//======================================================================== // GLFW - An OpenGL framework // File: platform.h // Platform: X11 (Unix) // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: platform.h,v 1.15 2007/05/02 20:47:14 elmindreda Exp $ //======================================================================== #ifndef _platform_h_ #define _platform_h_ // This is the X11 version of GLFW #define _GLFW_X11 // Include files #include #include #include #include #include #include #include #include "../../include/GL/glfw.h" // Do we have pthread support? #ifdef _GLFW_HAS_PTHREAD #include #include #endif // With XFree86, we can use the XF86VidMode extension #if defined( _GLFW_HAS_XF86VIDMODE ) #include #endif #if defined( _GLFW_HAS_XRANDR ) #include #endif // Do we have support for dlopen/dlsym? #if defined( _GLFW_HAS_DLOPEN ) #include #endif // We support two different ways for getting the number of processors in // the system: sysconf (POSIX) and sysctl (BSD?) #if defined( _GLFW_HAS_SYSCONF ) // Use a single constant for querying number of online processors using // the sysconf function (e.g. SGI defines _SC_NPROC_ONLN instead of // _SC_NPROCESSORS_ONLN) #ifndef _SC_NPROCESSORS_ONLN #ifdef _SC_NPROC_ONLN #define _SC_NPROCESSORS_ONLN _SC_NPROC_ONLN #else #error POSIX constant _SC_NPROCESSORS_ONLN not defined! #endif #endif // Macro for querying the number of processors #define _glfw_numprocessors(n) n=(int)sysconf(_SC_NPROCESSORS_ONLN) #elif defined( _GLFW_HAS_SYSCTL ) #include #include // Macro for querying the number of processors #define _glfw_numprocessors(n) { \ int mib[2], ncpu; \ size_t len = 1; \ mib[0] = CTL_HW; \ mib[1] = HW_NCPU; \ n = 1; \ if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \ { \ if( len > 0 ) \ { \ n = ncpu; \ } \ } \ } #else // If neither sysconf nor sysctl is supported, assume single processor // system #define _glfw_numprocessors(n) n=1 #endif void (*glXGetProcAddress(const GLubyte *procName))(); void (*glXGetProcAddressARB(const GLubyte *procName))(); void (*glXGetProcAddressEXT(const GLubyte *procName))(); // We support four different ways for getting addresses for GL/GLX // extension functions: glXGetProcAddress, glXGetProcAddressARB, // glXGetProcAddressEXT, and dlsym #if defined( _GLFW_HAS_GLXGETPROCADDRESSARB ) #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) #elif defined( _GLFW_HAS_GLXGETPROCADDRESS ) #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) #elif defined( _GLFW_HAS_GLXGETPROCADDRESSEXT ) #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) #elif defined( _GLFW_HAS_DLOPEN ) #define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x) #define _GLFW_DLOPEN_LIBGL #else #define _glfw_glXGetProcAddress(x) NULL #endif // glXSwapIntervalSGI typedef (X11 buffer-swap interval control) typedef int ( * GLXSWAPINTERVALSGI_T) (int interval); //======================================================================== // Global variables (GLFW internals) //======================================================================== //------------------------------------------------------------------------ // Window structure //------------------------------------------------------------------------ typedef struct _GLFWwin_struct _GLFWwin; struct _GLFWwin_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // User callback functions GLFWwindowsizefun WindowSizeCallback; GLFWwindowclosefun WindowCloseCallback; GLFWwindowrefreshfun WindowRefreshCallback; GLFWmousebuttonfun MouseButtonCallback; GLFWmouseposfun MousePosCallback; GLFWmousewheelfun MouseWheelCallback; GLFWkeyfun KeyCallback; GLFWcharfun CharCallback; // User selected window settings int Fullscreen; // Fullscreen flag int MouseLock; // Mouse-lock flag int AutoPollEvents; // Auto polling flag int SysKeysDisabled; // System keys disabled flag int WindowNoResize; // Resize- and maximize gadgets disabled flag // Window status & parameters int Opened; // Flag telling if window is opened or not int Active; // Application active flag int Iconified; // Window iconified flag int Width, Height; // Window width and heigth int Accelerated; // GL_TRUE if window is HW accelerated int RedBits; int GreenBits; int BlueBits; int AlphaBits; int DepthBits; int StencilBits; int AccumRedBits; int AccumGreenBits; int AccumBlueBits; int AccumAlphaBits; int AuxBuffers; int Stereo; int RefreshRate; // Vertical monitor refresh rate int Samples; // Extensions & OpenGL version int Has_GL_SGIS_generate_mipmap; int Has_GL_ARB_texture_non_power_of_two; int GLVerMajor,GLVerMinor; // ========= PLATFORM SPECIFIC PART ====================================== // Platform specific window resources Window Win; // Window int Scrn; // Screen ID XVisualInfo *VI; // Visual GLXContext CX; // OpenGL rendering context Atom WMDeleteWindow; // For WM close detection Atom WMPing; // For WM ping response XSizeHints *Hints; // WM size hints // Platform specific extensions GLXSWAPINTERVALSGI_T SwapInterval; // Various platform specific internal variables int OverrideRedirect; // True if window is OverrideRedirect int KeyboardGrabbed; // True if keyboard is currently grabbed int PointerGrabbed; // True if pointer is currently grabbed int PointerHidden; // True if pointer is currently hidden int MapNotifyCount; // Used for during processing int FocusInCount; // Used for during processing // Screensaver data struct { int Changed; int Timeout; int Interval; int Blanking; int Exposure; } Saver; // Fullscreen data struct { int ModeChanged; #if defined( _GLFW_HAS_XF86VIDMODE ) XF86VidModeModeInfo OldMode; #endif #if defined( _GLFW_HAS_XRANDR ) SizeID OldSizeID; int OldWidth; int OldHeight; Rotation OldRotation; #endif } FS; }; GLFWGLOBAL _GLFWwin _glfwWin; //------------------------------------------------------------------------ // User input status (most of this should go in _GLFWwin) //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Mouse status int MousePosX, MousePosY; int WheelPos; char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ]; // Keyboard status char Key[ GLFW_KEY_LAST+1 ]; int LastChar; // User selected settings int StickyKeys; int StickyMouseButtons; int KeyRepeat; // ========= PLATFORM SPECIFIC PART ====================================== // Platform specific internal variables int MouseMoved, CursorPosX, CursorPosY; } _glfwInput; //------------------------------------------------------------------------ // Library global data //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM SPECIFIC PART ====================================== Display *Dpy; int NumScreens; int DefaultScreen; struct { int Available; int EventBase; int ErrorBase; } XF86VidMode; struct { int Available; int EventBase; int ErrorBase; } XRandR; // Timer data struct { double Resolution; long long t0; } Timer; #if defined(_GLFW_DLOPEN_LIBGL) struct { void *libGL; // dlopen handle for libGL.so } Libs; #endif } _glfwLibrary; //------------------------------------------------------------------------ // Thread record (one for each thread) //------------------------------------------------------------------------ typedef struct _GLFWthread_struct _GLFWthread; struct _GLFWthread_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Pointer to previous and next threads in linked list _GLFWthread *Previous, *Next; // GLFW user side thread information GLFWthread ID; GLFWthreadfun Function; // ========= PLATFORM SPECIFIC PART ====================================== // System side thread information #ifdef _GLFW_HAS_PTHREAD pthread_t PosixID; #endif }; //------------------------------------------------------------------------ // General thread information //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Next thread ID to use (increments for every created thread) GLFWthread NextID; // First thread in linked list (always the main thread) _GLFWthread First; // ========= PLATFORM SPECIFIC PART ====================================== // Critical section lock #ifdef _GLFW_HAS_PTHREAD pthread_mutex_t CriticalSection; #endif } _glfwThrd; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ GLFWGLOBAL struct { int Present; int fd; int NumAxes; int NumButtons; float *Axis; unsigned char *Button; } _glfwJoy[ GLFW_JOYSTICK_LAST + 1 ]; //======================================================================== // Macros for encapsulating critical code sections (i.e. making parts // of GLFW thread safe) //======================================================================== // Thread list management #ifdef _GLFW_HAS_PTHREAD #define ENTER_THREAD_CRITICAL_SECTION \ pthread_mutex_lock( &_glfwThrd.CriticalSection ); #define LEAVE_THREAD_CRITICAL_SECTION \ pthread_mutex_unlock( &_glfwThrd.CriticalSection ); #else #define ENTER_THREAD_CRITICAL_SECTION #define LEAVE_THREAD_CRITICAL_SECTION #endif //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer( void ); // Fullscreen support int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate ); void _glfwSetVideoModeMODE( int screen, int mode, int rate ); void _glfwSetVideoMode( int screen, int *width, int *height, int *rate ); // Cursor handling Cursor _glfwCreateNULLCursor( Display *display, Window root ); // Joystick input void _glfwInitJoysticks( void ); void _glfwTerminateJoysticks( void ); // Unicode support long _glfwKeySym2Unicode( KeySym keysym ); #endif // _platform_h_