bluecore/engine/data/ambient_color_emissive.vert

11 lines
254 B
GLSL

varying vec4 vertex_ambient;
void main()
{
/* Compute the diffuse, ambient and globalAmbient terms */
vertex_ambient = gl_LightModel.ambient * gl_FrontMaterial.ambient;
gl_Position = ftransform();
gl_TexCoord[0] = gl_MultiTexCoord0;
}