Simple game engine with complete export to scripting language
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ScriptSystem_RigidBody.h 265B

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  1. #ifndef BLUECORE_SCRIPTING_RIGID_BODY_H
  2. #define BLUECORE_SCRIPTING_RIGID_BODY_H
  3. #include "squirrel.h"
  4. #include "RigidBodySimulation.h"
  5. namespace BlueCore
  6. {
  7. void setupScriptSystem_RigidBody( ScriptSystem *scriptsystem, RigidBodySimulation *simulation);
  8. }
  9. #endif