# Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=OPCODE - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Opcode.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA" # PROP Scc_LocalPath "..\vc6" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "OPCODE - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c # SUBTRACT CPP /Fr /YX # 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Begin Target # Name "OPCODE - Win32 Release" # Name "OPCODE - Win32 Debug" # Begin Source File SOURCE=.\Ice\IceAABB.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceAABB.h # End Source File # Begin Source File SOURCE=.\Ice\IceAxes.h # End Source File # Begin Source File SOURCE=.\Ice\IceBoundingSphere.h # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.h # End Source File # Begin Source File SOURCE=.\Ice\IceFPU.h # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.h # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.h # End Source File # Begin Source File SOURCE=.\Ice\IceLSS.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix4x4.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix4x4.h # End Source File # Begin Source File SOURCE=.\Ice\IceMemoryMacros.h # End Source File # Begin Source File SOURCE=.\Ice\IceOBB.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceOBB.h # End Source File # Begin Source File SOURCE=.\Ice\IcePairs.h # End Source File # Begin Source File SOURCE=.\Ice\IcePlane.cpp # End Source File # Begin Source File SOURCE=.\Ice\IcePlane.h # End Source File # Begin Source File SOURCE=.\Ice\IcePoint.cpp # End Source File # Begin Source File SOURCE=.\Ice\IcePoint.h # End Source File # Begin Source File SOURCE=.\Ice\IcePreprocessor.h # End Source File # Begin Source File SOURCE=.\Ice\IceRandom.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRandom.h # End Source File # Begin Source File SOURCE=.\Ice\IceRay.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRay.h # End Source File # Begin Source File SOURCE=.\Ice\IceRevisitedRadix.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRevisitedRadix.h # End Source File # Begin Source File SOURCE=.\Ice\IceSegment.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceSegment.h # End Source File # Begin Source File SOURCE=.\Ice\IceTriangle.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceTriangle.h # End Source File # Begin Source File SOURCE=.\Ice\IceTrilist.h # End Source File # Begin Source File SOURCE=.\Ice\IceTypes.h # End Source File # Begin Source File SOURCE=.\Ice\IceUtils.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceUtils.h # End Source File # Begin Source File SOURCE=.\OPC_AABBCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_AABBCollider.h # End Source File # Begin Source File SOURCE=.\OPC_AABBTree.cpp # End Source File # Begin Source File SOURCE=.\OPC_AABBTree.h # End Source File # Begin Source File SOURCE=.\OPC_BaseModel.cpp # End Source File # Begin Source File SOURCE=.\OPC_BaseModel.h # End Source File # Begin Source File SOURCE=.\OPC_BoxBoxOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_BoxPruning.cpp # End Source File # Begin Source File SOURCE=.\OPC_BoxPruning.h # End Source File # Begin Source File SOURCE=.\OPC_Collider.cpp # End Source File # Begin Source File SOURCE=.\OPC_Collider.h # End Source File # Begin Source File SOURCE=.\OPC_Common.cpp # End Source File # Begin Source File SOURCE=.\OPC_Common.h # End Source File # Begin Source File SOURCE=.\OPC_HybridModel.cpp # End Source File # Begin Source File SOURCE=.\OPC_HybridModel.h # End Source File # Begin Source File SOURCE=.\OPC_IceHook.h # End Source File # Begin Source File SOURCE=.\OPC_LSSAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_LSSCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_LSSCollider.h # End Source File # Begin Source File SOURCE=.\OPC_LSSTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_MeshInterface.cpp # End Source File # Begin Source File SOURCE=.\OPC_MeshInterface.h # End Source File # Begin Source File SOURCE=.\OPC_Model.cpp # End Source File # Begin Source File SOURCE=.\OPC_Model.h # End Source File # Begin Source File SOURCE=.\OPC_OBBCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_OBBCollider.h # End Source File # Begin Source File SOURCE=.\OPC_OptimizedTree.cpp # End Source File # Begin Source File SOURCE=.\OPC_OptimizedTree.h # End Source File # Begin Source File SOURCE=.\OPC_Picking.cpp # End Source File # Begin Source File SOURCE=.\OPC_Picking.h # End Source File # Begin Source File SOURCE=.\OPC_PlanesAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_PlanesCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_PlanesCollider.h # End Source File # Begin Source File SOURCE=.\OPC_PlanesTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_RayAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_RayCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_RayCollider.h # End Source File # Begin Source File SOURCE=.\OPC_RayTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_Settings.h # End Source File # Begin Source File SOURCE=.\OPC_SphereAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_SphereCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_SphereCollider.h # End Source File # Begin Source File SOURCE=.\OPC_SphereTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_SweepAndPrune.cpp # End Source File # Begin Source File SOURCE=.\OPC_SweepAndPrune.h # End Source File # Begin Source File SOURCE=.\OPC_TreeBuilders.cpp # End Source File # Begin Source File SOURCE=.\OPC_TreeBuilders.h # End Source File # Begin Source File SOURCE=.\OPC_TreeCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_TreeCollider.h # End Source File # Begin Source File SOURCE=.\OPC_TriBoxOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_TriTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_VolumeCollider.cpp # End Source File # Begin Source File SOURCE=.\OPC_VolumeCollider.h # End Source File # Begin Source File SOURCE=.\Opcode.cpp # End Source File # Begin Source File SOURCE=.\Opcode.h # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Target # End Project