//======================================================================== // GLFW - An OpenGL framework // File: platform.h // Platform: Windows // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: platform.h,v 1.15 2007/03/15 03:20:21 elmindreda Exp $ //======================================================================== #ifndef _platform_h_ #define _platform_h_ // This is the Windows version of GLFW #define _GLFW_WIN32 // Include files #include #include #include "../../include/GL/glfw.h" //======================================================================== // Hack: Define things that some 's do not define //======================================================================== // Some old versions of w32api (used by MinGW and Cygwin) define // WH_KEYBOARD_LL without typedef:ing KBDLLHOOKSTRUCT (!) #if defined(__MINGW32__) || defined(__CYGWIN__) #include #if defined(WH_KEYBOARD_LL) && (__W32API_MAJOR_VERSION == 1) && (__W32API_MINOR_VERSION <= 2) #undef WH_KEYBOARD_LL #endif #endif //------------------------------------------------------------------------ // ** NOTE ** If this gives you compiler errors and you are using MinGW // (or Dev-C++), update to w32api version 1.3 or later: // http://sourceforge.net/project/showfiles.php?group_id=2435 //------------------------------------------------------------------------ #ifndef WH_KEYBOARD_LL #define WH_KEYBOARD_LL 13 typedef struct tagKBDLLHOOKSTRUCT { DWORD vkCode; DWORD scanCode; DWORD flags; DWORD time; DWORD dwExtraInfo; } KBDLLHOOKSTRUCT, FAR *LPKBDLLHOOKSTRUCT, *PKBDLLHOOKSTRUCT; #endif // WH_KEYBOARD_LL #ifndef LLKHF_ALTDOWN #define LLKHF_ALTDOWN 0x00000020 #endif #ifndef SPI_SETSCREENSAVERRUNNING #define SPI_SETSCREENSAVERRUNNING 97 #endif #ifndef SPI_GETANIMATION #define SPI_GETANIMATION 72 #endif #ifndef SPI_SETANIMATION #define SPI_SETANIMATION 73 #endif #ifndef SPI_GETFOREGROUNDLOCKTIMEOUT #define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000 #endif #ifndef SPI_SETFOREGROUNDLOCKTIMEOUT #define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001 #endif #ifndef CDS_FULLSCREEN #define CDS_FULLSCREEN 4 #endif #ifndef PFD_GENERIC_ACCELERATED #define PFD_GENERIC_ACCELERATED 0x00001000 #endif #ifndef PFD_DEPTH_DONTCARE #define PFD_DEPTH_DONTCARE 0x20000000 #endif #ifndef ENUM_CURRENT_SETTINGS #define ENUM_CURRENT_SETTINGS -1 #endif #ifndef ENUM_REGISTRY_SETTINGS #define ENUM_REGISTRY_SETTINGS -2 #endif #ifndef WM_MOUSEWHEEL #define WM_MOUSEWHEEL 0x020A #endif #ifndef WHEEL_DELTA #define WHEEL_DELTA 120 #endif #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B #endif #ifndef WM_XBUTTONUP #define WM_XBUTTONUP 0x020C #endif #ifndef XBUTTON1 #define XBUTTON1 1 #endif #ifndef XBUTTON2 #define XBUTTON2 2 #endif // wglSwapIntervalEXT typedef (Win32 buffer-swap interval control) typedef int (APIENTRY * WGLSWAPINTERVALEXT_T) (int interval); // wglChoosePixelFormatARB typedef typedef BOOL (WINAPI * WGLCHOOSEPIXELFORMATARB_T) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); // wglGetPixelFormatAttribivARB typedef typedef BOOL (WINAPI * WGLGETPIXELFORMATATTRIBIVARB_T) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 //======================================================================== // DLLs that are loaded at glfwInit() //======================================================================== // gdi32.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_GDI32 typedef int (WINAPI * CHOOSEPIXELFORMAT_T) (HDC,CONST PIXELFORMATDESCRIPTOR*); typedef int (WINAPI * DESCRIBEPIXELFORMAT_T) (HDC,int,UINT,LPPIXELFORMATDESCRIPTOR); typedef int (WINAPI * GETPIXELFORMAT_T) (HDC); typedef BOOL (WINAPI * SETPIXELFORMAT_T) (HDC,int,const PIXELFORMATDESCRIPTOR*); typedef BOOL (WINAPI * SWAPBUFFERS_T) (HDC); #endif // _GLFW_NO_DLOAD_GDI32 // winmm.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_WINMM typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T) (void); #endif // _GLFW_NO_DLOAD_WINMM // gdi32.dll shortcuts #ifndef _GLFW_NO_DLOAD_GDI32 #define _glfw_ChoosePixelFormat _glfwLibrary.Libs.ChoosePixelFormat #define _glfw_DescribePixelFormat _glfwLibrary.Libs.DescribePixelFormat #define _glfw_GetPixelFormat _glfwLibrary.Libs.GetPixelFormat #define _glfw_SetPixelFormat _glfwLibrary.Libs.SetPixelFormat #define _glfw_SwapBuffers _glfwLibrary.Libs.SwapBuffers #else #define _glfw_ChoosePixelFormat ChoosePixelFormat #define _glfw_DescribePixelFormat DescribePixelFormat #define _glfw_GetPixelFormat GetPixelFormat #define _glfw_SetPixelFormat SetPixelFormat #define _glfw_SwapBuffers SwapBuffers #endif // _GLFW_NO_DLOAD_GDI32 // winmm.dll shortcuts #ifndef _GLFW_NO_DLOAD_WINMM #define _glfw_joyGetDevCaps _glfwLibrary.Libs.joyGetDevCapsA #define _glfw_joyGetPos _glfwLibrary.Libs.joyGetPos #define _glfw_joyGetPosEx _glfwLibrary.Libs.joyGetPosEx #define _glfw_timeGetTime _glfwLibrary.Libs.timeGetTime #else #define _glfw_joyGetDevCaps joyGetDevCapsA #define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPosEx joyGetPosEx #define _glfw_timeGetTime timeGetTime #endif // _GLFW_NO_DLOAD_WINMM //======================================================================== // Global variables (GLFW internals) //======================================================================== //------------------------------------------------------------------------ // Window structure //------------------------------------------------------------------------ typedef struct _GLFWwin_struct _GLFWwin; struct _GLFWwin_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // User callback functions GLFWwindowsizefun WindowSizeCallback; GLFWwindowclosefun WindowCloseCallback; GLFWwindowrefreshfun WindowRefreshCallback; GLFWmousebuttonfun MouseButtonCallback; GLFWmouseposfun MousePosCallback; GLFWmousewheelfun MouseWheelCallback; GLFWkeyfun KeyCallback; GLFWcharfun CharCallback; // User selected window settings int Fullscreen; // Fullscreen flag int MouseLock; // Mouse-lock flag int AutoPollEvents; // Auto polling flag int SysKeysDisabled; // System keys disabled flag int WindowNoResize; // Resize- and maximize gadgets disabled flag // Window status & parameters int Opened; // Flag telling if window is opened or not int Active; // Application active flag int Iconified; // Window iconified flag int Width, Height; // Window width and heigth int Accelerated; // GL_TRUE if window is HW accelerated int RedBits; int GreenBits; int BlueBits; int AlphaBits; int DepthBits; int StencilBits; int AccumRedBits; int AccumGreenBits; int AccumBlueBits; int AccumAlphaBits; int AuxBuffers; int Stereo; int RefreshRate; // Vertical monitor refresh rate int Samples; // Extensions & OpenGL version int Has_GL_SGIS_generate_mipmap; int Has_GL_ARB_texture_non_power_of_two; int GLVerMajor,GLVerMinor; // ========= PLATFORM SPECIFIC PART ====================================== // Platform specific window resources HDC DC; // Private GDI device context HGLRC RC; // Permanent rendering context HWND Wnd; // Window handle HINSTANCE Instance; // Instance of the application int ModeID; // Mode ID for fullscreen mode HHOOK KeyboardHook; // Keyboard hook handle DWORD dwStyle; // Window styles used for window creation DWORD dwExStyle; // --"-- // Platform specific extensions (context specific) WGLSWAPINTERVALEXT_T SwapInterval; WGLCHOOSEPIXELFORMATARB_T ChoosePixelFormat; WGLGETPIXELFORMATATTRIBIVARB_T GetPixelFormatAttribiv; // Various platform specific internal variables int OldMouseLock; // Old mouse-lock flag (used for remembering // mouse-lock state when iconifying) int OldMouseLockValid; int DesiredRefreshRate; // Desired vertical monitor refresh rate }; GLFWGLOBAL _GLFWwin _glfwWin; //------------------------------------------------------------------------ // User input status (most of this should go in _GLFWwin) //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Mouse status int MousePosX, MousePosY; int WheelPos; char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ]; // Keyboard status char Key[ GLFW_KEY_LAST+1 ]; int LastChar; // User selected settings int StickyKeys; int StickyMouseButtons; int KeyRepeat; // ========= PLATFORM SPECIFIC PART ====================================== // Platform specific internal variables int MouseMoved, OldMouseX, OldMouseY; } _glfwInput; //------------------------------------------------------------------------ // Library global data //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM SPECIFIC PART ====================================== // Timer data struct { int HasPerformanceCounter; double Resolution; unsigned int t0_32; __int64 t0_64; } Timer; // System information struct { int WinVer; int HasUnicode; DWORD ForegroundLockTimeout; } Sys; #if !defined(_GLFW_NO_DLOAD_WINMM) || !defined(_GLFW_NO_DLOAD_GDI32) // Library handles and function pointers struct { #ifndef _GLFW_NO_DLOAD_GDI32 // gdi32.dll HINSTANCE gdi32; CHOOSEPIXELFORMAT_T ChoosePixelFormat; DESCRIBEPIXELFORMAT_T DescribePixelFormat; GETPIXELFORMAT_T GetPixelFormat; SETPIXELFORMAT_T SetPixelFormat; SWAPBUFFERS_T SwapBuffers; #endif // _GLFW_NO_DLOAD_GDI32 // winmm.dll #ifndef _GLFW_NO_DLOAD_WINMM HINSTANCE winmm; JOYGETDEVCAPSA_T joyGetDevCapsA; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; #endif // _GLFW_NO_DLOAD_WINMM } Libs; #endif } _glfwLibrary; //------------------------------------------------------------------------ // Thread record (one for each thread) //------------------------------------------------------------------------ typedef struct _GLFWthread_struct _GLFWthread; struct _GLFWthread_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Pointer to previous and next threads in linked list _GLFWthread *Previous, *Next; // GLFW user side thread information GLFWthread ID; GLFWthreadfun Function; // ========= PLATFORM SPECIFIC PART ====================================== // System side thread information HANDLE Handle; DWORD WinID; }; //------------------------------------------------------------------------ // General thread information //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Next thread ID to use (increments for every created thread) GLFWthread NextID; // First thread in linked list (always the main thread) _GLFWthread First; // ========= PLATFORM SPECIFIC PART ====================================== // Critical section lock CRITICAL_SECTION CriticalSection; } _glfwThrd; //======================================================================== // Macros for encapsulating critical code sections (i.e. making parts // of GLFW thread safe) //======================================================================== // Thread list management #define ENTER_THREAD_CRITICAL_SECTION \ EnterCriticalSection( &_glfwThrd.CriticalSection ); #define LEAVE_THREAD_CRITICAL_SECTION \ LeaveCriticalSection( &_glfwThrd.CriticalSection ); //======================================================================== // Various Windows version constants //======================================================================== #define _GLFW_WIN_UNKNOWN 0x0000 // Earlier than 95 or NT4 #define _GLFW_WIN_95 0x0001 #define _GLFW_WIN_98 0x0002 #define _GLFW_WIN_ME 0x0003 #define _GLFW_WIN_UNKNOWN_9x 0x0004 // Later than ME #define _GLFW_WIN_NT4 0x0101 #define _GLFW_WIN_2K 0x0102 #define _GLFW_WIN_XP 0x0103 #define _GLFW_WIN_NET_SERVER 0x0104 #define _GLFW_WIN_UNKNOWN_NT 0x0105 // Later than .NET Server //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer( void ); // Fullscreen support int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh ); int _glfwGetClosestVideoMode( int *w, int *h, int *r, int *g, int *b, int *refresh ); void _glfwSetVideoModeMODE( int mode ); void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh ); #endif // _platform_h_