#ifndef BLUECORE_MATERIAL_H #define BLUECORE_MATERIAL_H #include "ShaderManager.h" #include "TextureManager.h" namespace BlueCore { class Material { typedef ref_ptr TexturePtr; typedef std::pair TextureUnit; std::vector _Textures; ShaderProgram _ShaderProgram; bool Tangents; float Shininess; float Specular[4]; }; } #endif /*MATERIAL_H_*/