bluecore/trimeshloader/src/trimeshloader.c

397 lines
12 KiB
C

/*
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "trimeshloader.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef WIN32
#define PATH_SEPARATOR '\\'
#else
#define PATH_SEPARATOR '/'
#endif
/*----------------------------------------------------------------------------*/
tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
unsigned int i = 0, index = 0;
if( state == NULL )
return NULL;
trimesh = malloc( sizeof(tlTrimesh) );
memset(trimesh, 0, sizeof(tlTrimesh));
/* objects */
trimesh->object_count = tl3dsObjectCount( state );
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
for( i = 0; i < trimesh->object_count; i++ )
{
size_t length = strlen( tl3dsObjectName( state, i ) ) + 1;
trimesh->objects[i].name = malloc( length );
memcpy( trimesh->objects[i].name, tl3dsObjectName( state, i ), length );
trimesh->objects[i].face_index = tl3dsObjectFaceIndex( state, i );
trimesh->objects[i].face_count = tl3dsObjectFaceCount( state, i );
}
/* materials */
trimesh->material_count = tl3dsMaterialCount( state );
trimesh->materials = malloc( sizeof(tlMaterial) * trimesh->material_count );
for( i = 0; i < trimesh->material_count; i++ )
{
size_t length = strlen( tl3dsMaterialName( state, i ) ) + 1;
trimesh->materials[i].name = malloc( length );
memcpy( trimesh->materials[i].name, tl3dsMaterialName( state, i ), length );
tl3dsGetMaterial( state, i,
trimesh->materials[i].ambient,
trimesh->materials[i].diffuse,
trimesh->materials[i].specular,
&(trimesh->materials[i].shininess));
}
trimesh->material_reference_count = tl3dsMaterialReferenceCount( state );
trimesh->material_references = malloc( sizeof(tlMaterialReference) * trimesh->material_reference_count );
for( i = 0; i < trimesh->material_reference_count; i++ )
{
size_t length = strlen( tl3dsMaterialReferenceName( state, i ) ) + 1;
trimesh->material_references[i].name = malloc( length );
strcpy( trimesh->material_references[i].name, tl3dsMaterialReferenceName( state, i ) );
tl3dsGetMaterialReference( state, i, &(trimesh->material_references[i].face_index), &(trimesh->material_references[i].face_count));
}
trimesh->face_count = tl3dsFaceCount( state );
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
for( i = 0; i < trimesh->face_count; i++ )
{
unsigned int offset = i * 3;
tl3dsGetFace( state, i,
&trimesh->faces[offset],
&trimesh->faces[offset + 1],
&trimesh->faces[offset + 2] );
}
trimesh->vertex_count = tl3dsVertexCount( state );
trimesh->vertex_format = vertex_format;
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
index = 0;
for( i = 0; i < trimesh->vertex_count; i++ )
{
float *x = NULL, *y = NULL, *z = NULL;
float *u = NULL, *v = NULL;
float *nx = NULL, *ny = NULL, *nz = NULL;
if( vertex_format & TL_FVF_XYZ )
{
x = &trimesh->vertices[index++];
y = &trimesh->vertices[index++];
z = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_UV )
{
u = &trimesh->vertices[index++];
v = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_NORMAL )
{
nx = &trimesh->vertices[index++];
ny = &trimesh->vertices[index++];
nz = &trimesh->vertices[index++];
}
tl3dsGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoad3DS( const char *filename, unsigned int vertex_format )
{
FILE *f = 0;
tlTrimesh *trimesh = NULL;
if( filename == NULL )
return NULL;
f = fopen( filename, "r" );
if( f )
{
tl3dsState *state = NULL;
state = tl3dsCreateState();
if( state )
{
char buffer[1024];
unsigned int size = 0;
while( !feof( f ) )
{
size = (unsigned int) fread( buffer, 1, sizeof(buffer), f );
tl3dsParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
}
trimesh = tlCreateTrimeshFrom3dsState( state, vertex_format );
tl3dsDestroyState( state );
}
fclose( f );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
unsigned int i = 0, index = 0;
if( state == NULL )
return NULL;
trimesh = malloc( sizeof(tlTrimesh) );
memset(trimesh, 0, sizeof(tlTrimesh));
trimesh->object_count = tlObjObjectCount( state );
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
for( i = 0; i < trimesh->object_count; i++ )
{
size_t length = strlen( tlObjObjectName( state, i ) ) + 1;
trimesh->objects[i].name = malloc( length );
memcpy( trimesh->objects[i].name, tlObjObjectName( state, i ), length );
trimesh->objects[i].face_index = tlObjObjectFaceIndex( state, i );
trimesh->objects[i].face_count = tlObjObjectFaceCount( state, i );
}
/* materials */
trimesh->material_count = tlObjMaterialCount( state );
trimesh->materials = malloc( sizeof(tlMaterial) * trimesh->material_count );
for( i = 0; i < trimesh->material_count; i++ )
{
size_t length = strlen( tlObjMaterialName( state, i ) ) + 1;
trimesh->materials[i].name = malloc( length );
memcpy( trimesh->materials[i].name, tlObjMaterialName( state, i ), length );
tlObjGetMaterial( state, i,
trimesh->materials[i].ambient,
trimesh->materials[i].diffuse,
trimesh->materials[i].specular,
&(trimesh->materials[i].shininess));
}
trimesh->material_reference_count = tlObjMaterialReferenceCount( state );
trimesh->material_references = malloc( sizeof(tlMaterialReference) * trimesh->material_reference_count );
for( i = 0; i < trimesh->material_reference_count; i++ )
{
size_t length = strlen( tlObjMaterialReferenceName( state, i ) ) + 1;
trimesh->material_references[i].name = malloc( length );
strcpy( trimesh->material_references[i].name, tlObjMaterialReferenceName( state, i ) );
tlObjGetMaterialReference( state, i, &(trimesh->material_references[i].face_index), &(trimesh->material_references[i].face_count));
}
trimesh->face_count = tlObjFaceCount( state );
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
for( i = 0; i < trimesh->face_count; i++ )
{
unsigned int offset = i * 3;
tlObjGetFace( state, i,
&trimesh->faces[offset],
&trimesh->faces[offset + 1],
&trimesh->faces[offset + 2] );
}
trimesh->vertex_count = tlObjVertexCount( state );
trimesh->vertex_format = vertex_format;
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
index = 0;
for( i = 0; i < trimesh->vertex_count; i++ )
{
float *x = NULL, *y = NULL, *z = NULL;
float *u = NULL, *v = NULL;
float *nx = NULL, *ny = NULL, *nz = NULL;
if( vertex_format & TL_FVF_XYZ )
{
x = &trimesh->vertices[index++];
y = &trimesh->vertices[index++];
z = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_UV )
{
u = &trimesh->vertices[index++];
v = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_NORMAL )
{
nx = &trimesh->vertices[index++];
ny = &trimesh->vertices[index++];
nz = &trimesh->vertices[index++];
}
tlObjGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
static char *get_dirname( const char *filename )
{
char *dirname, *separator;
/* find last sperator */
separator = strrchr( filename, PATH_SEPARATOR );
/* copy dirname */
if( separator && (*separator == PATH_SEPARATOR) )
{
size_t length = (separator - filename);
dirname = malloc( length + 1 );
strncpy( dirname, filename, length );
dirname[length] = 0;
}
else
{
dirname = malloc( 1 );
dirname[0] = '\0';
}
return dirname;
}
/*----------------------------------------------------------------------------*/
static void parse_obj_file( tlObjState *state, const char *filename )
{
FILE *file = fopen( filename, "r" );
if( file )
{
char buffer[1024];
unsigned int size = 0;
while( !feof( file ) )
{
size = (unsigned int)fread( buffer, 1, sizeof(buffer), file );
tlObjParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
}
fclose( file );
}
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoadOBJ( const char *filename, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
tlObjState *state = NULL;
char *dirname = NULL;
size_t dirname_length = 0;
if( filename == NULL )
return NULL;
dirname = get_dirname( filename );
dirname_length = strlen( dirname );
state = tlObjCreateState();
if( state )
{
unsigned int mtlcount = 0, i;
parse_obj_file( state, filename );
mtlcount = tlObjMaterialLibCount( state );
for( i = 0; i < mtlcount; i++ )
{
const char *libname = tlObjMaterialLibName( state, i );
size_t path_length = dirname_length + strlen( libname );
char *path = malloc( path_length + 1 );
strcpy( path, dirname );
strcpy( path + dirname_length, libname );
parse_obj_file( state, path );
free( path );
}
trimesh = tlCreateTrimeshFromObjState( state, vertex_format );
tlObjDestroyState( state );
}
free( dirname );
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoadTrimesh( const char* filename, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
if( tl3dsCheckFileExtension( filename ) == 0 )
trimesh = tlLoad3DS( filename, vertex_format );
else if( tlObjCheckFileExtension( filename ) == 0 )
trimesh = tlLoadOBJ( filename, vertex_format );
return trimesh;
}
/*----------------------------------------------------------------------------*/
void tlDeleteTrimesh( tlTrimesh *trimesh )
{
unsigned int i = 0;
if( trimesh == NULL )
return;
for( i = 0; i < trimesh->object_count; i++ )
free( trimesh->objects[i].name );
free( trimesh->objects );
free( trimesh->faces );
free( trimesh->vertices );
free( trimesh );
}