//======================================================================== // GLFW - An OpenGL framework // File: x11_fullscreen.c // Platform: X11 (Unix) // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: x11_fullscreen.c,v 1.10 2007/05/02 20:47:14 elmindreda Exp $ //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // _glfwBPP2RGB() - Convert BPP to RGB bits (based on "best guess") //======================================================================== static void _glfwBPP2RGB( int bpp, int *r, int *g, int *b ) { int delta; // Special case: BPP = 32 (I don't think this is necessary for X11??) if( bpp == 32 ) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *r = *g = *b = bpp / 3; delta = bpp - (*r * 3); if( delta >= 1 ) { *g = *g + 1; } if( delta == 2 ) { *r = *r + 1; } } //======================================================================== // Finds the video mode closest in size to the specified desired size //======================================================================== int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate ) { #if defined( _GLFW_HAS_XRANDR ) int i, match, bestmatch; int sizecount, bestsize; int ratecount, bestrate; short *ratelist; XRRScreenConfiguration *sc; XRRScreenSize *sizelist; if( _glfwLibrary.XRandR.Available ) { sc = XRRGetScreenInfo( _glfwLibrary.Dpy, RootWindow( _glfwLibrary.Dpy, screen ) ); sizelist = XRRConfigSizes( sc, &sizecount ); // Find the best matching mode bestsize = -1; bestmatch = 999999; for( i = 0; i < sizecount; i++ ) { match = (*width - sizelist[i].width) * (*width - sizelist[i].width) + (*height - sizelist[i].height) * (*height - sizelist[i].height); if( match < bestmatch ) { bestmatch = match; bestsize = i; } } if( bestsize != -1 ) { // Report width & height of best matching mode *width = sizelist[bestsize].width; *height = sizelist[bestsize].height; if( *rate > 0 ) { ratelist = XRRConfigRates( sc, bestsize, &ratecount ); bestrate = -1; bestmatch = 999999; for( i = 0; i < ratecount; i++ ) { match = abs( ratelist[i] - *rate ); if( match < bestmatch ) { bestmatch = match; bestrate = ratelist[i]; } } if( bestrate != -1 ) { *rate = bestrate; } } } // Free modelist XRRFreeScreenConfigInfo( sc ); if( bestsize != -1 ) { return bestsize; } } #elif defined( _GLFW_HAS_XF86VIDMODE ) XF86VidModeModeInfo **modelist; int modecount, i, bestmode, bestmatch, match; // Use the XF86VidMode extension to control video resolution if( _glfwLibrary.XF86VidMode.Available ) { // Get a list of all available display modes XF86VidModeGetAllModeLines( _glfwLibrary.Dpy, screen, &modecount, &modelist ); // Find the best matching mode bestmode = -1; bestmatch = 999999; for( i = 0; i < modecount; i++ ) { match = (*width - modelist[i]->hdisplay) * (*width - modelist[i]->hdisplay) + (*height - modelist[i]->vdisplay) * (*height - modelist[i]->vdisplay); if( match < bestmatch ) { bestmatch = match; bestmode = i; } } if( bestmode != -1 ) { // Report width & height of best matching mode *width = modelist[ bestmode ]->hdisplay; *h = modelist[ bestmode ]->vdisplay; } // Free modelist XFree( modelist ); if( bestmode != -1 ) { return bestmode; } } #endif // Default: Simply use the screen resolution *width = DisplayWidth( _glfwLibrary.Dpy, screen ); *height = DisplayHeight( _glfwLibrary.Dpy, screen ); return 0; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoModeMODE( int screen, int mode, int rate ) { #if defined( _GLFW_HAS_XRANDR ) XRRScreenConfiguration *sc; Window root; if( _glfwLibrary.XRandR.Available ) { root = RootWindow( _glfwLibrary.Dpy, screen ); sc = XRRGetScreenInfo( _glfwLibrary.Dpy, root ); // Remember old size and flag that we have changed the mode if( !_glfwWin.FS.ModeChanged ) { _glfwWin.FS.OldSizeID = XRRConfigCurrentConfiguration( sc, &_glfwWin.FS.OldRotation ); _glfwWin.FS.OldWidth = DisplayWidth( _glfwLibrary.Dpy, screen ); _glfwWin.FS.OldHeight = DisplayHeight( _glfwLibrary.Dpy, screen ); _glfwWin.FS.ModeChanged = GL_TRUE; } if( rate > 0 ) { // Set desired configuration XRRSetScreenConfigAndRate( _glfwLibrary.Dpy, sc, root, mode, RR_Rotate_0, (short) rate, CurrentTime ); } else { // Set desired configuration XRRSetScreenConfig( _glfwLibrary.Dpy, sc, root, mode, RR_Rotate_0, CurrentTime ); } XRRFreeScreenConfigInfo( sc ); } #elif defined( _GLFW_HAS_XF86VIDMODE ) XF86VidModeModeInfo **modelist; int modecount; // Use the XF86VidMode extension to control video resolution if( _glfwLibrary.XF86VidMode.Available ) { // Get a list of all available display modes XF86VidModeGetAllModeLines( _glfwLibrary.Dpy, screen, &modecount, &modelist ); // Unlock mode switch if necessary if( _glfwWin.FS.ModeChanged ) { XF86VidModeLockModeSwitch( _glfwLibrary.Dpy, screen, 0 ); } // Change the video mode to the desired mode XF86VidModeSwitchToMode( _glfwLibrary.Dpy, screen, modelist[ mode ] ); // Set viewport to upper left corner (where our window will be) XF86VidModeSetViewPort( _glfwLibrary.Dpy, screen, 0, 0 ); // Lock mode switch XF86VidModeLockModeSwitch( _glfwLibrary.Dpy, screen, 1 ); // Remember old mode and flag that we have changed the mode if( !_glfwWin.FS.ModeChanged ) { _glfwWin.FS.OldMode = *modelist[ 0 ]; _glfwWin.FS.ModeChanged = GL_TRUE; } // Free mode list XFree( modelist ); } #endif } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode( int screen, int *width, int *height, int *rate ) { int bestmode; // Find a best match mode bestmode = _glfwGetClosestVideoMode( screen, width, height, rate ); // Change mode _glfwSetVideoModeMODE( screen, bestmode, *rate ); } //************************************************************************ //**** Platform implementation functions **** //************************************************************************ struct _glfwResolution { int width; int height; }; //======================================================================== // List available video modes //======================================================================== int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount ) { int count, k, l, r, g, b, rgba, gl; int depth, screen; Display *dpy; XVisualInfo *vislist, dummy; int viscount, rgbcount, rescount; int *rgbarray; struct _glfwResolution *resarray; #if defined( _GLFW_HAS_XRANDR ) XRRScreenConfiguration *sc; XRRScreenSize *sizelist; int sizecount; #elif defined( _GLFW_HAS_XF86VIDMODE ) XF86VidModeModeInfo **modelist; int modecount, width, height; #endif // Get display and screen dpy = _glfwLibrary.Dpy; screen = DefaultScreen( dpy ); // Get list of visuals vislist = XGetVisualInfo( dpy, 0, &dummy, &viscount ); if( vislist == NULL ) { return 0; } rgbarray = (int*) malloc( sizeof(int) * viscount ); rgbcount = 0; // Build RGB array for( k = 0; k < viscount; k++ ) { // Does the visual support OpenGL & true color? glXGetConfig( dpy, &vislist[k], GLX_USE_GL, &gl ); glXGetConfig( dpy, &vislist[k], GLX_RGBA, &rgba ); if( gl && rgba ) { // Get color depth for this visual depth = vislist[k].depth; // Convert to RGB _glfwBPP2RGB( depth, &r, &g, &b ); depth = (r<<16) | (g<<8) | b; // Is this mode unique? for( l = 0; l < rgbcount; l++ ) { if( depth == rgbarray[ l ] ) { break; } } if( l >= rgbcount ) { rgbarray[ rgbcount ] = depth; rgbcount++; } } } rescount = 0; resarray = NULL; // Build resolution array #if defined( _GLFW_HAS_XRANDR ) if( _glfwLibrary.XRandR.Available ) { sc = XRRGetScreenInfo( dpy, RootWindow( dpy, screen ) ); sizelist = XRRConfigSizes( sc, &sizecount ); resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * sizecount ); for( k = 0; k < sizecount; k++ ) { resarray[ rescount ].width = sizelist[ k ].width; resarray[ rescount ].height = sizelist[ k ].height; rescount++; } XRRFreeScreenConfigInfo( sc ); } #elif defined( _GLFW_HAS_XF86VIDMODE ) if( _glfwLibrary.XF86VidMode.Available ) { XF86VidModeGetAllModeLines( dpy, screen, &modecount, &modelist ); resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * modecount ); for( k = 0; k < modecount; k++ ) { width = modelist[ k ]->hdisplay; height = modelist[ k ]->vdisplay; // Is this mode unique? for( l = 0; l < rescount; l++ ) { if( width == resarray[ l ].width && height == resarray[ l ].height ) { break; } } if( l >= rescount ) { resarray[ rescount ].width = width; resarray[ rescount ].height = height; rescount++; } } XFree( modelist ); } #endif if( !resarray ) { rescount = 1; resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * rescount ); resarray[ 0 ].width = DisplayWidth( dpy, screen ); resarray[ 0 ].height = DisplayHeight( dpy, screen ); } // Build permutations of colors and resolutions count = 0; for( k = 0; k < rgbcount && count < maxcount; k++ ) { for( l = 0; l < rescount && count < maxcount; l++ ) { list[count].Width = resarray[ l ].width; list[count].Height = resarray[ l ].height; list[count].RedBits = (rgbarray[ k ] >> 16) & 255; list[count].GreenBits = (rgbarray[ k ] >> 8) & 255; list[count].BlueBits = rgbarray[ k ] & 255; count++; } } // Free visuals list XFree( vislist ); free( resarray ); free( rgbarray ); return count; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode( GLFWvidmode *mode ) { Display *dpy; int bpp, screen; #if defined( _GLFW_HAS_XF86VIDMODE ) XF86VidModeModeInfo **modelist; int modecount; #endif // Get display and screen dpy = _glfwLibrary.Dpy; screen = DefaultScreen( dpy ); // Get display depth bpp = DefaultDepth( dpy, screen ); // Convert BPP to RGB bits _glfwBPP2RGB( bpp, &mode->RedBits, &mode->GreenBits, &mode->BlueBits ); #if defined( _GLFW_HAS_XRANDR ) if( _glfwLibrary.XRandR.Available ) { if( _glfwWin.FS.ModeChanged ) { mode->Width = _glfwWin.FS.OldWidth; mode->Height = _glfwWin.FS.OldHeight; return; } } #elif defined( _GLFW_HAS_XF86VIDMODE ) if( _glfwLibrary.XF86VidMode.Available ) { if( _glfwWin.FS.ModeChanged ) { // The old (desktop) mode is stored in _glfwWin.FS.OldMode mode->Width = _glfwWin.FS.OldMode.hdisplay; mode->Height = _glfwWin.FS.OldMode.vdisplay; } else { // Use the XF86VidMode extension to get list of video modes XF86VidModeGetAllModeLines( dpy, screen, &modecount, &modelist ); // The first mode in the list is the current (desktio) mode mode->Width = modelist[ 0 ]->hdisplay; mode->Height = modelist[ 0 ]->vdisplay; // Free list XFree( modelist ); } return; } #endif // Get current display width and height mode->Width = DisplayWidth( dpy, screen ); mode->Height = DisplayHeight( dpy, screen ); }