bluecore/engine/ScriptSystem_SceneGraph.cpp
2008-01-24 22:16:53 +00:00

102 lines
1.8 KiB
C++

#include "ScriptSystem_Camera.h"
#include "ScriptSystem_Math.h"
#include "SceneGraph.h"
namespace BlueCore
{
static SQInteger _scenegraph_releasehook(SQUserPointer p, SQInteger size)
{
SceneGraph *scenegraph = (SceneGraph *)p;
if (scenegraph)
scenegraph->removeReference();
return 1;
}
static SQInteger _scenegraph_constructor(HSQUIRRELVM vm)
{
SQInteger argc = sq_gettop(vm);
if (argc < 1)
return 0;
SceneGraph *scenegraph = new SceneGraph();
scenegraph->addReference();
sq_setinstanceup(vm, 1, (void *)scenegraph );
sq_setreleasehook(vm, 1, _scenegraph_releasehook);
return 0;
}
static SQInteger _set_camera(HSQUIRRELVM v)
{
SceneGraph *scenegraph = 0;
sq_getinstanceup(v, 1, ( void ** ) &scenegraph, 0);
if (scenegraph)
{
Camera *camera;
sq_getinstanceup (v, 2, ( void ** ) &camera, 0);
scenegraph->setCamera(camera);
}
return 0;
}
static SQInteger _attach_node(HSQUIRRELVM v)
{
SceneGraph *scenegraph = 0;
sq_getinstanceup(v, 1, ( void ** ) &scenegraph, 0);
if (scenegraph)
{
SceneNode *node;
sq_getinstanceup (v, 2, ( void ** ) &node, 0);
scenegraph->getRootNode()->attach(node);
}
return 0;
}
void setupScriptSystem_SceneGraph(ScriptSystem* scriptsystem)
{
if (scriptsystem == 0)
return;
HSQUIRRELVM vm = scriptsystem->getVM();
sq_pushroottable(vm);
// push class
sq_pushstring(vm, "SceneGraph", -1);
if (SQ_SUCCEEDED(sq_newclass(vm, SQFalse) ) )
{
// register constructor
sq_pushstring(vm, "constructor", -1);
sq_newclosure(vm, _scenegraph_constructor, 0);
sq_newslot(vm, -3, false);
sq_pushstring(vm, "setCamera", -1);
sq_newclosure(vm, _set_camera, 0);
sq_newslot(vm, -3, false);
sq_pushstring(vm, "attachNode", -1);
sq_newclosure(vm, _attach_node, 0);
sq_newslot(vm, -3, false);
// create class
sq_newslot(vm, -3, false);
}
sq_poptop(vm);
}
}