Simple game engine with complete export to scripting language
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  1. Bullet Physics Library is an open source project with help from the community at the Physics Forum
  2. See the forum at http://bulletphysics.com
  3. The project was started by Erwin Coumans
  4. Following people contributed to Bullet
  5. (random order, please let us know on the forum if your name should be in this list)
  6. Gino van den Bergen: LinearMath classes
  7. Christer Ericson: parts of the voronoi simplex solver
  8. Simon Hobbs: 3d axis sweep and prune, Extras/SATCollision, separating axis theorem + SIMD code
  9. Dirk Gregorius: generic D6 constraint
  10. Erin Catto: accumulated impulse in sequential impulse
  11. Nathanael Presson: EPA penetration depth calculation
  12. Francisco Leon: GIMPACT Concave Concave collision
  13. Joerg Henrichs: make buildsystem (work in progress)
  14. Eric Sunshine: jam + msvcgen buildsystem
  15. Steve Baker: GPU physics and general implementation improvements
  16. Jay Lee: Double precision support
  17. KleMiX, aka Vsevolod Klementjev, managed version, rewritten in C# for XNA
  18. Erwin Coumans: most other source code