//======================================================================== // GLFW - An OpenGL framework // File: win32_glext.c // Platform: Windows // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: win32_glext.c,v 1.7 2007/04/15 22:54:40 elmindreda Exp $ //======================================================================== #include "internal.h" //======================================================================== // We use the WGL_EXT_extensions_string if it is available, or // WGL_ARB_extensions_string if it is available. //======================================================================== typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGEXT_T)( void ); typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGARB_T)( HDC hdc ); //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Check if an OpenGL extension is available at runtime (Windows version checks // for WGL extensions) //======================================================================== int _glfwPlatformExtensionSupported( const char *extension ) { const GLubyte *extensions; WGLGETEXTENSIONSSTRINGEXT_T _wglGetExtensionsStringEXT; WGLGETEXTENSIONSSTRINGARB_T _wglGetExtensionsStringARB; // Try wglGetExtensionsStringEXT _wglGetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T) wglGetProcAddress( "wglGetExtensionsStringEXT" ); if( _wglGetExtensionsStringEXT != NULL ) { extensions = (GLubyte *) _wglGetExtensionsStringEXT(); if( extensions != NULL ) { if( _glfwStringInExtensionString( extension, extensions ) ) { return GL_TRUE; } } } // Try wglGetExtensionsStringARB _wglGetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T) wglGetProcAddress( "wglGetExtensionsStringARB" ); if( _wglGetExtensionsStringARB != NULL ) { extensions = (GLubyte *) _wglGetExtensionsStringARB(_glfwWin.DC); if( extensions != NULL ) { if( _glfwStringInExtensionString( extension, extensions ) ) { return GL_TRUE; } } } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function //======================================================================== void * _glfwPlatformGetProcAddress( const char *procname ) { return (void *) wglGetProcAddress( procname ); }