bluecore/glfw/lib/stream.c

197 lines
4.7 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// File: stream.c
// Platform: Any
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//------------------------------------------------------------------------
// $Id: stream.c,v 1.2 2007/03/15 03:22:43 elmindreda Exp $
//========================================================================
#include "internal.h"
//========================================================================
// Opens a GLFW stream with a file
//========================================================================
int _glfwOpenFileStream( _GLFWstream *stream, const char* name, const char* mode )
{
memset( stream, 0, sizeof(_GLFWstream) );
stream->File = fopen( name, mode );
if( stream->File == NULL )
{
return GL_FALSE;
}
return GL_TRUE;
}
//========================================================================
// Opens a GLFW stream with a memory block
//========================================================================
int _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size )
{
memset( stream, 0, sizeof(_GLFWstream) );
stream->Data = data;
stream->Size = size;
return GL_TRUE;
}
//========================================================================
// Reads data from a GLFW stream
//========================================================================
long _glfwReadStream( _GLFWstream *stream, void *data, long size )
{
if( stream->File != NULL )
{
return fread( data, 1, size, stream->File );
}
if( stream->Data != NULL )
{
// Check for EOF
if( stream->Position == stream->Size )
{
return 0;
}
// Clamp read size to available data
if( stream->Position + size > stream->Size )
{
size = stream->Size - stream->Position;
}
// Perform data read
memcpy( data, (unsigned char*) stream->Data + stream->Position, size );
stream->Position += size;
return size;
}
return 0;
}
//========================================================================
// Returns the current position of a GLFW stream
//========================================================================
long _glfwTellStream( _GLFWstream *stream )
{
if( stream->File != NULL )
{
return ftell( stream->File );
}
if( stream->Data != NULL )
{
return stream->Position;
}
return 0;
}
//========================================================================
// Sets the current position of a GLFW stream
//========================================================================
int _glfwSeekStream( _GLFWstream *stream, long offset, int whence )
{
long position;
if( stream->File != NULL )
{
if( fseek( stream->File, offset, whence ) != 0 )
{
return GL_FALSE;
}
return GL_TRUE;
}
if( stream->Data != NULL )
{
position = offset;
// Handle whence parameter
if( whence == SEEK_CUR )
{
position += stream->Position;
}
else if( whence == SEEK_END )
{
position += stream->Size;
}
else if( whence != SEEK_SET )
{
return GL_FALSE;
}
// Clamp offset to buffer bounds and apply it
if( position > stream->Size )
{
stream->Position = stream->Size;
}
else if( position < 0 )
{
stream->Position = 0;
}
else
{
stream->Position = position;
}
return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Closes a GLFW stream
//========================================================================
void _glfwCloseStream( _GLFWstream *stream )
{
if( stream->File != NULL )
{
fclose( stream->File );
}
// Nothing to be done about (user allocated) memory blocks
memset( stream, 0, sizeof(_GLFWstream) );
}