initial commit

This commit is contained in:
cirdan
2008-01-16 11:45:17 +00:00
commit 8f17a3a819
1068 changed files with 384278 additions and 0 deletions

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2007/05/28 - Paolo Manna
* added [3ds|obj]HasNormal functions.
* fixed severe bugs in 3ds loader
* fixed texcoord and minor parsing bugs in obj loader
* merged material loading code
*** RELEASE 0.0.12
2007/05/28 - Cirdan
* again bug fixes in obj code
*** RELEASE 0.0.11
2007/05/28 - Cirdan
* relative indices
* bug fix in new obj code
*** RELEASE 0.0.10
2007/05/28 - Cirdan
* use a faster lookup method in obj code
2007/04/24 - Cirdan
* fixed a memory leak in tlLoad3DS/tlLoadObj functions
* added flexible vertex formats for high level loading
2007/04/17 - Cirdan
* renamed tlTrimeshFrom[3ds|Obj]State to tlCreateTrimeshFrom[3ds|Obj]State
* changed license from MIT to zlib
2007/04/17 - Cirdan
* replaced "0" with NULL
2007/04/16 - Cirdan
* added tl3dsCheckFileExtension and tlObjCheckFileExtension functions.

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trimeshloader/Makefile Normal file
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include ../Makefile.common
OBJ = $(patsubst %.c,%.o,$(wildcard src/*.c))
LIBNAME = libtrimeshloader.a
CFLAGS += -Iinclude
all: $(LIBNAME)
$(LIBNAME): $(OBJ)
@echo Creating archive $@
@ar -csru $@ $(OBJ)
@echo
clean:
-@$(RM) src$(SLASH)*.o
-@$(RM) src$(SLASH)*.d
-@$(RM) $(LIBNAME)

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trimeshloader/Readme.txt Normal file
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Authors
-------
Gero Müller <gero.mueller@cloo.de>
Contributions
-------------
Paolo Manna (many good ideas and feedback)
Website
-------
http://trimeshloader.sourceforge.net
Versioning
----------
[Major].[Minor].[Patchlevel] e.g. 1.0.1
Where all releases with the same Major revision need to be API compatible.

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trimeshloader/ToDo.txt Normal file
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* optimize obj_parameter_buffer_add
* error reporting
* loading options: optimize, isolate objects, generate normals
* finish self tests
* provide feature info: are uv maps
* use size_t
* add LWO (Lightwave Objects) loader
* complete doxygen comments
* add proper EXPORT/API defines
* add debug output

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/*
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TRIMESH_LOADER_3DS_H
#define TRIMESH_LOADER_3DS_H
/**
@file tl3ds.h
@brief Trimeshloader 3DS parser public header file
*/
#ifdef __cplusplus
extern "C" {
#endif
#ifndef TRIMESH_LOADER_EXPORT
#define TRIMESH_LOADER_API
#else
#define TRIMESH_LOADER_API extern
#endif
/** @defgroup low_level_3ds_api Trimeshloader low level 3DS API
* @{
*/
/** Structure describing the parsing state. the user has no direkt access to it. */
typedef struct tl3dsState tl3dsState;
/** Create a new parsing state.
* \return A new parsing state, which needs to be deleted after parsing. NULL on error.
*/
TRIMESH_LOADER_API tl3dsState *tl3dsCreateState();
/** Reset the parsing state
* \param state pointer to an previously created state.
*/
TRIMESH_LOADER_API int tl3dsResetState( tl3dsState *state );
/** Destroy a previously created state.
* \param state pointer to an previously created state.
*/
TRIMESH_LOADER_API void tl3dsDestroyState( tl3dsState *state );
/** Parse a chunk of data.
* \param state a previously created state.
* \param buffer pointer to the chunk of data to be parsed
* \param length number of bytes to be parsed
* \param last indicator if this is the last chunk. 1 = yes, 0 = no.
* \return Returns 0 on success, 1 on error.
*/
TRIMESH_LOADER_API int tl3dsParse(
tl3dsState *state,
const char *buffer,
unsigned int length,
int last );
/* data access */
TRIMESH_LOADER_API unsigned int tl3dsObjectCount( tl3dsState *state );
TRIMESH_LOADER_API const char *tl3dsObjectName(
tl3dsState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tl3dsObjectFaceCount(
tl3dsState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tl3dsObjectFaceIndex(
tl3dsState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tl3dsMaterialCount( tl3dsState *state );
TRIMESH_LOADER_API const char *tl3dsMaterialName(
tl3dsState *state,
unsigned int object );
TRIMESH_LOADER_API int tl3dsGetMaterial(
tl3dsState *state,
unsigned int index,
float *ambient,
float *diffuse,
float *specular,
float *reflect );
TRIMESH_LOADER_API unsigned int tl3dsMaterialReferenceCount( tl3dsState *state );
TRIMESH_LOADER_API const char *tl3dsMaterialReferenceName(
tl3dsState *state,
unsigned int object );
TRIMESH_LOADER_API int tl3dsGetMaterialReference(
tl3dsState *state,
unsigned int index,
unsigned int *face_index,
unsigned int *face_count );
TRIMESH_LOADER_API unsigned int tl3dsVertexCount( tl3dsState *state );
TRIMESH_LOADER_API int tl3dsGetVertexDouble(
tl3dsState *state,
unsigned int index,
double *x, double *y, double *z,
double *tu, double *tv,
double *nx, double *ny, double *nz );
TRIMESH_LOADER_API int tl3dsGetVertex(
tl3dsState *state,
unsigned int index,
float *x, float *y, float *z,
float *tu, float *tv,
float *nx, float *ny, float *nz );
TRIMESH_LOADER_API unsigned int tl3dsFaceCount(
tl3dsState *state );
TRIMESH_LOADER_API int tl3dsGetFaceInt(
tl3dsState *state,
unsigned int index,
unsigned int *a,
unsigned int *b,
unsigned int *c );
TRIMESH_LOADER_API int tl3dsGetFace(
tl3dsState *state,
unsigned int index,
unsigned short *a,
unsigned short *b,
unsigned short *c );
TRIMESH_LOADER_API int tl3dsCheckFileExtension( const char *filename );
/** Check if the loaded mesh has normals. 3DS does not support normals. It is for convenience only, and always returns 0.
* \param state a previously created state.
* \return Returns 0 if no normals are present, >0 if they are.
*/
TRIMESH_LOADER_API unsigned int tl3dsHasNormals( tl3dsState *state );
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#endif

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/*
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TRIMESH_LOADER_OBJ_H
#define TRIMESH_LOADER_OBJ_H
/**
@file tlobj.h
@brief Trimeshloader OBJ parser public header file
*/
#ifdef __cplusplus
extern "C" {
#endif
#ifndef TRIMESH_LOADER_EXPORT
#define TRIMESH_LOADER_API
#else
#define TRIMESH_LOADER_API extern
#endif
/** @defgroup low_level_obj_api Trimeshloader low level OBJ API
* @{
*/
typedef struct tlObjState tlObjState;
/* state handling */
TRIMESH_LOADER_API tlObjState *tlObjCreateState();
TRIMESH_LOADER_API int tlObjResetState( tlObjState *state );
TRIMESH_LOADER_API void tlObjDestroyState( tlObjState *state );
/* parsing */
TRIMESH_LOADER_API int tlObjParse(
tlObjState *state,
const char *buffer,
unsigned int length,
int last );
/* data access */
TRIMESH_LOADER_API unsigned int tlObjObjectCount( tlObjState *state );
TRIMESH_LOADER_API const char *tlObjObjectName(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tlObjObjectFaceCount(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tlObjObjectFaceIndex(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tlObjMaterialCount( tlObjState *state );
TRIMESH_LOADER_API const char *tlObjMaterialName(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API unsigned int tlObjMaterialLibCount( tlObjState *state );
TRIMESH_LOADER_API const char *tlObjMaterialLibName(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API int tlObjGetMaterial(
tlObjState *state,
unsigned int index,
float *ambient,
float *diffuse,
float *specular,
float *reflect );
TRIMESH_LOADER_API unsigned int tlObjMaterialReferenceCount( tlObjState *state );
TRIMESH_LOADER_API const char *tlObjMaterialReferenceName(
tlObjState *state,
unsigned int object );
TRIMESH_LOADER_API int tlObjGetMaterialReference(
tlObjState *state,
unsigned int index,
unsigned int *face_index,
unsigned int *face_count );
TRIMESH_LOADER_API unsigned int tlObjVertexCount( tlObjState *state );
TRIMESH_LOADER_API int tlObjGetVertexDouble(
tlObjState *state,
unsigned int index,
double *x, double *y, double *z,
double *tu, double *tv,
double *nx, double *ny, double *nz );
TRIMESH_LOADER_API int tlObjGetVertex(
tlObjState *state,
unsigned int index,
float *x, float *y, float *z,
float *tu, float *tv,
float *nx, float *ny, float *nz );
TRIMESH_LOADER_API unsigned int tlObjFaceCount(
tlObjState *state );
TRIMESH_LOADER_API int tlObjGetFaceInt(
tlObjState *state,
unsigned int index,
unsigned int *a,
unsigned int *b,
unsigned int *c );
TRIMESH_LOADER_API int tlObjGetFace(
tlObjState *state,
unsigned int index,
unsigned short *a,
unsigned short *b,
unsigned short *c );
TRIMESH_LOADER_API int tlObjCheckFileExtension( const char *filename );
/** Check if the loaded mesh has normals.
* \param state a previously created state.
* \return Returns 0 if no normals are present, >0 if they are.
*/
TRIMESH_LOADER_API unsigned int tlObjHasNormals( tlObjState *state );
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#endif

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/*
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
/** \mainpage trimeshloader-0.1.0
* \section project_page Project Page
* \url http://sourceforge.net/projects/trimeshloader
* \section website Website with tutorials
* \url http://trimeshloader.sourceforge.net
*/
/**
@file trimeshloader.h
@brief Trimeshloader public header file
*/
#ifndef TRIMESH_LOADER_H
#define TRIMESH_LOADER_H
#include "tlobj.h"
#include "tl3ds.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef TRIMESH_LOADER_EXPORT
#define TRIMESH_LOADER_API
#else
#define TRIMESH_LOADER_API extern
#endif
/** @defgroup high_level_api Trimeshloader high level API
* @{
*/
/** Structure describing an Object (or SubMesh, Batch) */
typedef struct tlObject
{
/** Name of the Object */
char *name;
/** First face in the index list */
unsigned int face_index;
/** Face count */
unsigned int face_count;
} tlObject;
/** Used as format flag in loading functions: load the position of the vertex */
#define TL_FVF_XYZ 1
/** Used as format flag in loading functions: load the texturecoordinate of the vertex */
#define TL_FVF_UV 2
/** Used as format flag in loading functions: load the normal of the vertex */
#define TL_FVF_NORMAL 4
/** Structure describing a Material (Colors and/or Texture) */
typedef struct tlMaterial
{
/** Name of the Material */
char *name;
/** RGBA Colors */
float ambient[4], diffuse[4], specular[4];
/** Shininess */
float shininess;
} tlMaterial;
/** Structure describing the reference to a Material */
typedef struct tlMaterialReference
{
/** Name of the Material */
char *name;
/** First face in the index list */
unsigned int face_index;
/** Face count */
unsigned int face_count;
} tlMaterialReference;
/** Structure describing an Trimesh (index triangle list) containing objects, vertices (point, texture coordinate and normal) and triangle indices */
typedef struct tlTrimesh
{
/** pointer to the vertex data */
float *vertices;
/** number of vertices */
unsigned int vertex_count;
/** format of the vertices */
unsigned int vertex_format;
/** size/stride of each vertex, in bytes */
unsigned int vertex_size;
/** pointer to the face (triangle) indices (3 unsigned shorts) */
unsigned short *faces;
/** number of faces */
unsigned int face_count;
/** list of objects in this trimesh */
tlObject *objects;
/** number of objects */
unsigned int object_count;
/** list of materials in this trimesh */
tlMaterial *materials;
/** number of materials */
unsigned int material_count;
/** list of references to materials in this trimesh */
tlMaterialReference *material_references;
/** number of references to materials */
unsigned int material_reference_count;
} tlTrimesh;
/** Load a 3DS file in an tlTrimesh structure
* \param filename Pointer to NULL-terminated string containing the filename
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
*/
TRIMESH_LOADER_API tlTrimesh *tlLoad3DS( const char*filename, unsigned int vertex_format );
/** Load a OBJ file in an tlTrimesh structure
* \param filename Pointer to NULL-terminated string containing the filename
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
*/
TRIMESH_LOADER_API tlTrimesh *tlLoadOBJ( const char*filename, unsigned int vertex_format );
/** Create an a tlTrimesh structure from a tlObjState
* \param state Pointer to state after parsing.
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
*/
TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format );
/** Create an a tlTrimesh structure from a tl3dsState
* \param state Pointer to state after parsing.
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
*/
TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format );
/** Load an 3DS or OBJ file in an tlTrimesh structure. Automatic extension parsing is done.
* \param filename Pointer to NULL-terminated string containing the filename
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
*/
TRIMESH_LOADER_API tlTrimesh *tlLoadTrimesh( const char*filename, unsigned int vertex_format );
/** Delete an previously loaded tlTrimesh object
* \param trimesh Previously loaded tlTrimesh object
*/
TRIMESH_LOADER_API void tlDeleteTrimesh( tlTrimesh *trimesh );
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#endif /*TRIMESHLOADER_H_*/

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/*
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "trimeshloader.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef WIN32
#define PATH_SEPARATOR '\\'
#else
#define PATH_SEPARATOR '/'
#endif
/*----------------------------------------------------------------------------*/
tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
unsigned int i = 0, index = 0;
if( state == NULL )
return NULL;
trimesh = malloc( sizeof(tlTrimesh) );
memset(trimesh, 0, sizeof(tlTrimesh));
/* objects */
trimesh->object_count = tl3dsObjectCount( state );
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
for( i = 0; i < trimesh->object_count; i++ )
{
size_t length = strlen( tl3dsObjectName( state, i ) ) + 1;
trimesh->objects[i].name = malloc( length );
memcpy( trimesh->objects[i].name, tl3dsObjectName( state, i ), length );
trimesh->objects[i].face_index = tl3dsObjectFaceIndex( state, i );
trimesh->objects[i].face_count = tl3dsObjectFaceCount( state, i );
}
/* materials */
trimesh->material_count = tl3dsMaterialCount( state );
trimesh->materials = malloc( sizeof(tlMaterial) * trimesh->material_count );
for( i = 0; i < trimesh->material_count; i++ )
{
size_t length = strlen( tl3dsMaterialName( state, i ) ) + 1;
trimesh->materials[i].name = malloc( length );
memcpy( trimesh->materials[i].name, tl3dsMaterialName( state, i ), length );
tl3dsGetMaterial( state, i,
trimesh->materials[i].ambient,
trimesh->materials[i].diffuse,
trimesh->materials[i].specular,
&(trimesh->materials[i].shininess));
}
trimesh->material_reference_count = tl3dsMaterialReferenceCount( state );
trimesh->material_references = malloc( sizeof(tlMaterialReference) * trimesh->material_reference_count );
for( i = 0; i < trimesh->material_reference_count; i++ )
{
size_t length = strlen( tl3dsMaterialReferenceName( state, i ) ) + 1;
trimesh->material_references[i].name = malloc( length );
strcpy( trimesh->material_references[i].name, tl3dsMaterialReferenceName( state, i ) );
tl3dsGetMaterialReference( state, i, &(trimesh->material_references[i].face_index), &(trimesh->material_references[i].face_count));
}
trimesh->face_count = tl3dsFaceCount( state );
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
for( i = 0; i < trimesh->face_count; i++ )
{
unsigned int offset = i * 3;
tl3dsGetFace( state, i,
&trimesh->faces[offset],
&trimesh->faces[offset + 1],
&trimesh->faces[offset + 2] );
}
trimesh->vertex_count = tl3dsVertexCount( state );
trimesh->vertex_format = vertex_format;
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
index = 0;
for( i = 0; i < trimesh->vertex_count; i++ )
{
float *x = NULL, *y = NULL, *z = NULL;
float *u = NULL, *v = NULL;
float *nx = NULL, *ny = NULL, *nz = NULL;
if( vertex_format & TL_FVF_XYZ )
{
x = &trimesh->vertices[index++];
y = &trimesh->vertices[index++];
z = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_UV )
{
u = &trimesh->vertices[index++];
v = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_NORMAL )
{
nx = &trimesh->vertices[index++];
ny = &trimesh->vertices[index++];
nz = &trimesh->vertices[index++];
}
tl3dsGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoad3DS( const char *filename, unsigned int vertex_format )
{
FILE *f = 0;
tlTrimesh *trimesh = NULL;
if( filename == NULL )
return NULL;
f = fopen( filename, "r" );
if( f )
{
tl3dsState *state = NULL;
state = tl3dsCreateState();
if( state )
{
char buffer[1024];
unsigned int size = 0;
while( !feof( f ) )
{
size = (unsigned int) fread( buffer, 1, sizeof(buffer), f );
tl3dsParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
}
trimesh = tlCreateTrimeshFrom3dsState( state, vertex_format );
tl3dsDestroyState( state );
}
fclose( f );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
unsigned int i = 0, index = 0;
if( state == NULL )
return NULL;
trimesh = malloc( sizeof(tlTrimesh) );
memset(trimesh, 0, sizeof(tlTrimesh));
trimesh->object_count = tlObjObjectCount( state );
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
for( i = 0; i < trimesh->object_count; i++ )
{
size_t length = strlen( tlObjObjectName( state, i ) ) + 1;
trimesh->objects[i].name = malloc( length );
memcpy( trimesh->objects[i].name, tlObjObjectName( state, i ), length );
trimesh->objects[i].face_index = tlObjObjectFaceIndex( state, i );
trimesh->objects[i].face_count = tlObjObjectFaceCount( state, i );
}
/* materials */
trimesh->material_count = tlObjMaterialCount( state );
trimesh->materials = malloc( sizeof(tlMaterial) * trimesh->material_count );
for( i = 0; i < trimesh->material_count; i++ )
{
size_t length = strlen( tlObjMaterialName( state, i ) ) + 1;
trimesh->materials[i].name = malloc( length );
memcpy( trimesh->materials[i].name, tlObjMaterialName( state, i ), length );
tlObjGetMaterial( state, i,
trimesh->materials[i].ambient,
trimesh->materials[i].diffuse,
trimesh->materials[i].specular,
&(trimesh->materials[i].shininess));
}
trimesh->material_reference_count = tlObjMaterialReferenceCount( state );
trimesh->material_references = malloc( sizeof(tlMaterialReference) * trimesh->material_reference_count );
for( i = 0; i < trimesh->material_reference_count; i++ )
{
size_t length = strlen( tlObjMaterialReferenceName( state, i ) ) + 1;
trimesh->material_references[i].name = malloc( length );
strcpy( trimesh->material_references[i].name, tlObjMaterialReferenceName( state, i ) );
tlObjGetMaterialReference( state, i, &(trimesh->material_references[i].face_index), &(trimesh->material_references[i].face_count));
}
trimesh->face_count = tlObjFaceCount( state );
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
for( i = 0; i < trimesh->face_count; i++ )
{
unsigned int offset = i * 3;
tlObjGetFace( state, i,
&trimesh->faces[offset],
&trimesh->faces[offset + 1],
&trimesh->faces[offset + 2] );
}
trimesh->vertex_count = tlObjVertexCount( state );
trimesh->vertex_format = vertex_format;
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
index = 0;
for( i = 0; i < trimesh->vertex_count; i++ )
{
float *x = NULL, *y = NULL, *z = NULL;
float *u = NULL, *v = NULL;
float *nx = NULL, *ny = NULL, *nz = NULL;
if( vertex_format & TL_FVF_XYZ )
{
x = &trimesh->vertices[index++];
y = &trimesh->vertices[index++];
z = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_UV )
{
u = &trimesh->vertices[index++];
v = &trimesh->vertices[index++];
}
if( vertex_format & TL_FVF_NORMAL )
{
nx = &trimesh->vertices[index++];
ny = &trimesh->vertices[index++];
nz = &trimesh->vertices[index++];
}
tlObjGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
}
return trimesh;
}
/*----------------------------------------------------------------------------*/
static char *get_dirname( const char *filename )
{
char *dirname, *separator;
/* find last sperator */
separator = strrchr( filename, PATH_SEPARATOR );
/* copy dirname */
if( separator && (*separator == PATH_SEPARATOR) )
{
size_t length = (separator - filename);
dirname = malloc( length + 1 );
strncpy( dirname, filename, length );
dirname[length] = 0;
}
else
{
dirname = malloc( 1 );
dirname[0] = '\0';
}
return dirname;
}
/*----------------------------------------------------------------------------*/
static void parse_obj_file( tlObjState *state, const char *filename )
{
FILE *file = fopen( filename, "r" );
if( file )
{
char buffer[1024];
unsigned int size = 0;
while( !feof( file ) )
{
size = (unsigned int)fread( buffer, 1, sizeof(buffer), file );
tlObjParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
}
fclose( file );
}
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoadOBJ( const char *filename, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
tlObjState *state = NULL;
char *dirname = NULL;
size_t dirname_length = 0;
if( filename == NULL )
return NULL;
dirname = get_dirname( filename );
dirname_length = strlen( dirname );
state = tlObjCreateState();
if( state )
{
unsigned int mtlcount = 0, i;
parse_obj_file( state, filename );
mtlcount = tlObjMaterialLibCount( state );
for( i = 0; i < mtlcount; i++ )
{
const char *libname = tlObjMaterialLibName( state, i );
size_t path_length = dirname_length + strlen( libname );
char *path = malloc( path_length + 1 );
strcpy( path, dirname );
strcpy( path + dirname_length, libname );
parse_obj_file( state, path );
free( path );
}
trimesh = tlCreateTrimeshFromObjState( state, vertex_format );
tlObjDestroyState( state );
}
free( dirname );
return trimesh;
}
/*----------------------------------------------------------------------------*/
tlTrimesh *tlLoadTrimesh( const char* filename, unsigned int vertex_format )
{
tlTrimesh *trimesh = NULL;
if( tl3dsCheckFileExtension( filename ) == 0 )
trimesh = tlLoad3DS( filename, vertex_format );
else if( tlObjCheckFileExtension( filename ) == 0 )
trimesh = tlLoadOBJ( filename, vertex_format );
return trimesh;
}
/*----------------------------------------------------------------------------*/
void tlDeleteTrimesh( tlTrimesh *trimesh )
{
unsigned int i = 0;
if( trimesh == NULL )
return;
for( i = 0; i < trimesh->object_count; i++ )
free( trimesh->objects[i].name );
free( trimesh->objects );
free( trimesh->faces );
free( trimesh->vertices );
free( trimesh );
}