//Bullet Continuous Collision Detection and Physics Library //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // btAxisSweep3.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef AXIS_SWEEP_3_H #define AXIS_SWEEP_3_H #include "LinearMath/btPoint3.h" #include "LinearMath/btVector3.h" #include "btOverlappingPairCache.h" #include "btBroadphaseInterface.h" #include "btBroadphaseProxy.h" //Enable BP_USE_FIXEDPOINT_INT_32 if you need more then 32767 objects //#define BP_USE_FIXEDPOINT_INT_32 1 #ifdef BP_USE_FIXEDPOINT_INT_32 #define BP_FP_INT_TYPE unsigned int #define BP_MAX_HANDLES 1500000 //arbitrary maximum number of handles #define BP_HANDLE_SENTINEL 0x7fffffff #define BP_HANDLE_MASK 0xfffffffe #else #define BP_FP_INT_TYPE unsigned short int #define BP_MAX_HANDLES 32767 #define BP_HANDLE_SENTINEL 0xffff #define BP_HANDLE_MASK 0xfffe #endif //BP_USE_FIXEDPOINT_INT_32 //#define DEBUG_BROADPHASE 1 /// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. /// It uses arrays rather then lists for storage of the 3 axis. Also it operates using integer coordinates instead of floats. /// The testOverlap check is optimized to check the array index, rather then the actual AABB coordinates/pos class btAxisSweep3 : public btBroadphaseInterface { public: class Edge { public: BP_FP_INT_TYPE m_pos; // low bit is min/max BP_FP_INT_TYPE m_handle; BP_FP_INT_TYPE IsMax() const {return m_pos & 1;} }; public: class Handle : public btBroadphaseProxy { public: // indexes into the edge arrays BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 BP_FP_INT_TYPE m_handleId; BP_FP_INT_TYPE m_pad; //void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject inline void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;} inline BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];} }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry protected: btPoint3 m_worldAabbMin; // overall system bounds btPoint3 m_worldAabbMax; // overall system bounds btVector3 m_quantize; // scaling factor for quantization BP_FP_INT_TYPE m_numHandles; // number of active handles int m_maxHandles; // max number of handles Handle* m_pHandles; // handles pool BP_FP_INT_TYPE m_firstFreeHandle; // free handles list Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) btOverlappingPairCache* m_pairCache; bool m_ownsPairCache; int m_invalidPair; // allocation/deallocation BP_FP_INT_TYPE allocHandle(); void freeHandle(BP_FP_INT_TYPE handle); bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB); #ifdef DEBUG_BROADPHASE void debugPrintAxis(int axis,bool checkCardinality=true); #endif //DEBUG_BROADPHASE //Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); //void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const; void sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); void sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); void sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); void sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); public: btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384, btOverlappingPairCache* pairCache=0); virtual ~btAxisSweep3(); virtual void calculateOverlappingPairs(); BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask); void removeHandle(BP_FP_INT_TYPE handle); void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax); inline Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;} void processAllOverlappingPairs(btOverlapCallback* callback); //Broadphase Interface virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask); virtual void destroyProxy(btBroadphaseProxy* proxy); virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax); bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); btOverlappingPairCache* getOverlappingPairCache() { return m_pairCache; } const btOverlappingPairCache* getOverlappingPairCache() const { return m_pairCache; } }; #endif