//======================================================================== // GLFW - An OpenGL framework // File: init.c // Platform: Any // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //------------------------------------------------------------------------ // $Id: init.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $ //======================================================================== #define _init_c_ #include "internal.h" //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // glfwInit() - Initialize various GLFW state //======================================================================== GLFWAPI int GLFWAPIENTRY glfwInit( void ) { // Is GLFW already initialized? if( _glfwInitialized ) { return GL_TRUE; } // Window is not yet opened _glfwWin.Opened = GL_FALSE; // Default enable/disable settings _glfwWin.SysKeysDisabled = GL_FALSE; // Clear window hints _glfwClearWindowHints(); // Platform specific initialization if( !_glfwPlatformInit() ) { return GL_FALSE; } // Form now on, GLFW state is valid _glfwInitialized = GL_TRUE; return GL_TRUE; } //======================================================================== // glfwTerminate() - Close window and kill all threads. //======================================================================== GLFWAPI void GLFWAPIENTRY glfwTerminate( void ) { // Is GLFW initialized? if( !_glfwInitialized ) { return; } // Platform specific termination if( !_glfwPlatformTerminate() ) { return; } // GLFW is no longer initialized _glfwInitialized = GL_FALSE; } //======================================================================== // glfwGetVersion() - Get GLFW version //======================================================================== GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev ) { if( major != NULL ) *major = GLFW_VERSION_MAJOR; if( minor != NULL ) *minor = GLFW_VERSION_MINOR; if( rev != NULL ) *rev = GLFW_VERSION_REVISION; }