64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOLVER_CONSTRAINT_H
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#define BT_SOLVER_CONSTRAINT_H
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class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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//#define NO_FRICTION_TANGENTIALS 1
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
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{
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btVector3 m_relpos1CrossNormal;
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btVector3 m_relpos2CrossNormal;
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btVector3 m_contactNormal;
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btVector3 m_angularComponentA;
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btVector3 m_angularComponentB;
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btScalar m_appliedVelocityImpulse;
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int m_solverBodyIdA;
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int m_solverBodyIdB;
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btScalar m_friction;
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btScalar m_restitution;
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btScalar m_jacDiagABInv;
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btScalar m_penetration;
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btScalar m_appliedImpulse;
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int m_constraintType;
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int m_frictionIndex;
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int m_unusedPadding[2];
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enum btSolverConstraintType
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{
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BT_SOLVER_CONTACT_1D = 0,
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BT_SOLVER_FRICTION_1D
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};
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};
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#endif //BT_SOLVER_CONSTRAINT_H
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