Simple game engine with complete export to scripting language
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include ../Makefile.common
CXXFLAGS += -I../glfw/include
LDFLAGS += -L../glfw -lglfw
CXXFLAGS += -I../trimeshloader/include
LDFLAGS += -L../trimeshloader -ltrimeshloader
CXXFLAGS += -I../physfs
LDFLAGS += -L../physfs -lphysfs
CXXFLAGS += -I../ftgl
LDFLAGS += -L../ftgl -lftgl
CXXFLAGS += -I../freetype/include
LDFLAGS += -L../freetype -lfreetype
CXXFLAGS += -I../corona/src
LDFLAGS += -L../corona -lcorona
CXXFLAGS += -I../glew/include
LDFLAGS += -L../glew -lglew
CXXFLAGS += -I../squirrel/include
LDFLAGS += -L../squirrel -lsquirrel
CXXFLAGS += -I../ode/include
LDFLAGS += -L../ode -lode
CXXFLAGS += -I../tinyxml
LDFLAGS += -L../tinyxml -ltinyxml
CXXFLAGS += -I../libpng
LDFLAGS += -L../libpng -lpng
LDFLAGS += -L../zlib -lz
ifeq ($(OS),WIN32)
LDFLAGS += -lglu32 -lwinmm -lole32 -lws2_32 -lopengl32
else
LDFLAGS += -lm -lGL -lGLU -lX11 -lXxf86vm -lXext #-lopenal -Wl,-rpath=. -L/usr/X11R6/lib
endif
SRC = $(wildcard */*.cpp) $(wildcard *.cpp)
INC = $(wildcard */*.h) $(wildcard *.h)
OBJ = $(patsubst %.cpp,%.o,$(SRC) )
DEP = $(patsubst %.cpp,%.d,$(SRC) )
GCH = $(patsubst %.h,%.h.gch,$(INC) )
NAME = redcore$(EXT)
all: $(NAME)
$(NAME): $(OBJ)
@echo Linking $@...
@g++ -o $(NAME) $(OBJ) $(LDFLAGS)
@echo done
obj: $(OBJ)
@echo done
clean:
-@$(RMSUB) *.o
-@$(RMSUB) *.d
-@$(RMSUB) Utilities$(SLASH)*.o
-@$(RMSUB) Utilities$(SLASH)*.d
-@$(RMSUB) Math$(SLASH)*.o
-@$(RMSUB) Math$(SLASH)*.d
-@$(RM) $(NAME)
-include $(SRC:%.cpp=%.d)
%.h.gch: %.h
@echo Compiling $@ ...
@$(CXX) $(CXXFLAGS) -o $@ $<