Simple game engine with complete export to scripting language
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#ifndef BLUECORE_SCRIPTING_RIGID_BODY_H
#define BLUECORE_SCRIPTING_RIGID_BODY_H
#include "squirrel.h"
#include "RigidBodySimulation.h"
namespace BlueCore
{
void setupScriptSystem_RigidBody( ScriptSystem *scriptsystem, RigidBodySimulation *simulation);
}
#endif