterator titer;
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for (titer = pass.Textures.begin(); titer != pass.Textures.end(); titer++)
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{
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Renderer::getSingleton()->bindTexture(( *titer ).mTexture, textureId );
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ShaderManager::getSingleton()->useTexture(pass.Program, textureId, ( *titer ).mName);
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textureId++;
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}
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if (pass.Tangents)
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{
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ShaderManager::getSingleton()->useTangentBuffer(pass.Program, &mesh->tangent_buffer, "tangent");
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ShaderManager::getSingleton()->useTangentBuffer(pass.Program, &mesh->bitangent_buffer,
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"bitangent");
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}
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}
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else
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{
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glActiveTextureARB (GL_TEXTURE2_ARB );
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glDisable (GL_TEXTURE_2D );
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glActiveTextureARB (GL_TEXTURE1_ARB );
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glDisable (GL_TEXTURE_2D );
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int textureId = 0;
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std::vector<Model::TextureUnit>::iterator titer;
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for (titer = pass.Textures.begin(); titer != pass.Textures.end(); titer++)
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{
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Renderer::getSingleton()->bindTexture(( *titer ).mTexture, textureId );
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ShaderManager::getSingleton()->useTexture(pass.Program, textureId, ( *titer ).mName);
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textureId++;
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break;
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}
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}
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// render subsets
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SubsetVector::iterator iter;
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for (iter = mesh->surface_subsets.begin(); iter
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!= mesh->surface_subsets.end(); iter++)
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{
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Subset subset = *iter;
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mesh->index_buffer.draw(subset.first, subset.count);
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}
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// cleanup
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if (pass.Program && ShaderManager::getSingleton()->usingShaders() )
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{
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ShaderManager::getSingleton()->useShaderProgram( 0);
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if (pass.Tangents)
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{
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ShaderManager::getSingleton()->disableTangentBuffer(pass.Program, "tangent");
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ShaderManager::getSingleton()->disableTangentBuffer(pass.Program, "bitangent");
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}
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}
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glPopMatrix();
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glActiveTextureARB (GL_TEXTURE2_ARB );
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glDisable (GL_TEXTURE_2D );
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glActiveTextureARB (GL_TEXTURE1_ARB );
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glDisable (GL_TEXTURE_2D );
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glActiveTextureARB (GL_TEXTURE0_ARB );
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glDisable (GL_TEXTURE_2D );
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*/
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/*
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glDisableClientState (GL_VERTEX_ARRAY );
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glDisableClientState (GL_TEXTURE_COORD_ARRAY );
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glDisableClientState (GL_NORMAL_ARRAY );
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*/
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}
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//------------------------------------------------------------------------------
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ModelManager::ModelManager(TextureManager *texturemanager,
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ShaderManager* shadermanager, MeshManager* meshmanager) :
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_TextureManager(texturemanager), _ShaderManager(shadermanager),
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_MeshManager(meshmanager)
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{
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}
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//------------------------------------------------------------------------------
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ModelManager::~ModelManager()
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{
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}
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//------------------------------------------------------------------------------
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void ModelManager::parseRenderPassDefinition(
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Model::RenderPassDefinition &Definition,
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const TiXmlElement* DefinitionElement)
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{
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const TiXmlElement * TextureElement =
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DefinitionElement->FirstChildElement("Texture");
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while (TextureElement)
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{
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Model::TextureUnit unit;
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unit.mName = TextureElement->Attribute("name");
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const char *file = TextureElement->Attribute("file");
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if (file)
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unit.mTexture = _TextureManager->loadTexture(file);
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else
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unit.mTexture = 0;
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Definition.Textures.push_back(unit);
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TextureElement = TextureElement->NextSiblingElement("Texture");
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}
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const TiXmlElement * ShaderElement =
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DefinitionElement->FirstChildElement("Shader");
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if (ShaderElement)
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{
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Definition.Program
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= _ShaderManager->loadShaderProgram(ShaderElement->Attribute("name") );
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const char *t = ShaderElement->Attribute("tangents");
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if (t && string("true") == t)
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Definition.Tangents = true;
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else
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Definition.Tangents = false;
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}
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else
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Definition.Program = 0;
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const TiXmlElement * MaterialElement =
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DefinitionElement->FirstChildElement("Material");
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if (MaterialElement)
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{
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double s;
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MaterialElement->QueryDoubleAttribute("shininess", &s);
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Definition.Shininess = s;
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std::vector<std::string> components;
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explode(MaterialElement->Attribute("specular"), components);
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for (unsigned int i = 0; i < components.size(); i++)
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{
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Definition.Specular[i] = atof(components[i].c_str() );
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if (i == 3)
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break;
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}
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}
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Definition.Enabled = true;
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}
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//------------------------------------------------------------------------------
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Model *ModelManager::loadModel(const string &name)
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{
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// check if this model is already loaded
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ModelContainer::const_iterator result;
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result = _Models.find(name);
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if (result != _Models.end() )
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{
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return result->second.pointer();
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}
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string filename = name + ".model.xml";
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// load the document
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PHYSFS_file *file = PHYSFS_openRead(filename.c_str());
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if ( !file)
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{
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clog << "!!! XML-File '"<< name << "' not found"<< endline;
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return 0;
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}
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unsigned int fileSize = PHYSFS_fileLength(file);
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Buffer<char> buffer(fileSize);
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PHYSFS_read(file, buffer.data(), 1, buffer.size() );
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buffer[buffer.count() - 1] = 0;
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PHYSFS_close(file);
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TiXmlDocument *document = new TiXmlDocument();
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document->Parse(buffer.data() );
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if (document->Error() )
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{
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clog << "!!! Error loading XML-File'"<< name << "': ";
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clog << document->ErrorRow() << ","<< document->ErrorCol();
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clog << " "<< document->ErrorDesc() << endline;
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return 0;
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}
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Model *model = new Model();
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if (document == 0)
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{
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clog << "!!! Model '"<< name << "' not found!"<< endline;
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return 0;
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}
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const TiXmlElement *model_element = document->FirstChildElement("Model");
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if (model_element)
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{
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const TiXmlElement* MeshElement =
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model_element->FirstChildElement("Mesh");
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if (MeshElement)
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{
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model->ModelMesh
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= _MeshManager->loadMesh(MeshElement->Attribute("file") );
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}
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const TiXmlElement * ShadowMeshElement =
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model_element->FirstChildElement("ShadowMesh");
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if (ShadowMeshElement)
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{
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model->ShadowMesh
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= _MeshManager->loadMesh(ShadowMeshElement->Attribute("file") );
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}
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else
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{
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model->ShadowMesh = 0;
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}
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const TiXmlElement* definition_element;
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definition_element
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= model_element->FirstChildElement("AmbientRenderPass");
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if (definition_element)
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parseRenderPassDefinition(model->AmbientPass, definition_element);
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else
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model->AmbientPass.Enabled = false;
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definition_element = model_element->FirstChildElement("LitRenderPass");
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if (definition_element)
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parseRenderPassDefinition(model->LitPass, definition_element);
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else
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model->LitPass.Enabled = false;
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definition_element
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= model_element->FirstChildElement("DefaultRenderPass");
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if (definition_element)
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parseRenderPassDefinition(model->DefaultPass, definition_element);
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else
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model->DefaultPass.Enabled = false;
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}
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_Models[name] = model;
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return model;
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}
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#if 0
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//------------------------------------------------------------------------------
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void ModelManager::unload()
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{
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ModelContainer::iterator iter;
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for (iter = _Models.begin(); iter != _Models.end(); iter++)
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{
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clog << ">>> ModelManager: unload " << iter->first << endlog;
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delete iter->second;
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}
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_Models.clear();
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}
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#endif
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} // namespace BlueCore
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