//======================================================================== // GLFW - An OpenGL framework // File: win32_dllmain.c // Platform: Windows // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: win32_dllmain.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $ //======================================================================== #include "internal.h" #if defined(GLFW_BUILD_DLL) //======================================================================== // DllMain() //======================================================================== int WINAPI DllMain( HINSTANCE hinst, unsigned long reason, void *x ) { // NOTE: Some compilers complains about hinst and x never being used - // never mind that (we don't want to use them)! switch( reason ) { case DLL_PROCESS_ATTACH: // Initializations //glfwInit(); // We don't want to do that now! break; case DLL_PROCESS_DETACH: // Do some cleanup glfwTerminate(); break; }; return 1; } #endif // GLFW_BUILD_DLL