/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* this comes from the `reuse' library. copy any changes back to the source. * * Variable sized array template. The array is always stored in a contiguous * chunk. The array can be resized. A size increase will cause more memory * to be allocated, and may result in relocation of the array memory. * A size decrease has no effect on the memory allocation. * * Array elements with constructors or destructors are not supported! * But if you must have such elements, here's what to know/do: * - Bitwise copy is used when copying whole arrays. * - When copying individual items (via push(), insert() etc) the `=' * (equals) operator is used. Thus you should define this operator to do * a bitwise copy. You should probably also define the copy constructor. */ #ifndef _ODE_ARRAY_H_ #define _ODE_ARRAY_H_ #include // this base class has no constructors or destructor, for your convenience. class dArrayBase { protected: int _size; // number of elements in `data' int _anum; // allocated number of elements in `data' void *_data; // array data void _freeAll (int sizeofT); void _setSize (int newsize, int sizeofT); // set the array size to `newsize', allocating more memory if necessary. // if newsize>_anum and is a power of two then this is guaranteed to // set _size and _anum to newsize. public: // not: dArrayBase () { _size=0; _anum=0; _data=0; } int size() const { return _size; } int allocatedSize() const { return _anum; } void * operator new (size_t size); void operator delete (void *ptr, size_t size); void constructor() { _size=0; _anum=0; _data=0; } // if this structure is allocated with malloc() instead of new, you can // call this to set it up. void constructLocalArray (int __anum); // this helper function allows non-reallocating arrays to be constructed // on the stack (or in the heap if necessary). this is something of a // kludge and should be used with extreme care. this function acts like // a constructor - it is called on uninitialized memory that will hold the // Array structure and the data. __anum is the number of elements that // are allocated. the memory MUST be allocated with size: // sizeof(ArrayBase) + __anum*sizeof(T) // arrays allocated this way will never try to reallocate or free the // memory - that's your job. }; template class dArray : public dArrayBase { public: void equals (const dArray &x) { setSize (x.size()); memcpy (_data,x._data,x._size * sizeof(T)); } dArray () { constructor(); } dArray (const dArray &x) { constructor(); equals (x); } ~dArray () { _freeAll(sizeof(T)); } void setSize (int newsize) { _setSize (newsize,sizeof(T)); } T *data() const { return (T*) _data; } T & operator[] (int i) const { return ((T*)_data)[i]; } void operator = (const dArray &x) { equals (x); } void push (const T item) { if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T)); memcpy (&(((T*)_data)[_size-1]), &item, sizeof(T)); } void swap (dArray &x) { int tmp1; void *tmp2; tmp1=_size; _size=x._size; x._size=tmp1; tmp1=_anum; _anum=x._anum; x._anum=tmp1; tmp2=_data; _data=x._data; x._data=tmp2; } // insert the item at the position `i'. if i<0 then add the item to the // start, if i >= size then add the item to the end of the array. void insert (int i, const T item) { if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T)); if (i >= (_size-1)) i = _size-1; // add to end else { if (i < 0) i=0; // add to start int n = _size-1-i; if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T)); } ((T*)_data)[i] = item; } void remove (int i) { if (i >= 0 && i < _size) { // passing this test guarantees size>0 int n = _size-1-i; if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T)); _size--; } } }; #endif