Simple game engine with complete export to scripting language
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#ifndef BLUECORE_SCRIPTING_IMAGE_H
#define BLUECORE_SCRIPTING_IMAGE_H
#include "ScriptSystem.h"
#include "TextureManager.h"
#include "RenderDevice.h"
namespace BlueCore
{
void setupScriptSystem_Image (ScriptSystem* scriptsystem, TextureManager* texturemanager, RenderDevice* renderdevice);
}
#endif