Simple game engine with complete export to scripting language
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#include "ShaderManager.h"
#include "TextureManager.h"
namespace BlueCore
class Material
typedef ref_ptr<Texture> TexturePtr;
typedef std::pair<std::string, TexturePtr> TextureUnit;
std::vector<TextureUnit> _Textures;
ShaderProgram _ShaderProgram;
bool Tangents;
float Shininess;
float Specular[4];
#endif /*MATERIAL_H_*/