initial commit
This commit is contained in:
28
glfw/Makefile
Normal file
28
glfw/Makefile
Normal file
@ -0,0 +1,28 @@
|
||||
include ../Makefile.common
|
||||
|
||||
ifeq ($(OS),LINUX)
|
||||
CFLAGS += -Ilib -Ilib/x11
|
||||
OBJ = $(patsubst %.c,%.o,$(wildcard lib/x11/*.c))
|
||||
else
|
||||
CFLAGS += -Ilib -Ilib/win32
|
||||
OBJ = $(patsubst %.c,%.o,$(wildcard lib/win32/*.c))
|
||||
endif
|
||||
|
||||
OBJ += $(patsubst %.c,%.o,$(wildcard lib/*.c))
|
||||
LIBNAME = libglfw.a
|
||||
|
||||
all: $(LIBNAME)
|
||||
|
||||
$(LIBNAME): $(OBJ)
|
||||
@echo Creating archive $@
|
||||
@ar -crsu $@ $(OBJ)
|
||||
@echo
|
||||
|
||||
clean:
|
||||
-@$(RM) lib$(SLASH)*.o
|
||||
-@$(RM) lib$(SLASH)*.d
|
||||
-@$(RM) lib$(SLASH)x11$(SLASH)*.o
|
||||
-@$(RM) lib$(SLASH)x11$(SLASH)*.d
|
||||
-@$(RM) lib$(SLASH)win32$(SLASH)*.o
|
||||
-@$(RM) lib$(SLASH)win32$(SLASH)*.d
|
||||
-@$(RM) $(LIBNAME)
|
488
glfw/include/GL/glfw.h
Normal file
488
glfw/include/GL/glfw.h
Normal file
@ -0,0 +1,488 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: glfw.h
|
||||
// API version: 2.6
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||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: glfw.h,v 1.19 2007/05/02 20:47:13 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#ifndef __glfw_h_
|
||||
#define __glfw_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global definitions
|
||||
//========================================================================
|
||||
|
||||
// We need a NULL pointer from time to time
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif // NULL
|
||||
|
||||
|
||||
// ------------------- BEGIN SYSTEM/COMPILER SPECIFIC --------------------
|
||||
|
||||
// Please report any probles that you find with your compiler, which may
|
||||
// be solved in this section! There are several compilers that I have not
|
||||
// been able to test this file with yet.
|
||||
|
||||
// First: If we are we on Windows, we want a single define for it (_WIN32)
|
||||
// (Note: For Cygwin the compiler flag -mwin32 should be used, but to
|
||||
// make sure that things run smoothly for Cygwin users, we add __CYGWIN__
|
||||
// to the list of "valid Win32 identifiers", which removes the need for
|
||||
// -mwin32)
|
||||
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
|
||||
#define _WIN32
|
||||
#endif // _WIN32
|
||||
|
||||
// In order for extension support to be portable, we need to define an
|
||||
// OpenGL function call method. We use the keyword APIENTRY, which is
|
||||
// defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
|
||||
#ifndef APIENTRY
|
||||
#ifdef _WIN32
|
||||
#define APIENTRY __stdcall
|
||||
#else
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#define GL_APIENTRY_DEFINED
|
||||
#endif // APIENTRY
|
||||
|
||||
|
||||
// The following three defines are here solely to make some Windows-based
|
||||
// <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
|
||||
// it has the major drawback of severely polluting our namespace.
|
||||
|
||||
// Under Windows, we need WINGDIAPI defined
|
||||
#if !defined(WINGDIAPI) && defined(_WIN32)
|
||||
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
|
||||
// Microsoft Visual C++, Borland C++ Builder and Pelles C
|
||||
#define WINGDIAPI __declspec(dllimport)
|
||||
#elif defined(__LCC__)
|
||||
// LCC-Win32
|
||||
#define WINGDIAPI __stdcall
|
||||
#else
|
||||
// Others (e.g. MinGW, Cygwin)
|
||||
#define WINGDIAPI extern
|
||||
#endif
|
||||
#define GL_WINGDIAPI_DEFINED
|
||||
#endif // WINGDIAPI
|
||||
|
||||
// Some <GL/glu.h> files also need CALLBACK defined
|
||||
#if !defined(CALLBACK) && defined(_WIN32)
|
||||
#if defined(_MSC_VER)
|
||||
// Microsoft Visual C++
|
||||
#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
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||||
#define CALLBACK __stdcall
|
||||
#else
|
||||
#define CALLBACK
|
||||
#endif
|
||||
#else
|
||||
// Other Windows compilers
|
||||
#define CALLBACK __stdcall
|
||||
#endif
|
||||
#define GLU_CALLBACK_DEFINED
|
||||
#endif // CALLBACK
|
||||
|
||||
// Microsoft Visual C++, Borland C++ and Pelles C <GL/glu.h> needs wchar_t
|
||||
#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
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||||
typedef unsigned short wchar_t;
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||||
#define _WCHAR_T_DEFINED
|
||||
#endif // _WCHAR_T_DEFINED
|
||||
|
||||
|
||||
// ---------------- GLFW related system specific defines -----------------
|
||||
|
||||
#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
|
||||
|
||||
// We are building a Win32 DLL
|
||||
#define GLFWAPI __declspec(dllexport)
|
||||
#define GLFWAPIENTRY __stdcall
|
||||
#define GLFWCALL __stdcall
|
||||
|
||||
#elif defined(_WIN32) && defined(GLFW_DLL)
|
||||
|
||||
// We are calling a Win32 DLL
|
||||
#if defined(__LCC__)
|
||||
#define GLFWAPI extern
|
||||
#else
|
||||
#define GLFWAPI __declspec(dllimport)
|
||||
#endif
|
||||
#define GLFWAPIENTRY __stdcall
|
||||
#define GLFWCALL __stdcall
|
||||
|
||||
#else
|
||||
|
||||
// We are either building/calling a static lib or we are non-win32
|
||||
#define GLFWAPIENTRY
|
||||
#define GLFWAPI
|
||||
#define GLFWCALL
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- END SYSTEM/COMPILER SPECIFIC ---------------------
|
||||
|
||||
// Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
|
||||
// convenient for the user to only have to include <GL/glfw.h>. This also
|
||||
// solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
|
||||
// special defines which normally requires the user to include <windows.h>
|
||||
// (which is not a nice solution for portable programs).
|
||||
#if defined(__APPLE_CC__)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW version
|
||||
//========================================================================
|
||||
|
||||
#define GLFW_VERSION_MAJOR 2
|
||||
#define GLFW_VERSION_MINOR 6
|
||||
#define GLFW_VERSION_REVISION 0
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Input handling definitions
|
||||
//========================================================================
|
||||
|
||||
// Key and button state/action definitions
|
||||
#define GLFW_RELEASE 0
|
||||
#define GLFW_PRESS 1
|
||||
|
||||
// Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used
|
||||
// for printable keys (such as A-Z, 0-9 etc), and values above 256
|
||||
// represent special (non-printable) keys (e.g. F1, Page Up etc).
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
#define GLFW_KEY_SPACE 32
|
||||
#define GLFW_KEY_SPECIAL 256
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||||
#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
|
||||
#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
|
||||
#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
|
||||
#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
|
||||
#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
|
||||
#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
|
||||
#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
|
||||
#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
|
||||
#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
|
||||
#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
|
||||
#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
|
||||
#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
|
||||
#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
|
||||
#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
|
||||
#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
|
||||
#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
|
||||
#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
|
||||
#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
|
||||
#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
|
||||
#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
|
||||
#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
|
||||
#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
|
||||
#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
|
||||
#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
|
||||
#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
|
||||
#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
|
||||
#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
|
||||
#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
|
||||
#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
|
||||
#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
|
||||
#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
|
||||
#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
|
||||
#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
|
||||
#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
|
||||
#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
|
||||
#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
|
||||
#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
|
||||
#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
|
||||
#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
|
||||
#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
|
||||
#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
|
||||
#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
|
||||
#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
|
||||
#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
|
||||
#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
|
||||
#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
|
||||
#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
|
||||
#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
|
||||
#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
|
||||
#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
|
||||
#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
|
||||
#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
|
||||
#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
|
||||
#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
|
||||
#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
|
||||
#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
|
||||
#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
|
||||
#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
|
||||
#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
|
||||
#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
|
||||
#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
|
||||
#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
|
||||
#define GLFW_KEY_LAST GLFW_KEY_KP_ENTER
|
||||
|
||||
// Mouse button definitions
|
||||
#define GLFW_MOUSE_BUTTON_1 0
|
||||
#define GLFW_MOUSE_BUTTON_2 1
|
||||
#define GLFW_MOUSE_BUTTON_3 2
|
||||
#define GLFW_MOUSE_BUTTON_4 3
|
||||
#define GLFW_MOUSE_BUTTON_5 4
|
||||
#define GLFW_MOUSE_BUTTON_6 5
|
||||
#define GLFW_MOUSE_BUTTON_7 6
|
||||
#define GLFW_MOUSE_BUTTON_8 7
|
||||
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
|
||||
|
||||
// Mouse button aliases
|
||||
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
|
||||
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
|
||||
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
|
||||
|
||||
|
||||
// Joystick identifiers
|
||||
#define GLFW_JOYSTICK_1 0
|
||||
#define GLFW_JOYSTICK_2 1
|
||||
#define GLFW_JOYSTICK_3 2
|
||||
#define GLFW_JOYSTICK_4 3
|
||||
#define GLFW_JOYSTICK_5 4
|
||||
#define GLFW_JOYSTICK_6 5
|
||||
#define GLFW_JOYSTICK_7 6
|
||||
#define GLFW_JOYSTICK_8 7
|
||||
#define GLFW_JOYSTICK_9 8
|
||||
#define GLFW_JOYSTICK_10 9
|
||||
#define GLFW_JOYSTICK_11 10
|
||||
#define GLFW_JOYSTICK_12 11
|
||||
#define GLFW_JOYSTICK_13 12
|
||||
#define GLFW_JOYSTICK_14 13
|
||||
#define GLFW_JOYSTICK_15 14
|
||||
#define GLFW_JOYSTICK_16 15
|
||||
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Other definitions
|
||||
//========================================================================
|
||||
|
||||
// glfwOpenWindow modes
|
||||
#define GLFW_WINDOW 0x00010001
|
||||
#define GLFW_FULLSCREEN 0x00010002
|
||||
|
||||
// glfwGetWindowParam tokens
|
||||
#define GLFW_OPENED 0x00020001
|
||||
#define GLFW_ACTIVE 0x00020002
|
||||
#define GLFW_ICONIFIED 0x00020003
|
||||
#define GLFW_ACCELERATED 0x00020004
|
||||
#define GLFW_RED_BITS 0x00020005
|
||||
#define GLFW_GREEN_BITS 0x00020006
|
||||
#define GLFW_BLUE_BITS 0x00020007
|
||||
#define GLFW_ALPHA_BITS 0x00020008
|
||||
#define GLFW_DEPTH_BITS 0x00020009
|
||||
#define GLFW_STENCIL_BITS 0x0002000A
|
||||
|
||||
// The following constants are used for both glfwGetWindowParam
|
||||
// and glfwOpenWindowHint
|
||||
#define GLFW_REFRESH_RATE 0x0002000B
|
||||
#define GLFW_ACCUM_RED_BITS 0x0002000C
|
||||
#define GLFW_ACCUM_GREEN_BITS 0x0002000D
|
||||
#define GLFW_ACCUM_BLUE_BITS 0x0002000E
|
||||
#define GLFW_ACCUM_ALPHA_BITS 0x0002000F
|
||||
#define GLFW_AUX_BUFFERS 0x00020010
|
||||
#define GLFW_STEREO 0x00020011
|
||||
#define GLFW_WINDOW_NO_RESIZE 0x00020012
|
||||
#define GLFW_FSAA_SAMPLES 0x00020013
|
||||
|
||||
// glfwEnable/glfwDisable tokens
|
||||
#define GLFW_MOUSE_CURSOR 0x00030001
|
||||
#define GLFW_STICKY_KEYS 0x00030002
|
||||
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
|
||||
#define GLFW_SYSTEM_KEYS 0x00030004
|
||||
#define GLFW_KEY_REPEAT 0x00030005
|
||||
#define GLFW_AUTO_POLL_EVENTS 0x00030006
|
||||
|
||||
// glfwWaitThread wait modes
|
||||
#define GLFW_WAIT 0x00040001
|
||||
#define GLFW_NOWAIT 0x00040002
|
||||
|
||||
// glfwGetJoystickParam tokens
|
||||
#define GLFW_PRESENT 0x00050001
|
||||
#define GLFW_AXES 0x00050002
|
||||
#define GLFW_BUTTONS 0x00050003
|
||||
|
||||
// glfwReadImage/glfwLoadTexture2D flags
|
||||
#define GLFW_NO_RESCALE_BIT 0x00000001 // Only for glfwReadImage
|
||||
#define GLFW_ORIGIN_UL_BIT 0x00000002
|
||||
#define GLFW_BUILD_MIPMAPS_BIT 0x00000004 // Only for glfwLoadTexture2D
|
||||
#define GLFW_ALPHA_MAP_BIT 0x00000008
|
||||
|
||||
// Time spans longer than this (seconds) are considered to be infinity
|
||||
#define GLFW_INFINITY 100000.0
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Typedefs
|
||||
//========================================================================
|
||||
|
||||
// The video mode structure used by glfwGetVideoModes()
|
||||
typedef struct {
|
||||
int Width, Height;
|
||||
int RedBits, BlueBits, GreenBits;
|
||||
} GLFWvidmode;
|
||||
|
||||
// Image/texture information
|
||||
typedef struct {
|
||||
int Width, Height;
|
||||
int Format;
|
||||
int BytesPerPixel;
|
||||
unsigned char *Data;
|
||||
} GLFWimage;
|
||||
|
||||
// Thread ID
|
||||
typedef int GLFWthread;
|
||||
|
||||
// Mutex object
|
||||
typedef void * GLFWmutex;
|
||||
|
||||
// Condition variable object
|
||||
typedef void * GLFWcond;
|
||||
|
||||
// Function pointer types
|
||||
typedef void (GLFWCALL * GLFWwindowsizefun)(int,int);
|
||||
typedef int (GLFWCALL * GLFWwindowclosefun)(void);
|
||||
typedef void (GLFWCALL * GLFWwindowrefreshfun)(void);
|
||||
typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int);
|
||||
typedef void (GLFWCALL * GLFWmouseposfun)(int,int);
|
||||
typedef void (GLFWCALL * GLFWmousewheelfun)(int);
|
||||
typedef void (GLFWCALL * GLFWkeyfun)(int,int);
|
||||
typedef void (GLFWCALL * GLFWcharfun)(int,int);
|
||||
typedef void (GLFWCALL * GLFWthreadfun)(void *);
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes
|
||||
//========================================================================
|
||||
|
||||
/*! @file glfw.h
|
||||
*/
|
||||
// GLFW initialization, termination and version querying
|
||||
/*! @fn glfwInit
|
||||
*/
|
||||
GLFWAPI int GLFWAPIENTRY glfwInit( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwTerminate( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev );
|
||||
|
||||
// Window handling
|
||||
GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode );
|
||||
GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint );
|
||||
GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title );
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y );
|
||||
GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun );
|
||||
|
||||
// Video mode functions
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount );
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode );
|
||||
|
||||
// Input handling
|
||||
GLFWAPI void GLFWAPIENTRY glfwPollEvents( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetKey( int key );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button );
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun );
|
||||
|
||||
// Joystick input
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
|
||||
|
||||
// Time
|
||||
GLFWAPI double GLFWAPIENTRY glfwGetTime( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetTime( double time );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSleep( double time );
|
||||
|
||||
// Extension support
|
||||
GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension );
|
||||
GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname );
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev );
|
||||
|
||||
// Threading support
|
||||
GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg );
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID );
|
||||
GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode );
|
||||
GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void );
|
||||
GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex );
|
||||
GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex );
|
||||
GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex );
|
||||
GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void );
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond );
|
||||
GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );
|
||||
GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond );
|
||||
GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond );
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void );
|
||||
|
||||
// Enable/disable functions
|
||||
GLFWAPI void GLFWAPIENTRY glfwEnable( int token );
|
||||
GLFWAPI void GLFWAPIENTRY glfwDisable( int token );
|
||||
|
||||
// Image/texture I/O support
|
||||
GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags );
|
||||
GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags );
|
||||
GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img );
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags );
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags );
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags );
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __glfw_h_
|
275
glfw/lib/enable.c
Normal file
275
glfw/lib/enable.c
Normal file
@ -0,0 +1,275 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: enable.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: enable.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableMouseCursor() - Enable (show) mouse cursor
|
||||
// _glfwDisableMouseCursor() - Disable (hide) mouse cursor
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableMouseCursor( void )
|
||||
{
|
||||
if( !_glfwWin.Opened || !_glfwWin.MouseLock )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Show mouse cursor
|
||||
_glfwPlatformShowMouseCursor();
|
||||
|
||||
// From now on the mouse is unlocked
|
||||
_glfwWin.MouseLock = GL_FALSE;
|
||||
}
|
||||
|
||||
static void _glfwDisableMouseCursor( void )
|
||||
{
|
||||
if( !_glfwWin.Opened || _glfwWin.MouseLock )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Hide mouse cursor
|
||||
_glfwPlatformHideMouseCursor();
|
||||
|
||||
// Move cursor to the middle of the window
|
||||
_glfwPlatformSetMouseCursorPos( _glfwWin.Width>>1,
|
||||
_glfwWin.Height>>1 );
|
||||
|
||||
// From now on the mouse is locked
|
||||
_glfwWin.MouseLock = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableStickyKeys() - Enable sticky keys
|
||||
// _glfwDisableStickyKeys() - Disable sticky keys
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableStickyKeys( void )
|
||||
{
|
||||
_glfwInput.StickyKeys = 1;
|
||||
}
|
||||
|
||||
static void _glfwDisableStickyKeys( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
_glfwInput.StickyKeys = 0;
|
||||
|
||||
// Release all sticky keys
|
||||
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
|
||||
{
|
||||
if( _glfwInput.Key[ i ] == 2 )
|
||||
{
|
||||
_glfwInput.Key[ i ] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableStickyMouseButtons() - Enable sticky mouse buttons
|
||||
// _glfwDisableStickyMouseButtons() - Disable sticky mouse buttons
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableStickyMouseButtons( void )
|
||||
{
|
||||
_glfwInput.StickyMouseButtons = 1;
|
||||
}
|
||||
|
||||
static void _glfwDisableStickyMouseButtons( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
_glfwInput.StickyMouseButtons = 0;
|
||||
|
||||
// Release all sticky mouse buttons
|
||||
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
|
||||
{
|
||||
if( _glfwInput.MouseButton[ i ] == 2 )
|
||||
{
|
||||
_glfwInput.MouseButton[ i ] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableSystemKeys() - Enable system keys
|
||||
// _glfwDisableSystemKeys() - Disable system keys
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableSystemKeys( void )
|
||||
{
|
||||
if( !_glfwWin.SysKeysDisabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformEnableSystemKeys();
|
||||
|
||||
// Indicate that system keys are no longer disabled
|
||||
_glfwWin.SysKeysDisabled = GL_FALSE;
|
||||
}
|
||||
|
||||
static void _glfwDisableSystemKeys( void )
|
||||
{
|
||||
if( _glfwWin.SysKeysDisabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformDisableSystemKeys();
|
||||
|
||||
// Indicate that system keys are now disabled
|
||||
_glfwWin.SysKeysDisabled = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableKeyRepeat() - Enable key repeat
|
||||
// _glfwDisableKeyRepeat() - Disable key repeat
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableKeyRepeat( void )
|
||||
{
|
||||
_glfwInput.KeyRepeat = 1;
|
||||
}
|
||||
|
||||
static void _glfwDisableKeyRepeat( void )
|
||||
{
|
||||
_glfwInput.KeyRepeat = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwEnableAutoPollEvents() - Enable automatic event polling
|
||||
// _glfwDisableAutoPollEvents() - Disable automatic event polling
|
||||
//========================================================================
|
||||
|
||||
static void _glfwEnableAutoPollEvents( void )
|
||||
{
|
||||
_glfwWin.AutoPollEvents = 1;
|
||||
}
|
||||
|
||||
static void _glfwDisableAutoPollEvents( void )
|
||||
{
|
||||
_glfwWin.AutoPollEvents = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwEnable() - Enable certain GLFW/window/system functions.
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwEnable( int token )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch( token )
|
||||
{
|
||||
case GLFW_MOUSE_CURSOR:
|
||||
_glfwEnableMouseCursor();
|
||||
break;
|
||||
case GLFW_STICKY_KEYS:
|
||||
_glfwEnableStickyKeys();
|
||||
break;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
_glfwEnableStickyMouseButtons();
|
||||
break;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
_glfwEnableSystemKeys();
|
||||
break;
|
||||
case GLFW_KEY_REPEAT:
|
||||
_glfwEnableKeyRepeat();
|
||||
break;
|
||||
case GLFW_AUTO_POLL_EVENTS:
|
||||
_glfwEnableAutoPollEvents();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwDisable() - Disable certain GLFW/window/system functions.
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwDisable( int token )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch( token )
|
||||
{
|
||||
case GLFW_MOUSE_CURSOR:
|
||||
_glfwDisableMouseCursor();
|
||||
break;
|
||||
case GLFW_STICKY_KEYS:
|
||||
_glfwDisableStickyKeys();
|
||||
break;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
_glfwDisableStickyMouseButtons();
|
||||
break;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
_glfwDisableSystemKeys();
|
||||
break;
|
||||
case GLFW_KEY_REPEAT:
|
||||
_glfwDisableKeyRepeat();
|
||||
break;
|
||||
case GLFW_AUTO_POLL_EVENTS:
|
||||
_glfwDisableAutoPollEvents();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
97
glfw/lib/fullscreen.c
Normal file
97
glfw/lib/fullscreen.c
Normal file
@ -0,0 +1,97 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: fullscreen.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: fullscreen.c,v 1.7 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwGetVideoModes() - Get a list of available video modes
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list,
|
||||
int maxcount )
|
||||
{
|
||||
int count, i, swap, res1, res2, depth1, depth2;
|
||||
GLFWvidmode vm;
|
||||
|
||||
if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get list of video modes
|
||||
count = _glfwPlatformGetVideoModes( list, maxcount );
|
||||
|
||||
// Sort list (bubble sort)
|
||||
do
|
||||
{
|
||||
swap = 0;
|
||||
for( i = 0; i < count-1; ++ i )
|
||||
{
|
||||
res1 = list[i].Width*list[i].Height;
|
||||
depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits;
|
||||
res2 = list[i+1].Width*list[i+1].Height;
|
||||
depth2 = list[i+1].RedBits+list[i+1].GreenBits+
|
||||
list[i+1].BlueBits;
|
||||
if( (depth2<depth1) || ((depth2==depth1) && (res2<res1)) )
|
||||
{
|
||||
vm = list[i];
|
||||
list[i] = list[i+1];
|
||||
list[i+1] = vm;
|
||||
swap = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
while( swap );
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetDesktopMode() - Get the desktop video mode
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode )
|
||||
{
|
||||
if( !_glfwInitialized || mode == (GLFWvidmode*) 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformGetDesktopMode( mode );
|
||||
}
|
||||
|
203
glfw/lib/glext.c
Normal file
203
glfw/lib/glext.c
Normal file
@ -0,0 +1,203 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: glext.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: glext.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwStringInExtensionString() - Check if a string can be found in an
|
||||
// OpenGL extension string
|
||||
//========================================================================
|
||||
|
||||
int _glfwStringInExtensionString( const char *string,
|
||||
const GLubyte *extensions )
|
||||
{
|
||||
const GLubyte *start;
|
||||
GLubyte *where, *terminator;
|
||||
|
||||
// It takes a bit of care to be fool-proof about parsing the
|
||||
// OpenGL extensions string. Don't be fooled by sub-strings,
|
||||
// etc.
|
||||
start = extensions;
|
||||
while( 1 )
|
||||
{
|
||||
where = (GLubyte *) strstr( (const char *) start, string );
|
||||
if( !where )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
terminator = where + strlen( string );
|
||||
if( where == start || *(where - 1) == ' ' )
|
||||
{
|
||||
if( *terminator == ' ' || *terminator == '\0' )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
start = terminator;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwExtensionSupported() - Check if an OpenGL extension is available
|
||||
// at runtime
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension )
|
||||
{
|
||||
const GLubyte *extensions;
|
||||
GLubyte *where;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Extension names should not have spaces
|
||||
where = (GLubyte *) strchr( extension, ' ' );
|
||||
if( where || *extension == '\0' )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Check if extension is in the standard OpenGL extensions string
|
||||
extensions = (GLubyte *) glGetString( GL_EXTENSIONS );
|
||||
if( extensions != NULL )
|
||||
{
|
||||
if( _glfwStringInExtensionString( extension, extensions ) )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Additional platform specific extension checking (e.g. WGL)
|
||||
if( _glfwPlatformExtensionSupported( extension ) )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetProcAddress() - Get the function pointer to an OpenGL function.
|
||||
// This function can be used to get access to extended OpenGL functions.
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void * GLFWAPIENTRY glfwGetProcAddress( const char *procname )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetProcAddress( procname );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetGLVersion() - Get OpenGL version
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor,
|
||||
int *rev )
|
||||
{
|
||||
GLuint _major, _minor = 0, _rev = 0;
|
||||
const GLubyte *version;
|
||||
GLubyte *ptr;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get OpenGL version string
|
||||
version = glGetString( GL_VERSION );
|
||||
if( !version )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Parse string
|
||||
ptr = (GLubyte*) version;
|
||||
for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
|
||||
{
|
||||
_major = 10*_major + (*ptr - '0');
|
||||
}
|
||||
if( *ptr == '.' )
|
||||
{
|
||||
ptr ++;
|
||||
for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
|
||||
{
|
||||
_minor = 10*_minor + (*ptr - '0');
|
||||
}
|
||||
if( *ptr == '.' )
|
||||
{
|
||||
ptr ++;
|
||||
for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
|
||||
{
|
||||
_rev = 10*_rev + (*ptr - '0');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return parsed values
|
||||
if( major != NULL )
|
||||
{
|
||||
*major = _major;
|
||||
}
|
||||
if( minor != NULL )
|
||||
{
|
||||
*minor = _minor;
|
||||
}
|
||||
if( rev != NULL )
|
||||
{
|
||||
*rev = _rev;
|
||||
}
|
||||
}
|
||||
|
631
glfw/lib/image.c
Normal file
631
glfw/lib/image.c
Normal file
@ -0,0 +1,631 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: image.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: image.c,v 1.8 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// Description:
|
||||
//
|
||||
// This module acts as an interface for different image file formats (the
|
||||
// image file format is detected automatically).
|
||||
//
|
||||
// By default the loaded image is rescaled (using bilinear interpolation)
|
||||
// to the next higher 2^N x 2^M resolution, unless it has a valid
|
||||
// 2^N x 2^M resolution. The interpolation is quite slow, even if the
|
||||
// routine has been optimized for speed (a 200x200 RGB image is scaled to
|
||||
// 256x256 in ~30 ms on a P3-500).
|
||||
//
|
||||
// Paletted images are converted to RGB/RGBA images.
|
||||
//
|
||||
// A convenience function is also included (glfwLoadTexture2D), which
|
||||
// loads a texture image from a file directly to OpenGL texture memory,
|
||||
// with an option to generate all mipmap levels. GL_SGIS_generate_mipmap
|
||||
// is used whenever available, which should give an optimal mipmap
|
||||
// generation speed (possibly performed in hardware). A software fallback
|
||||
// method is included when GL_SGIS_generate_mipmap is not supported (it
|
||||
// generates all mipmaps of a 256x256 RGB texture in ~3 ms on a P3-500).
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
// We want to support automatic mipmap generation
|
||||
#ifndef GL_SGIS_generate_mipmap
|
||||
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
||||
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
||||
#define GL_SGIS_generate_mipmap 1
|
||||
#endif // GL_SGIS_generate_mipmap
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwUpsampleImage() - Upsample image, from size w1 x h1 to w2 x h2
|
||||
//========================================================================
|
||||
|
||||
static void _glfwUpsampleImage( unsigned char *src, unsigned char *dst,
|
||||
int w1, int h1, int w2, int h2, int bpp )
|
||||
{
|
||||
int m, n, k, x, y, col8;
|
||||
float dx, dy, xstep, ystep, col, col1, col2;
|
||||
unsigned char *src1, *src2, *src3, *src4;
|
||||
|
||||
// Calculate scaling factor
|
||||
xstep = (float)(w1-1) / (float)(w2-1);
|
||||
ystep = (float)(h1-1) / (float)(h2-1);
|
||||
|
||||
// Copy source data to destination data with bilinear interpolation
|
||||
// Note: The rather strange look of this routine is a direct result of
|
||||
// my attempts at optimizing it. Improvements are welcome!
|
||||
dy = 0.0f;
|
||||
y = 0;
|
||||
for( n = 0; n < h2; n ++ )
|
||||
{
|
||||
dx = 0.0f;
|
||||
src1 = &src[ y*w1*bpp ];
|
||||
src3 = y < (h1-1) ? src1 + w1*bpp : src1;
|
||||
src2 = src1 + bpp;
|
||||
src4 = src3 + bpp;
|
||||
x = 0;
|
||||
for( m = 0; m < w2; m ++ )
|
||||
{
|
||||
for( k = 0; k < bpp; k ++ )
|
||||
{
|
||||
col1 = *src1 ++;
|
||||
col2 = *src2 ++;
|
||||
col = col1 + (col2 - col1) * dx;
|
||||
col1 = *src3 ++;
|
||||
col2 = *src4 ++;
|
||||
col2 = col1 + (col2 - col1) * dx;
|
||||
col += (col2 - col) * dy;
|
||||
col8 = (int) (col + 0.5);
|
||||
if( col8 >= 256 ) col8 = 255;
|
||||
*dst++ = (unsigned char) col8;
|
||||
}
|
||||
dx += xstep;
|
||||
if( dx >= 1.0f )
|
||||
{
|
||||
x ++;
|
||||
dx -= 1.0f;
|
||||
if( x >= (w1-1) )
|
||||
{
|
||||
src2 = src1;
|
||||
src4 = src3;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
src1 -= bpp;
|
||||
src2 -= bpp;
|
||||
src3 -= bpp;
|
||||
src4 -= bpp;
|
||||
}
|
||||
}
|
||||
dy += ystep;
|
||||
if( dy >= 1.0f )
|
||||
{
|
||||
y ++;
|
||||
dy -= 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwHalveImage() - Build the next mip-map level
|
||||
//========================================================================
|
||||
|
||||
static int _glfwHalveImage( GLubyte *src, int *width, int *height,
|
||||
int components )
|
||||
{
|
||||
int halfwidth, halfheight, m, n, k, idx1, idx2;
|
||||
GLubyte *dst;
|
||||
|
||||
// Last level?
|
||||
if( *width <= 1 && *height <= 1 )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Calculate new width and height (handle 1D case)
|
||||
halfwidth = *width > 1 ? *width / 2 : 1;
|
||||
halfheight = *height > 1 ? *height / 2 : 1;
|
||||
|
||||
// Downsample image with a simple box-filter
|
||||
dst = src;
|
||||
if( *width == 1 || *height == 1 )
|
||||
{
|
||||
// 1D case
|
||||
for( m = 0; m < halfwidth+halfheight-1; m ++ )
|
||||
{
|
||||
for( k = 0; k < components; k ++ )
|
||||
{
|
||||
*dst ++ = (GLubyte) (((int)*src +
|
||||
(int)src[components] + 1) >> 1);
|
||||
src ++;
|
||||
}
|
||||
src += components;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2D case
|
||||
idx1 = *width*components;
|
||||
idx2 = (*width+1)*components;
|
||||
for( m = 0; m < halfheight; m ++ )
|
||||
{
|
||||
for( n = 0; n < halfwidth; n ++ )
|
||||
{
|
||||
for( k = 0; k < components; k ++ )
|
||||
{
|
||||
*dst ++ = (GLubyte) (((int)*src +
|
||||
(int)src[components] +
|
||||
(int)src[idx1] +
|
||||
(int)src[idx2] + 2) >> 2);
|
||||
src ++;
|
||||
}
|
||||
src += components;
|
||||
}
|
||||
src += components * (*width);
|
||||
}
|
||||
}
|
||||
|
||||
// Return new width and height
|
||||
*width = halfwidth;
|
||||
*height = halfheight;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwRescaleImage() - Rescales an image into power-of-two dimensions
|
||||
//========================================================================
|
||||
|
||||
static int _glfwRescaleImage( GLFWimage* image )
|
||||
{
|
||||
int width, height, log2, newsize;
|
||||
unsigned char *data;
|
||||
|
||||
// Calculate next larger 2^N width
|
||||
for( log2 = 0, width = image->Width; width > 1; width >>= 1, log2 ++ )
|
||||
;
|
||||
width = (int) 1 << log2;
|
||||
if( width < image->Width )
|
||||
{
|
||||
width <<= 1;
|
||||
}
|
||||
|
||||
// Calculate next larger 2^M height
|
||||
for( log2 = 0, height = image->Height; height > 1; height >>= 1, log2 ++ )
|
||||
;
|
||||
height = (int) 1 << log2;
|
||||
if( height < image->Height )
|
||||
{
|
||||
height <<= 1;
|
||||
}
|
||||
|
||||
// Do we really need to rescale?
|
||||
if( width != image->Width || height != image->Height )
|
||||
{
|
||||
// Allocate memory for new (upsampled) image data
|
||||
newsize = width * height * image->BytesPerPixel;
|
||||
data = (unsigned char *) malloc( newsize );
|
||||
if( data == NULL )
|
||||
{
|
||||
free( image->Data );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Copy old image data to new image data with interpolation
|
||||
_glfwUpsampleImage( image->Data, data, image->Width, image->Height,
|
||||
width, height, image->BytesPerPixel );
|
||||
|
||||
// Free memory for old image data (not needed anymore)
|
||||
free( image->Data );
|
||||
|
||||
// Set pointer to new image data, and set new image dimensions
|
||||
image->Data = data;
|
||||
image->Width = width;
|
||||
image->Height = height;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwReadImage() - Read an image from a named file
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img,
|
||||
int flags )
|
||||
{
|
||||
_GLFWstream stream;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Start with an empty image descriptor
|
||||
img->Width = 0;
|
||||
img->Height = 0;
|
||||
img->BytesPerPixel = 0;
|
||||
img->Data = NULL;
|
||||
|
||||
// Open file
|
||||
if( !_glfwOpenFileStream( &stream, name, "rb" ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// We only support TGA files at the moment
|
||||
if( !_glfwReadTGA( &stream, img, flags ) )
|
||||
{
|
||||
_glfwCloseStream( &stream );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Close stream
|
||||
_glfwCloseStream( &stream );
|
||||
|
||||
// Should we rescale the image to closest 2^N x 2^M resolution?
|
||||
if( !(flags & GLFW_NO_RESCALE_BIT) )
|
||||
{
|
||||
if( !_glfwRescaleImage( img ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Interpret BytesPerPixel as an OpenGL format
|
||||
switch( img->BytesPerPixel )
|
||||
{
|
||||
default:
|
||||
case 1:
|
||||
if( flags & GLFW_ALPHA_MAP_BIT )
|
||||
{
|
||||
img->Format = GL_ALPHA;
|
||||
}
|
||||
else
|
||||
{
|
||||
img->Format = GL_LUMINANCE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
img->Format = GL_RGB;
|
||||
break;
|
||||
case 4:
|
||||
img->Format = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwReadMemoryImage() - Read an image file from a memory buffer
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags )
|
||||
{
|
||||
_GLFWstream stream;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Start with an empty image descriptor
|
||||
img->Width = 0;
|
||||
img->Height = 0;
|
||||
img->BytesPerPixel = 0;
|
||||
img->Data = NULL;
|
||||
|
||||
// Open buffer
|
||||
if( !_glfwOpenBufferStream( &stream, (void*) data, size ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// We only support TGA files at the moment
|
||||
if( !_glfwReadTGA( &stream, img, flags ) )
|
||||
{
|
||||
_glfwCloseStream( &stream );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Close stream
|
||||
_glfwCloseStream( &stream );
|
||||
|
||||
// Should we rescale the image to closest 2^N x 2^M resolution?
|
||||
if( !(flags & GLFW_NO_RESCALE_BIT) )
|
||||
{
|
||||
if( !_glfwRescaleImage( img ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Interpret BytesPerPixel as an OpenGL format
|
||||
switch( img->BytesPerPixel )
|
||||
{
|
||||
default:
|
||||
case 1:
|
||||
if( flags & GLFW_ALPHA_MAP_BIT )
|
||||
{
|
||||
img->Format = GL_ALPHA;
|
||||
}
|
||||
else
|
||||
{
|
||||
img->Format = GL_LUMINANCE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
img->Format = GL_RGB;
|
||||
break;
|
||||
case 4:
|
||||
img->Format = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwFreeImage() - Free allocated memory for an image
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Free memory
|
||||
if( img->Data != NULL )
|
||||
{
|
||||
free( img->Data );
|
||||
img->Data = NULL;
|
||||
}
|
||||
|
||||
// Clear all fields
|
||||
img->Width = 0;
|
||||
img->Height = 0;
|
||||
img->Format = 0;
|
||||
img->BytesPerPixel = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwLoadTexture2D() - Read an image from a file, and upload it to
|
||||
// texture memory
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags )
|
||||
{
|
||||
GLFWimage img;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Force rescaling if necessary
|
||||
if( !_glfwWin.Has_GL_ARB_texture_non_power_of_two )
|
||||
{
|
||||
flags &= (~GLFW_NO_RESCALE_BIT);
|
||||
}
|
||||
|
||||
// Read image from file
|
||||
if( !glfwReadImage( name, &img, flags ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if( !glfwLoadTextureImage2D( &img, flags ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Data buffer is not needed anymore
|
||||
glfwFreeImage( &img );
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwLoadMemoryTexture2D() - Read an image from a buffer, and upload it to
|
||||
// texture memory
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags )
|
||||
{
|
||||
GLFWimage img;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Force rescaling if necessary
|
||||
if( !_glfwWin.Has_GL_ARB_texture_non_power_of_two )
|
||||
{
|
||||
flags &= (~GLFW_NO_RESCALE_BIT);
|
||||
}
|
||||
|
||||
// Read image from file
|
||||
if( !glfwReadMemoryImage( data, size, &img, flags ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if( !glfwLoadTextureImage2D( &img, flags ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Data buffer is not needed anymore
|
||||
glfwFreeImage( &img );
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwLoadTextureImage2D() - Upload an image object to texture memory
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags )
|
||||
{
|
||||
GLint UnpackAlignment, GenMipMap;
|
||||
int level, format, AutoGen, newsize, n;
|
||||
unsigned char *data, *dataptr;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// TODO: Use GL_MAX_TEXTURE_SIZE or GL_PROXY_TEXTURE_2D to determine
|
||||
// whether the image size is valid.
|
||||
// NOTE: May require box filter downsampling routine.
|
||||
|
||||
// Do we need to convert the alpha map to RGBA format (OpenGL 1.0)?
|
||||
if( (_glfwWin.GLVerMajor == 1) && (_glfwWin.GLVerMinor == 0) &&
|
||||
(img->Format == GL_ALPHA) )
|
||||
{
|
||||
// We go to RGBA representation instead
|
||||
img->BytesPerPixel = 4;
|
||||
|
||||
// Allocate memory for new RGBA image data
|
||||
newsize = img->Width * img->Height * img->BytesPerPixel;
|
||||
data = (unsigned char *) malloc( newsize );
|
||||
if( data == NULL )
|
||||
{
|
||||
free( img->Data );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Convert Alpha map to RGBA
|
||||
dataptr = data;
|
||||
for( n = 0; n < (img->Width*img->Height); ++ n )
|
||||
{
|
||||
*dataptr ++ = 255;
|
||||
*dataptr ++ = 255;
|
||||
*dataptr ++ = 255;
|
||||
*dataptr ++ = img->Data[n];
|
||||
}
|
||||
|
||||
// Free memory for old image data (not needed anymore)
|
||||
free( img->Data );
|
||||
|
||||
// Set pointer to new image data
|
||||
img->Data = data;
|
||||
}
|
||||
|
||||
// Set unpack alignment to one byte
|
||||
glGetIntegerv( GL_UNPACK_ALIGNMENT, &UnpackAlignment );
|
||||
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
|
||||
|
||||
// Should we use automatic mipmap generation?
|
||||
AutoGen = ( flags & GLFW_BUILD_MIPMAPS_BIT ) &&
|
||||
_glfwWin.Has_GL_SGIS_generate_mipmap;
|
||||
|
||||
// Enable automatic mipmap generation
|
||||
if( AutoGen )
|
||||
{
|
||||
glGetTexParameteriv( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,
|
||||
&GenMipMap );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,
|
||||
GL_TRUE );
|
||||
}
|
||||
|
||||
// Format specification is different for OpenGL 1.0
|
||||
if( _glfwWin.GLVerMajor == 1 && _glfwWin.GLVerMinor == 0 )
|
||||
{
|
||||
format = img->BytesPerPixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
format = img->Format;
|
||||
}
|
||||
|
||||
// Upload to texture memeory
|
||||
level = 0;
|
||||
do
|
||||
{
|
||||
// Upload this mipmap level
|
||||
glTexImage2D( GL_TEXTURE_2D, level, format,
|
||||
img->Width, img->Height, 0, format,
|
||||
GL_UNSIGNED_BYTE, (void*) img->Data );
|
||||
|
||||
// Build next mipmap level manually, if required
|
||||
if( ( flags & GLFW_BUILD_MIPMAPS_BIT ) && !AutoGen )
|
||||
{
|
||||
level = _glfwHalveImage( img->Data, &img->Width,
|
||||
&img->Height, img->BytesPerPixel ) ?
|
||||
level + 1 : 0;
|
||||
}
|
||||
}
|
||||
while( level != 0 );
|
||||
|
||||
// Restore old automatic mipmap generation state
|
||||
if( AutoGen )
|
||||
{
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,
|
||||
GenMipMap );
|
||||
}
|
||||
|
||||
// Restore old unpack alignment
|
||||
glPixelStorei( GL_UNPACK_ALIGNMENT, UnpackAlignment );
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
110
glfw/lib/init.c
Normal file
110
glfw/lib/init.c
Normal file
@ -0,0 +1,110 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: init.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: init.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#define _init_c_
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwInit() - Initialize various GLFW state
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwInit( void )
|
||||
{
|
||||
// Is GLFW already initialized?
|
||||
if( _glfwInitialized )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// Window is not yet opened
|
||||
_glfwWin.Opened = GL_FALSE;
|
||||
|
||||
// Default enable/disable settings
|
||||
_glfwWin.SysKeysDisabled = GL_FALSE;
|
||||
|
||||
// Clear window hints
|
||||
_glfwClearWindowHints();
|
||||
|
||||
// Platform specific initialization
|
||||
if( !_glfwPlatformInit() )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Form now on, GLFW state is valid
|
||||
_glfwInitialized = GL_TRUE;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwTerminate() - Close window and kill all threads.
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwTerminate( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Platform specific termination
|
||||
if( !_glfwPlatformTerminate() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// GLFW is no longer initialized
|
||||
_glfwInitialized = GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetVersion() - Get GLFW version
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor,
|
||||
int *rev )
|
||||
{
|
||||
if( major != NULL ) *major = GLFW_VERSION_MAJOR;
|
||||
if( minor != NULL ) *minor = GLFW_VERSION_MINOR;
|
||||
if( rev != NULL ) *rev = GLFW_VERSION_REVISION;
|
||||
}
|
||||
|
282
glfw/lib/input.c
Normal file
282
glfw/lib/input.c
Normal file
@ -0,0 +1,282 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: input.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: input.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetKey()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetKey( int key )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
// Is it a valid key?
|
||||
if( key < 0 || key > GLFW_KEY_LAST )
|
||||
{
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if( _glfwInput.Key[ key ] == GLFW_STICK )
|
||||
{
|
||||
// Sticky mode: release key now
|
||||
_glfwInput.Key[ key ] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) _glfwInput.Key[ key ];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetMouseButton()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
// Is it a valid mouse button?
|
||||
if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST )
|
||||
{
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if( _glfwInput.MouseButton[ button ] == GLFW_STICK )
|
||||
{
|
||||
// Sticky mode: release mouse button now
|
||||
_glfwInput.MouseButton[ button ] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) _glfwInput.MouseButton[ button ];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetMousePos()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Return mouse position
|
||||
if( xpos != NULL )
|
||||
{
|
||||
*xpos = _glfwInput.MousePosX;
|
||||
}
|
||||
if( ypos != NULL )
|
||||
{
|
||||
*ypos = _glfwInput.MousePosY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetMousePos()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't do anything if the mouse position did not change
|
||||
if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set GLFW mouse position
|
||||
_glfwInput.MousePosX = xpos;
|
||||
_glfwInput.MousePosY = ypos;
|
||||
|
||||
// If we have a locked mouse, do not change cursor position
|
||||
if( _glfwWin.MouseLock )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update physical cursor position
|
||||
_glfwPlatformSetMouseCursorPos( xpos, ypos );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetMouseWheel()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Return mouse wheel position
|
||||
return _glfwInput.WheelPos;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetMouseWheel()
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set mouse wheel position
|
||||
_glfwInput.WheelPos = pos;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetKeyCallback() - Set callback function for keyboard input
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.KeyCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetCharCallback() - Set callback function for character input
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.CharCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetMouseButtonCallback() - Set callback function for mouse clicks
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.MouseButtonCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetMousePosCallback() - Set callback function for mouse moves
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.MousePosCallback = cbfun;
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// mouse position
|
||||
if( cbfun )
|
||||
{
|
||||
cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetMouseWheelCallback() - Set callback function for mouse wheel
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.MouseWheelCallback = cbfun;
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// mouse wheel position
|
||||
if( cbfun )
|
||||
{
|
||||
cbfun( _glfwInput.WheelPos );
|
||||
}
|
||||
}
|
||||
|
212
glfw/lib/internal.h
Normal file
212
glfw/lib/internal.h
Normal file
@ -0,0 +1,212 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: internal.h
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: internal.h,v 1.7 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#ifndef _internal_h_
|
||||
#define _internal_h_
|
||||
|
||||
//========================================================================
|
||||
// GLFWGLOBAL is a macro that places all global variables in the init.c
|
||||
// module (all other modules reference global variables as 'extern')
|
||||
//========================================================================
|
||||
|
||||
#if defined( _init_c_ )
|
||||
#define GLFWGLOBAL
|
||||
#else
|
||||
#define GLFWGLOBAL extern
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Input handling definitions
|
||||
//========================================================================
|
||||
|
||||
// Internal key and button state/action definitions
|
||||
#define GLFW_STICK 2
|
||||
|
||||
|
||||
//========================================================================
|
||||
// System independent include files
|
||||
//========================================================================
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform specific definitions goes in platform.h (which also includes
|
||||
// glfw.h)
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// System independent global variables (GLFW internals)
|
||||
//========================================================================
|
||||
|
||||
// Flag indicating if GLFW has been initialized
|
||||
#if defined( _init_c_ )
|
||||
int _glfwInitialized = 0;
|
||||
#else
|
||||
GLFWGLOBAL int _glfwInitialized;
|
||||
#endif
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Window hints (set by glfwOpenWindowHint - will go into _GLFWthread)
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct {
|
||||
int RefreshRate;
|
||||
int AccumRedBits;
|
||||
int AccumGreenBits;
|
||||
int AccumBlueBits;
|
||||
int AccumAlphaBits;
|
||||
int AuxBuffers;
|
||||
int Stereo;
|
||||
int WindowNoResize;
|
||||
int Samples;
|
||||
} _GLFWhints;
|
||||
|
||||
GLFWGLOBAL _GLFWhints _glfwWinHints;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Abstracted data stream (for image I/O)
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct {
|
||||
FILE* File;
|
||||
void* Data;
|
||||
long Position;
|
||||
long Size;
|
||||
} _GLFWstream;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific implementation functions
|
||||
//========================================================================
|
||||
|
||||
// Init/terminate
|
||||
int _glfwPlatformInit( void );
|
||||
int _glfwPlatformTerminate( void );
|
||||
|
||||
// Enable/Disable
|
||||
void _glfwPlatformEnableSystemKeys( void );
|
||||
void _glfwPlatformDisableSystemKeys( void );
|
||||
|
||||
// Fullscreen
|
||||
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount );
|
||||
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode );
|
||||
|
||||
// OpenGL extensions
|
||||
int _glfwPlatformExtensionSupported( const char *extension );
|
||||
void * _glfwPlatformGetProcAddress( const char *procname );
|
||||
|
||||
// Joystick
|
||||
int _glfwPlatformGetJoystickParam( int joy, int param );
|
||||
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes );
|
||||
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
|
||||
|
||||
// Threads
|
||||
GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg );
|
||||
void _glfwPlatformDestroyThread( GLFWthread ID );
|
||||
int _glfwPlatformWaitThread( GLFWthread ID, int waitmode );
|
||||
GLFWthread _glfwPlatformGetThreadID( void );
|
||||
GLFWmutex _glfwPlatformCreateMutex( void );
|
||||
void _glfwPlatformDestroyMutex( GLFWmutex mutex );
|
||||
void _glfwPlatformLockMutex( GLFWmutex mutex );
|
||||
void _glfwPlatformUnlockMutex( GLFWmutex mutex );
|
||||
GLFWcond _glfwPlatformCreateCond( void );
|
||||
void _glfwPlatformDestroyCond( GLFWcond cond );
|
||||
void _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );
|
||||
void _glfwPlatformSignalCond( GLFWcond cond );
|
||||
void _glfwPlatformBroadcastCond( GLFWcond cond );
|
||||
int _glfwPlatformGetNumberOfProcessors( void );
|
||||
|
||||
// Time
|
||||
double _glfwPlatformGetTime( void );
|
||||
void _glfwPlatformSetTime( double time );
|
||||
void _glfwPlatformSleep( double time );
|
||||
|
||||
// Window management
|
||||
int _glfwPlatformOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode, _GLFWhints* hints );
|
||||
void _glfwPlatformCloseWindow( void );
|
||||
void _glfwPlatformSetWindowTitle( const char *title );
|
||||
void _glfwPlatformSetWindowSize( int width, int height );
|
||||
void _glfwPlatformSetWindowPos( int x, int y );
|
||||
void _glfwPlatformIconifyWindow( void );
|
||||
void _glfwPlatformRestoreWindow( void );
|
||||
void _glfwPlatformSwapBuffers( void );
|
||||
void _glfwPlatformSwapInterval( int interval );
|
||||
void _glfwPlatformRefreshWindowParams( void );
|
||||
void _glfwPlatformPollEvents( void );
|
||||
void _glfwPlatformWaitEvents( void );
|
||||
void _glfwPlatformHideMouseCursor( void );
|
||||
void _glfwPlatformShowMouseCursor( void );
|
||||
void _glfwPlatformSetMouseCursorPos( int x, int y );
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform independent internal functions
|
||||
//========================================================================
|
||||
|
||||
// Window management (window.c)
|
||||
void _glfwClearWindowHints( void );
|
||||
|
||||
// Input handling (window.c)
|
||||
void _glfwClearInput( void );
|
||||
void _glfwInputDeactivation( void );
|
||||
void _glfwInputKey( int key, int action );
|
||||
void _glfwInputChar( int character, int action );
|
||||
void _glfwInputMouseClick( int button, int action );
|
||||
|
||||
// Threads (thread.c)
|
||||
_GLFWthread * _glfwGetThreadPointer( int ID );
|
||||
void _glfwAppendThread( _GLFWthread * t );
|
||||
void _glfwRemoveThread( _GLFWthread * t );
|
||||
|
||||
// OpenGL extensions (glext.c)
|
||||
int _glfwStringInExtensionString( const char *string, const GLubyte *extensions );
|
||||
|
||||
// Abstracted data streams (stream.c)
|
||||
int _glfwOpenFileStream( _GLFWstream *stream, const char *name, const char *mode );
|
||||
int _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size );
|
||||
long _glfwReadStream( _GLFWstream *stream, void *data, long size );
|
||||
long _glfwTellStream( _GLFWstream *stream );
|
||||
int _glfwSeekStream( _GLFWstream *stream, long offset, int whence );
|
||||
void _glfwCloseStream( _GLFWstream *stream );
|
||||
|
||||
// Targa image I/O (tga.c)
|
||||
int _glfwReadTGA( _GLFWstream *s, GLFWimage *img, int flags );
|
||||
|
||||
|
||||
#endif // _internal_h_
|
103
glfw/lib/joystick.c
Normal file
103
glfw/lib/joystick.c
Normal file
@ -0,0 +1,103 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: joystick.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: joystick.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwGetJoystickParam() - Determine joystick capabilities
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickParam( joy, param );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetJoystickPos() - Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos,
|
||||
int numaxes )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Clear positions
|
||||
for( i = 0; i < numaxes; i++ )
|
||||
{
|
||||
pos[ i ] = 0.0f;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickPos( joy, pos, numaxes );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetJoystickButtons() - Get joystick button states
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy,
|
||||
unsigned char *buttons, int numbuttons )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Clear button states
|
||||
for( i = 0; i < numbuttons; i++ )
|
||||
{
|
||||
buttons[ i ] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickButtons( joy, buttons, numbuttons );
|
||||
}
|
44
glfw/lib/macosx/macosx_enable.c
Normal file
44
glfw/lib/macosx/macosx_enable.c
Normal file
@ -0,0 +1,44 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_enable.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_enable.c,v 1.7 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys( void )
|
||||
{
|
||||
// Nothing to do; event handling code checks the status of
|
||||
// _glfwWin.SysKeysDisabled to ensure this behavior.
|
||||
}
|
||||
|
||||
void _glfwPlatformDisableSystemKeys( void )
|
||||
{
|
||||
// Nothing to do; event handling code checks the status of
|
||||
// _glfwWin.SysKeysDisabled to ensure this behavior.
|
||||
}
|
||||
|
128
glfw/lib/macosx/macosx_fullscreen.c
Normal file
128
glfw/lib/macosx/macosx_fullscreen.c
Normal file
@ -0,0 +1,128 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_fullscreen.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_fullscreen.c,v 1.8 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
//========================================================================
|
||||
// _glfwVideoModesEqual() - Compares two video modes
|
||||
//========================================================================
|
||||
|
||||
static int _glfwVideoModesEqual( GLFWvidmode* first,
|
||||
GLFWvidmode* second )
|
||||
{
|
||||
if( first->Width != second->Width )
|
||||
return 0;
|
||||
|
||||
if( first->Height != second->Height )
|
||||
return 0;
|
||||
|
||||
if( first->RedBits + first->GreenBits + first->BlueBits !=
|
||||
second->RedBits + second->GreenBits + second->BlueBits )
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// _glfwCGToGLFWVideoMode() - Converts a CG mode to a GLFW mode
|
||||
//========================================================================
|
||||
|
||||
static void _glfwCGToGLFWVideoMode( CFDictionaryRef cgMode,
|
||||
GLFWvidmode* glfwMode )
|
||||
{
|
||||
int bitsPerSample;
|
||||
|
||||
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayWidth ),
|
||||
kCFNumberIntType,
|
||||
&(glfwMode->Width) );
|
||||
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayHeight ),
|
||||
kCFNumberIntType,
|
||||
&(glfwMode->Height) );
|
||||
|
||||
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayBitsPerSample ),
|
||||
kCFNumberIntType,
|
||||
&bitsPerSample );
|
||||
|
||||
glfwMode->RedBits = bitsPerSample;
|
||||
glfwMode->GreenBits = bitsPerSample;
|
||||
glfwMode->BlueBits = bitsPerSample;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetVideoModes() - Get a list of available video modes
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
|
||||
{
|
||||
int i, j, maxModes, numModes;
|
||||
GLFWvidmode mode;
|
||||
CFArrayRef availableModes = CGDisplayAvailableModes( kCGDirectMainDisplay );
|
||||
CFIndex numberOfAvailableModes = CFArrayGetCount( availableModes );
|
||||
|
||||
numModes = 0;
|
||||
maxModes = ( numberOfAvailableModes < maxcount ?
|
||||
numberOfAvailableModes :
|
||||
maxcount );
|
||||
|
||||
for( i = 0; i < maxModes; ++i )
|
||||
{
|
||||
_glfwCGToGLFWVideoMode( CFArrayGetValueAtIndex( availableModes, i ),
|
||||
&mode );
|
||||
|
||||
// Is it a valid mode? (only list depths >= 15 bpp)
|
||||
if( mode.RedBits + mode.GreenBits + mode.BlueBits < 15 )
|
||||
continue;
|
||||
|
||||
// Check for duplicate of current mode in target list
|
||||
for( j = 0; j < numModes; ++j )
|
||||
{
|
||||
if( _glfwVideoModesEqual( &mode, &(list[j]) ) )
|
||||
break;
|
||||
}
|
||||
|
||||
// If empty list or no match found
|
||||
if( numModes == 0 || j == numModes )
|
||||
list[numModes++] = mode;
|
||||
}
|
||||
|
||||
return numModes;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// glfwGetDesktopMode() - Get the desktop video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
|
||||
{
|
||||
_glfwCGToGLFWVideoMode( _glfwDesktopVideoMode, mode );
|
||||
}
|
||||
|
54
glfw/lib/macosx/macosx_glext.c
Normal file
54
glfw/lib/macosx/macosx_glext.c
Normal file
@ -0,0 +1,54 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_glext.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_glext.c,v 1.7 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
int _glfwPlatformExtensionSupported( const char *extension )
|
||||
{
|
||||
// There are no AGL, CGL or NSGL extensions.
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
void * _glfwPlatformGetProcAddress( const char *procname )
|
||||
{
|
||||
CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault,
|
||||
procname,
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.Libs.OpenGLFramework,
|
||||
symbolName );
|
||||
|
||||
CFRelease( symbolName );
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
170
glfw/lib/macosx/macosx_init.c
Normal file
170
glfw/lib/macosx/macosx_init.c
Normal file
@ -0,0 +1,170 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_init.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_init.c,v 1.10 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
//========================================================================
|
||||
// Global variables
|
||||
//========================================================================
|
||||
|
||||
// KCHR resource pointer for keycode translation
|
||||
void *KCHRPtr;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInitThreads() - Initialize GLFW thread package
|
||||
//========================================================================
|
||||
|
||||
static void _glfwInitThreads( void )
|
||||
{
|
||||
// Initialize critical section handle
|
||||
(void) pthread_mutex_init( &_glfwThrd.CriticalSection, NULL );
|
||||
|
||||
// The first thread (the main thread) has ID 0
|
||||
_glfwThrd.NextID = 0;
|
||||
|
||||
// Fill out information about the main thread (this thread)
|
||||
_glfwThrd.First.ID = _glfwThrd.NextID ++;
|
||||
_glfwThrd.First.Function = NULL;
|
||||
_glfwThrd.First.PosixID = pthread_self();
|
||||
_glfwThrd.First.Previous = NULL;
|
||||
_glfwThrd.First.Next = NULL;
|
||||
}
|
||||
|
||||
int _glfwChangeToResourcesDirectory( void )
|
||||
{
|
||||
CFBundleRef mainBundle = CFBundleGetMainBundle();
|
||||
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( mainBundle );
|
||||
char resourcesPath[ _GLFW_MAX_PATH_LENGTH ];
|
||||
|
||||
if( !CFURLGetFileSystemRepresentation( resourcesURL,
|
||||
TRUE,
|
||||
(UInt8*)resourcesPath,
|
||||
_GLFW_MAX_PATH_LENGTH ) )
|
||||
{
|
||||
CFRelease( resourcesURL );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
CFRelease( resourcesURL );
|
||||
|
||||
if( chdir( resourcesPath ) != 0 )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int _glfwPlatformInit( void )
|
||||
{
|
||||
struct timeval tv;
|
||||
UInt32 nullDummy = 0;
|
||||
|
||||
_glfwWin.MacWindow = NULL;
|
||||
_glfwWin.AGLContext = NULL;
|
||||
_glfwWin.CGLContext = NULL;
|
||||
_glfwWin.WindowFunctions = NULL;
|
||||
_glfwWin.MouseUPP = NULL;
|
||||
_glfwWin.CommandUPP = NULL;
|
||||
_glfwWin.KeyboardUPP = NULL;
|
||||
_glfwWin.WindowUPP = NULL;
|
||||
|
||||
_glfwInput.Modifiers = 0;
|
||||
|
||||
_glfwLibrary.Libs.OpenGLFramework
|
||||
= CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
|
||||
if( _glfwLibrary.Libs.OpenGLFramework == NULL )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwDesktopVideoMode = CGDisplayCurrentMode( kCGDirectMainDisplay );
|
||||
if( _glfwDesktopVideoMode == NULL )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwInitThreads();
|
||||
|
||||
if( !_glfwChangeToResourcesDirectory() )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if( !_glfwInstallEventHandlers() )
|
||||
{
|
||||
_glfwPlatformTerminate();
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Ugly hack to reduce the nasty jump that occurs at the first non-
|
||||
// sys keypress, caused by OS X loading certain meta scripts used
|
||||
// for lexical- and raw keycode translation - instead of letting
|
||||
// this happen while our application is running, we do some blunt
|
||||
// function calls in advance just to get the script caching out of
|
||||
// the way BEFORE our window/screen is opened. These calls might
|
||||
// generate err return codes, but we don't care in this case.
|
||||
// NOTE: KCHRPtr is declared globally, because we need it later on.
|
||||
KCHRPtr = (void *)GetScriptVariable( smCurrentScript, smKCHRCache );
|
||||
KeyTranslate( KCHRPtr, 0, &nullDummy );
|
||||
UppercaseText( (char *)&nullDummy, 0, smSystemScript );
|
||||
|
||||
gettimeofday( &tv, NULL );
|
||||
_glfwLibrary.Timer.t0 = tv.tv_sec + (double) tv.tv_usec / 1000000.0;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int _glfwPlatformTerminate( void )
|
||||
{
|
||||
if( _glfwWin.MouseUPP != NULL )
|
||||
{
|
||||
DisposeEventHandlerUPP( _glfwWin.MouseUPP );
|
||||
_glfwWin.MouseUPP = NULL;
|
||||
}
|
||||
if( _glfwWin.CommandUPP != NULL )
|
||||
{
|
||||
DisposeEventHandlerUPP( _glfwWin.CommandUPP );
|
||||
_glfwWin.CommandUPP = NULL;
|
||||
}
|
||||
if( _glfwWin.KeyboardUPP != NULL )
|
||||
{
|
||||
DisposeEventHandlerUPP( _glfwWin.KeyboardUPP );
|
||||
_glfwWin.KeyboardUPP = NULL;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
52
glfw/lib/macosx/macosx_joystick.c
Normal file
52
glfw/lib/macosx/macosx_joystick.c
Normal file
@ -0,0 +1,52 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_joystick.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_joystick.c,v 1.7 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
// TO DO: use HID manager to implement joystick support.
|
||||
|
||||
int _glfwPlatformGetJoystickParam( int joy, int param )
|
||||
{
|
||||
// GL_FALSE == 0
|
||||
return 0;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
416
glfw/lib/macosx/macosx_thread.c
Normal file
416
glfw/lib/macosx/macosx_thread.c
Normal file
@ -0,0 +1,416 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_thread.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_thread.c,v 1.7 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwNewThread() - This is simply a "wrapper" for calling the user
|
||||
// thread function.
|
||||
//========================================================================
|
||||
|
||||
void * _glfwNewThread( void * arg )
|
||||
{
|
||||
GLFWthreadfun threadfun;
|
||||
_GLFWthread *t;
|
||||
|
||||
// Get pointer to thread information for current thread
|
||||
t = _glfwGetThreadPointer( glfwGetThreadID() );
|
||||
if( t == NULL )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get user thread function pointer
|
||||
threadfun = t->Function;
|
||||
|
||||
// Call the user thread function
|
||||
threadfun( arg );
|
||||
|
||||
// Remove thread from thread list
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
_glfwRemoveThread( t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// When the thread function returns, the thread will die...
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateThread() - Create a new thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg )
|
||||
{
|
||||
GLFWthread ID;
|
||||
_GLFWthread *t;
|
||||
int result;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Create a new thread information memory area
|
||||
t = (_GLFWthread *) malloc( sizeof(_GLFWthread) );
|
||||
if( t == NULL )
|
||||
{
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Get a new unique thread id
|
||||
ID = _glfwThrd.NextID ++;
|
||||
|
||||
// Store thread information in the thread list
|
||||
t->Function = fun;
|
||||
t->ID = ID;
|
||||
|
||||
// Create thread
|
||||
result = pthread_create(
|
||||
&t->PosixID, // Thread handle
|
||||
NULL, // Default thread attributes
|
||||
_glfwNewThread, // Thread function (a wrapper function)
|
||||
(void *)arg // Argument to thread is user argument
|
||||
);
|
||||
|
||||
// Did the thread creation fail?
|
||||
if( result != 0 )
|
||||
{
|
||||
free( (void *) t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Append thread to thread list
|
||||
_glfwAppendThread( t );
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the GLFW thread ID
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyThread() - Kill a thread. NOTE: THIS IS A VERY
|
||||
// DANGEROUS OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME
|
||||
// SITUATIONS!
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyThread( GLFWthread ID )
|
||||
{
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return;
|
||||
}
|
||||
|
||||
// Simply murder the process, no mercy!
|
||||
pthread_kill( t->PosixID, SIGKILL );
|
||||
|
||||
// Remove thread from thread list
|
||||
_glfwRemoveThread( t );
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitThread() - Wait for a thread to die
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformWaitThread( GLFWthread ID, int waitmode )
|
||||
{
|
||||
pthread_t thread;
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
|
||||
// Is the thread already dead?
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// If got this far, the thread is alive => polling returns FALSE
|
||||
if( waitmode == GLFW_NOWAIT )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Get thread handle
|
||||
thread = t->PosixID;
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Wait for thread to die
|
||||
(void) pthread_join( thread, NULL );
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetThreadID() - Return the thread ID for the current
|
||||
// thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformGetThreadID( void )
|
||||
{
|
||||
_GLFWthread *t;
|
||||
GLFWthread ID = -1;
|
||||
pthread_t posixID;
|
||||
|
||||
// Get current thread ID
|
||||
posixID = pthread_self();
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Loop through entire list of threads to find the matching POSIX
|
||||
// thread ID
|
||||
for( t = &_glfwThrd.First; t != NULL; t = t->Next )
|
||||
{
|
||||
if( t->PosixID == posixID )
|
||||
{
|
||||
ID = t->ID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the found GLFW thread identifier
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateMutex() - Create a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
GLFWmutex _glfwPlatformCreateMutex( void )
|
||||
{
|
||||
pthread_mutex_t *mutex;
|
||||
|
||||
// Allocate memory for mutex
|
||||
mutex = (pthread_mutex_t *) malloc( sizeof( pthread_mutex_t ) );
|
||||
if( !mutex )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialise a mutex object
|
||||
(void) pthread_mutex_init( mutex, NULL );
|
||||
|
||||
// Cast to GLFWmutex and return
|
||||
return (GLFWmutex) mutex;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyMutex() - Destroy a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Destroy the mutex object
|
||||
pthread_mutex_destroy( (pthread_mutex_t *) mutex );
|
||||
|
||||
// Free memory for mutex object
|
||||
free( (void *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformLockMutex() - Request access to a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformLockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Wait for mutex to be released
|
||||
(void) pthread_mutex_lock( (pthread_mutex_t *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformUnlockMutex() - Release a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformUnlockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Release mutex
|
||||
pthread_mutex_unlock( (pthread_mutex_t *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateCond() - Create a new condition variable object
|
||||
//========================================================================
|
||||
|
||||
GLFWcond _glfwPlatformCreateCond( void )
|
||||
{
|
||||
pthread_cond_t *cond;
|
||||
|
||||
// Allocate memory for condition variable
|
||||
cond = (pthread_cond_t *) malloc( sizeof(pthread_cond_t) );
|
||||
if( !cond )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialise condition variable
|
||||
(void) pthread_cond_init( cond, NULL );
|
||||
|
||||
// Cast to GLFWcond and return
|
||||
return (GLFWcond) cond;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyCond() - Destroy a condition variable object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyCond( GLFWcond cond )
|
||||
{
|
||||
// Destroy the condition variable object
|
||||
(void) pthread_cond_destroy( (pthread_cond_t *) cond );
|
||||
|
||||
// Free memory for condition variable object
|
||||
free( (void *) cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitCond() - Wait for a condition to be raised
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex,
|
||||
double timeout )
|
||||
{
|
||||
struct timeval currenttime;
|
||||
struct timespec wait;
|
||||
long dt_sec, dt_usec;
|
||||
|
||||
// Select infinite or timed wait
|
||||
if( timeout >= GLFW_INFINITY )
|
||||
{
|
||||
// Wait for condition (infinite wait)
|
||||
(void) pthread_cond_wait( (pthread_cond_t *) cond,
|
||||
(pthread_mutex_t *) mutex );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set timeout time, relatvie to current time
|
||||
gettimeofday( ¤ttime, NULL );
|
||||
dt_sec = (long) timeout;
|
||||
dt_usec = (long) ((timeout - (double)dt_sec) * 1000000.0);
|
||||
wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L;
|
||||
if( wait.tv_nsec > 1000000000L )
|
||||
{
|
||||
wait.tv_nsec -= 1000000000L;
|
||||
dt_sec ++;
|
||||
}
|
||||
wait.tv_sec = currenttime.tv_sec + dt_sec;
|
||||
|
||||
// Wait for condition (timed wait)
|
||||
(void) pthread_cond_timedwait( (pthread_cond_t *) cond,
|
||||
(pthread_mutex_t *) mutex, &wait );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformSignalCond() - Signal a condition to one waiting thread
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSignalCond( GLFWcond cond )
|
||||
{
|
||||
// Signal condition
|
||||
(void) pthread_cond_signal( (pthread_cond_t *) cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformBroadcastCond() - Broadcast a condition to all waiting
|
||||
// threads
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformBroadcastCond( GLFWcond cond )
|
||||
{
|
||||
// Broadcast condition
|
||||
(void) pthread_cond_broadcast( (pthread_cond_t *) cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetNumberOfProcessors() - Return the number of processors
|
||||
// in the system.
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetNumberOfProcessors( void )
|
||||
{
|
||||
int n;
|
||||
|
||||
// Get number of processors online
|
||||
_glfw_numprocessors( n );
|
||||
return n;
|
||||
}
|
||||
|
114
glfw/lib/macosx/macosx_time.c
Normal file
114
glfw/lib/macosx/macosx_time.c
Normal file
@ -0,0 +1,114 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: macosx_time.c
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: macosx_time.c,v 1.7 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Return timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
double _glfwPlatformGetTime( void )
|
||||
{
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday( &tv, NULL );
|
||||
return tv.tv_sec + (double) tv.tv_usec / 1000000.0 - _glfwLibrary.Timer.t0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetTime( double time )
|
||||
{
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday( &tv, NULL );
|
||||
_glfwLibrary.Timer.t0 = tv.tv_sec + (double) tv.tv_usec / 1000000.0 - time;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Put a thread to sleep for a specified amount of time
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSleep( double time )
|
||||
{
|
||||
if( time == 0.0 )
|
||||
{
|
||||
sched_yield();
|
||||
return;
|
||||
}
|
||||
|
||||
struct timeval currenttime;
|
||||
struct timespec wait;
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
long dt_sec, dt_usec;
|
||||
|
||||
// Not all pthread implementations have a pthread_sleep() function. We
|
||||
// do it the portable way, using a timed wait for a condition that we
|
||||
// will never signal. NOTE: The unistd functions sleep/usleep suspends
|
||||
// the entire PROCESS, not a signle thread, which is why we can not
|
||||
// use them to implement glfwSleep.
|
||||
|
||||
// Set timeout time, relatvie to current time
|
||||
gettimeofday( ¤ttime, NULL );
|
||||
dt_sec = (long) time;
|
||||
dt_usec = (long) ((time - (double)dt_sec) * 1000000.0);
|
||||
wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L;
|
||||
if( wait.tv_nsec > 1000000000L )
|
||||
{
|
||||
wait.tv_nsec -= 1000000000L;
|
||||
dt_sec ++;
|
||||
}
|
||||
wait.tv_sec = currenttime.tv_sec + dt_sec;
|
||||
|
||||
// Initialize condition and mutex objects
|
||||
pthread_mutex_init( &mutex, NULL );
|
||||
pthread_cond_init( &cond, NULL );
|
||||
|
||||
// Do a timed wait
|
||||
pthread_mutex_lock( &mutex );
|
||||
pthread_cond_timedwait( &cond, &mutex, &wait );
|
||||
pthread_mutex_unlock( &mutex );
|
||||
|
||||
// Destroy condition and mutex objects
|
||||
pthread_mutex_destroy( &mutex );
|
||||
pthread_cond_destroy( &cond );
|
||||
}
|
||||
|
1245
glfw/lib/macosx/macosx_window.c
Normal file
1245
glfw/lib/macosx/macosx_window.c
Normal file
File diff suppressed because it is too large
Load Diff
348
glfw/lib/macosx/platform.h
Normal file
348
glfw/lib/macosx/platform.h
Normal file
@ -0,0 +1,348 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: platform.h
|
||||
// Platform: Mac OS X
|
||||
// API Version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: platform.h,v 1.16 2007/03/15 03:20:20 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#ifndef _platform_h_
|
||||
#define _platform_h_
|
||||
|
||||
|
||||
// This is the Mac OS X version of GLFW
|
||||
#define _GLFW_MAC_OS_X
|
||||
|
||||
|
||||
// Include files
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <AGL/agl.h>
|
||||
#include <sched.h>
|
||||
#include <pthread.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include "../../include/GL/glfw.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Defines
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_MAX_PATH_LENGTH (8192)
|
||||
|
||||
#define MAC_KEY_ENTER 0x24
|
||||
#define MAC_KEY_RETURN 0x34
|
||||
#define MAC_KEY_ESC 0x35
|
||||
#define MAC_KEY_F1 0x7A
|
||||
#define MAC_KEY_F2 0x78
|
||||
#define MAC_KEY_F3 0x63
|
||||
#define MAC_KEY_F4 0x76
|
||||
#define MAC_KEY_F5 0x60
|
||||
#define MAC_KEY_F6 0x61
|
||||
#define MAC_KEY_F7 0x62
|
||||
#define MAC_KEY_F8 0x64
|
||||
#define MAC_KEY_F9 0x65
|
||||
#define MAC_KEY_F10 0x6D
|
||||
#define MAC_KEY_F11 0x67
|
||||
#define MAC_KEY_F12 0x6F
|
||||
#define MAC_KEY_F13 0x69
|
||||
#define MAC_KEY_F14 0x6B
|
||||
#define MAC_KEY_F15 0x71
|
||||
#define MAC_KEY_UP 0x7E
|
||||
#define MAC_KEY_DOWN 0x7D
|
||||
#define MAC_KEY_LEFT 0x7B
|
||||
#define MAC_KEY_RIGHT 0x7C
|
||||
#define MAC_KEY_TAB 0x30
|
||||
#define MAC_KEY_BACKSPACE 0x33
|
||||
#define MAC_KEY_HELP 0x72
|
||||
#define MAC_KEY_DEL 0x75
|
||||
#define MAC_KEY_PAGEUP 0x74
|
||||
#define MAC_KEY_PAGEDOWN 0x79
|
||||
#define MAC_KEY_HOME 0x73
|
||||
#define MAC_KEY_END 0x77
|
||||
#define MAC_KEY_KP_0 0x52
|
||||
#define MAC_KEY_KP_1 0x53
|
||||
#define MAC_KEY_KP_2 0x54
|
||||
#define MAC_KEY_KP_3 0x55
|
||||
#define MAC_KEY_KP_4 0x56
|
||||
#define MAC_KEY_KP_5 0x57
|
||||
#define MAC_KEY_KP_6 0x58
|
||||
#define MAC_KEY_KP_7 0x59
|
||||
#define MAC_KEY_KP_8 0x5B
|
||||
#define MAC_KEY_KP_9 0x5C
|
||||
#define MAC_KEY_KP_DIVIDE 0x4B
|
||||
#define MAC_KEY_KP_MULTIPLY 0x43
|
||||
#define MAC_KEY_KP_SUBTRACT 0x4E
|
||||
#define MAC_KEY_KP_ADD 0x45
|
||||
#define MAC_KEY_KP_DECIMAL 0x41
|
||||
#define MAC_KEY_KP_EQUAL 0x51
|
||||
#define MAC_KEY_KP_ENTER 0x4C
|
||||
|
||||
//========================================================================
|
||||
// full-screen/desktop-window "virtual" function table
|
||||
//========================================================================
|
||||
|
||||
typedef int ( * GLFWmacopenwindowfun )( int, int, int, int, int, int, int, int, int, int, int, int, int, int, int );
|
||||
typedef void ( * GLFWmacclosewindowfun )( void );
|
||||
typedef void ( * GLFWmacsetwindowtitlefun )( const char * );
|
||||
typedef void ( * GLFWmacsetwindowsizefun )( int, int );
|
||||
typedef void ( * GLFWmacsetwindowposfun )( int, int );
|
||||
typedef void ( * GLFWmaciconifywindowfun )( void );
|
||||
typedef void ( * GLFWmacrestorewindowfun )( void );
|
||||
typedef void ( * GLFWmacrefreshwindowparamsfun )( void );
|
||||
typedef void ( * GLFWmacsetmousecursorposfun )( int, int );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLFWmacopenwindowfun OpenWindow;
|
||||
GLFWmacclosewindowfun CloseWindow;
|
||||
GLFWmacsetwindowtitlefun SetWindowTitle;
|
||||
GLFWmacsetwindowsizefun SetWindowSize;
|
||||
GLFWmacsetwindowposfun SetWindowPos;
|
||||
GLFWmaciconifywindowfun IconifyWindow;
|
||||
GLFWmacrestorewindowfun RestoreWindow;
|
||||
GLFWmacrefreshwindowparamsfun RefreshWindowParams;
|
||||
GLFWmacsetmousecursorposfun SetMouseCursorPos;
|
||||
}
|
||||
_GLFWmacwindowfunctions;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global variables (GLFW internals)
|
||||
//========================================================================
|
||||
|
||||
GLFWGLOBAL CFDictionaryRef _glfwDesktopVideoMode;
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Window structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWwin_struct _GLFWwin;
|
||||
|
||||
struct _GLFWwin_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Window states
|
||||
int Opened; // Flag telling if window is opened or not
|
||||
int Active; // Application active flag
|
||||
int Iconified; // Window iconified flag
|
||||
|
||||
// User callback functions
|
||||
GLFWwindowsizefun WindowSizeCallback;
|
||||
GLFWwindowclosefun WindowCloseCallback;
|
||||
GLFWwindowrefreshfun WindowRefreshCallback;
|
||||
GLFWmousebuttonfun MouseButtonCallback;
|
||||
GLFWmouseposfun MousePosCallback;
|
||||
GLFWmousewheelfun MouseWheelCallback;
|
||||
GLFWkeyfun KeyCallback;
|
||||
GLFWcharfun CharCallback;
|
||||
|
||||
// User selected window settings
|
||||
int Fullscreen; // Fullscreen flag
|
||||
int MouseLock; // Mouse-lock flag
|
||||
int AutoPollEvents; // Auto polling flag
|
||||
int SysKeysDisabled; // System keys disabled flag
|
||||
int RefreshRate; // Refresh rate (for fullscreen mode)
|
||||
int WindowNoResize; // Resize- and maximize gadgets disabled flag
|
||||
int Samples;
|
||||
|
||||
// Window status
|
||||
int Width, Height; // Window width and heigth
|
||||
|
||||
// Extensions & OpenGL version
|
||||
int Has_GL_SGIS_generate_mipmap;
|
||||
int Has_GL_ARB_texture_non_power_of_two;
|
||||
int GLVerMajor,GLVerMinor;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
WindowRef MacWindow;
|
||||
AGLContext AGLContext;
|
||||
CGLContextObj CGLContext;
|
||||
|
||||
EventHandlerUPP MouseUPP;
|
||||
EventHandlerUPP CommandUPP;
|
||||
EventHandlerUPP KeyboardUPP;
|
||||
EventHandlerUPP WindowUPP;
|
||||
|
||||
_GLFWmacwindowfunctions* WindowFunctions;
|
||||
|
||||
// for easy access by _glfwPlatformGetWindowParam
|
||||
int Accelerated;
|
||||
int RedBits, GreenBits, BlueBits, AlphaBits;
|
||||
int DepthBits;
|
||||
int StencilBits;
|
||||
int AccumRedBits, AccumGreenBits, AccumBlueBits, AccumAlphaBits;
|
||||
int AuxBuffers;
|
||||
int Stereo;
|
||||
};
|
||||
|
||||
GLFWGLOBAL _GLFWwin _glfwWin;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// User input status (some of this should go in _GLFWwin)
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Mouse status
|
||||
int MousePosX, MousePosY;
|
||||
int WheelPos;
|
||||
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
|
||||
|
||||
// Keyboard status
|
||||
char Key[ GLFW_KEY_LAST+1 ];
|
||||
int LastChar;
|
||||
|
||||
// User selected settings
|
||||
int StickyKeys;
|
||||
int StickyMouseButtons;
|
||||
int KeyRepeat;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
UInt32 Modifiers;
|
||||
|
||||
} _glfwInput;
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Thread information
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWthread_struct _GLFWthread;
|
||||
|
||||
// Thread record (one for each thread)
|
||||
struct _GLFWthread_struct {
|
||||
// Pointer to previous and next threads in linked list
|
||||
_GLFWthread *Previous, *Next;
|
||||
|
||||
// GLFW user side thread information
|
||||
GLFWthread ID;
|
||||
GLFWthreadfun Function;
|
||||
|
||||
// System side thread information
|
||||
pthread_t PosixID;
|
||||
};
|
||||
|
||||
// General thread information
|
||||
GLFWGLOBAL struct {
|
||||
// Critical section lock
|
||||
pthread_mutex_t CriticalSection;
|
||||
|
||||
// Next thread ID to use (increments for every created thread)
|
||||
GLFWthread NextID;
|
||||
|
||||
// First thread in linked list (always the main thread)
|
||||
_GLFWthread First;
|
||||
} _glfwThrd;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Library global data
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// Timer data
|
||||
struct {
|
||||
double t0;
|
||||
} Timer;
|
||||
|
||||
struct {
|
||||
// Bundle for dynamically-loading extension function pointers
|
||||
CFBundleRef OpenGLFramework;
|
||||
} Libs;
|
||||
} _glfwLibrary;
|
||||
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Macros for encapsulating critical code sections (i.e. making parts
|
||||
// of GLFW thread safe)
|
||||
//========================================================================
|
||||
|
||||
// Define so we can use the same thread code as X11
|
||||
#define _glfw_numprocessors(n) { \
|
||||
int mib[2], ncpu; \
|
||||
size_t len = 1; \
|
||||
mib[0] = CTL_HW; \
|
||||
mib[1] = HW_NCPU; \
|
||||
n = 1; \
|
||||
if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \
|
||||
{ \
|
||||
if( len > 0 ) \
|
||||
{ \
|
||||
n = ncpu; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
// Thread list management
|
||||
#define ENTER_THREAD_CRITICAL_SECTION \
|
||||
pthread_mutex_lock( &_glfwThrd.CriticalSection );
|
||||
#define LEAVE_THREAD_CRITICAL_SECTION \
|
||||
pthread_mutex_unlock( &_glfwThrd.CriticalSection );
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific internal functions
|
||||
//========================================================================
|
||||
|
||||
int _glfwChangeToResourcesDirectory( void );
|
||||
|
||||
int _glfwInstallEventHandlers( void );
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for full-screen/desktop-window "virtual" functions
|
||||
//========================================================================
|
||||
|
||||
int _glfwMacFSOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int accumredbits, int accumgreenbits, int accumbluebits, int accumalphabits, int auxbuffers, int stereo, int refreshrate );
|
||||
void _glfwMacFSCloseWindow( void );
|
||||
void _glfwMacFSSetWindowTitle( const char *title );
|
||||
void _glfwMacFSSetWindowSize( int width, int height );
|
||||
void _glfwMacFSSetWindowPos( int x, int y );
|
||||
void _glfwMacFSIconifyWindow( void );
|
||||
void _glfwMacFSRestoreWindow( void );
|
||||
void _glfwMacFSRefreshWindowParams( void );
|
||||
void _glfwMacFSSetMouseCursorPos( int x, int y );
|
||||
|
||||
int _glfwMacDWOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int accumredbits, int accumgreenbits, int accumbluebits, int accumalphabits, int auxbuffers, int stereo, int refreshrate );
|
||||
void _glfwMacDWCloseWindow( void );
|
||||
void _glfwMacDWSetWindowTitle( const char *title );
|
||||
void _glfwMacDWSetWindowSize( int width, int height );
|
||||
void _glfwMacDWSetWindowPos( int x, int y );
|
||||
void _glfwMacDWIconifyWindow( void );
|
||||
void _glfwMacDWRestoreWindow( void );
|
||||
void _glfwMacDWRefreshWindowParams( void );
|
||||
void _glfwMacDWSetMouseCursorPos( int x, int y );
|
||||
|
||||
#endif // _platform_h_
|
196
glfw/lib/stream.c
Normal file
196
glfw/lib/stream.c
Normal file
@ -0,0 +1,196 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: stream.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: stream.c,v 1.2 2007/03/15 03:22:43 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Opens a GLFW stream with a file
|
||||
//========================================================================
|
||||
|
||||
int _glfwOpenFileStream( _GLFWstream *stream, const char* name, const char* mode )
|
||||
{
|
||||
memset( stream, 0, sizeof(_GLFWstream) );
|
||||
|
||||
stream->File = fopen( name, mode );
|
||||
if( stream->File == NULL )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Opens a GLFW stream with a memory block
|
||||
//========================================================================
|
||||
|
||||
int _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size )
|
||||
{
|
||||
memset( stream, 0, sizeof(_GLFWstream) );
|
||||
|
||||
stream->Data = data;
|
||||
stream->Size = size;
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Reads data from a GLFW stream
|
||||
//========================================================================
|
||||
|
||||
long _glfwReadStream( _GLFWstream *stream, void *data, long size )
|
||||
{
|
||||
if( stream->File != NULL )
|
||||
{
|
||||
return fread( data, 1, size, stream->File );
|
||||
}
|
||||
|
||||
if( stream->Data != NULL )
|
||||
{
|
||||
// Check for EOF
|
||||
if( stream->Position == stream->Size )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Clamp read size to available data
|
||||
if( stream->Position + size > stream->Size )
|
||||
{
|
||||
size = stream->Size - stream->Position;
|
||||
}
|
||||
|
||||
// Perform data read
|
||||
memcpy( data, (unsigned char*) stream->Data + stream->Position, size );
|
||||
stream->Position += size;
|
||||
return size;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns the current position of a GLFW stream
|
||||
//========================================================================
|
||||
|
||||
long _glfwTellStream( _GLFWstream *stream )
|
||||
{
|
||||
if( stream->File != NULL )
|
||||
{
|
||||
return ftell( stream->File );
|
||||
}
|
||||
|
||||
if( stream->Data != NULL )
|
||||
{
|
||||
return stream->Position;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Sets the current position of a GLFW stream
|
||||
//========================================================================
|
||||
|
||||
int _glfwSeekStream( _GLFWstream *stream, long offset, int whence )
|
||||
{
|
||||
long position;
|
||||
|
||||
if( stream->File != NULL )
|
||||
{
|
||||
if( fseek( stream->File, offset, whence ) != 0 )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if( stream->Data != NULL )
|
||||
{
|
||||
position = offset;
|
||||
|
||||
// Handle whence parameter
|
||||
if( whence == SEEK_CUR )
|
||||
{
|
||||
position += stream->Position;
|
||||
}
|
||||
else if( whence == SEEK_END )
|
||||
{
|
||||
position += stream->Size;
|
||||
}
|
||||
else if( whence != SEEK_SET )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Clamp offset to buffer bounds and apply it
|
||||
if( position > stream->Size )
|
||||
{
|
||||
stream->Position = stream->Size;
|
||||
}
|
||||
else if( position < 0 )
|
||||
{
|
||||
stream->Position = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
stream->Position = position;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Closes a GLFW stream
|
||||
//========================================================================
|
||||
|
||||
void _glfwCloseStream( _GLFWstream *stream )
|
||||
{
|
||||
if( stream->File != NULL )
|
||||
{
|
||||
fclose( stream->File );
|
||||
}
|
||||
|
||||
// Nothing to be done about (user allocated) memory blocks
|
||||
|
||||
memset( stream, 0, sizeof(_GLFWstream) );
|
||||
}
|
||||
|
407
glfw/lib/tga.c
Normal file
407
glfw/lib/tga.c
Normal file
@ -0,0 +1,407 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: tga.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: tga.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// Description:
|
||||
//
|
||||
// TGA format image file loader. This module supports version 1 Targa
|
||||
// images, with these restrictions:
|
||||
// - Pixel format may only be 8, 24 or 32 bits
|
||||
// - Colormaps must be no longer than 256 entries
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions & declarations ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// TGA file header information
|
||||
//========================================================================
|
||||
|
||||
typedef struct {
|
||||
int idlen; // 1 byte
|
||||
int cmaptype; // 1 byte
|
||||
int imagetype; // 1 byte
|
||||
int cmapfirstidx; // 2 bytes
|
||||
int cmaplen; // 2 bytes
|
||||
int cmapentrysize; // 1 byte
|
||||
int xorigin; // 2 bytes
|
||||
int yorigin; // 2 bytes
|
||||
int width; // 2 bytes
|
||||
int height; // 2 bytes
|
||||
int bitsperpixel; // 1 byte
|
||||
int imageinfo; // 1 byte
|
||||
int _alphabits; // (derived from imageinfo)
|
||||
int _origin; // (derived from imageinfo)
|
||||
} _tga_header_t;
|
||||
|
||||
#define _TGA_CMAPTYPE_NONE 0
|
||||
#define _TGA_CMAPTYPE_PRESENT 1
|
||||
|
||||
#define _TGA_IMAGETYPE_NONE 0
|
||||
#define _TGA_IMAGETYPE_CMAP 1
|
||||
#define _TGA_IMAGETYPE_TC 2
|
||||
#define _TGA_IMAGETYPE_GRAY 3
|
||||
#define _TGA_IMAGETYPE_CMAP_RLE 9
|
||||
#define _TGA_IMAGETYPE_TC_RLE 10
|
||||
#define _TGA_IMAGETYPE_GRAY_RLE 11
|
||||
|
||||
#define _TGA_IMAGEINFO_ALPHA_MASK 0x0f
|
||||
#define _TGA_IMAGEINFO_ALPHA_SHIFT 0
|
||||
#define _TGA_IMAGEINFO_ORIGIN_MASK 0x30
|
||||
#define _TGA_IMAGEINFO_ORIGIN_SHIFT 4
|
||||
|
||||
#define _TGA_ORIGIN_BL 0
|
||||
#define _TGA_ORIGIN_BR 1
|
||||
#define _TGA_ORIGIN_UL 2
|
||||
#define _TGA_ORIGIN_UR 3
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwReadTGAHeader() - Read TGA file header (and check that it is
|
||||
// valid)
|
||||
//========================================================================
|
||||
|
||||
static int _glfwReadTGAHeader( _GLFWstream *s, _tga_header_t *h )
|
||||
{
|
||||
unsigned char buf[ 18 ];
|
||||
int pos;
|
||||
|
||||
// Read TGA file header from file
|
||||
pos = _glfwTellStream( s );
|
||||
_glfwReadStream( s, buf, 18 );
|
||||
|
||||
// Interpret header (endian independent parsing)
|
||||
h->idlen = (int) buf[0];
|
||||
h->cmaptype = (int) buf[1];
|
||||
h->imagetype = (int) buf[2];
|
||||
h->cmapfirstidx = (int) buf[3] | (((int) buf[4]) << 8);
|
||||
h->cmaplen = (int) buf[5] | (((int) buf[6]) << 8);
|
||||
h->cmapentrysize = (int) buf[7];
|
||||
h->xorigin = (int) buf[8] | (((int) buf[9]) << 8);
|
||||
h->yorigin = (int) buf[10] | (((int) buf[11]) << 8);
|
||||
h->width = (int) buf[12] | (((int) buf[13]) << 8);
|
||||
h->height = (int) buf[14] | (((int) buf[15]) << 8);
|
||||
h->bitsperpixel = (int) buf[16];
|
||||
h->imageinfo = (int) buf[17];
|
||||
|
||||
// Extract alphabits and origin information
|
||||
h->_alphabits = (int) (h->imageinfo & _TGA_IMAGEINFO_ALPHA_MASK) >>
|
||||
_TGA_IMAGEINFO_ALPHA_SHIFT;
|
||||
h->_origin = (int) (h->imageinfo & _TGA_IMAGEINFO_ORIGIN_MASK) >>
|
||||
_TGA_IMAGEINFO_ORIGIN_SHIFT;
|
||||
|
||||
// Validate TGA header (is this a TGA file?)
|
||||
if( (h->cmaptype == 0 || h->cmaptype == 1) &&
|
||||
((h->imagetype >= 1 && h->imagetype <= 3) ||
|
||||
(h->imagetype >= 9 && h->imagetype <= 11)) &&
|
||||
(h->bitsperpixel == 8 || h->bitsperpixel == 24 ||
|
||||
h->bitsperpixel == 32) )
|
||||
{
|
||||
// Skip the ID field
|
||||
_glfwSeekStream( s, h->idlen, SEEK_CUR );
|
||||
|
||||
// Indicate that the TGA header was valid
|
||||
return GL_TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Restore file position
|
||||
_glfwSeekStream( s, pos, SEEK_SET );
|
||||
|
||||
// Indicate that the TGA header was invalid
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// _glfwReadTGA_RLE() - Read Run-Length Encoded data
|
||||
//========================================================================
|
||||
|
||||
static void _glfwReadTGA_RLE( unsigned char *buf, int size, int bpp,
|
||||
_GLFWstream *s )
|
||||
{
|
||||
int repcount, bytes, k, n;
|
||||
unsigned char pixel[ 4 ];
|
||||
char c;
|
||||
|
||||
// Dummy check
|
||||
if( bpp > 4 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while( size > 0 )
|
||||
{
|
||||
// Get repetition count
|
||||
_glfwReadStream( s, &c, 1 );
|
||||
repcount = (unsigned int) c;
|
||||
bytes = ((repcount & 127) + 1) * bpp;
|
||||
if( size < bytes )
|
||||
{
|
||||
bytes = size;
|
||||
}
|
||||
|
||||
// Run-Length packet?
|
||||
if( repcount & 128 )
|
||||
{
|
||||
_glfwReadStream( s, pixel, bpp );
|
||||
for( n = 0; n < (repcount & 127) + 1; n ++ )
|
||||
{
|
||||
for( k = 0; k < bpp; k ++ )
|
||||
{
|
||||
*buf ++ = pixel[ k ];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's a Raw packet
|
||||
_glfwReadStream( s, buf, bytes );
|
||||
buf += bytes;
|
||||
}
|
||||
|
||||
size -= bytes;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwReadTGA() - Read a TGA image from a file
|
||||
//========================================================================
|
||||
|
||||
int _glfwReadTGA( _GLFWstream *s, GLFWimage *img, int flags )
|
||||
{
|
||||
_tga_header_t h;
|
||||
unsigned char *cmap, *pix, tmp, *src, *dst;
|
||||
int cmapsize, pixsize, pixsize2;
|
||||
int bpp, bpp2, k, m, n, swapx, swapy;
|
||||
|
||||
// Read TGA header
|
||||
if( !_glfwReadTGAHeader( s, &h ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Is there a colormap?
|
||||
cmapsize = (h.cmaptype == _TGA_CMAPTYPE_PRESENT ? 1 : 0) * h.cmaplen *
|
||||
((h.cmapentrysize+7) / 8);
|
||||
if( cmapsize > 0 )
|
||||
{
|
||||
// Is it a colormap that we can handle?
|
||||
if( (h.cmapentrysize != 24 && h.cmapentrysize != 32) ||
|
||||
h.cmaplen == 0 || h.cmaplen > 256 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Allocate memory for colormap
|
||||
cmap = (unsigned char *) malloc( cmapsize );
|
||||
if( cmap == NULL )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Read colormap from file
|
||||
_glfwReadStream( s, cmap, cmapsize );
|
||||
}
|
||||
else
|
||||
{
|
||||
cmap = NULL;
|
||||
}
|
||||
|
||||
// Size of pixel data
|
||||
pixsize = h.width * h.height * ((h.bitsperpixel + 7) / 8);
|
||||
|
||||
// Bytes per pixel (pixel data - unexpanded)
|
||||
bpp = (h.bitsperpixel + 7) / 8;
|
||||
|
||||
// Bytes per pixel (expanded pixels - not colormap indeces)
|
||||
if( cmap )
|
||||
{
|
||||
bpp2 = (h.cmapentrysize + 7) / 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
bpp2 = bpp;
|
||||
}
|
||||
|
||||
// For colormaped images, the RGB/RGBA image data may use more memory
|
||||
// than the stored pixel data
|
||||
pixsize2 = h.width * h.height * bpp2;
|
||||
|
||||
// Allocate memory for pixel data
|
||||
pix = (unsigned char *) malloc( pixsize2 );
|
||||
if( pix == NULL )
|
||||
{
|
||||
if( cmap )
|
||||
{
|
||||
free( cmap );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Read pixel data from file
|
||||
if( h.imagetype >= _TGA_IMAGETYPE_CMAP_RLE )
|
||||
{
|
||||
_glfwReadTGA_RLE( pix, pixsize, bpp, s );
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwReadStream( s, pix, pixsize );
|
||||
}
|
||||
|
||||
// If the image origin is not what we want, re-arrange the pixels
|
||||
switch( h._origin )
|
||||
{
|
||||
default:
|
||||
case _TGA_ORIGIN_UL:
|
||||
swapx = 0;
|
||||
swapy = 1;
|
||||
break;
|
||||
|
||||
case _TGA_ORIGIN_BL:
|
||||
swapx = 0;
|
||||
swapy = 0;
|
||||
break;
|
||||
|
||||
case _TGA_ORIGIN_UR:
|
||||
swapx = 1;
|
||||
swapy = 1;
|
||||
break;
|
||||
|
||||
case _TGA_ORIGIN_BR:
|
||||
swapx = 1;
|
||||
swapy = 0;
|
||||
break;
|
||||
}
|
||||
if( (swapy && !(flags & GLFW_ORIGIN_UL_BIT)) ||
|
||||
(!swapy && (flags & GLFW_ORIGIN_UL_BIT)) )
|
||||
{
|
||||
src = pix;
|
||||
dst = &pix[ (h.height-1)*h.width*bpp ];
|
||||
for( n = 0; n < h.height/2; n ++ )
|
||||
{
|
||||
for( m = 0; m < h.width ; m ++ )
|
||||
{
|
||||
for( k = 0; k < bpp; k ++ )
|
||||
{
|
||||
tmp = *src;
|
||||
*src ++ = *dst;
|
||||
*dst ++ = tmp;
|
||||
}
|
||||
}
|
||||
dst -= 2*h.width*bpp;
|
||||
}
|
||||
}
|
||||
if( swapx )
|
||||
{
|
||||
src = pix;
|
||||
dst = &pix[ (h.width-1)*bpp ];
|
||||
for( n = 0; n < h.height; n ++ )
|
||||
{
|
||||
for( m = 0; m < h.width/2 ; m ++ )
|
||||
{
|
||||
for( k = 0; k < bpp; k ++ )
|
||||
{
|
||||
tmp = *src;
|
||||
*src ++ = *dst;
|
||||
*dst ++ = tmp;
|
||||
}
|
||||
dst -= 2*bpp;
|
||||
}
|
||||
src += ((h.width+1)/2)*bpp;
|
||||
dst += ((3*h.width+1)/2)*bpp;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert BGR/BGRA to RGB/RGBA, and optionally colormap indeces to
|
||||
// RGB/RGBA values
|
||||
if( cmap )
|
||||
{
|
||||
// Convert colormap pixel format (BGR -> RGB or BGRA -> RGBA)
|
||||
if( bpp2 == 3 || bpp2 == 4 )
|
||||
{
|
||||
for( n = 0; n < h.cmaplen; n ++ )
|
||||
{
|
||||
tmp = cmap[ n*bpp2 ];
|
||||
cmap[ n*bpp2 ] = cmap[ n*bpp2 + 2 ];
|
||||
cmap[ n*bpp2 + 2 ] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert pixel data to RGB/RGBA data
|
||||
for( m = h.width * h.height - 1; m >= 0; m -- )
|
||||
{
|
||||
n = pix[ m ];
|
||||
for( k = 0; k < bpp2; k ++ )
|
||||
{
|
||||
pix[ m*bpp2 + k ] = cmap[ n*bpp2 + k ];
|
||||
}
|
||||
}
|
||||
|
||||
// Free memory for colormap (it's not needed anymore)
|
||||
free( cmap );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Convert image pixel format (BGR -> RGB or BGRA -> RGBA)
|
||||
if( bpp2 == 3 || bpp2 == 4 )
|
||||
{
|
||||
src = pix;
|
||||
dst = &pix[ 2 ];
|
||||
for( n = 0; n < h.height * h.width; n ++ )
|
||||
{
|
||||
tmp = *src;
|
||||
*src = *dst;
|
||||
*dst = tmp;
|
||||
src += bpp2;
|
||||
dst += bpp2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill out GLFWimage struct (the Format field will be set by
|
||||
// glfwReadImage)
|
||||
img->Width = h.width;
|
||||
img->Height = h.height;
|
||||
img->BytesPerPixel = bpp2;
|
||||
img->Data = pix;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
342
glfw/lib/thread.c
Normal file
342
glfw/lib/thread.c
Normal file
@ -0,0 +1,342 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: thread.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: thread.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwGetThreadPointer() - Find pointer to thread with a matching ID
|
||||
//========================================================================
|
||||
|
||||
_GLFWthread * _glfwGetThreadPointer( int ID )
|
||||
{
|
||||
_GLFWthread *t;
|
||||
|
||||
for( t = &_glfwThrd.First; t != NULL; t = t->Next )
|
||||
{
|
||||
if( t->ID == ID )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwAppendThread() - Append thread to thread list
|
||||
//========================================================================
|
||||
|
||||
void _glfwAppendThread( _GLFWthread * t )
|
||||
{
|
||||
_GLFWthread *t_tmp;
|
||||
|
||||
t_tmp = &_glfwThrd.First;
|
||||
while( t_tmp->Next != NULL )
|
||||
{
|
||||
t_tmp = t_tmp->Next;
|
||||
}
|
||||
t_tmp->Next = t;
|
||||
t->Previous = t_tmp;
|
||||
t->Next = NULL;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwRemoveThread() - Remove thread from thread list
|
||||
//========================================================================
|
||||
|
||||
void _glfwRemoveThread( _GLFWthread * t )
|
||||
{
|
||||
if( t->Previous != NULL )
|
||||
{
|
||||
t->Previous->Next = t->Next;
|
||||
}
|
||||
if( t->Next != NULL )
|
||||
{
|
||||
t->Next->Previous = t->Previous;
|
||||
}
|
||||
free( (void *) t );
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwCreateThread() - Create a new thread
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun,
|
||||
void *arg )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Return the GLFW thread ID
|
||||
return _glfwPlatformCreateThread( fun, arg );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwDestroyThread() - Kill a thread. NOTE: THIS IS A VERY DANGEROUS
|
||||
// OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME SITUATIONS!
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Is it a valid thread? (killing the main thread is not allowed)
|
||||
if( ID < 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyThread( ID );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwWaitThread() - Wait for a thread to die
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// Is it a valid thread? (waiting for the main thread is not allowed)
|
||||
if( ID < 1 )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
return _glfwPlatformWaitThread( ID, waitmode );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetThreadID() - Return the thread ID for the current thread
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetThreadID();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwCreateMutex() - Create a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return (GLFWmutex) 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformCreateMutex();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwDestroyMutex() - Destroy a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Initialized & valid mutex (no real way of assuring this)?
|
||||
if( !_glfwInitialized || !mutex )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyMutex( mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwLockMutex() - Request access to a mutex
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Initialized & valid mutex (no real way of assuring this)?
|
||||
if( !_glfwInitialized && !mutex )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformLockMutex( mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwUnlockMutex() - Release a mutex
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Initialized & valid mutex (no real way of assuring this)?
|
||||
if( !_glfwInitialized && !mutex )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformUnlockMutex( mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwCreateCond() - Create a new condition variable object
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return (GLFWcond) 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformCreateCond();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwDestroyCond() - Destroy a condition variable object
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond )
|
||||
{
|
||||
// Initialized & valid condition variable?
|
||||
if( !_glfwInitialized || !cond )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyCond( cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwWaitCond() - Wait for a condition to be raised
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex,
|
||||
double timeout )
|
||||
{
|
||||
// Initialized & valid condition variable and mutex?
|
||||
if( !_glfwInitialized || !cond || !mutex )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformWaitCond( cond, mutex, timeout );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSignalCond() - Signal a condition to one waiting thread
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond )
|
||||
{
|
||||
// Initialized & valid condition variable?
|
||||
if( !_glfwInitialized || !cond )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSignalCond( cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwBroadcastCond() - Broadcast a condition to all waiting threads
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond )
|
||||
{
|
||||
// Initialized & valid condition variable?
|
||||
if( !_glfwInitialized || !cond )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformBroadcastCond( cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetNumberOfProcessors() - Return the number of processors in the
|
||||
// system. This information can be useful for determining the optimal
|
||||
// number of threads to use for performing a certain task.
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetNumberOfProcessors();
|
||||
}
|
85
glfw/lib/time.c
Normal file
85
glfw/lib/time.c
Normal file
@ -0,0 +1,85 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: time.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: time.c,v 1.6 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwGetTime() - Return timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI double GLFWAPIENTRY glfwGetTime( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetTime();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetTime() - Set timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetTime( double time )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSetTime( time );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSleep() - Put a thread to sleep for a specified amount of time
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSleep( double time )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSleep( time );
|
||||
}
|
468
glfw/lib/win32/platform.h
Normal file
468
glfw/lib/win32/platform.h
Normal file
@ -0,0 +1,468 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: platform.h
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: platform.h,v 1.15 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#ifndef _platform_h_
|
||||
#define _platform_h_
|
||||
|
||||
|
||||
// This is the Windows version of GLFW
|
||||
#define _GLFW_WIN32
|
||||
|
||||
|
||||
// Include files
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#include "../../include/GL/glfw.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Hack: Define things that some <windows.h>'s do not define
|
||||
//========================================================================
|
||||
|
||||
// Some old versions of w32api (used by MinGW and Cygwin) define
|
||||
// WH_KEYBOARD_LL without typedef:ing KBDLLHOOKSTRUCT (!)
|
||||
#if defined(__MINGW32__) || defined(__CYGWIN__)
|
||||
#include <w32api.h>
|
||||
#if defined(WH_KEYBOARD_LL) && (__W32API_MAJOR_VERSION == 1) && (__W32API_MINOR_VERSION <= 2)
|
||||
#undef WH_KEYBOARD_LL
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// ** NOTE ** If this gives you compiler errors and you are using MinGW
|
||||
// (or Dev-C++), update to w32api version 1.3 or later:
|
||||
// http://sourceforge.net/project/showfiles.php?group_id=2435
|
||||
//------------------------------------------------------------------------
|
||||
#ifndef WH_KEYBOARD_LL
|
||||
#define WH_KEYBOARD_LL 13
|
||||
typedef struct tagKBDLLHOOKSTRUCT {
|
||||
DWORD vkCode;
|
||||
DWORD scanCode;
|
||||
DWORD flags;
|
||||
DWORD time;
|
||||
DWORD dwExtraInfo;
|
||||
} KBDLLHOOKSTRUCT, FAR *LPKBDLLHOOKSTRUCT, *PKBDLLHOOKSTRUCT;
|
||||
#endif // WH_KEYBOARD_LL
|
||||
|
||||
#ifndef LLKHF_ALTDOWN
|
||||
#define LLKHF_ALTDOWN 0x00000020
|
||||
#endif
|
||||
|
||||
#ifndef SPI_SETSCREENSAVERRUNNING
|
||||
#define SPI_SETSCREENSAVERRUNNING 97
|
||||
#endif
|
||||
#ifndef SPI_GETANIMATION
|
||||
#define SPI_GETANIMATION 72
|
||||
#endif
|
||||
#ifndef SPI_SETANIMATION
|
||||
#define SPI_SETANIMATION 73
|
||||
#endif
|
||||
#ifndef SPI_GETFOREGROUNDLOCKTIMEOUT
|
||||
#define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000
|
||||
#endif
|
||||
#ifndef SPI_SETFOREGROUNDLOCKTIMEOUT
|
||||
#define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001
|
||||
#endif
|
||||
|
||||
#ifndef CDS_FULLSCREEN
|
||||
#define CDS_FULLSCREEN 4
|
||||
#endif
|
||||
|
||||
#ifndef PFD_GENERIC_ACCELERATED
|
||||
#define PFD_GENERIC_ACCELERATED 0x00001000
|
||||
#endif
|
||||
#ifndef PFD_DEPTH_DONTCARE
|
||||
#define PFD_DEPTH_DONTCARE 0x20000000
|
||||
#endif
|
||||
|
||||
#ifndef ENUM_CURRENT_SETTINGS
|
||||
#define ENUM_CURRENT_SETTINGS -1
|
||||
#endif
|
||||
#ifndef ENUM_REGISTRY_SETTINGS
|
||||
#define ENUM_REGISTRY_SETTINGS -2
|
||||
#endif
|
||||
|
||||
#ifndef WM_MOUSEWHEEL
|
||||
#define WM_MOUSEWHEEL 0x020A
|
||||
#endif
|
||||
#ifndef WHEEL_DELTA
|
||||
#define WHEEL_DELTA 120
|
||||
#endif
|
||||
|
||||
#ifndef WM_XBUTTONDOWN
|
||||
#define WM_XBUTTONDOWN 0x020B
|
||||
#endif
|
||||
#ifndef WM_XBUTTONUP
|
||||
#define WM_XBUTTONUP 0x020C
|
||||
#endif
|
||||
#ifndef XBUTTON1
|
||||
#define XBUTTON1 1
|
||||
#endif
|
||||
#ifndef XBUTTON2
|
||||
#define XBUTTON2 2
|
||||
#endif
|
||||
|
||||
// wglSwapIntervalEXT typedef (Win32 buffer-swap interval control)
|
||||
typedef int (APIENTRY * WGLSWAPINTERVALEXT_T) (int interval);
|
||||
// wglChoosePixelFormatARB typedef
|
||||
typedef BOOL (WINAPI * WGLCHOOSEPIXELFORMATARB_T) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
// wglGetPixelFormatAttribivARB typedef
|
||||
typedef BOOL (WINAPI * WGLGETPIXELFORMATATTRIBIVARB_T) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
|
||||
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
||||
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
||||
#define WGL_ACCELERATION_ARB 0x2003
|
||||
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
||||
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
||||
#define WGL_STEREO_ARB 0x2012
|
||||
#define WGL_COLOR_BITS_ARB 0x2014
|
||||
#define WGL_RED_BITS_ARB 0x2015
|
||||
#define WGL_GREEN_BITS_ARB 0x2017
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_ALPHA_BITS_ARB 0x201B
|
||||
#define WGL_ACCUM_BITS_ARB 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
|
||||
|
||||
//========================================================================
|
||||
// DLLs that are loaded at glfwInit()
|
||||
//========================================================================
|
||||
|
||||
// gdi32.dll function pointer typedefs
|
||||
#ifndef _GLFW_NO_DLOAD_GDI32
|
||||
typedef int (WINAPI * CHOOSEPIXELFORMAT_T) (HDC,CONST PIXELFORMATDESCRIPTOR*);
|
||||
typedef int (WINAPI * DESCRIBEPIXELFORMAT_T) (HDC,int,UINT,LPPIXELFORMATDESCRIPTOR);
|
||||
typedef int (WINAPI * GETPIXELFORMAT_T) (HDC);
|
||||
typedef BOOL (WINAPI * SETPIXELFORMAT_T) (HDC,int,const PIXELFORMATDESCRIPTOR*);
|
||||
typedef BOOL (WINAPI * SWAPBUFFERS_T) (HDC);
|
||||
#endif // _GLFW_NO_DLOAD_GDI32
|
||||
|
||||
// winmm.dll function pointer typedefs
|
||||
#ifndef _GLFW_NO_DLOAD_WINMM
|
||||
typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
|
||||
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
|
||||
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
|
||||
typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
|
||||
#endif // _GLFW_NO_DLOAD_WINMM
|
||||
|
||||
|
||||
// gdi32.dll shortcuts
|
||||
#ifndef _GLFW_NO_DLOAD_GDI32
|
||||
#define _glfw_ChoosePixelFormat _glfwLibrary.Libs.ChoosePixelFormat
|
||||
#define _glfw_DescribePixelFormat _glfwLibrary.Libs.DescribePixelFormat
|
||||
#define _glfw_GetPixelFormat _glfwLibrary.Libs.GetPixelFormat
|
||||
#define _glfw_SetPixelFormat _glfwLibrary.Libs.SetPixelFormat
|
||||
#define _glfw_SwapBuffers _glfwLibrary.Libs.SwapBuffers
|
||||
#else
|
||||
#define _glfw_ChoosePixelFormat ChoosePixelFormat
|
||||
#define _glfw_DescribePixelFormat DescribePixelFormat
|
||||
#define _glfw_GetPixelFormat GetPixelFormat
|
||||
#define _glfw_SetPixelFormat SetPixelFormat
|
||||
#define _glfw_SwapBuffers SwapBuffers
|
||||
#endif // _GLFW_NO_DLOAD_GDI32
|
||||
|
||||
// winmm.dll shortcuts
|
||||
#ifndef _GLFW_NO_DLOAD_WINMM
|
||||
#define _glfw_joyGetDevCaps _glfwLibrary.Libs.joyGetDevCapsA
|
||||
#define _glfw_joyGetPos _glfwLibrary.Libs.joyGetPos
|
||||
#define _glfw_joyGetPosEx _glfwLibrary.Libs.joyGetPosEx
|
||||
#define _glfw_timeGetTime _glfwLibrary.Libs.timeGetTime
|
||||
#else
|
||||
#define _glfw_joyGetDevCaps joyGetDevCapsA
|
||||
#define _glfw_joyGetPos joyGetPos
|
||||
#define _glfw_joyGetPosEx joyGetPosEx
|
||||
#define _glfw_timeGetTime timeGetTime
|
||||
#endif // _GLFW_NO_DLOAD_WINMM
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global variables (GLFW internals)
|
||||
//========================================================================
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Window structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWwin_struct _GLFWwin;
|
||||
|
||||
struct _GLFWwin_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// User callback functions
|
||||
GLFWwindowsizefun WindowSizeCallback;
|
||||
GLFWwindowclosefun WindowCloseCallback;
|
||||
GLFWwindowrefreshfun WindowRefreshCallback;
|
||||
GLFWmousebuttonfun MouseButtonCallback;
|
||||
GLFWmouseposfun MousePosCallback;
|
||||
GLFWmousewheelfun MouseWheelCallback;
|
||||
GLFWkeyfun KeyCallback;
|
||||
GLFWcharfun CharCallback;
|
||||
|
||||
// User selected window settings
|
||||
int Fullscreen; // Fullscreen flag
|
||||
int MouseLock; // Mouse-lock flag
|
||||
int AutoPollEvents; // Auto polling flag
|
||||
int SysKeysDisabled; // System keys disabled flag
|
||||
int WindowNoResize; // Resize- and maximize gadgets disabled flag
|
||||
|
||||
// Window status & parameters
|
||||
int Opened; // Flag telling if window is opened or not
|
||||
int Active; // Application active flag
|
||||
int Iconified; // Window iconified flag
|
||||
int Width, Height; // Window width and heigth
|
||||
int Accelerated; // GL_TRUE if window is HW accelerated
|
||||
int RedBits;
|
||||
int GreenBits;
|
||||
int BlueBits;
|
||||
int AlphaBits;
|
||||
int DepthBits;
|
||||
int StencilBits;
|
||||
int AccumRedBits;
|
||||
int AccumGreenBits;
|
||||
int AccumBlueBits;
|
||||
int AccumAlphaBits;
|
||||
int AuxBuffers;
|
||||
int Stereo;
|
||||
int RefreshRate; // Vertical monitor refresh rate
|
||||
int Samples;
|
||||
|
||||
// Extensions & OpenGL version
|
||||
int Has_GL_SGIS_generate_mipmap;
|
||||
int Has_GL_ARB_texture_non_power_of_two;
|
||||
int GLVerMajor,GLVerMinor;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Platform specific window resources
|
||||
HDC DC; // Private GDI device context
|
||||
HGLRC RC; // Permanent rendering context
|
||||
HWND Wnd; // Window handle
|
||||
HINSTANCE Instance; // Instance of the application
|
||||
int ModeID; // Mode ID for fullscreen mode
|
||||
HHOOK KeyboardHook; // Keyboard hook handle
|
||||
DWORD dwStyle; // Window styles used for window creation
|
||||
DWORD dwExStyle; // --"--
|
||||
|
||||
// Platform specific extensions (context specific)
|
||||
WGLSWAPINTERVALEXT_T SwapInterval;
|
||||
WGLCHOOSEPIXELFORMATARB_T ChoosePixelFormat;
|
||||
WGLGETPIXELFORMATATTRIBIVARB_T GetPixelFormatAttribiv;
|
||||
|
||||
// Various platform specific internal variables
|
||||
int OldMouseLock; // Old mouse-lock flag (used for remembering
|
||||
// mouse-lock state when iconifying)
|
||||
int OldMouseLockValid;
|
||||
int DesiredRefreshRate; // Desired vertical monitor refresh rate
|
||||
|
||||
};
|
||||
|
||||
GLFWGLOBAL _GLFWwin _glfwWin;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// User input status (most of this should go in _GLFWwin)
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Mouse status
|
||||
int MousePosX, MousePosY;
|
||||
int WheelPos;
|
||||
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
|
||||
|
||||
// Keyboard status
|
||||
char Key[ GLFW_KEY_LAST+1 ];
|
||||
int LastChar;
|
||||
|
||||
// User selected settings
|
||||
int StickyKeys;
|
||||
int StickyMouseButtons;
|
||||
int KeyRepeat;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Platform specific internal variables
|
||||
int MouseMoved, OldMouseX, OldMouseY;
|
||||
|
||||
} _glfwInput;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Library global data
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Timer data
|
||||
struct {
|
||||
int HasPerformanceCounter;
|
||||
double Resolution;
|
||||
unsigned int t0_32;
|
||||
__int64 t0_64;
|
||||
} Timer;
|
||||
|
||||
// System information
|
||||
struct {
|
||||
int WinVer;
|
||||
int HasUnicode;
|
||||
DWORD ForegroundLockTimeout;
|
||||
} Sys;
|
||||
|
||||
#if !defined(_GLFW_NO_DLOAD_WINMM) || !defined(_GLFW_NO_DLOAD_GDI32)
|
||||
// Library handles and function pointers
|
||||
struct {
|
||||
#ifndef _GLFW_NO_DLOAD_GDI32
|
||||
// gdi32.dll
|
||||
HINSTANCE gdi32;
|
||||
CHOOSEPIXELFORMAT_T ChoosePixelFormat;
|
||||
DESCRIBEPIXELFORMAT_T DescribePixelFormat;
|
||||
GETPIXELFORMAT_T GetPixelFormat;
|
||||
SETPIXELFORMAT_T SetPixelFormat;
|
||||
SWAPBUFFERS_T SwapBuffers;
|
||||
#endif // _GLFW_NO_DLOAD_GDI32
|
||||
|
||||
// winmm.dll
|
||||
#ifndef _GLFW_NO_DLOAD_WINMM
|
||||
HINSTANCE winmm;
|
||||
JOYGETDEVCAPSA_T joyGetDevCapsA;
|
||||
JOYGETPOS_T joyGetPos;
|
||||
JOYGETPOSEX_T joyGetPosEx;
|
||||
TIMEGETTIME_T timeGetTime;
|
||||
#endif // _GLFW_NO_DLOAD_WINMM
|
||||
} Libs;
|
||||
#endif
|
||||
|
||||
} _glfwLibrary;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Thread record (one for each thread)
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWthread_struct _GLFWthread;
|
||||
|
||||
struct _GLFWthread_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Pointer to previous and next threads in linked list
|
||||
_GLFWthread *Previous, *Next;
|
||||
|
||||
// GLFW user side thread information
|
||||
GLFWthread ID;
|
||||
GLFWthreadfun Function;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// System side thread information
|
||||
HANDLE Handle;
|
||||
DWORD WinID;
|
||||
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// General thread information
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Next thread ID to use (increments for every created thread)
|
||||
GLFWthread NextID;
|
||||
|
||||
// First thread in linked list (always the main thread)
|
||||
_GLFWthread First;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Critical section lock
|
||||
CRITICAL_SECTION CriticalSection;
|
||||
|
||||
} _glfwThrd;
|
||||
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Macros for encapsulating critical code sections (i.e. making parts
|
||||
// of GLFW thread safe)
|
||||
//========================================================================
|
||||
|
||||
// Thread list management
|
||||
#define ENTER_THREAD_CRITICAL_SECTION \
|
||||
EnterCriticalSection( &_glfwThrd.CriticalSection );
|
||||
#define LEAVE_THREAD_CRITICAL_SECTION \
|
||||
LeaveCriticalSection( &_glfwThrd.CriticalSection );
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Various Windows version constants
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_WIN_UNKNOWN 0x0000 // Earlier than 95 or NT4
|
||||
#define _GLFW_WIN_95 0x0001
|
||||
#define _GLFW_WIN_98 0x0002
|
||||
#define _GLFW_WIN_ME 0x0003
|
||||
#define _GLFW_WIN_UNKNOWN_9x 0x0004 // Later than ME
|
||||
#define _GLFW_WIN_NT4 0x0101
|
||||
#define _GLFW_WIN_2K 0x0102
|
||||
#define _GLFW_WIN_XP 0x0103
|
||||
#define _GLFW_WIN_NET_SERVER 0x0104
|
||||
#define _GLFW_WIN_UNKNOWN_NT 0x0105 // Later than .NET Server
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific internal functions
|
||||
//========================================================================
|
||||
|
||||
// Time
|
||||
void _glfwInitTimer( void );
|
||||
|
||||
// Fullscreen support
|
||||
int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh );
|
||||
int _glfwGetClosestVideoMode( int *w, int *h, int *r, int *g, int *b, int *refresh );
|
||||
void _glfwSetVideoModeMODE( int mode );
|
||||
void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh );
|
||||
|
||||
|
||||
#endif // _platform_h_
|
62
glfw/lib/win32/win32_dllmain.c
Normal file
62
glfw/lib/win32/win32_dllmain.c
Normal file
@ -0,0 +1,62 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_dllmain.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_dllmain.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
#if defined(GLFW_BUILD_DLL)
|
||||
|
||||
//========================================================================
|
||||
// DllMain()
|
||||
//========================================================================
|
||||
|
||||
int WINAPI DllMain( HINSTANCE hinst, unsigned long reason, void *x )
|
||||
{
|
||||
// NOTE: Some compilers complains about hinst and x never being used -
|
||||
// never mind that (we don't want to use them)!
|
||||
|
||||
switch( reason )
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
// Initializations
|
||||
//glfwInit(); // We don't want to do that now!
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
// Do some cleanup
|
||||
glfwTerminate();
|
||||
break;
|
||||
};
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif // GLFW_BUILD_DLL
|
157
glfw/lib/win32/win32_enable.c
Normal file
157
glfw/lib/win32/win32_enable.c
Normal file
@ -0,0 +1,157 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_enable.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_enable.c,v 1.7 2007/04/15 22:54:40 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwLLKeyboardProc() - Low level keyboard callback function (used to
|
||||
// disable system keys under Windows NT).
|
||||
//========================================================================
|
||||
|
||||
LRESULT CALLBACK _glfwLLKeyboardProc( int nCode, WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
BOOL syskeys = 0;
|
||||
PKBDLLHOOKSTRUCT p;
|
||||
|
||||
// We are only looking for keyboard events - interpret lParam as a
|
||||
// pointer to a KBDLLHOOKSTRUCT
|
||||
p = (PKBDLLHOOKSTRUCT) lParam;
|
||||
|
||||
// If nCode == HC_ACTION, then we have a keyboard event
|
||||
if( nCode == HC_ACTION )
|
||||
{
|
||||
switch( wParam )
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP:
|
||||
// Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC,
|
||||
// LWIN, RWIN, APPS (mysterious menu key)
|
||||
syskeys = ( p->vkCode == VK_TAB &&
|
||||
p->flags & LLKHF_ALTDOWN ) ||
|
||||
( p->vkCode == VK_ESCAPE &&
|
||||
p->flags & LLKHF_ALTDOWN ) ||
|
||||
( p->vkCode == VK_F4 &&
|
||||
p->flags & LLKHF_ALTDOWN ) ||
|
||||
( p->vkCode == VK_ESCAPE &&
|
||||
(GetKeyState(VK_CONTROL) & 0x8000)) ||
|
||||
p->vkCode == VK_LWIN ||
|
||||
p->vkCode == VK_RWIN ||
|
||||
p->vkCode == VK_APPS;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Was it a system key combination (e.g. ALT+TAB)?
|
||||
if( syskeys )
|
||||
{
|
||||
// Pass the key event to our window message loop
|
||||
if( _glfwWin.Opened )
|
||||
{
|
||||
PostMessage( _glfwWin.Wnd, (UINT) wParam, p->vkCode, 0 );
|
||||
}
|
||||
|
||||
// We've taken care of it - don't let the system know about this
|
||||
// key event
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's a harmless key press, let the system deal with it
|
||||
return CallNextHookEx( _glfwWin.KeyboardHook, nCode, wParam,
|
||||
lParam );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformEnableSystemKeys() - Enable system keys
|
||||
// _glfwPlatformDisableSystemKeys() - Disable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys( void )
|
||||
{
|
||||
BOOL bOld;
|
||||
|
||||
// Use different methods depending on operating system version
|
||||
if( _glfwLibrary.Sys.WinVer >= _GLFW_WIN_NT4 )
|
||||
{
|
||||
if( _glfwWin.KeyboardHook != NULL )
|
||||
{
|
||||
UnhookWindowsHookEx( _glfwWin.KeyboardHook );
|
||||
_glfwWin.KeyboardHook = NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(void) SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, FALSE,
|
||||
&bOld, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformDisableSystemKeys( void )
|
||||
{
|
||||
BOOL bOld;
|
||||
|
||||
// Use different methods depending on operating system version
|
||||
if( _glfwLibrary.Sys.WinVer >= _GLFW_WIN_NT4 )
|
||||
{
|
||||
// Under Windows NT, install a low level keyboard hook
|
||||
_glfwWin.KeyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL,
|
||||
_glfwLLKeyboardProc,
|
||||
_glfwWin.Instance,
|
||||
0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Under Windows 95/98/ME, fool Windows that a screensaver
|
||||
// is running => prevents ALT+TAB, CTRL+ESC and CTRL+ALT+DEL
|
||||
(void) SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, TRUE,
|
||||
&bOld, 0 );
|
||||
}
|
||||
}
|
||||
|
319
glfw/lib/win32/win32_fullscreen.c
Normal file
319
glfw/lib/win32/win32_fullscreen.c
Normal file
@ -0,0 +1,319 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_fullscreen.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_fullscreen.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwBPP2RGB() - Convert BPP to RGB bits (based on "best guess")
|
||||
//========================================================================
|
||||
|
||||
static void _glfwBPP2RGB( int bpp, int *r, int *g, int *b )
|
||||
{
|
||||
int delta;
|
||||
|
||||
// Special case: BPP = 32
|
||||
if( bpp == 32 ) bpp = 24;
|
||||
|
||||
// Convert "bits per pixel" to red, green & blue sizes
|
||||
*r = *g = *b = bpp / 3;
|
||||
delta = bpp - (*r * 3);
|
||||
if( delta >= 1 )
|
||||
{
|
||||
*g = *g + 1;
|
||||
}
|
||||
if( delta == 2 )
|
||||
{
|
||||
*r = *r + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwGetClosestVideoModeBPP()
|
||||
//========================================================================
|
||||
|
||||
int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
|
||||
{
|
||||
int mode, bestmode, match, bestmatch, rr, bestrr, success;
|
||||
DEVMODE dm;
|
||||
|
||||
// Find best match
|
||||
bestmatch = 0x7fffffff;
|
||||
bestrr = 0x7fffffff;
|
||||
mode = bestmode = 0;
|
||||
do
|
||||
{
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
success = EnumDisplaySettings( NULL, mode, &dm );
|
||||
if( success )
|
||||
{
|
||||
match = dm.dmBitsPerPel - *bpp;
|
||||
if( match < 0 ) match = -match;
|
||||
match = ( match << 25 ) |
|
||||
( (dm.dmPelsWidth - *w) *
|
||||
(dm.dmPelsWidth - *w) +
|
||||
(dm.dmPelsHeight - *h) *
|
||||
(dm.dmPelsHeight - *h) );
|
||||
if( match < bestmatch )
|
||||
{
|
||||
bestmatch = match;
|
||||
bestmode = mode;
|
||||
bestrr = (dm.dmDisplayFrequency - *refresh) *
|
||||
(dm.dmDisplayFrequency - *refresh);
|
||||
}
|
||||
else if( match == bestmatch && *refresh > 0 )
|
||||
{
|
||||
rr = (dm.dmDisplayFrequency - *refresh) *
|
||||
(dm.dmDisplayFrequency - *refresh);
|
||||
if( rr < bestrr )
|
||||
{
|
||||
bestmatch = match;
|
||||
bestmode = mode;
|
||||
bestrr = rr;
|
||||
}
|
||||
}
|
||||
}
|
||||
mode ++;
|
||||
}
|
||||
while( success );
|
||||
|
||||
// Get the parameters for the best matching display mode
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
(void) EnumDisplaySettings( NULL, bestmode, &dm );
|
||||
|
||||
// Fill out actual width and height
|
||||
*w = dm.dmPelsWidth;
|
||||
*h = dm.dmPelsHeight;
|
||||
|
||||
// Return bits per pixel
|
||||
*bpp = dm.dmBitsPerPel;
|
||||
|
||||
// Return vertical refresh rate
|
||||
*refresh = dm.dmDisplayFrequency;
|
||||
|
||||
return bestmode;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwGetClosestVideoMode()
|
||||
//========================================================================
|
||||
|
||||
int _glfwGetClosestVideoMode( int *w, int *h, int *r, int *g, int *b,
|
||||
int *refresh )
|
||||
{
|
||||
int bpp, bestmode;
|
||||
|
||||
// Colorbits = sum of red/green/blue bits
|
||||
bpp = *r + *g + *b;
|
||||
|
||||
// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
|
||||
if( bpp < 15 || bpp >= 24 )
|
||||
{
|
||||
bpp = 32;
|
||||
}
|
||||
|
||||
// Find best match
|
||||
bestmode = _glfwGetClosestVideoModeBPP( w, h, &bpp, refresh );
|
||||
|
||||
// Convert "bits per pixel" to red, green & blue sizes
|
||||
_glfwBPP2RGB( bpp, r, g, b );
|
||||
|
||||
return bestmode;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Change the current video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetVideoModeMODE( int mode )
|
||||
{
|
||||
DEVMODE dm;
|
||||
int success;
|
||||
|
||||
// Get the parameters for the best matching display mode
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
(void) EnumDisplaySettings( NULL, mode, &dm );
|
||||
|
||||
// Set which fields we want to specify
|
||||
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
||||
|
||||
// Do we have a prefered refresh rate?
|
||||
if( _glfwWin.DesiredRefreshRate > 0 )
|
||||
{
|
||||
dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY;
|
||||
dm.dmDisplayFrequency = _glfwWin.DesiredRefreshRate;
|
||||
}
|
||||
|
||||
// Change display setting
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
success = ChangeDisplaySettings( &dm, CDS_FULLSCREEN );
|
||||
|
||||
// If the mode change was not possible, query the current display
|
||||
// settings (we'll use the desktop resolution for fullscreen mode)
|
||||
if( success == DISP_CHANGE_SUCCESSFUL )
|
||||
{
|
||||
_glfwWin.ModeID = mode;
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwWin.ModeID = ENUM_REGISTRY_SETTINGS;
|
||||
EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
|
||||
}
|
||||
|
||||
// Set the window size to that of the display mode
|
||||
_glfwWin.Width = dm.dmPelsWidth;
|
||||
_glfwWin.Height = dm.dmPelsHeight;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwSetVideoMode() - Change the current video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh )
|
||||
{
|
||||
int bestmode;
|
||||
|
||||
// Find a best match mode
|
||||
bestmode = _glfwGetClosestVideoMode( w, h, &r, &g, &b, &refresh );
|
||||
|
||||
// Change mode
|
||||
_glfwSetVideoModeMODE( bestmode );
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetVideoModes() - Get a list of available video modes
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
|
||||
{
|
||||
int count, success, mode, i, j;
|
||||
int m1, m2, bpp, r, g, b;
|
||||
DEVMODE dm;
|
||||
|
||||
// Loop through all video modes and extract all the UNIQUE modes
|
||||
count = 0;
|
||||
mode = 0;
|
||||
do
|
||||
{
|
||||
// Get video mode properties
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
success = EnumDisplaySettings( NULL, mode, &dm );
|
||||
|
||||
// Is it a valid mode? (only list depths >= 15 bpp)
|
||||
if( success && dm.dmBitsPerPel >= 15 )
|
||||
{
|
||||
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
|
||||
_glfwBPP2RGB( dm.dmBitsPerPel, &r, &g, &b );
|
||||
bpp = r + g + b;
|
||||
|
||||
// Mode "code" for this mode
|
||||
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
|
||||
|
||||
// Insert mode in list (sorted), and avoid duplicates
|
||||
for( i = 0; i < count; i ++ )
|
||||
{
|
||||
// Mode "code" for already listed mode
|
||||
bpp = list[i].RedBits + list[i].GreenBits +
|
||||
list[i].BlueBits;
|
||||
m2 = (bpp << 25) | (list[i].Width * list[i].Height);
|
||||
if( m1 <= m2 )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// New entry at the end of the list?
|
||||
if( i >= count )
|
||||
{
|
||||
list[count].Width = dm.dmPelsWidth;
|
||||
list[count].Height = dm.dmPelsHeight;
|
||||
list[count].RedBits = r;
|
||||
list[count].GreenBits = g;
|
||||
list[count].BlueBits = b;
|
||||
count ++;
|
||||
}
|
||||
// Insert new entry in the list?
|
||||
else if( m1 < m2 )
|
||||
{
|
||||
for( j = count; j > i; j -- )
|
||||
{
|
||||
list[j] = list[j-1];
|
||||
}
|
||||
list[i].Width = dm.dmPelsWidth;
|
||||
list[i].Height = dm.dmPelsHeight;
|
||||
list[i].RedBits = r;
|
||||
list[i].GreenBits = g;
|
||||
list[i].BlueBits = b;
|
||||
count ++;
|
||||
}
|
||||
}
|
||||
mode ++;
|
||||
}
|
||||
while( success && (count < maxcount) );
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetDesktopMode() - Get the desktop video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
|
||||
{
|
||||
DEVMODE dm;
|
||||
|
||||
// Get desktop display mode
|
||||
dm.dmSize = sizeof( DEVMODE );
|
||||
(void) EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
|
||||
|
||||
// Return desktop mode parameters
|
||||
mode->Width = dm.dmPelsWidth;
|
||||
mode->Height = dm.dmPelsHeight;
|
||||
_glfwBPP2RGB( dm.dmBitsPerPel, &mode->RedBits, &mode->GreenBits,
|
||||
&mode->BlueBits );
|
||||
}
|
||||
|
||||
|
103
glfw/lib/win32/win32_glext.c
Normal file
103
glfw/lib/win32/win32_glext.c
Normal file
@ -0,0 +1,103 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_glext.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_glext.c,v 1.7 2007/04/15 22:54:40 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// We use the WGL_EXT_extensions_string if it is available, or
|
||||
// WGL_ARB_extensions_string if it is available.
|
||||
//========================================================================
|
||||
|
||||
typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGEXT_T)( void );
|
||||
typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGARB_T)( HDC hdc );
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Check if an OpenGL extension is available at runtime (Windows version checks
|
||||
// for WGL extensions)
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformExtensionSupported( const char *extension )
|
||||
{
|
||||
const GLubyte *extensions;
|
||||
WGLGETEXTENSIONSSTRINGEXT_T _wglGetExtensionsStringEXT;
|
||||
WGLGETEXTENSIONSSTRINGARB_T _wglGetExtensionsStringARB;
|
||||
|
||||
// Try wglGetExtensionsStringEXT
|
||||
_wglGetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)
|
||||
wglGetProcAddress( "wglGetExtensionsStringEXT" );
|
||||
if( _wglGetExtensionsStringEXT != NULL )
|
||||
{
|
||||
extensions = (GLubyte *) _wglGetExtensionsStringEXT();
|
||||
if( extensions != NULL )
|
||||
{
|
||||
if( _glfwStringInExtensionString( extension, extensions ) )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try wglGetExtensionsStringARB
|
||||
_wglGetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)
|
||||
wglGetProcAddress( "wglGetExtensionsStringARB" );
|
||||
if( _wglGetExtensionsStringARB != NULL )
|
||||
{
|
||||
extensions = (GLubyte *) _wglGetExtensionsStringARB(_glfwWin.DC);
|
||||
if( extensions != NULL )
|
||||
{
|
||||
if( _glfwStringInExtensionString( extension, extensions ) )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the function pointer to an OpenGL function
|
||||
//========================================================================
|
||||
|
||||
void * _glfwPlatformGetProcAddress( const char *procname )
|
||||
{
|
||||
return (void *) wglGetProcAddress( procname );
|
||||
}
|
||||
|
358
glfw/lib/win32/win32_init.c
Normal file
358
glfw/lib/win32/win32_init.c
Normal file
@ -0,0 +1,358 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_init.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_init.c,v 1.9 2007/04/15 22:54:40 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
// With the Borland C++ compiler, we want to disable FPU exceptions
|
||||
#ifdef __BORLANDC__
|
||||
#include <float.h>
|
||||
#endif // __BORLANDC__
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwInitLibraries() - Load necessary libraries (DLLs)
|
||||
//========================================================================
|
||||
|
||||
static int _glfwInitLibraries( void )
|
||||
{
|
||||
// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
|
||||
#ifndef _GLFW_NO_DLOAD_GDI32
|
||||
_glfwLibrary.Libs.gdi32 = LoadLibrary( "gdi32.dll" );
|
||||
if( _glfwLibrary.Libs.gdi32 != NULL )
|
||||
{
|
||||
_glfwLibrary.Libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.gdi32, "ChoosePixelFormat" );
|
||||
_glfwLibrary.Libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.gdi32, "DescribePixelFormat" );
|
||||
_glfwLibrary.Libs.GetPixelFormat = (GETPIXELFORMAT_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.gdi32, "GetPixelFormat" );
|
||||
_glfwLibrary.Libs.SetPixelFormat = (SETPIXELFORMAT_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.gdi32, "SetPixelFormat" );
|
||||
_glfwLibrary.Libs.SwapBuffers = (SWAPBUFFERS_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.gdi32, "SwapBuffers" );
|
||||
if( _glfwLibrary.Libs.ChoosePixelFormat == NULL ||
|
||||
_glfwLibrary.Libs.DescribePixelFormat == NULL ||
|
||||
_glfwLibrary.Libs.GetPixelFormat == NULL ||
|
||||
_glfwLibrary.Libs.SetPixelFormat == NULL ||
|
||||
_glfwLibrary.Libs.SwapBuffers == NULL )
|
||||
{
|
||||
FreeLibrary( _glfwLibrary.Libs.gdi32 );
|
||||
_glfwLibrary.Libs.gdi32 = NULL;
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
#endif // _GLFW_NO_DLOAD_GDI32
|
||||
|
||||
// winmm.dll (for joystick and timer support)
|
||||
#ifndef _GLFW_NO_DLOAD_WINMM
|
||||
_glfwLibrary.Libs.winmm = LoadLibrary( "winmm.dll" );
|
||||
if( _glfwLibrary.Libs.winmm != NULL )
|
||||
{
|
||||
_glfwLibrary.Libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetDevCapsA" );
|
||||
_glfwLibrary.Libs.joyGetPos = (JOYGETPOS_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPos" );
|
||||
_glfwLibrary.Libs.joyGetPosEx = (JOYGETPOSEX_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPosEx" );
|
||||
_glfwLibrary.Libs.timeGetTime = (TIMEGETTIME_T)
|
||||
GetProcAddress( _glfwLibrary.Libs.winmm, "timeGetTime" );
|
||||
if( _glfwLibrary.Libs.joyGetDevCapsA == NULL ||
|
||||
_glfwLibrary.Libs.joyGetPos == NULL ||
|
||||
_glfwLibrary.Libs.joyGetPosEx == NULL ||
|
||||
_glfwLibrary.Libs.timeGetTime == NULL )
|
||||
{
|
||||
FreeLibrary( _glfwLibrary.Libs.winmm );
|
||||
_glfwLibrary.Libs.winmm = NULL;
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
#endif // _GLFW_NO_DLOAD_WINMM
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwFreeLibraries() - Unload used libraries (DLLs)
|
||||
//========================================================================
|
||||
|
||||
static void _glfwFreeLibraries( void )
|
||||
{
|
||||
// gdi32.dll
|
||||
#ifndef _GLFW_NO_DLOAD_GDI32
|
||||
if( _glfwLibrary.Libs.gdi32 != NULL )
|
||||
{
|
||||
FreeLibrary( _glfwLibrary.Libs.gdi32 );
|
||||
_glfwLibrary.Libs.gdi32 = NULL;
|
||||
}
|
||||
#endif // _GLFW_NO_DLOAD_GDI32
|
||||
|
||||
// winmm.dll
|
||||
#ifndef _GLFW_NO_DLOAD_WINMM
|
||||
if( _glfwLibrary.Libs.winmm != NULL )
|
||||
{
|
||||
FreeLibrary( _glfwLibrary.Libs.winmm );
|
||||
_glfwLibrary.Libs.winmm = NULL;
|
||||
}
|
||||
#endif // _GLFW_NO_DLOAD_WINMM
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInitThreads() - Initialize GLFW thread package
|
||||
//========================================================================
|
||||
|
||||
static void _glfwInitThreads( void )
|
||||
{
|
||||
// Initialize critical section handle
|
||||
InitializeCriticalSection( &_glfwThrd.CriticalSection );
|
||||
|
||||
// The first thread (the main thread) has ID 0
|
||||
_glfwThrd.NextID = 0;
|
||||
|
||||
// Fill out information about the main thread (this thread)
|
||||
_glfwThrd.First.ID = _glfwThrd.NextID ++;
|
||||
_glfwThrd.First.Function = NULL;
|
||||
_glfwThrd.First.Handle = GetCurrentThread();
|
||||
_glfwThrd.First.WinID = GetCurrentThreadId();
|
||||
_glfwThrd.First.Previous = NULL;
|
||||
_glfwThrd.First.Next = NULL;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwTerminateThreads() - Terminate GLFW thread package
|
||||
//========================================================================
|
||||
|
||||
static void _glfwTerminateThreads( void )
|
||||
{
|
||||
_GLFWthread *t, *t_next;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Kill all threads (NOTE: THE USER SHOULD WAIT FOR ALL THREADS TO
|
||||
// DIE, _BEFORE_ CALLING glfwTerminate()!!!)
|
||||
t = _glfwThrd.First.Next;
|
||||
while( t != NULL )
|
||||
{
|
||||
// Get pointer to next thread
|
||||
t_next = t->Next;
|
||||
|
||||
// Simply murder the process, no mercy!
|
||||
if( TerminateThread( t->Handle, 0 ) )
|
||||
{
|
||||
// Close thread handle
|
||||
CloseHandle( t->Handle );
|
||||
|
||||
// Free memory allocated for this thread
|
||||
free( (void *) t );
|
||||
}
|
||||
|
||||
// Select next thread in list
|
||||
t = t_next;
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Delete critical section handle
|
||||
DeleteCriticalSection( &_glfwThrd.CriticalSection );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwTerminate_atexit() - Terminate GLFW when exiting application
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminate_atexit( void )
|
||||
{
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformInit() - Initialize various GLFW state
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformInit( void )
|
||||
{
|
||||
OSVERSIONINFO osi;
|
||||
|
||||
// To make SetForegroundWindow() work as we want, we need to fiddle
|
||||
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
|
||||
// as possible in the hope of still being the foreground process)
|
||||
SystemParametersInfo( SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
&_glfwLibrary.Sys.ForegroundLockTimeout, 0 );
|
||||
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0,
|
||||
SPIF_SENDCHANGE );
|
||||
|
||||
// Check which OS version we are running
|
||||
osi.dwOSVersionInfoSize = sizeof( OSVERSIONINFO );
|
||||
GetVersionEx( &osi );
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN;
|
||||
if( osi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 10 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_95;
|
||||
}
|
||||
else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 90 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_98;
|
||||
}
|
||||
else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 90 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_ME;
|
||||
}
|
||||
else if( osi.dwMajorVersion >= 4 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN_9x;
|
||||
}
|
||||
}
|
||||
else if( osi.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||||
{
|
||||
if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 0 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_NT4;
|
||||
}
|
||||
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 0 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_2K;
|
||||
}
|
||||
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 1 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_XP;
|
||||
}
|
||||
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 2 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_NET_SERVER;
|
||||
}
|
||||
else if( osi.dwMajorVersion >= 5 )
|
||||
{
|
||||
_glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN_NT;
|
||||
}
|
||||
}
|
||||
|
||||
// Do we have Unicode support?
|
||||
if( _glfwLibrary.Sys.WinVer >= _GLFW_WIN_NT4 )
|
||||
{
|
||||
// Windows NT/2000/XP/.NET has Unicode support
|
||||
_glfwLibrary.Sys.HasUnicode = GL_TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Windows 9x/ME does not have Unicode support
|
||||
_glfwLibrary.Sys.HasUnicode = GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwWin.ChoosePixelFormat = NULL;
|
||||
_glfwWin.GetPixelFormatAttribiv = NULL;
|
||||
|
||||
// Load libraries (DLLs)
|
||||
if( !_glfwInitLibraries() )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// With the Borland C++ compiler, we want to disable FPU exceptions
|
||||
// (this is recommended for OpenGL applications under Windows)
|
||||
#ifdef __BORLANDC__
|
||||
_control87( MCW_EM, MCW_EM );
|
||||
#endif
|
||||
|
||||
// System keys are not disabled
|
||||
_glfwWin.KeyboardHook = NULL;
|
||||
|
||||
// Initialise thread package
|
||||
_glfwInitThreads();
|
||||
|
||||
// Install atexit() routine
|
||||
atexit( _glfwTerminate_atexit );
|
||||
|
||||
// Start the timer
|
||||
_glfwInitTimer();
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformTerminate() - Close window and kill all threads
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformTerminate( void )
|
||||
{
|
||||
// Only the main thread is allowed to do this...
|
||||
if( GetCurrentThreadId() != _glfwThrd.First.WinID )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Close OpenGL window
|
||||
glfwCloseWindow();
|
||||
|
||||
// Kill thread package
|
||||
_glfwTerminateThreads();
|
||||
|
||||
// Enable system keys again (if they were disabled)
|
||||
glfwEnable( GLFW_SYSTEM_KEYS );
|
||||
|
||||
// Unload libraries (DLLs)
|
||||
_glfwFreeLibraries();
|
||||
|
||||
// Restore FOREGROUNDLOCKTIMEOUT system setting
|
||||
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
(LPVOID)_glfwLibrary.Sys.ForegroundLockTimeout,
|
||||
SPIF_SENDCHANGE );
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
236
glfw/lib/win32/win32_joystick.c
Normal file
236
glfw/lib/win32/win32_joystick.c
Normal file
@ -0,0 +1,236 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_joystick.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_joystick.c,v 1.7 2007/04/15 22:54:40 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwJoystickPresent() - Return GL_TRUE if joystick is present,
|
||||
// else return GL_FALSE.
|
||||
//========================================================================
|
||||
|
||||
static int _glfwJoystickPresent( int joy )
|
||||
{
|
||||
JOYINFO ji;
|
||||
|
||||
// Windows NT 4.0 MMSYSTEM only supports 2 sticks (other Windows
|
||||
// versions support 16 sticks)
|
||||
if( _glfwLibrary.Sys.WinVer == _GLFW_WIN_NT4 && joy > GLFW_JOYSTICK_2 )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Is it a valid stick ID (Windows don't support more than 16 sticks)?
|
||||
if( joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16 )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Is the joystick present?
|
||||
if( _glfw_joyGetPos( joy - GLFW_JOYSTICK_1, &ji ) != JOYERR_NOERROR )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwCalcJoystickPos() - Calculate joystick position
|
||||
//========================================================================
|
||||
|
||||
static float _glfwCalcJoystickPos( DWORD pos, DWORD min, DWORD max )
|
||||
{
|
||||
float fpos = (float) pos;
|
||||
float fmin = (float) min;
|
||||
float fmax = (float) max;
|
||||
return (2.0f*(fpos - fmin) / (fmax - fmin)) - 1.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickParam() - Determine joystick capabilities
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickParam( int joy, int param )
|
||||
{
|
||||
JOYCAPS jc;
|
||||
|
||||
// return 0;
|
||||
|
||||
// Is joystick present?
|
||||
if( !_glfwJoystickPresent( joy ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We got this far, the joystick is present
|
||||
if( param == GLFW_PRESENT )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// Get joystick capabilities
|
||||
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) );
|
||||
|
||||
switch( param )
|
||||
{
|
||||
case GLFW_AXES:
|
||||
// Return number of joystick axes
|
||||
return jc.wNumAxes;
|
||||
|
||||
case GLFW_BUTTONS:
|
||||
// Return number of joystick axes
|
||||
return jc.wNumButtons;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickPos() - Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
|
||||
{
|
||||
JOYCAPS jc;
|
||||
JOYINFOEX ji;
|
||||
int axis;
|
||||
|
||||
// return 0;
|
||||
|
||||
// Is joystick present?
|
||||
if( !_glfwJoystickPresent( joy ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get joystick capabilities
|
||||
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) );
|
||||
|
||||
// Get joystick state
|
||||
ji.dwSize = sizeof( JOYINFOEX );
|
||||
ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ |
|
||||
JOY_RETURNR | JOY_RETURNU | JOY_RETURNV;
|
||||
_glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji );
|
||||
|
||||
// Get position values for all axes
|
||||
axis = 0;
|
||||
if( axis < numaxes )
|
||||
{
|
||||
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwXpos, jc.wXmin,
|
||||
jc.wXmax );
|
||||
}
|
||||
if( axis < numaxes )
|
||||
{
|
||||
pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwYpos, jc.wYmin,
|
||||
jc.wYmax );
|
||||
}
|
||||
if( axis < numaxes && jc.wCaps & JOYCAPS_HASZ )
|
||||
{
|
||||
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwZpos, jc.wZmin,
|
||||
jc.wZmax );
|
||||
}
|
||||
if( axis < numaxes && jc.wCaps & JOYCAPS_HASR )
|
||||
{
|
||||
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwRpos, jc.wRmin,
|
||||
jc.wRmax );
|
||||
}
|
||||
if( axis < numaxes && jc.wCaps & JOYCAPS_HASU )
|
||||
{
|
||||
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwUpos, jc.wUmin,
|
||||
jc.wUmax );
|
||||
}
|
||||
if( axis < numaxes && jc.wCaps & JOYCAPS_HASV )
|
||||
{
|
||||
pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwVpos, jc.wVmin,
|
||||
jc.wVmax );
|
||||
}
|
||||
|
||||
// Return number of returned axes
|
||||
return axis;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickButtons() - Get joystick button states
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons,
|
||||
int numbuttons )
|
||||
{
|
||||
JOYCAPS jc;
|
||||
JOYINFOEX ji;
|
||||
int button;
|
||||
|
||||
// return 0;
|
||||
|
||||
// Is joystick present?
|
||||
if( !_glfwJoystickPresent( joy ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get joystick capabilities
|
||||
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) );
|
||||
|
||||
// Get joystick state
|
||||
ji.dwSize = sizeof( JOYINFOEX );
|
||||
ji.dwFlags = JOY_RETURNBUTTONS;
|
||||
_glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji );
|
||||
|
||||
// Get states of all requested buttons
|
||||
button = 0;
|
||||
while( button < numbuttons && button < (int) jc.wNumButtons )
|
||||
{
|
||||
buttons[ button ] = (unsigned char)
|
||||
(ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE);
|
||||
button ++;
|
||||
}
|
||||
|
||||
return button;
|
||||
}
|
||||
|
513
glfw/lib/win32/win32_thread.c
Normal file
513
glfw/lib/win32/win32_thread.c
Normal file
@ -0,0 +1,513 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_thread.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_thread.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
// This is an implementation of POSIX "compatible" condition variables for
|
||||
// Win32, as described by Douglas C. Schmidt and Irfan Pyarali:
|
||||
// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
|
||||
//************************************************************************
|
||||
|
||||
enum {
|
||||
_GLFW_COND_SIGNAL = 0,
|
||||
_GLFW_COND_BROADCAST = 1
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
// Signal and broadcast event HANDLEs
|
||||
HANDLE events[ 2 ];
|
||||
|
||||
// Count of the number of waiters
|
||||
unsigned int waiters_count;
|
||||
|
||||
// Serialize access to <waiters_count>
|
||||
CRITICAL_SECTION waiters_count_lock;
|
||||
} _GLFWcond;
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwNewThread() - This is simply a "wrapper" for calling the user
|
||||
// thread function.
|
||||
//========================================================================
|
||||
|
||||
DWORD WINAPI _glfwNewThread( LPVOID lpParam )
|
||||
{
|
||||
GLFWthreadfun threadfun;
|
||||
_GLFWthread *t;
|
||||
|
||||
// Get pointer to thread information for current thread
|
||||
t = _glfwGetThreadPointer( _glfwPlatformGetThreadID() );
|
||||
if( t == NULL )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get user thread function pointer
|
||||
threadfun = t->Function;
|
||||
|
||||
// Call the user thread function
|
||||
threadfun( (void *) lpParam );
|
||||
|
||||
// Remove thread from thread list
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
_glfwRemoveThread( t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// When the thread function returns, the thread will die...
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateThread() - Create a new thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg )
|
||||
{
|
||||
GLFWthread ID;
|
||||
_GLFWthread *t, *t_tmp;
|
||||
HANDLE hThread;
|
||||
DWORD dwThreadId;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Create a new thread information memory area
|
||||
t = (_GLFWthread *) malloc( sizeof(_GLFWthread) );
|
||||
if( t == NULL )
|
||||
{
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Get a new unique thread id
|
||||
ID = _glfwThrd.NextID ++;
|
||||
|
||||
// Store thread information in the thread list
|
||||
t->Function = fun;
|
||||
t->ID = ID;
|
||||
|
||||
// Create thread
|
||||
hThread = CreateThread(
|
||||
NULL, // Default security attributes
|
||||
0, // Default stack size (1 MB)
|
||||
_glfwNewThread, // Thread function (a wrapper function)
|
||||
(LPVOID)arg, // Argument to thread is the user argument
|
||||
0, // Default creation flags
|
||||
&dwThreadId // Returned thread identifier
|
||||
);
|
||||
|
||||
// Did the thread creation fail?
|
||||
if( hThread == NULL )
|
||||
{
|
||||
free( (void *) t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Store more thread information in the thread list
|
||||
t->Handle = hThread;
|
||||
t->WinID = dwThreadId;
|
||||
|
||||
// Append thread to thread list
|
||||
t_tmp = &_glfwThrd.First;
|
||||
while( t_tmp->Next != NULL )
|
||||
{
|
||||
t_tmp = t_tmp->Next;
|
||||
}
|
||||
t_tmp->Next = t;
|
||||
t->Previous = t_tmp;
|
||||
t->Next = NULL;
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the GLFW thread ID
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyThread() - Kill a thread. NOTE: THIS IS A VERY
|
||||
// DANGEROUS OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME
|
||||
// SITUATIONS!
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyThread( GLFWthread ID )
|
||||
{
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return;
|
||||
}
|
||||
|
||||
// Simply murder the process, no mercy!
|
||||
if( TerminateThread( t->Handle, 0 ) )
|
||||
{
|
||||
// Close thread handle
|
||||
CloseHandle( t->Handle );
|
||||
|
||||
// Remove thread from thread list
|
||||
_glfwRemoveThread( t );
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitThread() - Wait for a thread to die
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformWaitThread( GLFWthread ID, int waitmode )
|
||||
{
|
||||
DWORD result;
|
||||
HANDLE hThread;
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
|
||||
// Is the thread already dead?
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// Get thread handle
|
||||
hThread = t->Handle;
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Wait for thread to die
|
||||
if( waitmode == GLFW_WAIT )
|
||||
{
|
||||
result = WaitForSingleObject( hThread, INFINITE );
|
||||
}
|
||||
else if( waitmode == GLFW_NOWAIT )
|
||||
{
|
||||
result = WaitForSingleObject( hThread, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Did we have a time-out?
|
||||
if( result == WAIT_TIMEOUT )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetThreadID() - Return the thread ID for the current
|
||||
// thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformGetThreadID( void )
|
||||
{
|
||||
_GLFWthread *t;
|
||||
GLFWthread ID = -1;
|
||||
DWORD WinID;
|
||||
|
||||
// Get Windows thread ID
|
||||
WinID = GetCurrentThreadId();
|
||||
|
||||
// Enter critical section (to avoid an inconsistent thread list)
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Loop through entire list of threads to find the matching Windows
|
||||
// thread ID
|
||||
for( t = &_glfwThrd.First; t != NULL; t = t->Next )
|
||||
{
|
||||
if( t->WinID == WinID )
|
||||
{
|
||||
ID = t->ID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the found GLFW thread identifier
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateMutex() - Create a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
GLFWmutex _glfwPlatformCreateMutex( void )
|
||||
{
|
||||
CRITICAL_SECTION *mutex;
|
||||
|
||||
// Allocate memory for mutex
|
||||
mutex = (CRITICAL_SECTION *) malloc( sizeof(CRITICAL_SECTION) );
|
||||
if( !mutex )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialize mutex
|
||||
InitializeCriticalSection( mutex );
|
||||
|
||||
// Cast to GLFWmutex and return
|
||||
return (GLFWmutex) mutex;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwDestroyMutex() - Destroy a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Destroy mutex
|
||||
DeleteCriticalSection( (CRITICAL_SECTION *) mutex );
|
||||
free( mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformLockMutex() - Request access to a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformLockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Wait for mutex to be released
|
||||
EnterCriticalSection( (CRITICAL_SECTION *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformUnlockMutex() - Release a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformUnlockMutex( GLFWmutex mutex )
|
||||
{
|
||||
// Release mutex
|
||||
LeaveCriticalSection( (CRITICAL_SECTION *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateCond() - Create a new condition variable object
|
||||
//========================================================================
|
||||
|
||||
GLFWcond _glfwPlatformCreateCond( void )
|
||||
{
|
||||
_GLFWcond *cond;
|
||||
|
||||
// Allocate memory for condition variable
|
||||
cond = (_GLFWcond *) malloc( sizeof(_GLFWcond) );
|
||||
if( !cond )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialize condition variable
|
||||
cond->waiters_count = 0;
|
||||
cond->events[ _GLFW_COND_SIGNAL ] = CreateEvent( NULL, FALSE,
|
||||
FALSE, NULL );
|
||||
cond->events[ _GLFW_COND_BROADCAST ] = CreateEvent( NULL, TRUE,
|
||||
FALSE, NULL );
|
||||
InitializeCriticalSection( &cond->waiters_count_lock );
|
||||
|
||||
// Cast to GLFWcond and return
|
||||
return (GLFWcond) cond;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyCond() - Destroy a condition variable object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyCond( GLFWcond cond )
|
||||
{
|
||||
// Close the condition variable handles
|
||||
CloseHandle( ((_GLFWcond *)cond)->events[ _GLFW_COND_SIGNAL ] );
|
||||
CloseHandle( ((_GLFWcond *)cond)->events[ _GLFW_COND_BROADCAST ] );
|
||||
|
||||
// Delete critical section
|
||||
DeleteCriticalSection( &((_GLFWcond *)cond)->waiters_count_lock );
|
||||
|
||||
// Free memory for condition variable
|
||||
free( (void *) cond );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitCond() - Wait for a condition to be raised
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex,
|
||||
double timeout )
|
||||
{
|
||||
_GLFWcond *cv = (_GLFWcond *) cond;
|
||||
int result, last_waiter;
|
||||
DWORD timeout_ms;
|
||||
|
||||
// Avoid race conditions
|
||||
EnterCriticalSection( &cv->waiters_count_lock );
|
||||
cv->waiters_count ++;
|
||||
LeaveCriticalSection( &cv->waiters_count_lock );
|
||||
|
||||
// It's ok to release the mutex here since Win32 manual-reset events
|
||||
// maintain state when used with SetEvent()
|
||||
LeaveCriticalSection( (CRITICAL_SECTION *) mutex );
|
||||
|
||||
// Translate timeout into milliseconds
|
||||
if( timeout >= GLFW_INFINITY )
|
||||
{
|
||||
timeout_ms = INFINITE;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeout_ms = (DWORD) (1000.0 * timeout + 0.5);
|
||||
if( timeout_ms <= 0 )
|
||||
{
|
||||
timeout_ms = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for either event to become signaled due to glfwSignalCond or
|
||||
// glfwBroadcastCond being called
|
||||
result = WaitForMultipleObjects( 2, cv->events, FALSE, timeout_ms );
|
||||
|
||||
// Check if we are the last waiter
|
||||
EnterCriticalSection( &cv->waiters_count_lock );
|
||||
cv->waiters_count --;
|
||||
last_waiter = (result == WAIT_OBJECT_0 + _GLFW_COND_BROADCAST) &&
|
||||
(cv->waiters_count == 0);
|
||||
LeaveCriticalSection( &cv->waiters_count_lock );
|
||||
|
||||
// Some thread called glfwBroadcastCond
|
||||
if( last_waiter )
|
||||
{
|
||||
// We're the last waiter to be notified or to stop waiting, so
|
||||
// reset the manual event
|
||||
ResetEvent( cv->events[ _GLFW_COND_BROADCAST ] );
|
||||
}
|
||||
|
||||
// Reacquire the mutex
|
||||
EnterCriticalSection( (CRITICAL_SECTION *) mutex );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformSignalCond() - Signal a condition to one waiting thread
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSignalCond( GLFWcond cond )
|
||||
{
|
||||
_GLFWcond *cv = (_GLFWcond *) cond;
|
||||
int have_waiters;
|
||||
|
||||
// Avoid race conditions
|
||||
EnterCriticalSection( &cv->waiters_count_lock );
|
||||
have_waiters = cv->waiters_count > 0;
|
||||
LeaveCriticalSection( &cv->waiters_count_lock );
|
||||
|
||||
if( have_waiters )
|
||||
{
|
||||
SetEvent( cv->events[ _GLFW_COND_SIGNAL ] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformBroadcastCond() - Broadcast a condition to all waiting
|
||||
// threads
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformBroadcastCond( GLFWcond cond )
|
||||
{
|
||||
_GLFWcond *cv = (_GLFWcond *) cond;
|
||||
int have_waiters;
|
||||
|
||||
// Avoid race conditions
|
||||
EnterCriticalSection( &cv->waiters_count_lock );
|
||||
have_waiters = cv->waiters_count > 0;
|
||||
LeaveCriticalSection( &cv->waiters_count_lock );
|
||||
|
||||
if( have_waiters )
|
||||
{
|
||||
SetEvent( cv->events[ _GLFW_COND_BROADCAST ] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetNumberOfProcessors() - Return the number of processors
|
||||
// in the system.
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetNumberOfProcessors( void )
|
||||
{
|
||||
SYSTEM_INFO si;
|
||||
|
||||
// Get hardware system information
|
||||
GetSystemInfo( &si );
|
||||
|
||||
return (int) si.dwNumberOfProcessors;
|
||||
}
|
148
glfw/lib/win32/win32_time.c
Normal file
148
glfw/lib/win32/win32_time.c
Normal file
@ -0,0 +1,148 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: win32_time.c
|
||||
// Platform: Windows
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: win32_time.c,v 1.13 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwInitTimer() - Initialise timer
|
||||
//========================================================================
|
||||
|
||||
void _glfwInitTimer( void )
|
||||
{
|
||||
__int64 freq;
|
||||
|
||||
// Check if we have a performance counter
|
||||
if( QueryPerformanceFrequency( (LARGE_INTEGER *)&freq ) )
|
||||
{
|
||||
// Performance counter is available => use it!
|
||||
_glfwLibrary.Timer.HasPerformanceCounter = GL_TRUE;
|
||||
|
||||
// Counter resolution is 1 / counter frequency
|
||||
_glfwLibrary.Timer.Resolution = 1.0 / (double)freq;
|
||||
|
||||
// Set start time for timer
|
||||
QueryPerformanceCounter( (LARGE_INTEGER *)&_glfwLibrary.Timer.t0_64 );
|
||||
}
|
||||
else
|
||||
{
|
||||
// No performace counter available => use the tick counter
|
||||
_glfwLibrary.Timer.HasPerformanceCounter = GL_FALSE;
|
||||
|
||||
// Counter resolution is 1 ms
|
||||
_glfwLibrary.Timer.Resolution = 0.001;
|
||||
|
||||
// Set start time for timer
|
||||
_glfwLibrary.Timer.t0_32 = _glfw_timeGetTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Return timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
double _glfwPlatformGetTime( void )
|
||||
{
|
||||
double t;
|
||||
__int64 t_64;
|
||||
|
||||
if( _glfwLibrary.Timer.HasPerformanceCounter )
|
||||
{
|
||||
QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
|
||||
t = (double)(t_64 - _glfwLibrary.Timer.t0_64);
|
||||
}
|
||||
else
|
||||
{
|
||||
t = (double)(_glfw_timeGetTime() - _glfwLibrary.Timer.t0_32);
|
||||
}
|
||||
|
||||
// Calculate the current time in seconds
|
||||
return t * _glfwLibrary.Timer.Resolution;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetTime( double t )
|
||||
{
|
||||
__int64 t_64;
|
||||
|
||||
if( _glfwLibrary.Timer.HasPerformanceCounter )
|
||||
{
|
||||
QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
|
||||
_glfwLibrary.Timer.t0_64 = t_64 - (__int64)(t/_glfwLibrary.Timer.Resolution);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwLibrary.Timer.t0_32 = _glfw_timeGetTime() - (int)(t*1000.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Put a thread to sleep for a specified amount of time
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSleep( double time )
|
||||
{
|
||||
DWORD t;
|
||||
|
||||
if( time == 0.0 )
|
||||
{
|
||||
t = 0;
|
||||
}
|
||||
else if( time < 0.001 )
|
||||
{
|
||||
t = 1;
|
||||
}
|
||||
else if( time > 2147483647.0 )
|
||||
{
|
||||
t = 2147483647;
|
||||
}
|
||||
else
|
||||
{
|
||||
t = (DWORD)(time*1000.0 + 0.5);
|
||||
}
|
||||
Sleep( t );
|
||||
}
|
||||
|
1524
glfw/lib/win32/win32_window.c
Normal file
1524
glfw/lib/win32/win32_window.c
Normal file
File diff suppressed because it is too large
Load Diff
729
glfw/lib/window.c
Normal file
729
glfw/lib/window.c
Normal file
@ -0,0 +1,729 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: window.c
|
||||
// Platform: Any
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: window.c,v 1.15 2007/03/15 03:20:19 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Clear all open window hints
|
||||
//========================================================================
|
||||
|
||||
void _glfwClearWindowHints( void )
|
||||
{
|
||||
_glfwWinHints.RefreshRate = 0;
|
||||
_glfwWinHints.AccumRedBits = 0;
|
||||
_glfwWinHints.AccumGreenBits = 0;
|
||||
_glfwWinHints.AccumBlueBits = 0;
|
||||
_glfwWinHints.AccumAlphaBits = 0;
|
||||
_glfwWinHints.AuxBuffers = 0;
|
||||
_glfwWinHints.Stereo = 0;
|
||||
_glfwWinHints.WindowNoResize = 0;
|
||||
_glfwWinHints.Samples = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Handle the input tracking part of window deactivation
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputDeactivation( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all keyboard keys
|
||||
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
|
||||
{
|
||||
if( _glfwInput.Key[ i ] == GLFW_PRESS )
|
||||
{
|
||||
_glfwInputKey( i, GLFW_RELEASE );
|
||||
}
|
||||
}
|
||||
|
||||
// Release all mouse buttons
|
||||
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
|
||||
{
|
||||
if( _glfwInput.MouseButton[ i ] == GLFW_PRESS )
|
||||
{
|
||||
_glfwInputMouseClick( i, GLFW_RELEASE );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwClearInput() - Clear all input state
|
||||
//========================================================================
|
||||
|
||||
void _glfwClearInput( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all keyboard keys
|
||||
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
|
||||
{
|
||||
_glfwInput.Key[ i ] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
// Clear last character
|
||||
_glfwInput.LastChar = 0;
|
||||
|
||||
// Release all mouse buttons
|
||||
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
|
||||
{
|
||||
_glfwInput.MouseButton[ i ] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
// Set mouse position to (0,0)
|
||||
_glfwInput.MousePosX = 0;
|
||||
_glfwInput.MousePosY = 0;
|
||||
|
||||
// Set mouse wheel position to 0
|
||||
_glfwInput.WheelPos = 0;
|
||||
|
||||
// The default is to use non sticky keys and mouse buttons
|
||||
_glfwInput.StickyKeys = GL_FALSE;
|
||||
_glfwInput.StickyMouseButtons = GL_FALSE;
|
||||
|
||||
// The default is to disable key repeat
|
||||
_glfwInput.KeyRepeat = GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInputKey() - Register keyboard activity
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputKey( int key, int action )
|
||||
{
|
||||
int keyrepeat = 0;
|
||||
|
||||
if( key < 0 || key > GLFW_KEY_LAST )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Are we trying to release an already released key?
|
||||
if( action == GLFW_RELEASE && _glfwInput.Key[ key ] != GLFW_PRESS )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Register key action
|
||||
if( action == GLFW_RELEASE && _glfwInput.StickyKeys )
|
||||
{
|
||||
_glfwInput.Key[ key ] = GLFW_STICK;
|
||||
}
|
||||
else
|
||||
{
|
||||
keyrepeat = (_glfwInput.Key[ key ] == GLFW_PRESS) &&
|
||||
(action == GLFW_PRESS);
|
||||
_glfwInput.Key[ key ] = (char) action;
|
||||
}
|
||||
|
||||
// Call user callback function
|
||||
if( _glfwWin.KeyCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
|
||||
{
|
||||
_glfwWin.KeyCallback( key, action );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInputChar() - Register (keyboard) character activity
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputChar( int character, int action )
|
||||
{
|
||||
int keyrepeat = 0;
|
||||
|
||||
// Valid Unicode (ISO 10646) character?
|
||||
if( !( (character >= 32 && character <= 126) || character >= 160 ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Is this a key repeat?
|
||||
if( action == GLFW_PRESS && _glfwInput.LastChar == character )
|
||||
{
|
||||
keyrepeat = 1;
|
||||
}
|
||||
|
||||
// Store this character as last character (or clear it, if released)
|
||||
if( action == GLFW_PRESS )
|
||||
{
|
||||
_glfwInput.LastChar = character;
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInput.LastChar = 0;
|
||||
}
|
||||
|
||||
// Call user callback function
|
||||
if( _glfwWin.CharCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
|
||||
{
|
||||
_glfwWin.CharCallback( character, action );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInputMouseClick() - Register mouse button clicks
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputMouseClick( int button, int action )
|
||||
{
|
||||
if( button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST )
|
||||
{
|
||||
// Register mouse button action
|
||||
if( action == GLFW_RELEASE && _glfwInput.StickyMouseButtons )
|
||||
{
|
||||
_glfwInput.MouseButton[ button ] = GLFW_STICK;
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInput.MouseButton[ button ] = (char) action;
|
||||
}
|
||||
|
||||
// Call user callback function
|
||||
if( _glfwWin.MouseButtonCallback )
|
||||
{
|
||||
_glfwWin.MouseButtonCallback( button, action );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// glfwOpenWindow() - Here is where the window is created, and the OpenGL
|
||||
// rendering context is created
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height,
|
||||
int redbits, int greenbits, int bluebits, int alphabits,
|
||||
int depthbits, int stencilbits, int mode )
|
||||
{
|
||||
int x;
|
||||
_GLFWhints hints;
|
||||
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || _glfwWin.Opened )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Copy and clear window hints
|
||||
hints = _glfwWinHints;
|
||||
_glfwClearWindowHints();
|
||||
|
||||
// Check input arguments
|
||||
if( mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Clear GLFW window state
|
||||
_glfwWin.Active = GL_TRUE;
|
||||
_glfwWin.Iconified = GL_FALSE;
|
||||
_glfwWin.MouseLock = GL_FALSE;
|
||||
_glfwWin.AutoPollEvents = GL_TRUE;
|
||||
_glfwClearInput();
|
||||
|
||||
// Unregister all callback functions
|
||||
_glfwWin.WindowSizeCallback = NULL;
|
||||
_glfwWin.WindowCloseCallback = NULL;
|
||||
_glfwWin.WindowRefreshCallback = NULL;
|
||||
_glfwWin.KeyCallback = NULL;
|
||||
_glfwWin.CharCallback = NULL;
|
||||
_glfwWin.MousePosCallback = NULL;
|
||||
_glfwWin.MouseButtonCallback = NULL;
|
||||
_glfwWin.MouseWheelCallback = NULL;
|
||||
|
||||
// Check width & height
|
||||
if( width > 0 && height <= 0 )
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
height = (width * 3) / 4;
|
||||
}
|
||||
else if( width <= 0 && height > 0 )
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
width = (height * 4) / 3;
|
||||
}
|
||||
else if( width <= 0 && height <= 0 )
|
||||
{
|
||||
// Default window size
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
// Remember window settings
|
||||
_glfwWin.Width = width;
|
||||
_glfwWin.Height = height;
|
||||
_glfwWin.Fullscreen = (mode == GLFW_FULLSCREEN ? 1 : 0);
|
||||
|
||||
// Platform specific window opening routine
|
||||
if( !_glfwPlatformOpenWindow( width, height, redbits, greenbits,
|
||||
bluebits, alphabits, depthbits, stencilbits, mode, &hints ) )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Flag that window is now opened
|
||||
_glfwWin.Opened = GL_TRUE;
|
||||
|
||||
// Get window parameters (such as color buffer bits etc)
|
||||
_glfwPlatformRefreshWindowParams();
|
||||
|
||||
// Get OpenGL version
|
||||
glfwGetGLVersion( &_glfwWin.GLVerMajor, &_glfwWin.GLVerMinor, &x );
|
||||
|
||||
// Do we have non-power-of-two textures?
|
||||
_glfwWin.Has_GL_ARB_texture_non_power_of_two =
|
||||
glfwExtensionSupported( "GL_ARB_texture_non_power_of_two" );
|
||||
|
||||
// Do we have automatic mipmap generation?
|
||||
_glfwWin.Has_GL_SGIS_generate_mipmap =
|
||||
(_glfwWin.GLVerMajor >= 2) || (_glfwWin.GLVerMinor >= 4) ||
|
||||
glfwExtensionSupported( "GL_SGIS_generate_mipmap" );
|
||||
|
||||
// If full-screen mode was requested, disable mouse cursor
|
||||
if( mode == GLFW_FULLSCREEN )
|
||||
{
|
||||
glfwDisable( GLFW_MOUSE_CURSOR );
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwOpenWindowHint() - Set hints for opening the window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch( target )
|
||||
{
|
||||
case GLFW_REFRESH_RATE:
|
||||
_glfwWinHints.RefreshRate = hint;
|
||||
break;
|
||||
case GLFW_ACCUM_RED_BITS:
|
||||
_glfwWinHints.AccumRedBits = hint;
|
||||
break;
|
||||
case GLFW_ACCUM_GREEN_BITS:
|
||||
_glfwWinHints.AccumGreenBits = hint;
|
||||
break;
|
||||
case GLFW_ACCUM_BLUE_BITS:
|
||||
_glfwWinHints.AccumBlueBits = hint;
|
||||
break;
|
||||
case GLFW_ACCUM_ALPHA_BITS:
|
||||
_glfwWinHints.AccumAlphaBits = hint;
|
||||
break;
|
||||
case GLFW_AUX_BUFFERS:
|
||||
_glfwWinHints.AuxBuffers = hint;
|
||||
break;
|
||||
case GLFW_STEREO:
|
||||
_glfwWinHints.Stereo = hint;
|
||||
break;
|
||||
case GLFW_WINDOW_NO_RESIZE:
|
||||
_glfwWinHints.WindowNoResize = hint;
|
||||
break;
|
||||
case GLFW_FSAA_SAMPLES:
|
||||
_glfwWinHints.Samples = hint;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwCloseWindow() - Properly kill the window / video display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Show mouse pointer again (if hidden)
|
||||
glfwEnable( GLFW_MOUSE_CURSOR );
|
||||
|
||||
// Close window
|
||||
_glfwPlatformCloseWindow();
|
||||
|
||||
// Window is no longer opened
|
||||
_glfwWin.Opened = GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowTitle() - Set the window title
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set window title
|
||||
_glfwPlatformSetWindowTitle( title );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetWindowSize() - Get the window size
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height )
|
||||
{
|
||||
if( width != NULL )
|
||||
{
|
||||
*width = _glfwWin.Width;
|
||||
}
|
||||
if( height != NULL )
|
||||
{
|
||||
*height = _glfwWin.Height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowSize() - Set the window size
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened || _glfwWin.Iconified )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't do anything if the window size did not change
|
||||
if( width == _glfwWin.Width && height == _glfwWin.Height )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Change window size
|
||||
_glfwPlatformSetWindowSize( width, height );
|
||||
|
||||
// Refresh window parameters (may have changed due to changed video
|
||||
// modes)
|
||||
_glfwPlatformRefreshWindowParams();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowPos() - Set the window position
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened || _glfwWin.Fullscreen ||
|
||||
_glfwWin.Iconified )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set window position
|
||||
_glfwPlatformSetWindowPos( x, y );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwIconfyWindow() - Window iconification
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened || _glfwWin.Iconified )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Iconify window
|
||||
_glfwPlatformIconifyWindow();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwRestoreWindow() - Window un-iconification
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened || !_glfwWin.Iconified )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore iconified window
|
||||
_glfwPlatformRestoreWindow();
|
||||
|
||||
// Refresh window parameters
|
||||
_glfwPlatformRefreshWindowParams();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSwapBuffers() - Swap buffers (double-buffering) and poll any new
|
||||
// events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for window messages
|
||||
if( _glfwWin.AutoPollEvents )
|
||||
{
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Update display-buffer
|
||||
if( _glfwWin.Opened )
|
||||
{
|
||||
_glfwPlatformSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSwapInterval() - Set double buffering swap interval (0 = vsync off)
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set double buffering swap interval
|
||||
_glfwPlatformSwapInterval( interval );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwGetWindowParam() - Get window parameter
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Is the window opened?
|
||||
if( !_glfwWin.Opened )
|
||||
{
|
||||
if( param == GLFW_OPENED )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Window parameters
|
||||
switch( param )
|
||||
{
|
||||
case GLFW_OPENED:
|
||||
return GL_TRUE;
|
||||
case GLFW_ACTIVE:
|
||||
return _glfwWin.Active;
|
||||
case GLFW_ICONIFIED:
|
||||
return _glfwWin.Iconified;
|
||||
case GLFW_ACCELERATED:
|
||||
return _glfwWin.Accelerated;
|
||||
case GLFW_RED_BITS:
|
||||
return _glfwWin.RedBits;
|
||||
case GLFW_GREEN_BITS:
|
||||
return _glfwWin.GreenBits;
|
||||
case GLFW_BLUE_BITS:
|
||||
return _glfwWin.BlueBits;
|
||||
case GLFW_ALPHA_BITS:
|
||||
return _glfwWin.AlphaBits;
|
||||
case GLFW_DEPTH_BITS:
|
||||
return _glfwWin.DepthBits;
|
||||
case GLFW_STENCIL_BITS:
|
||||
return _glfwWin.StencilBits;
|
||||
case GLFW_ACCUM_RED_BITS:
|
||||
return _glfwWin.AccumRedBits;
|
||||
case GLFW_ACCUM_GREEN_BITS:
|
||||
return _glfwWin.AccumGreenBits;
|
||||
case GLFW_ACCUM_BLUE_BITS:
|
||||
return _glfwWin.AccumBlueBits;
|
||||
case GLFW_ACCUM_ALPHA_BITS:
|
||||
return _glfwWin.AccumAlphaBits;
|
||||
case GLFW_AUX_BUFFERS:
|
||||
return _glfwWin.AuxBuffers;
|
||||
case GLFW_STEREO:
|
||||
return _glfwWin.Stereo;
|
||||
case GLFW_REFRESH_RATE:
|
||||
return _glfwWin.RefreshRate;
|
||||
case GLFW_WINDOW_NO_RESIZE:
|
||||
return _glfwWin.WindowNoResize;
|
||||
case GLFW_FSAA_SAMPLES:
|
||||
return _glfwWin.Samples;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowSizeCallback() - Set callback function for window size
|
||||
// changes
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.WindowSizeCallback = cbfun;
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// window size
|
||||
if( cbfun )
|
||||
{
|
||||
cbfun( _glfwWin.Width, _glfwWin.Height );
|
||||
}
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowCloseCallback() - Set callback function for window close
|
||||
// events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.WindowCloseCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwSetWindowRefreshCallback() - Set callback function for window
|
||||
// refresh events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set callback function
|
||||
_glfwWin.WindowRefreshCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwPollEvents() - Poll for new window and input events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwPollEvents( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Poll for new events
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// glfwWaitEvents() - Wait for new window and input events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void )
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized || !_glfwWin.Opened )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Poll for new events
|
||||
_glfwPlatformWaitEvents();
|
||||
}
|
||||
|
417
glfw/lib/x11/platform.h
Normal file
417
glfw/lib/x11/platform.h
Normal file
@ -0,0 +1,417 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: platform.h
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: platform.h,v 1.15 2007/05/02 20:47:14 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#ifndef _platform_h_
|
||||
#define _platform_h_
|
||||
|
||||
|
||||
// This is the X11 version of GLFW
|
||||
#define _GLFW_X11
|
||||
|
||||
|
||||
// Include files
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
#include <X11/Xatom.h>
|
||||
#include <GL/glx.h>
|
||||
#include "../../include/GL/glfw.h"
|
||||
|
||||
// Do we have pthread support?
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
#endif
|
||||
|
||||
// With XFree86, we can use the XF86VidMode extension
|
||||
#if defined( _GLFW_HAS_XF86VIDMODE )
|
||||
#include <X11/extensions/xf86vmode.h>
|
||||
#endif
|
||||
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#endif
|
||||
|
||||
// Do we have support for dlopen/dlsym?
|
||||
#if defined( _GLFW_HAS_DLOPEN )
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
// We support two different ways for getting the number of processors in
|
||||
// the system: sysconf (POSIX) and sysctl (BSD?)
|
||||
#if defined( _GLFW_HAS_SYSCONF )
|
||||
|
||||
// Use a single constant for querying number of online processors using
|
||||
// the sysconf function (e.g. SGI defines _SC_NPROC_ONLN instead of
|
||||
// _SC_NPROCESSORS_ONLN)
|
||||
#ifndef _SC_NPROCESSORS_ONLN
|
||||
#ifdef _SC_NPROC_ONLN
|
||||
#define _SC_NPROCESSORS_ONLN _SC_NPROC_ONLN
|
||||
#else
|
||||
#error POSIX constant _SC_NPROCESSORS_ONLN not defined!
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Macro for querying the number of processors
|
||||
#define _glfw_numprocessors(n) n=(int)sysconf(_SC_NPROCESSORS_ONLN)
|
||||
|
||||
#elif defined( _GLFW_HAS_SYSCTL )
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
|
||||
// Macro for querying the number of processors
|
||||
#define _glfw_numprocessors(n) { \
|
||||
int mib[2], ncpu; \
|
||||
size_t len = 1; \
|
||||
mib[0] = CTL_HW; \
|
||||
mib[1] = HW_NCPU; \
|
||||
n = 1; \
|
||||
if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \
|
||||
{ \
|
||||
if( len > 0 ) \
|
||||
{ \
|
||||
n = ncpu; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// If neither sysconf nor sysctl is supported, assume single processor
|
||||
// system
|
||||
#define _glfw_numprocessors(n) n=1
|
||||
|
||||
#endif
|
||||
|
||||
void (*glXGetProcAddress(const GLubyte *procName))();
|
||||
void (*glXGetProcAddressARB(const GLubyte *procName))();
|
||||
void (*glXGetProcAddressEXT(const GLubyte *procName))();
|
||||
|
||||
// We support four different ways for getting addresses for GL/GLX
|
||||
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
|
||||
// glXGetProcAddressEXT, and dlsym
|
||||
#if defined( _GLFW_HAS_GLXGETPROCADDRESSARB )
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
|
||||
#elif defined( _GLFW_HAS_GLXGETPROCADDRESS )
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
|
||||
#elif defined( _GLFW_HAS_GLXGETPROCADDRESSEXT )
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
|
||||
#elif defined( _GLFW_HAS_DLOPEN )
|
||||
#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x)
|
||||
#define _GLFW_DLOPEN_LIBGL
|
||||
#else
|
||||
#define _glfw_glXGetProcAddress(x) NULL
|
||||
#endif
|
||||
|
||||
// glXSwapIntervalSGI typedef (X11 buffer-swap interval control)
|
||||
typedef int ( * GLXSWAPINTERVALSGI_T) (int interval);
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global variables (GLFW internals)
|
||||
//========================================================================
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Window structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWwin_struct _GLFWwin;
|
||||
|
||||
struct _GLFWwin_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// User callback functions
|
||||
GLFWwindowsizefun WindowSizeCallback;
|
||||
GLFWwindowclosefun WindowCloseCallback;
|
||||
GLFWwindowrefreshfun WindowRefreshCallback;
|
||||
GLFWmousebuttonfun MouseButtonCallback;
|
||||
GLFWmouseposfun MousePosCallback;
|
||||
GLFWmousewheelfun MouseWheelCallback;
|
||||
GLFWkeyfun KeyCallback;
|
||||
GLFWcharfun CharCallback;
|
||||
|
||||
// User selected window settings
|
||||
int Fullscreen; // Fullscreen flag
|
||||
int MouseLock; // Mouse-lock flag
|
||||
int AutoPollEvents; // Auto polling flag
|
||||
int SysKeysDisabled; // System keys disabled flag
|
||||
int WindowNoResize; // Resize- and maximize gadgets disabled flag
|
||||
|
||||
// Window status & parameters
|
||||
int Opened; // Flag telling if window is opened or not
|
||||
int Active; // Application active flag
|
||||
int Iconified; // Window iconified flag
|
||||
int Width, Height; // Window width and heigth
|
||||
int Accelerated; // GL_TRUE if window is HW accelerated
|
||||
int RedBits;
|
||||
int GreenBits;
|
||||
int BlueBits;
|
||||
int AlphaBits;
|
||||
int DepthBits;
|
||||
int StencilBits;
|
||||
int AccumRedBits;
|
||||
int AccumGreenBits;
|
||||
int AccumBlueBits;
|
||||
int AccumAlphaBits;
|
||||
int AuxBuffers;
|
||||
int Stereo;
|
||||
int RefreshRate; // Vertical monitor refresh rate
|
||||
int Samples;
|
||||
|
||||
// Extensions & OpenGL version
|
||||
int Has_GL_SGIS_generate_mipmap;
|
||||
int Has_GL_ARB_texture_non_power_of_two;
|
||||
int GLVerMajor,GLVerMinor;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Platform specific window resources
|
||||
Window Win; // Window
|
||||
int Scrn; // Screen ID
|
||||
XVisualInfo *VI; // Visual
|
||||
GLXContext CX; // OpenGL rendering context
|
||||
Atom WMDeleteWindow; // For WM close detection
|
||||
Atom WMPing; // For WM ping response
|
||||
XSizeHints *Hints; // WM size hints
|
||||
|
||||
// Platform specific extensions
|
||||
GLXSWAPINTERVALSGI_T SwapInterval;
|
||||
|
||||
// Various platform specific internal variables
|
||||
int OverrideRedirect; // True if window is OverrideRedirect
|
||||
int KeyboardGrabbed; // True if keyboard is currently grabbed
|
||||
int PointerGrabbed; // True if pointer is currently grabbed
|
||||
int PointerHidden; // True if pointer is currently hidden
|
||||
int MapNotifyCount; // Used for during processing
|
||||
int FocusInCount; // Used for during processing
|
||||
|
||||
// Screensaver data
|
||||
struct {
|
||||
int Changed;
|
||||
int Timeout;
|
||||
int Interval;
|
||||
int Blanking;
|
||||
int Exposure;
|
||||
} Saver;
|
||||
|
||||
// Fullscreen data
|
||||
struct {
|
||||
int ModeChanged;
|
||||
#if defined( _GLFW_HAS_XF86VIDMODE )
|
||||
XF86VidModeModeInfo OldMode;
|
||||
#endif
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
SizeID OldSizeID;
|
||||
int OldWidth;
|
||||
int OldHeight;
|
||||
Rotation OldRotation;
|
||||
#endif
|
||||
} FS;
|
||||
};
|
||||
|
||||
GLFWGLOBAL _GLFWwin _glfwWin;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// User input status (most of this should go in _GLFWwin)
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Mouse status
|
||||
int MousePosX, MousePosY;
|
||||
int WheelPos;
|
||||
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
|
||||
|
||||
// Keyboard status
|
||||
char Key[ GLFW_KEY_LAST+1 ];
|
||||
int LastChar;
|
||||
|
||||
// User selected settings
|
||||
int StickyKeys;
|
||||
int StickyMouseButtons;
|
||||
int KeyRepeat;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Platform specific internal variables
|
||||
int MouseMoved, CursorPosX, CursorPosY;
|
||||
|
||||
} _glfwInput;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Library global data
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
Display *Dpy;
|
||||
int NumScreens;
|
||||
int DefaultScreen;
|
||||
|
||||
struct {
|
||||
int Available;
|
||||
int EventBase;
|
||||
int ErrorBase;
|
||||
} XF86VidMode;
|
||||
|
||||
struct {
|
||||
int Available;
|
||||
int EventBase;
|
||||
int ErrorBase;
|
||||
} XRandR;
|
||||
|
||||
// Timer data
|
||||
struct {
|
||||
double Resolution;
|
||||
long long t0;
|
||||
} Timer;
|
||||
|
||||
#if defined(_GLFW_DLOPEN_LIBGL)
|
||||
struct {
|
||||
void *libGL; // dlopen handle for libGL.so
|
||||
} Libs;
|
||||
#endif
|
||||
} _glfwLibrary;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Thread record (one for each thread)
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWthread_struct _GLFWthread;
|
||||
|
||||
struct _GLFWthread_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Pointer to previous and next threads in linked list
|
||||
_GLFWthread *Previous, *Next;
|
||||
|
||||
// GLFW user side thread information
|
||||
GLFWthread ID;
|
||||
GLFWthreadfun Function;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// System side thread information
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
pthread_t PosixID;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// General thread information
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Next thread ID to use (increments for every created thread)
|
||||
GLFWthread NextID;
|
||||
|
||||
// First thread in linked list (always the main thread)
|
||||
_GLFWthread First;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
// Critical section lock
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
pthread_mutex_t CriticalSection;
|
||||
#endif
|
||||
|
||||
} _glfwThrd;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick information & state
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
int Present;
|
||||
int fd;
|
||||
int NumAxes;
|
||||
int NumButtons;
|
||||
float *Axis;
|
||||
unsigned char *Button;
|
||||
} _glfwJoy[ GLFW_JOYSTICK_LAST + 1 ];
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Macros for encapsulating critical code sections (i.e. making parts
|
||||
// of GLFW thread safe)
|
||||
//========================================================================
|
||||
|
||||
// Thread list management
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
#define ENTER_THREAD_CRITICAL_SECTION \
|
||||
pthread_mutex_lock( &_glfwThrd.CriticalSection );
|
||||
#define LEAVE_THREAD_CRITICAL_SECTION \
|
||||
pthread_mutex_unlock( &_glfwThrd.CriticalSection );
|
||||
#else
|
||||
#define ENTER_THREAD_CRITICAL_SECTION
|
||||
#define LEAVE_THREAD_CRITICAL_SECTION
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific internal functions
|
||||
//========================================================================
|
||||
|
||||
// Time
|
||||
void _glfwInitTimer( void );
|
||||
|
||||
// Fullscreen support
|
||||
int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate );
|
||||
void _glfwSetVideoModeMODE( int screen, int mode, int rate );
|
||||
void _glfwSetVideoMode( int screen, int *width, int *height, int *rate );
|
||||
|
||||
// Cursor handling
|
||||
Cursor _glfwCreateNULLCursor( Display *display, Window root );
|
||||
|
||||
// Joystick input
|
||||
void _glfwInitJoysticks( void );
|
||||
void _glfwTerminateJoysticks( void );
|
||||
|
||||
// Unicode support
|
||||
long _glfwKeySym2Unicode( KeySym keysym );
|
||||
|
||||
|
||||
#endif // _platform_h_
|
53
glfw/lib/x11/x11_enable.c
Normal file
53
glfw/lib/x11/x11_enable.c
Normal file
@ -0,0 +1,53 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_enable.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_enable.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformEnableSystemKeys() - Enable system keys
|
||||
// _glfwPlatformDisableSystemKeys() - Disable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys( void )
|
||||
{
|
||||
// Not supported under X11 (yet)
|
||||
}
|
||||
|
||||
void _glfwPlatformDisableSystemKeys( void )
|
||||
{
|
||||
// Not supported under X11 (yet)
|
||||
}
|
526
glfw/lib/x11/x11_fullscreen.c
Normal file
526
glfw/lib/x11/x11_fullscreen.c
Normal file
@ -0,0 +1,526 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_fullscreen.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_fullscreen.c,v 1.10 2007/05/02 20:47:14 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwBPP2RGB() - Convert BPP to RGB bits (based on "best guess")
|
||||
//========================================================================
|
||||
|
||||
static void _glfwBPP2RGB( int bpp, int *r, int *g, int *b )
|
||||
{
|
||||
int delta;
|
||||
|
||||
// Special case: BPP = 32 (I don't think this is necessary for X11??)
|
||||
if( bpp == 32 )
|
||||
bpp = 24;
|
||||
|
||||
// Convert "bits per pixel" to red, green & blue sizes
|
||||
*r = *g = *b = bpp / 3;
|
||||
delta = bpp - (*r * 3);
|
||||
if( delta >= 1 )
|
||||
{
|
||||
*g = *g + 1;
|
||||
}
|
||||
if( delta == 2 )
|
||||
{
|
||||
*r = *r + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Finds the video mode closest in size to the specified desired size
|
||||
//========================================================================
|
||||
|
||||
int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate )
|
||||
{
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
int i, match, bestmatch;
|
||||
int sizecount, bestsize;
|
||||
int ratecount, bestrate;
|
||||
short *ratelist;
|
||||
XRRScreenConfiguration *sc;
|
||||
XRRScreenSize *sizelist;
|
||||
|
||||
if( _glfwLibrary.XRandR.Available )
|
||||
{
|
||||
sc = XRRGetScreenInfo( _glfwLibrary.Dpy,
|
||||
RootWindow( _glfwLibrary.Dpy, screen ) );
|
||||
|
||||
sizelist = XRRConfigSizes( sc, &sizecount );
|
||||
|
||||
// Find the best matching mode
|
||||
bestsize = -1;
|
||||
bestmatch = 999999;
|
||||
for( i = 0; i < sizecount; i++ )
|
||||
{
|
||||
match = (*width - sizelist[i].width) *
|
||||
(*width - sizelist[i].width) +
|
||||
(*height - sizelist[i].height) *
|
||||
(*height - sizelist[i].height);
|
||||
if( match < bestmatch )
|
||||
{
|
||||
bestmatch = match;
|
||||
bestsize = i;
|
||||
}
|
||||
}
|
||||
|
||||
if( bestsize != -1 )
|
||||
{
|
||||
// Report width & height of best matching mode
|
||||
*width = sizelist[bestsize].width;
|
||||
*height = sizelist[bestsize].height;
|
||||
|
||||
if( *rate > 0 )
|
||||
{
|
||||
ratelist = XRRConfigRates( sc, bestsize, &ratecount );
|
||||
|
||||
bestrate = -1;
|
||||
bestmatch = 999999;
|
||||
for( i = 0; i < ratecount; i++ )
|
||||
{
|
||||
match = abs( ratelist[i] - *rate );
|
||||
if( match < bestmatch )
|
||||
{
|
||||
bestmatch = match;
|
||||
bestrate = ratelist[i];
|
||||
}
|
||||
}
|
||||
|
||||
if( bestrate != -1 )
|
||||
{
|
||||
*rate = bestrate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Free modelist
|
||||
XRRFreeScreenConfigInfo( sc );
|
||||
|
||||
if( bestsize != -1 )
|
||||
{
|
||||
return bestsize;
|
||||
}
|
||||
}
|
||||
#elif defined( _GLFW_HAS_XF86VIDMODE )
|
||||
XF86VidModeModeInfo **modelist;
|
||||
int modecount, i, bestmode, bestmatch, match;
|
||||
|
||||
// Use the XF86VidMode extension to control video resolution
|
||||
if( _glfwLibrary.XF86VidMode.Available )
|
||||
{
|
||||
// Get a list of all available display modes
|
||||
XF86VidModeGetAllModeLines( _glfwLibrary.Dpy, screen,
|
||||
&modecount, &modelist );
|
||||
|
||||
// Find the best matching mode
|
||||
bestmode = -1;
|
||||
bestmatch = 999999;
|
||||
for( i = 0; i < modecount; i++ )
|
||||
{
|
||||
match = (*width - modelist[i]->hdisplay) *
|
||||
(*width - modelist[i]->hdisplay) +
|
||||
(*height - modelist[i]->vdisplay) *
|
||||
(*height - modelist[i]->vdisplay);
|
||||
if( match < bestmatch )
|
||||
{
|
||||
bestmatch = match;
|
||||
bestmode = i;
|
||||
}
|
||||
}
|
||||
|
||||
if( bestmode != -1 )
|
||||
{
|
||||
// Report width & height of best matching mode
|
||||
*width = modelist[ bestmode ]->hdisplay;
|
||||
*h = modelist[ bestmode ]->vdisplay;
|
||||
}
|
||||
|
||||
// Free modelist
|
||||
XFree( modelist );
|
||||
|
||||
if( bestmode != -1 )
|
||||
{
|
||||
return bestmode;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Default: Simply use the screen resolution
|
||||
*width = DisplayWidth( _glfwLibrary.Dpy, screen );
|
||||
*height = DisplayHeight( _glfwLibrary.Dpy, screen );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Change the current video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetVideoModeMODE( int screen, int mode, int rate )
|
||||
{
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
XRRScreenConfiguration *sc;
|
||||
Window root;
|
||||
|
||||
if( _glfwLibrary.XRandR.Available )
|
||||
{
|
||||
root = RootWindow( _glfwLibrary.Dpy, screen );
|
||||
sc = XRRGetScreenInfo( _glfwLibrary.Dpy, root );
|
||||
|
||||
// Remember old size and flag that we have changed the mode
|
||||
if( !_glfwWin.FS.ModeChanged )
|
||||
{
|
||||
_glfwWin.FS.OldSizeID = XRRConfigCurrentConfiguration( sc, &_glfwWin.FS.OldRotation );
|
||||
_glfwWin.FS.OldWidth = DisplayWidth( _glfwLibrary.Dpy, screen );
|
||||
_glfwWin.FS.OldHeight = DisplayHeight( _glfwLibrary.Dpy, screen );
|
||||
|
||||
_glfwWin.FS.ModeChanged = GL_TRUE;
|
||||
}
|
||||
|
||||
if( rate > 0 )
|
||||
{
|
||||
// Set desired configuration
|
||||
XRRSetScreenConfigAndRate( _glfwLibrary.Dpy,
|
||||
sc,
|
||||
root,
|
||||
mode,
|
||||
RR_Rotate_0,
|
||||
(short) rate,
|
||||
CurrentTime );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set desired configuration
|
||||
XRRSetScreenConfig( _glfwLibrary.Dpy,
|
||||
sc,
|
||||
root,
|
||||
mode,
|
||||
RR_Rotate_0,
|
||||
CurrentTime );
|
||||
}
|
||||
|
||||
XRRFreeScreenConfigInfo( sc );
|
||||
}
|
||||
#elif defined( _GLFW_HAS_XF86VIDMODE )
|
||||
XF86VidModeModeInfo **modelist;
|
||||
int modecount;
|
||||
|
||||
// Use the XF86VidMode extension to control video resolution
|
||||
if( _glfwLibrary.XF86VidMode.Available )
|
||||
{
|
||||
// Get a list of all available display modes
|
||||
XF86VidModeGetAllModeLines( _glfwLibrary.Dpy, screen,
|
||||
&modecount, &modelist );
|
||||
|
||||
// Unlock mode switch if necessary
|
||||
if( _glfwWin.FS.ModeChanged )
|
||||
{
|
||||
XF86VidModeLockModeSwitch( _glfwLibrary.Dpy, screen, 0 );
|
||||
}
|
||||
|
||||
// Change the video mode to the desired mode
|
||||
XF86VidModeSwitchToMode( _glfwLibrary.Dpy, screen,
|
||||
modelist[ mode ] );
|
||||
|
||||
// Set viewport to upper left corner (where our window will be)
|
||||
XF86VidModeSetViewPort( _glfwLibrary.Dpy, screen, 0, 0 );
|
||||
|
||||
// Lock mode switch
|
||||
XF86VidModeLockModeSwitch( _glfwLibrary.Dpy, screen, 1 );
|
||||
|
||||
// Remember old mode and flag that we have changed the mode
|
||||
if( !_glfwWin.FS.ModeChanged )
|
||||
{
|
||||
_glfwWin.FS.OldMode = *modelist[ 0 ];
|
||||
_glfwWin.FS.ModeChanged = GL_TRUE;
|
||||
}
|
||||
|
||||
// Free mode list
|
||||
XFree( modelist );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Change the current video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetVideoMode( int screen, int *width, int *height, int *rate )
|
||||
{
|
||||
int bestmode;
|
||||
|
||||
// Find a best match mode
|
||||
bestmode = _glfwGetClosestVideoMode( screen, width, height, rate );
|
||||
|
||||
// Change mode
|
||||
_glfwSetVideoModeMODE( screen, bestmode, *rate );
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
struct _glfwResolution {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
//========================================================================
|
||||
// List available video modes
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
|
||||
{
|
||||
int count, k, l, r, g, b, rgba, gl;
|
||||
int depth, screen;
|
||||
Display *dpy;
|
||||
XVisualInfo *vislist, dummy;
|
||||
int viscount, rgbcount, rescount;
|
||||
int *rgbarray;
|
||||
struct _glfwResolution *resarray;
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
XRRScreenConfiguration *sc;
|
||||
XRRScreenSize *sizelist;
|
||||
int sizecount;
|
||||
#elif defined( _GLFW_HAS_XF86VIDMODE )
|
||||
XF86VidModeModeInfo **modelist;
|
||||
int modecount, width, height;
|
||||
#endif
|
||||
|
||||
// Get display and screen
|
||||
dpy = _glfwLibrary.Dpy;
|
||||
screen = DefaultScreen( dpy );
|
||||
|
||||
// Get list of visuals
|
||||
vislist = XGetVisualInfo( dpy, 0, &dummy, &viscount );
|
||||
if( vislist == NULL )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
rgbarray = (int*) malloc( sizeof(int) * viscount );
|
||||
rgbcount = 0;
|
||||
|
||||
// Build RGB array
|
||||
for( k = 0; k < viscount; k++ )
|
||||
{
|
||||
// Does the visual support OpenGL & true color?
|
||||
glXGetConfig( dpy, &vislist[k], GLX_USE_GL, &gl );
|
||||
glXGetConfig( dpy, &vislist[k], GLX_RGBA, &rgba );
|
||||
if( gl && rgba )
|
||||
{
|
||||
// Get color depth for this visual
|
||||
depth = vislist[k].depth;
|
||||
|
||||
// Convert to RGB
|
||||
_glfwBPP2RGB( depth, &r, &g, &b );
|
||||
depth = (r<<16) | (g<<8) | b;
|
||||
|
||||
// Is this mode unique?
|
||||
for( l = 0; l < rgbcount; l++ )
|
||||
{
|
||||
if( depth == rgbarray[ l ] )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( l >= rgbcount )
|
||||
{
|
||||
rgbarray[ rgbcount ] = depth;
|
||||
rgbcount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rescount = 0;
|
||||
resarray = NULL;
|
||||
|
||||
// Build resolution array
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
if( _glfwLibrary.XRandR.Available )
|
||||
{
|
||||
sc = XRRGetScreenInfo( dpy, RootWindow( dpy, screen ) );
|
||||
sizelist = XRRConfigSizes( sc, &sizecount );
|
||||
|
||||
resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * sizecount );
|
||||
|
||||
for( k = 0; k < sizecount; k++ )
|
||||
{
|
||||
resarray[ rescount ].width = sizelist[ k ].width;
|
||||
resarray[ rescount ].height = sizelist[ k ].height;
|
||||
rescount++;
|
||||
}
|
||||
|
||||
XRRFreeScreenConfigInfo( sc );
|
||||
}
|
||||
#elif defined( _GLFW_HAS_XF86VIDMODE )
|
||||
if( _glfwLibrary.XF86VidMode.Available )
|
||||
{
|
||||
XF86VidModeGetAllModeLines( dpy, screen, &modecount, &modelist );
|
||||
|
||||
resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * modecount );
|
||||
|
||||
for( k = 0; k < modecount; k++ )
|
||||
{
|
||||
width = modelist[ k ]->hdisplay;
|
||||
height = modelist[ k ]->vdisplay;
|
||||
|
||||
// Is this mode unique?
|
||||
for( l = 0; l < rescount; l++ )
|
||||
{
|
||||
if( width == resarray[ l ].width && height == resarray[ l ].height )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( l >= rescount )
|
||||
{
|
||||
resarray[ rescount ].width = width;
|
||||
resarray[ rescount ].height = height;
|
||||
rescount++;
|
||||
}
|
||||
}
|
||||
|
||||
XFree( modelist );
|
||||
}
|
||||
#endif
|
||||
|
||||
if( !resarray )
|
||||
{
|
||||
rescount = 1;
|
||||
resarray = (struct _glfwResolution*) malloc( sizeof(struct _glfwResolution) * rescount );
|
||||
|
||||
resarray[ 0 ].width = DisplayWidth( dpy, screen );
|
||||
resarray[ 0 ].height = DisplayHeight( dpy, screen );
|
||||
}
|
||||
|
||||
// Build permutations of colors and resolutions
|
||||
count = 0;
|
||||
for( k = 0; k < rgbcount && count < maxcount; k++ )
|
||||
{
|
||||
for( l = 0; l < rescount && count < maxcount; l++ )
|
||||
{
|
||||
list[count].Width = resarray[ l ].width;
|
||||
list[count].Height = resarray[ l ].height;
|
||||
list[count].RedBits = (rgbarray[ k ] >> 16) & 255;
|
||||
list[count].GreenBits = (rgbarray[ k ] >> 8) & 255;
|
||||
list[count].BlueBits = rgbarray[ k ] & 255;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Free visuals list
|
||||
XFree( vislist );
|
||||
|
||||
free( resarray );
|
||||
free( rgbarray );
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the desktop video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
|
||||
{
|
||||
Display *dpy;
|
||||
int bpp, screen;
|
||||
#if defined( _GLFW_HAS_XF86VIDMODE )
|
||||
XF86VidModeModeInfo **modelist;
|
||||
int modecount;
|
||||
#endif
|
||||
|
||||
// Get display and screen
|
||||
dpy = _glfwLibrary.Dpy;
|
||||
screen = DefaultScreen( dpy );
|
||||
|
||||
// Get display depth
|
||||
bpp = DefaultDepth( dpy, screen );
|
||||
|
||||
// Convert BPP to RGB bits
|
||||
_glfwBPP2RGB( bpp, &mode->RedBits, &mode->GreenBits, &mode->BlueBits );
|
||||
|
||||
#if defined( _GLFW_HAS_XRANDR )
|
||||
if( _glfwLibrary.XRandR.Available )
|
||||
{
|
||||
if( _glfwWin.FS.ModeChanged )
|
||||
{
|
||||
mode->Width = _glfwWin.FS.OldWidth;
|
||||
mode->Height = _glfwWin.FS.OldHeight;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#elif defined( _GLFW_HAS_XF86VIDMODE )
|
||||
if( _glfwLibrary.XF86VidMode.Available )
|
||||
{
|
||||
if( _glfwWin.FS.ModeChanged )
|
||||
{
|
||||
// The old (desktop) mode is stored in _glfwWin.FS.OldMode
|
||||
mode->Width = _glfwWin.FS.OldMode.hdisplay;
|
||||
mode->Height = _glfwWin.FS.OldMode.vdisplay;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the XF86VidMode extension to get list of video modes
|
||||
XF86VidModeGetAllModeLines( dpy, screen, &modecount,
|
||||
&modelist );
|
||||
|
||||
// The first mode in the list is the current (desktio) mode
|
||||
mode->Width = modelist[ 0 ]->hdisplay;
|
||||
mode->Height = modelist[ 0 ]->vdisplay;
|
||||
|
||||
// Free list
|
||||
XFree( modelist );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get current display width and height
|
||||
mode->Width = DisplayWidth( dpy, screen );
|
||||
mode->Height = DisplayHeight( dpy, screen );
|
||||
}
|
||||
|
71
glfw/lib/x11/x11_glext.c
Normal file
71
glfw/lib/x11/x11_glext.c
Normal file
@ -0,0 +1,71 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_glext.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_glext.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Check if an OpenGL extension is available at runtime
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformExtensionSupported( const char *extension )
|
||||
{
|
||||
const GLubyte *extensions;
|
||||
|
||||
// Get list of GLX extensions
|
||||
extensions = (const GLubyte*) glXQueryExtensionsString( _glfwLibrary.Dpy,
|
||||
_glfwWin.Scrn );
|
||||
if( extensions != NULL )
|
||||
{
|
||||
if( _glfwStringInExtensionString( extension, extensions ) )
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the function pointer to an OpenGL function
|
||||
//========================================================================
|
||||
|
||||
void * _glfwPlatformGetProcAddress( const char *procname )
|
||||
{
|
||||
return (void *) _glfw_glXGetProcAddress( (const GLubyte *) procname );
|
||||
}
|
||||
|
277
glfw/lib/x11/x11_init.c
Normal file
277
glfw/lib/x11/x11_init.c
Normal file
@ -0,0 +1,277 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_init.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_init.c,v 1.9 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Initialize GLFW thread package
|
||||
//========================================================================
|
||||
|
||||
static void _glfwInitThreads( void )
|
||||
{
|
||||
// Initialize critical section handle
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
(void) pthread_mutex_init( &_glfwThrd.CriticalSection, NULL );
|
||||
#endif
|
||||
|
||||
// The first thread (the main thread) has ID 0
|
||||
_glfwThrd.NextID = 0;
|
||||
|
||||
// Fill out information about the main thread (this thread)
|
||||
_glfwThrd.First.ID = _glfwThrd.NextID++;
|
||||
_glfwThrd.First.Function = NULL;
|
||||
_glfwThrd.First.Previous = NULL;
|
||||
_glfwThrd.First.Next = NULL;
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
_glfwThrd.First.PosixID = pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Terminate GLFW thread package
|
||||
//========================================================================
|
||||
|
||||
static void _glfwTerminateThreads( void )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
_GLFWthread *t, *t_next;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Kill all threads (NOTE: THE USER SHOULD WAIT FOR ALL THREADS TO
|
||||
// DIE, _BEFORE_ CALLING glfwTerminate()!!!)
|
||||
t = _glfwThrd.First.Next;
|
||||
while( t != NULL )
|
||||
{
|
||||
// Get pointer to next thread
|
||||
t_next = t->Next;
|
||||
|
||||
// Simply murder the process, no mercy!
|
||||
pthread_kill( t->PosixID, SIGKILL );
|
||||
|
||||
// Free memory allocated for this thread
|
||||
free( (void *) t );
|
||||
|
||||
// Select next thread in list
|
||||
t = t_next;
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Delete critical section handle
|
||||
pthread_mutex_destroy( &_glfwThrd.CriticalSection );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Dynamically load libraries
|
||||
//========================================================================
|
||||
|
||||
#ifdef _GLFW_DLOPEN_LIBGL
|
||||
static char * _glfw_libGL_name[ ] =
|
||||
{
|
||||
"libGL.so",
|
||||
"libGL.so.1",
|
||||
"/usr/lib/libGL.so",
|
||||
"/usr/lib/libGL.so.1",
|
||||
NULL
|
||||
};
|
||||
#endif
|
||||
|
||||
static void _glfwInitLibraries( void )
|
||||
{
|
||||
#ifdef _GLFW_DLOPEN_LIBGL
|
||||
int i;
|
||||
|
||||
_glfwLibrary.Libs.libGL = NULL;
|
||||
for( i = 0; !_glfw_libGL_name[ i ] != NULL; i ++ )
|
||||
{
|
||||
_glfwLibrary.Libs.libGL = dlopen( _glfw_libGL_name[ i ],
|
||||
RTLD_LAZY | RTLD_GLOBAL );
|
||||
if( _glfwLibrary.Libs.libGL )
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Terminate GLFW when exiting application
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminate_atexit( void )
|
||||
{
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize X11 display
|
||||
//========================================================================
|
||||
|
||||
static int _glfwInitDisplay( void )
|
||||
{
|
||||
// Open display
|
||||
_glfwLibrary.Dpy = XOpenDisplay( 0 );
|
||||
if( !_glfwLibrary.Dpy )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Check screens
|
||||
_glfwLibrary.NumScreens = ScreenCount( _glfwLibrary.Dpy );
|
||||
_glfwLibrary.DefaultScreen = DefaultScreen( _glfwLibrary.Dpy );
|
||||
|
||||
// Check for XF86VidMode extension
|
||||
#ifdef _GLFW_HAS_XF86VIDMODE
|
||||
_glfwLibrary.XF86VidMode.Available =
|
||||
XF86VidModeQueryExtension( _glfwLibrary.Dpy,
|
||||
&_glfwLibrary.XF86VidMode.EventBase,
|
||||
&_glfwLibrary.XF86VidMode.ErrorBase);
|
||||
#else
|
||||
_glfwLibrary.XF86VidMode.Available = 0;
|
||||
#endif
|
||||
|
||||
// Check for XRandR extension
|
||||
#ifdef _GLFW_HAS_XRANDR
|
||||
_glfwLibrary.XRandR.Available =
|
||||
XRRQueryExtension( _glfwLibrary.Dpy,
|
||||
&_glfwLibrary.XRandR.EventBase,
|
||||
&_glfwLibrary.XRandR.ErrorBase );
|
||||
#else
|
||||
_glfwLibrary.XRandR.Available = 0;
|
||||
#endif
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Terminate X11 display
|
||||
//========================================================================
|
||||
|
||||
static void _glfwTerminateDisplay( void )
|
||||
{
|
||||
// Open display
|
||||
if( _glfwLibrary.Dpy )
|
||||
{
|
||||
XCloseDisplay( _glfwLibrary.Dpy );
|
||||
_glfwLibrary.Dpy = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Initialize various GLFW state
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformInit( void )
|
||||
{
|
||||
// Initialize display
|
||||
if( !_glfwInitDisplay() )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Initialize thread package
|
||||
_glfwInitThreads();
|
||||
|
||||
// Try to load libGL.so if necessary
|
||||
_glfwInitLibraries();
|
||||
|
||||
// Install atexit() routine
|
||||
atexit( _glfwTerminate_atexit );
|
||||
|
||||
// Initialize joysticks
|
||||
_glfwInitJoysticks();
|
||||
|
||||
// Start the timer
|
||||
_glfwInitTimer();
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Close window and kill all threads
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformTerminate( void )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
// Only the main thread is allowed to do this...
|
||||
if( pthread_self() != _glfwThrd.First.PosixID )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
|
||||
// Close OpenGL window
|
||||
glfwCloseWindow();
|
||||
|
||||
// Kill thread package
|
||||
_glfwTerminateThreads();
|
||||
|
||||
// Terminate display
|
||||
_glfwTerminateDisplay();
|
||||
|
||||
// Terminate joysticks
|
||||
_glfwTerminateJoysticks();
|
||||
|
||||
// Unload libGL.so if necessary
|
||||
#ifdef _GLFW_DLOPEN_LIBGL
|
||||
if( _glfwLibrary.Libs.libGL != NULL )
|
||||
{
|
||||
dlclose( _glfwLibrary.Libs.libGL );
|
||||
_glfwLibrary.Libs.libGL = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
373
glfw/lib/x11/x11_joystick.c
Normal file
373
glfw/lib/x11/x11_joystick.c
Normal file
@ -0,0 +1,373 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_joystick.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_joystick.c,v 1.9 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Note: Only Linux joystick input is supported at the moment. Other
|
||||
// systems will behave as if there are no joysticks connected.
|
||||
//========================================================================
|
||||
|
||||
#ifdef linux
|
||||
#define _GLFW_USE_LINUX_JOYSTICKS
|
||||
#endif // linux
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Here are the Linux joystick driver v1.x interface definitions that we
|
||||
// use (we do not want to rely on <linux/joystick.h>):
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
#include <sys/ioctl.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
|
||||
// Joystick event types
|
||||
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
|
||||
#define JS_EVENT_AXIS 0x02 /* joystick moved */
|
||||
#define JS_EVENT_INIT 0x80 /* initial state of device */
|
||||
|
||||
// Joystick event structure
|
||||
struct js_event {
|
||||
unsigned int time; /* (u32) event timestamp in milliseconds */
|
||||
signed short value; /* (s16) value */
|
||||
unsigned char type; /* (u8) event type */
|
||||
unsigned char number; /* (u8) axis/button number */
|
||||
};
|
||||
|
||||
// Joystick IOCTL commands
|
||||
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
|
||||
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
|
||||
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwInitJoysticks() - Initialize joystick interface
|
||||
//========================================================================
|
||||
|
||||
void _glfwInitJoysticks( void )
|
||||
{
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
int k, n, fd, joy_count;
|
||||
char *joy_base_name, joy_dev_name[ 20 ];
|
||||
int driver_version = 0x000800;
|
||||
char ret_data;
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
int i;
|
||||
|
||||
// Start by saying that there are no sticks
|
||||
for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
|
||||
{
|
||||
_glfwJoy[ i ].Present = GL_FALSE;
|
||||
}
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
// Try to open joysticks (nonblocking)
|
||||
joy_count = 0;
|
||||
for( k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; ++ k )
|
||||
{
|
||||
// Pick joystick base name
|
||||
switch( k )
|
||||
{
|
||||
case 0:
|
||||
joy_base_name = "/dev/input/js"; // USB sticks
|
||||
break;
|
||||
case 1:
|
||||
joy_base_name = "/dev/js"; // "Legacy" sticks
|
||||
break;
|
||||
default:
|
||||
continue; // (should never happen)
|
||||
}
|
||||
|
||||
// Try to open a few of these sticks
|
||||
for( i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; ++ i )
|
||||
{
|
||||
sprintf( joy_dev_name, "%s%d", joy_base_name, i );
|
||||
fd = open( joy_dev_name, O_NONBLOCK );
|
||||
if( fd != -1 )
|
||||
{
|
||||
// Remember fd
|
||||
_glfwJoy[ joy_count ].fd = fd;
|
||||
|
||||
// Check that the joystick driver version is 1.0+
|
||||
ioctl( fd, JSIOCGVERSION, &driver_version );
|
||||
if( driver_version < 0x010000 )
|
||||
{
|
||||
// It's an old 0.x interface (we don't support it)
|
||||
close( fd );
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get number of joystick axes
|
||||
ioctl( fd, JSIOCGAXES, &ret_data );
|
||||
_glfwJoy[ joy_count ].NumAxes = (int) ret_data;
|
||||
|
||||
// Get number of joystick buttons
|
||||
ioctl( fd, JSIOCGBUTTONS, &ret_data );
|
||||
_glfwJoy[ joy_count ].NumButtons = (int) ret_data;
|
||||
|
||||
// Allocate memory for joystick state
|
||||
_glfwJoy[ joy_count ].Axis =
|
||||
(float *) malloc( sizeof(float) *
|
||||
_glfwJoy[ joy_count ].NumAxes );
|
||||
if( _glfwJoy[ joy_count ].Axis == NULL )
|
||||
{
|
||||
close( fd );
|
||||
continue;
|
||||
}
|
||||
_glfwJoy[ joy_count ].Button =
|
||||
(unsigned char *) malloc( sizeof(char) *
|
||||
_glfwJoy[ joy_count ].NumButtons );
|
||||
if( _glfwJoy[ joy_count ].Button == NULL )
|
||||
{
|
||||
free( _glfwJoy[ joy_count ].Axis );
|
||||
close( fd );
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clear joystick state
|
||||
for( n = 0; n < _glfwJoy[ joy_count ].NumAxes; ++ n )
|
||||
{
|
||||
_glfwJoy[ joy_count ].Axis[ n ] = 0.0f;
|
||||
}
|
||||
for( n = 0; n < _glfwJoy[ joy_count ].NumButtons; ++ n )
|
||||
{
|
||||
_glfwJoy[ joy_count ].Button[ n ] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
// The joystick is supported and connected
|
||||
_glfwJoy[ joy_count ].Present = GL_TRUE;
|
||||
joy_count ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwTerminateJoysticks() - Close all opened joystick handles
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminateJoysticks( void )
|
||||
{
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
int i;
|
||||
|
||||
// Close any opened joysticks
|
||||
for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
|
||||
{
|
||||
if( _glfwJoy[ i ].Present )
|
||||
{
|
||||
close( _glfwJoy[ i ].fd );
|
||||
free( _glfwJoy[ i ].Axis );
|
||||
free( _glfwJoy[ i ].Button );
|
||||
_glfwJoy[ i ].Present = GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPollJoystickEvents() - Empty joystick event queue
|
||||
//========================================================================
|
||||
|
||||
static void _glfwPollJoystickEvents( void )
|
||||
{
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
struct js_event e;
|
||||
int i;
|
||||
|
||||
// Get joystick events for all GLFW joysticks
|
||||
for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
|
||||
{
|
||||
// Is the stick present?
|
||||
if( _glfwJoy[ i ].Present )
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
while( read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0 )
|
||||
{
|
||||
// We don't care if it's an init event or not
|
||||
e.type &= ~JS_EVENT_INIT;
|
||||
|
||||
// Check event type
|
||||
switch( e.type )
|
||||
{
|
||||
case JS_EVENT_AXIS:
|
||||
_glfwJoy[ i ].Axis[ e.number ] = (float) e.value /
|
||||
32767.0f;
|
||||
// We need to change the sign for the Y axes, so that
|
||||
// positive = up/forward, according to the GLFW spec.
|
||||
if( e.number & 1 )
|
||||
{
|
||||
_glfwJoy[ i ].Axis[ e.number ] =
|
||||
-_glfwJoy[ i ].Axis[ e.number ];
|
||||
}
|
||||
break;
|
||||
|
||||
case JS_EVENT_BUTTON:
|
||||
_glfwJoy[ i ].Button[ e.number ] =
|
||||
e.value ? GLFW_PRESS : GLFW_RELEASE;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickParam() - Determine joystick capabilities
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickParam( int joy, int param )
|
||||
{
|
||||
// Is joystick present?
|
||||
if( !_glfwJoy[ joy ].Present )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch( param )
|
||||
{
|
||||
case GLFW_PRESENT:
|
||||
return GL_TRUE;
|
||||
|
||||
case GLFW_AXES:
|
||||
return _glfwJoy[ joy ].NumAxes;
|
||||
|
||||
case GLFW_BUTTONS:
|
||||
return _glfwJoy[ joy ].NumButtons;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickPos() - Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Is joystick present?
|
||||
if( !_glfwJoy[ joy ].Present )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update joystick state
|
||||
_glfwPollJoystickEvents();
|
||||
|
||||
// Does the joystick support less axes than requested?
|
||||
if( _glfwJoy[ joy ].NumAxes < numaxes )
|
||||
{
|
||||
numaxes = _glfwJoy[ joy ].NumAxes;
|
||||
}
|
||||
|
||||
// Copy axis positions from internal state
|
||||
for( i = 0; i < numaxes; ++ i )
|
||||
{
|
||||
pos[ i ] = _glfwJoy[ joy ].Axis[ i ];
|
||||
}
|
||||
|
||||
return numaxes;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetJoystickButtons() - Get joystick button states
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons,
|
||||
int numbuttons )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Is joystick present?
|
||||
if( !_glfwJoy[ joy ].Present )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update joystick state
|
||||
_glfwPollJoystickEvents();
|
||||
|
||||
// Does the joystick support less buttons than requested?
|
||||
if( _glfwJoy[ joy ].NumButtons < numbuttons )
|
||||
{
|
||||
numbuttons = _glfwJoy[ joy ].NumButtons;
|
||||
}
|
||||
|
||||
// Copy button states from internal state
|
||||
for( i = 0; i < numbuttons; ++ i )
|
||||
{
|
||||
buttons[ i ] = _glfwJoy[ joy ].Button[ i ];
|
||||
}
|
||||
|
||||
return numbuttons;
|
||||
}
|
885
glfw/lib/x11/x11_keysym2unicode.c
Normal file
885
glfw/lib/x11/x11_keysym2unicode.c
Normal file
@ -0,0 +1,885 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_keysym2unicode.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_keysym2unicode.c,v 1.6 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
/*
|
||||
* Marcus: This code was originally written by Markus G. Kuhn.
|
||||
* I have made some slight changes (trimmed it down a bit from >60 KB to
|
||||
* 20 KB), but the functionality is the same.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This module converts keysym values into the corresponding ISO 10646
|
||||
* (UCS, Unicode) values.
|
||||
*
|
||||
* The array keysymtab[] contains pairs of X11 keysym values for graphical
|
||||
* characters and the corresponding Unicode value. The function
|
||||
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
|
||||
* search, therefore keysymtab[] must remain SORTED by keysym value.
|
||||
*
|
||||
* We allow to represent any UCS character in the range U-00000000 to
|
||||
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
|
||||
* This admittedly does not cover the entire 31-bit space of UCS, but
|
||||
* it does cover all of the characters up to U-10FFFF, which can be
|
||||
* represented by UTF-16, and more, and it is very unlikely that higher
|
||||
* UCS codes will ever be assigned by ISO. So to get Unicode character
|
||||
* U+ABCD you can directly use keysym 0x0100abcd.
|
||||
*
|
||||
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
|
||||
* Cambridge, April 2001
|
||||
*
|
||||
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
|
||||
* an initial draft of the mapping table.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** KeySym to Unicode mapping table ****
|
||||
//************************************************************************
|
||||
|
||||
static struct codepair {
|
||||
unsigned short keysym;
|
||||
unsigned short ucs;
|
||||
} keysymtab[] = {
|
||||
{ 0x01a1, 0x0104 },
|
||||
{ 0x01a2, 0x02d8 },
|
||||
{ 0x01a3, 0x0141 },
|
||||
{ 0x01a5, 0x013d },
|
||||
{ 0x01a6, 0x015a },
|
||||
{ 0x01a9, 0x0160 },
|
||||
{ 0x01aa, 0x015e },
|
||||
{ 0x01ab, 0x0164 },
|
||||
{ 0x01ac, 0x0179 },
|
||||
{ 0x01ae, 0x017d },
|
||||
{ 0x01af, 0x017b },
|
||||
{ 0x01b1, 0x0105 },
|
||||
{ 0x01b2, 0x02db },
|
||||
{ 0x01b3, 0x0142 },
|
||||
{ 0x01b5, 0x013e },
|
||||
{ 0x01b6, 0x015b },
|
||||
{ 0x01b7, 0x02c7 },
|
||||
{ 0x01b9, 0x0161 },
|
||||
{ 0x01ba, 0x015f },
|
||||
{ 0x01bb, 0x0165 },
|
||||
{ 0x01bc, 0x017a },
|
||||
{ 0x01bd, 0x02dd },
|
||||
{ 0x01be, 0x017e },
|
||||
{ 0x01bf, 0x017c },
|
||||
{ 0x01c0, 0x0154 },
|
||||
{ 0x01c3, 0x0102 },
|
||||
{ 0x01c5, 0x0139 },
|
||||
{ 0x01c6, 0x0106 },
|
||||
{ 0x01c8, 0x010c },
|
||||
{ 0x01ca, 0x0118 },
|
||||
{ 0x01cc, 0x011a },
|
||||
{ 0x01cf, 0x010e },
|
||||
{ 0x01d0, 0x0110 },
|
||||
{ 0x01d1, 0x0143 },
|
||||
{ 0x01d2, 0x0147 },
|
||||
{ 0x01d5, 0x0150 },
|
||||
{ 0x01d8, 0x0158 },
|
||||
{ 0x01d9, 0x016e },
|
||||
{ 0x01db, 0x0170 },
|
||||
{ 0x01de, 0x0162 },
|
||||
{ 0x01e0, 0x0155 },
|
||||
{ 0x01e3, 0x0103 },
|
||||
{ 0x01e5, 0x013a },
|
||||
{ 0x01e6, 0x0107 },
|
||||
{ 0x01e8, 0x010d },
|
||||
{ 0x01ea, 0x0119 },
|
||||
{ 0x01ec, 0x011b },
|
||||
{ 0x01ef, 0x010f },
|
||||
{ 0x01f0, 0x0111 },
|
||||
{ 0x01f1, 0x0144 },
|
||||
{ 0x01f2, 0x0148 },
|
||||
{ 0x01f5, 0x0151 },
|
||||
{ 0x01f8, 0x0159 },
|
||||
{ 0x01f9, 0x016f },
|
||||
{ 0x01fb, 0x0171 },
|
||||
{ 0x01fe, 0x0163 },
|
||||
{ 0x01ff, 0x02d9 },
|
||||
{ 0x02a1, 0x0126 },
|
||||
{ 0x02a6, 0x0124 },
|
||||
{ 0x02a9, 0x0130 },
|
||||
{ 0x02ab, 0x011e },
|
||||
{ 0x02ac, 0x0134 },
|
||||
{ 0x02b1, 0x0127 },
|
||||
{ 0x02b6, 0x0125 },
|
||||
{ 0x02b9, 0x0131 },
|
||||
{ 0x02bb, 0x011f },
|
||||
{ 0x02bc, 0x0135 },
|
||||
{ 0x02c5, 0x010a },
|
||||
{ 0x02c6, 0x0108 },
|
||||
{ 0x02d5, 0x0120 },
|
||||
{ 0x02d8, 0x011c },
|
||||
{ 0x02dd, 0x016c },
|
||||
{ 0x02de, 0x015c },
|
||||
{ 0x02e5, 0x010b },
|
||||
{ 0x02e6, 0x0109 },
|
||||
{ 0x02f5, 0x0121 },
|
||||
{ 0x02f8, 0x011d },
|
||||
{ 0x02fd, 0x016d },
|
||||
{ 0x02fe, 0x015d },
|
||||
{ 0x03a2, 0x0138 },
|
||||
{ 0x03a3, 0x0156 },
|
||||
{ 0x03a5, 0x0128 },
|
||||
{ 0x03a6, 0x013b },
|
||||
{ 0x03aa, 0x0112 },
|
||||
{ 0x03ab, 0x0122 },
|
||||
{ 0x03ac, 0x0166 },
|
||||
{ 0x03b3, 0x0157 },
|
||||
{ 0x03b5, 0x0129 },
|
||||
{ 0x03b6, 0x013c },
|
||||
{ 0x03ba, 0x0113 },
|
||||
{ 0x03bb, 0x0123 },
|
||||
{ 0x03bc, 0x0167 },
|
||||
{ 0x03bd, 0x014a },
|
||||
{ 0x03bf, 0x014b },
|
||||
{ 0x03c0, 0x0100 },
|
||||
{ 0x03c7, 0x012e },
|
||||
{ 0x03cc, 0x0116 },
|
||||
{ 0x03cf, 0x012a },
|
||||
{ 0x03d1, 0x0145 },
|
||||
{ 0x03d2, 0x014c },
|
||||
{ 0x03d3, 0x0136 },
|
||||
{ 0x03d9, 0x0172 },
|
||||
{ 0x03dd, 0x0168 },
|
||||
{ 0x03de, 0x016a },
|
||||
{ 0x03e0, 0x0101 },
|
||||
{ 0x03e7, 0x012f },
|
||||
{ 0x03ec, 0x0117 },
|
||||
{ 0x03ef, 0x012b },
|
||||
{ 0x03f1, 0x0146 },
|
||||
{ 0x03f2, 0x014d },
|
||||
{ 0x03f3, 0x0137 },
|
||||
{ 0x03f9, 0x0173 },
|
||||
{ 0x03fd, 0x0169 },
|
||||
{ 0x03fe, 0x016b },
|
||||
{ 0x047e, 0x203e },
|
||||
{ 0x04a1, 0x3002 },
|
||||
{ 0x04a2, 0x300c },
|
||||
{ 0x04a3, 0x300d },
|
||||
{ 0x04a4, 0x3001 },
|
||||
{ 0x04a5, 0x30fb },
|
||||
{ 0x04a6, 0x30f2 },
|
||||
{ 0x04a7, 0x30a1 },
|
||||
{ 0x04a8, 0x30a3 },
|
||||
{ 0x04a9, 0x30a5 },
|
||||
{ 0x04aa, 0x30a7 },
|
||||
{ 0x04ab, 0x30a9 },
|
||||
{ 0x04ac, 0x30e3 },
|
||||
{ 0x04ad, 0x30e5 },
|
||||
{ 0x04ae, 0x30e7 },
|
||||
{ 0x04af, 0x30c3 },
|
||||
{ 0x04b0, 0x30fc },
|
||||
{ 0x04b1, 0x30a2 },
|
||||
{ 0x04b2, 0x30a4 },
|
||||
{ 0x04b3, 0x30a6 },
|
||||
{ 0x04b4, 0x30a8 },
|
||||
{ 0x04b5, 0x30aa },
|
||||
{ 0x04b6, 0x30ab },
|
||||
{ 0x04b7, 0x30ad },
|
||||
{ 0x04b8, 0x30af },
|
||||
{ 0x04b9, 0x30b1 },
|
||||
{ 0x04ba, 0x30b3 },
|
||||
{ 0x04bb, 0x30b5 },
|
||||
{ 0x04bc, 0x30b7 },
|
||||
{ 0x04bd, 0x30b9 },
|
||||
{ 0x04be, 0x30bb },
|
||||
{ 0x04bf, 0x30bd },
|
||||
{ 0x04c0, 0x30bf },
|
||||
{ 0x04c1, 0x30c1 },
|
||||
{ 0x04c2, 0x30c4 },
|
||||
{ 0x04c3, 0x30c6 },
|
||||
{ 0x04c4, 0x30c8 },
|
||||
{ 0x04c5, 0x30ca },
|
||||
{ 0x04c6, 0x30cb },
|
||||
{ 0x04c7, 0x30cc },
|
||||
{ 0x04c8, 0x30cd },
|
||||
{ 0x04c9, 0x30ce },
|
||||
{ 0x04ca, 0x30cf },
|
||||
{ 0x04cb, 0x30d2 },
|
||||
{ 0x04cc, 0x30d5 },
|
||||
{ 0x04cd, 0x30d8 },
|
||||
{ 0x04ce, 0x30db },
|
||||
{ 0x04cf, 0x30de },
|
||||
{ 0x04d0, 0x30df },
|
||||
{ 0x04d1, 0x30e0 },
|
||||
{ 0x04d2, 0x30e1 },
|
||||
{ 0x04d3, 0x30e2 },
|
||||
{ 0x04d4, 0x30e4 },
|
||||
{ 0x04d5, 0x30e6 },
|
||||
{ 0x04d6, 0x30e8 },
|
||||
{ 0x04d7, 0x30e9 },
|
||||
{ 0x04d8, 0x30ea },
|
||||
{ 0x04d9, 0x30eb },
|
||||
{ 0x04da, 0x30ec },
|
||||
{ 0x04db, 0x30ed },
|
||||
{ 0x04dc, 0x30ef },
|
||||
{ 0x04dd, 0x30f3 },
|
||||
{ 0x04de, 0x309b },
|
||||
{ 0x04df, 0x309c },
|
||||
{ 0x05ac, 0x060c },
|
||||
{ 0x05bb, 0x061b },
|
||||
{ 0x05bf, 0x061f },
|
||||
{ 0x05c1, 0x0621 },
|
||||
{ 0x05c2, 0x0622 },
|
||||
{ 0x05c3, 0x0623 },
|
||||
{ 0x05c4, 0x0624 },
|
||||
{ 0x05c5, 0x0625 },
|
||||
{ 0x05c6, 0x0626 },
|
||||
{ 0x05c7, 0x0627 },
|
||||
{ 0x05c8, 0x0628 },
|
||||
{ 0x05c9, 0x0629 },
|
||||
{ 0x05ca, 0x062a },
|
||||
{ 0x05cb, 0x062b },
|
||||
{ 0x05cc, 0x062c },
|
||||
{ 0x05cd, 0x062d },
|
||||
{ 0x05ce, 0x062e },
|
||||
{ 0x05cf, 0x062f },
|
||||
{ 0x05d0, 0x0630 },
|
||||
{ 0x05d1, 0x0631 },
|
||||
{ 0x05d2, 0x0632 },
|
||||
{ 0x05d3, 0x0633 },
|
||||
{ 0x05d4, 0x0634 },
|
||||
{ 0x05d5, 0x0635 },
|
||||
{ 0x05d6, 0x0636 },
|
||||
{ 0x05d7, 0x0637 },
|
||||
{ 0x05d8, 0x0638 },
|
||||
{ 0x05d9, 0x0639 },
|
||||
{ 0x05da, 0x063a },
|
||||
{ 0x05e0, 0x0640 },
|
||||
{ 0x05e1, 0x0641 },
|
||||
{ 0x05e2, 0x0642 },
|
||||
{ 0x05e3, 0x0643 },
|
||||
{ 0x05e4, 0x0644 },
|
||||
{ 0x05e5, 0x0645 },
|
||||
{ 0x05e6, 0x0646 },
|
||||
{ 0x05e7, 0x0647 },
|
||||
{ 0x05e8, 0x0648 },
|
||||
{ 0x05e9, 0x0649 },
|
||||
{ 0x05ea, 0x064a },
|
||||
{ 0x05eb, 0x064b },
|
||||
{ 0x05ec, 0x064c },
|
||||
{ 0x05ed, 0x064d },
|
||||
{ 0x05ee, 0x064e },
|
||||
{ 0x05ef, 0x064f },
|
||||
{ 0x05f0, 0x0650 },
|
||||
{ 0x05f1, 0x0651 },
|
||||
{ 0x05f2, 0x0652 },
|
||||
{ 0x06a1, 0x0452 },
|
||||
{ 0x06a2, 0x0453 },
|
||||
{ 0x06a3, 0x0451 },
|
||||
{ 0x06a4, 0x0454 },
|
||||
{ 0x06a5, 0x0455 },
|
||||
{ 0x06a6, 0x0456 },
|
||||
{ 0x06a7, 0x0457 },
|
||||
{ 0x06a8, 0x0458 },
|
||||
{ 0x06a9, 0x0459 },
|
||||
{ 0x06aa, 0x045a },
|
||||
{ 0x06ab, 0x045b },
|
||||
{ 0x06ac, 0x045c },
|
||||
{ 0x06ae, 0x045e },
|
||||
{ 0x06af, 0x045f },
|
||||
{ 0x06b0, 0x2116 },
|
||||
{ 0x06b1, 0x0402 },
|
||||
{ 0x06b2, 0x0403 },
|
||||
{ 0x06b3, 0x0401 },
|
||||
{ 0x06b4, 0x0404 },
|
||||
{ 0x06b5, 0x0405 },
|
||||
{ 0x06b6, 0x0406 },
|
||||
{ 0x06b7, 0x0407 },
|
||||
{ 0x06b8, 0x0408 },
|
||||
{ 0x06b9, 0x0409 },
|
||||
{ 0x06ba, 0x040a },
|
||||
{ 0x06bb, 0x040b },
|
||||
{ 0x06bc, 0x040c },
|
||||
{ 0x06be, 0x040e },
|
||||
{ 0x06bf, 0x040f },
|
||||
{ 0x06c0, 0x044e },
|
||||
{ 0x06c1, 0x0430 },
|
||||
{ 0x06c2, 0x0431 },
|
||||
{ 0x06c3, 0x0446 },
|
||||
{ 0x06c4, 0x0434 },
|
||||
{ 0x06c5, 0x0435 },
|
||||
{ 0x06c6, 0x0444 },
|
||||
{ 0x06c7, 0x0433 },
|
||||
{ 0x06c8, 0x0445 },
|
||||
{ 0x06c9, 0x0438 },
|
||||
{ 0x06ca, 0x0439 },
|
||||
{ 0x06cb, 0x043a },
|
||||
{ 0x06cc, 0x043b },
|
||||
{ 0x06cd, 0x043c },
|
||||
{ 0x06ce, 0x043d },
|
||||
{ 0x06cf, 0x043e },
|
||||
{ 0x06d0, 0x043f },
|
||||
{ 0x06d1, 0x044f },
|
||||
{ 0x06d2, 0x0440 },
|
||||
{ 0x06d3, 0x0441 },
|
||||
{ 0x06d4, 0x0442 },
|
||||
{ 0x06d5, 0x0443 },
|
||||
{ 0x06d6, 0x0436 },
|
||||
{ 0x06d7, 0x0432 },
|
||||
{ 0x06d8, 0x044c },
|
||||
{ 0x06d9, 0x044b },
|
||||
{ 0x06da, 0x0437 },
|
||||
{ 0x06db, 0x0448 },
|
||||
{ 0x06dc, 0x044d },
|
||||
{ 0x06dd, 0x0449 },
|
||||
{ 0x06de, 0x0447 },
|
||||
{ 0x06df, 0x044a },
|
||||
{ 0x06e0, 0x042e },
|
||||
{ 0x06e1, 0x0410 },
|
||||
{ 0x06e2, 0x0411 },
|
||||
{ 0x06e3, 0x0426 },
|
||||
{ 0x06e4, 0x0414 },
|
||||
{ 0x06e5, 0x0415 },
|
||||
{ 0x06e6, 0x0424 },
|
||||
{ 0x06e7, 0x0413 },
|
||||
{ 0x06e8, 0x0425 },
|
||||
{ 0x06e9, 0x0418 },
|
||||
{ 0x06ea, 0x0419 },
|
||||
{ 0x06eb, 0x041a },
|
||||
{ 0x06ec, 0x041b },
|
||||
{ 0x06ed, 0x041c },
|
||||
{ 0x06ee, 0x041d },
|
||||
{ 0x06ef, 0x041e },
|
||||
{ 0x06f0, 0x041f },
|
||||
{ 0x06f1, 0x042f },
|
||||
{ 0x06f2, 0x0420 },
|
||||
{ 0x06f3, 0x0421 },
|
||||
{ 0x06f4, 0x0422 },
|
||||
{ 0x06f5, 0x0423 },
|
||||
{ 0x06f6, 0x0416 },
|
||||
{ 0x06f7, 0x0412 },
|
||||
{ 0x06f8, 0x042c },
|
||||
{ 0x06f9, 0x042b },
|
||||
{ 0x06fa, 0x0417 },
|
||||
{ 0x06fb, 0x0428 },
|
||||
{ 0x06fc, 0x042d },
|
||||
{ 0x06fd, 0x0429 },
|
||||
{ 0x06fe, 0x0427 },
|
||||
{ 0x06ff, 0x042a },
|
||||
{ 0x07a1, 0x0386 },
|
||||
{ 0x07a2, 0x0388 },
|
||||
{ 0x07a3, 0x0389 },
|
||||
{ 0x07a4, 0x038a },
|
||||
{ 0x07a5, 0x03aa },
|
||||
{ 0x07a7, 0x038c },
|
||||
{ 0x07a8, 0x038e },
|
||||
{ 0x07a9, 0x03ab },
|
||||
{ 0x07ab, 0x038f },
|
||||
{ 0x07ae, 0x0385 },
|
||||
{ 0x07af, 0x2015 },
|
||||
{ 0x07b1, 0x03ac },
|
||||
{ 0x07b2, 0x03ad },
|
||||
{ 0x07b3, 0x03ae },
|
||||
{ 0x07b4, 0x03af },
|
||||
{ 0x07b5, 0x03ca },
|
||||
{ 0x07b6, 0x0390 },
|
||||
{ 0x07b7, 0x03cc },
|
||||
{ 0x07b8, 0x03cd },
|
||||
{ 0x07b9, 0x03cb },
|
||||
{ 0x07ba, 0x03b0 },
|
||||
{ 0x07bb, 0x03ce },
|
||||
{ 0x07c1, 0x0391 },
|
||||
{ 0x07c2, 0x0392 },
|
||||
{ 0x07c3, 0x0393 },
|
||||
{ 0x07c4, 0x0394 },
|
||||
{ 0x07c5, 0x0395 },
|
||||
{ 0x07c6, 0x0396 },
|
||||
{ 0x07c7, 0x0397 },
|
||||
{ 0x07c8, 0x0398 },
|
||||
{ 0x07c9, 0x0399 },
|
||||
{ 0x07ca, 0x039a },
|
||||
{ 0x07cb, 0x039b },
|
||||
{ 0x07cc, 0x039c },
|
||||
{ 0x07cd, 0x039d },
|
||||
{ 0x07ce, 0x039e },
|
||||
{ 0x07cf, 0x039f },
|
||||
{ 0x07d0, 0x03a0 },
|
||||
{ 0x07d1, 0x03a1 },
|
||||
{ 0x07d2, 0x03a3 },
|
||||
{ 0x07d4, 0x03a4 },
|
||||
{ 0x07d5, 0x03a5 },
|
||||
{ 0x07d6, 0x03a6 },
|
||||
{ 0x07d7, 0x03a7 },
|
||||
{ 0x07d8, 0x03a8 },
|
||||
{ 0x07d9, 0x03a9 },
|
||||
{ 0x07e1, 0x03b1 },
|
||||
{ 0x07e2, 0x03b2 },
|
||||
{ 0x07e3, 0x03b3 },
|
||||
{ 0x07e4, 0x03b4 },
|
||||
{ 0x07e5, 0x03b5 },
|
||||
{ 0x07e6, 0x03b6 },
|
||||
{ 0x07e7, 0x03b7 },
|
||||
{ 0x07e8, 0x03b8 },
|
||||
{ 0x07e9, 0x03b9 },
|
||||
{ 0x07ea, 0x03ba },
|
||||
{ 0x07eb, 0x03bb },
|
||||
{ 0x07ec, 0x03bc },
|
||||
{ 0x07ed, 0x03bd },
|
||||
{ 0x07ee, 0x03be },
|
||||
{ 0x07ef, 0x03bf },
|
||||
{ 0x07f0, 0x03c0 },
|
||||
{ 0x07f1, 0x03c1 },
|
||||
{ 0x07f2, 0x03c3 },
|
||||
{ 0x07f3, 0x03c2 },
|
||||
{ 0x07f4, 0x03c4 },
|
||||
{ 0x07f5, 0x03c5 },
|
||||
{ 0x07f6, 0x03c6 },
|
||||
{ 0x07f7, 0x03c7 },
|
||||
{ 0x07f8, 0x03c8 },
|
||||
{ 0x07f9, 0x03c9 },
|
||||
{ 0x08a1, 0x23b7 },
|
||||
{ 0x08a2, 0x250c },
|
||||
{ 0x08a3, 0x2500 },
|
||||
{ 0x08a4, 0x2320 },
|
||||
{ 0x08a5, 0x2321 },
|
||||
{ 0x08a6, 0x2502 },
|
||||
{ 0x08a7, 0x23a1 },
|
||||
{ 0x08a8, 0x23a3 },
|
||||
{ 0x08a9, 0x23a4 },
|
||||
{ 0x08aa, 0x23a6 },
|
||||
{ 0x08ab, 0x239b },
|
||||
{ 0x08ac, 0x239d },
|
||||
{ 0x08ad, 0x239e },
|
||||
{ 0x08ae, 0x23a0 },
|
||||
{ 0x08af, 0x23a8 },
|
||||
{ 0x08b0, 0x23ac },
|
||||
{ 0x08bc, 0x2264 },
|
||||
{ 0x08bd, 0x2260 },
|
||||
{ 0x08be, 0x2265 },
|
||||
{ 0x08bf, 0x222b },
|
||||
{ 0x08c0, 0x2234 },
|
||||
{ 0x08c1, 0x221d },
|
||||
{ 0x08c2, 0x221e },
|
||||
{ 0x08c5, 0x2207 },
|
||||
{ 0x08c8, 0x223c },
|
||||
{ 0x08c9, 0x2243 },
|
||||
{ 0x08cd, 0x21d4 },
|
||||
{ 0x08ce, 0x21d2 },
|
||||
{ 0x08cf, 0x2261 },
|
||||
{ 0x08d6, 0x221a },
|
||||
{ 0x08da, 0x2282 },
|
||||
{ 0x08db, 0x2283 },
|
||||
{ 0x08dc, 0x2229 },
|
||||
{ 0x08dd, 0x222a },
|
||||
{ 0x08de, 0x2227 },
|
||||
{ 0x08df, 0x2228 },
|
||||
{ 0x08ef, 0x2202 },
|
||||
{ 0x08f6, 0x0192 },
|
||||
{ 0x08fb, 0x2190 },
|
||||
{ 0x08fc, 0x2191 },
|
||||
{ 0x08fd, 0x2192 },
|
||||
{ 0x08fe, 0x2193 },
|
||||
{ 0x09e0, 0x25c6 },
|
||||
{ 0x09e1, 0x2592 },
|
||||
{ 0x09e2, 0x2409 },
|
||||
{ 0x09e3, 0x240c },
|
||||
{ 0x09e4, 0x240d },
|
||||
{ 0x09e5, 0x240a },
|
||||
{ 0x09e8, 0x2424 },
|
||||
{ 0x09e9, 0x240b },
|
||||
{ 0x09ea, 0x2518 },
|
||||
{ 0x09eb, 0x2510 },
|
||||
{ 0x09ec, 0x250c },
|
||||
{ 0x09ed, 0x2514 },
|
||||
{ 0x09ee, 0x253c },
|
||||
{ 0x09ef, 0x23ba },
|
||||
{ 0x09f0, 0x23bb },
|
||||
{ 0x09f1, 0x2500 },
|
||||
{ 0x09f2, 0x23bc },
|
||||
{ 0x09f3, 0x23bd },
|
||||
{ 0x09f4, 0x251c },
|
||||
{ 0x09f5, 0x2524 },
|
||||
{ 0x09f6, 0x2534 },
|
||||
{ 0x09f7, 0x252c },
|
||||
{ 0x09f8, 0x2502 },
|
||||
{ 0x0aa1, 0x2003 },
|
||||
{ 0x0aa2, 0x2002 },
|
||||
{ 0x0aa3, 0x2004 },
|
||||
{ 0x0aa4, 0x2005 },
|
||||
{ 0x0aa5, 0x2007 },
|
||||
{ 0x0aa6, 0x2008 },
|
||||
{ 0x0aa7, 0x2009 },
|
||||
{ 0x0aa8, 0x200a },
|
||||
{ 0x0aa9, 0x2014 },
|
||||
{ 0x0aaa, 0x2013 },
|
||||
{ 0x0aae, 0x2026 },
|
||||
{ 0x0aaf, 0x2025 },
|
||||
{ 0x0ab0, 0x2153 },
|
||||
{ 0x0ab1, 0x2154 },
|
||||
{ 0x0ab2, 0x2155 },
|
||||
{ 0x0ab3, 0x2156 },
|
||||
{ 0x0ab4, 0x2157 },
|
||||
{ 0x0ab5, 0x2158 },
|
||||
{ 0x0ab6, 0x2159 },
|
||||
{ 0x0ab7, 0x215a },
|
||||
{ 0x0ab8, 0x2105 },
|
||||
{ 0x0abb, 0x2012 },
|
||||
{ 0x0abc, 0x2329 },
|
||||
{ 0x0abe, 0x232a },
|
||||
{ 0x0ac3, 0x215b },
|
||||
{ 0x0ac4, 0x215c },
|
||||
{ 0x0ac5, 0x215d },
|
||||
{ 0x0ac6, 0x215e },
|
||||
{ 0x0ac9, 0x2122 },
|
||||
{ 0x0aca, 0x2613 },
|
||||
{ 0x0acc, 0x25c1 },
|
||||
{ 0x0acd, 0x25b7 },
|
||||
{ 0x0ace, 0x25cb },
|
||||
{ 0x0acf, 0x25af },
|
||||
{ 0x0ad0, 0x2018 },
|
||||
{ 0x0ad1, 0x2019 },
|
||||
{ 0x0ad2, 0x201c },
|
||||
{ 0x0ad3, 0x201d },
|
||||
{ 0x0ad4, 0x211e },
|
||||
{ 0x0ad6, 0x2032 },
|
||||
{ 0x0ad7, 0x2033 },
|
||||
{ 0x0ad9, 0x271d },
|
||||
{ 0x0adb, 0x25ac },
|
||||
{ 0x0adc, 0x25c0 },
|
||||
{ 0x0add, 0x25b6 },
|
||||
{ 0x0ade, 0x25cf },
|
||||
{ 0x0adf, 0x25ae },
|
||||
{ 0x0ae0, 0x25e6 },
|
||||
{ 0x0ae1, 0x25ab },
|
||||
{ 0x0ae2, 0x25ad },
|
||||
{ 0x0ae3, 0x25b3 },
|
||||
{ 0x0ae4, 0x25bd },
|
||||
{ 0x0ae5, 0x2606 },
|
||||
{ 0x0ae6, 0x2022 },
|
||||
{ 0x0ae7, 0x25aa },
|
||||
{ 0x0ae8, 0x25b2 },
|
||||
{ 0x0ae9, 0x25bc },
|
||||
{ 0x0aea, 0x261c },
|
||||
{ 0x0aeb, 0x261e },
|
||||
{ 0x0aec, 0x2663 },
|
||||
{ 0x0aed, 0x2666 },
|
||||
{ 0x0aee, 0x2665 },
|
||||
{ 0x0af0, 0x2720 },
|
||||
{ 0x0af1, 0x2020 },
|
||||
{ 0x0af2, 0x2021 },
|
||||
{ 0x0af3, 0x2713 },
|
||||
{ 0x0af4, 0x2717 },
|
||||
{ 0x0af5, 0x266f },
|
||||
{ 0x0af6, 0x266d },
|
||||
{ 0x0af7, 0x2642 },
|
||||
{ 0x0af8, 0x2640 },
|
||||
{ 0x0af9, 0x260e },
|
||||
{ 0x0afa, 0x2315 },
|
||||
{ 0x0afb, 0x2117 },
|
||||
{ 0x0afc, 0x2038 },
|
||||
{ 0x0afd, 0x201a },
|
||||
{ 0x0afe, 0x201e },
|
||||
{ 0x0ba3, 0x003c },
|
||||
{ 0x0ba6, 0x003e },
|
||||
{ 0x0ba8, 0x2228 },
|
||||
{ 0x0ba9, 0x2227 },
|
||||
{ 0x0bc0, 0x00af },
|
||||
{ 0x0bc2, 0x22a5 },
|
||||
{ 0x0bc3, 0x2229 },
|
||||
{ 0x0bc4, 0x230a },
|
||||
{ 0x0bc6, 0x005f },
|
||||
{ 0x0bca, 0x2218 },
|
||||
{ 0x0bcc, 0x2395 },
|
||||
{ 0x0bce, 0x22a4 },
|
||||
{ 0x0bcf, 0x25cb },
|
||||
{ 0x0bd3, 0x2308 },
|
||||
{ 0x0bd6, 0x222a },
|
||||
{ 0x0bd8, 0x2283 },
|
||||
{ 0x0bda, 0x2282 },
|
||||
{ 0x0bdc, 0x22a2 },
|
||||
{ 0x0bfc, 0x22a3 },
|
||||
{ 0x0cdf, 0x2017 },
|
||||
{ 0x0ce0, 0x05d0 },
|
||||
{ 0x0ce1, 0x05d1 },
|
||||
{ 0x0ce2, 0x05d2 },
|
||||
{ 0x0ce3, 0x05d3 },
|
||||
{ 0x0ce4, 0x05d4 },
|
||||
{ 0x0ce5, 0x05d5 },
|
||||
{ 0x0ce6, 0x05d6 },
|
||||
{ 0x0ce7, 0x05d7 },
|
||||
{ 0x0ce8, 0x05d8 },
|
||||
{ 0x0ce9, 0x05d9 },
|
||||
{ 0x0cea, 0x05da },
|
||||
{ 0x0ceb, 0x05db },
|
||||
{ 0x0cec, 0x05dc },
|
||||
{ 0x0ced, 0x05dd },
|
||||
{ 0x0cee, 0x05de },
|
||||
{ 0x0cef, 0x05df },
|
||||
{ 0x0cf0, 0x05e0 },
|
||||
{ 0x0cf1, 0x05e1 },
|
||||
{ 0x0cf2, 0x05e2 },
|
||||
{ 0x0cf3, 0x05e3 },
|
||||
{ 0x0cf4, 0x05e4 },
|
||||
{ 0x0cf5, 0x05e5 },
|
||||
{ 0x0cf6, 0x05e6 },
|
||||
{ 0x0cf7, 0x05e7 },
|
||||
{ 0x0cf8, 0x05e8 },
|
||||
{ 0x0cf9, 0x05e9 },
|
||||
{ 0x0cfa, 0x05ea },
|
||||
{ 0x0da1, 0x0e01 },
|
||||
{ 0x0da2, 0x0e02 },
|
||||
{ 0x0da3, 0x0e03 },
|
||||
{ 0x0da4, 0x0e04 },
|
||||
{ 0x0da5, 0x0e05 },
|
||||
{ 0x0da6, 0x0e06 },
|
||||
{ 0x0da7, 0x0e07 },
|
||||
{ 0x0da8, 0x0e08 },
|
||||
{ 0x0da9, 0x0e09 },
|
||||
{ 0x0daa, 0x0e0a },
|
||||
{ 0x0dab, 0x0e0b },
|
||||
{ 0x0dac, 0x0e0c },
|
||||
{ 0x0dad, 0x0e0d },
|
||||
{ 0x0dae, 0x0e0e },
|
||||
{ 0x0daf, 0x0e0f },
|
||||
{ 0x0db0, 0x0e10 },
|
||||
{ 0x0db1, 0x0e11 },
|
||||
{ 0x0db2, 0x0e12 },
|
||||
{ 0x0db3, 0x0e13 },
|
||||
{ 0x0db4, 0x0e14 },
|
||||
{ 0x0db5, 0x0e15 },
|
||||
{ 0x0db6, 0x0e16 },
|
||||
{ 0x0db7, 0x0e17 },
|
||||
{ 0x0db8, 0x0e18 },
|
||||
{ 0x0db9, 0x0e19 },
|
||||
{ 0x0dba, 0x0e1a },
|
||||
{ 0x0dbb, 0x0e1b },
|
||||
{ 0x0dbc, 0x0e1c },
|
||||
{ 0x0dbd, 0x0e1d },
|
||||
{ 0x0dbe, 0x0e1e },
|
||||
{ 0x0dbf, 0x0e1f },
|
||||
{ 0x0dc0, 0x0e20 },
|
||||
{ 0x0dc1, 0x0e21 },
|
||||
{ 0x0dc2, 0x0e22 },
|
||||
{ 0x0dc3, 0x0e23 },
|
||||
{ 0x0dc4, 0x0e24 },
|
||||
{ 0x0dc5, 0x0e25 },
|
||||
{ 0x0dc6, 0x0e26 },
|
||||
{ 0x0dc7, 0x0e27 },
|
||||
{ 0x0dc8, 0x0e28 },
|
||||
{ 0x0dc9, 0x0e29 },
|
||||
{ 0x0dca, 0x0e2a },
|
||||
{ 0x0dcb, 0x0e2b },
|
||||
{ 0x0dcc, 0x0e2c },
|
||||
{ 0x0dcd, 0x0e2d },
|
||||
{ 0x0dce, 0x0e2e },
|
||||
{ 0x0dcf, 0x0e2f },
|
||||
{ 0x0dd0, 0x0e30 },
|
||||
{ 0x0dd1, 0x0e31 },
|
||||
{ 0x0dd2, 0x0e32 },
|
||||
{ 0x0dd3, 0x0e33 },
|
||||
{ 0x0dd4, 0x0e34 },
|
||||
{ 0x0dd5, 0x0e35 },
|
||||
{ 0x0dd6, 0x0e36 },
|
||||
{ 0x0dd7, 0x0e37 },
|
||||
{ 0x0dd8, 0x0e38 },
|
||||
{ 0x0dd9, 0x0e39 },
|
||||
{ 0x0dda, 0x0e3a },
|
||||
{ 0x0ddf, 0x0e3f },
|
||||
{ 0x0de0, 0x0e40 },
|
||||
{ 0x0de1, 0x0e41 },
|
||||
{ 0x0de2, 0x0e42 },
|
||||
{ 0x0de3, 0x0e43 },
|
||||
{ 0x0de4, 0x0e44 },
|
||||
{ 0x0de5, 0x0e45 },
|
||||
{ 0x0de6, 0x0e46 },
|
||||
{ 0x0de7, 0x0e47 },
|
||||
{ 0x0de8, 0x0e48 },
|
||||
{ 0x0de9, 0x0e49 },
|
||||
{ 0x0dea, 0x0e4a },
|
||||
{ 0x0deb, 0x0e4b },
|
||||
{ 0x0dec, 0x0e4c },
|
||||
{ 0x0ded, 0x0e4d },
|
||||
{ 0x0df0, 0x0e50 },
|
||||
{ 0x0df1, 0x0e51 },
|
||||
{ 0x0df2, 0x0e52 },
|
||||
{ 0x0df3, 0x0e53 },
|
||||
{ 0x0df4, 0x0e54 },
|
||||
{ 0x0df5, 0x0e55 },
|
||||
{ 0x0df6, 0x0e56 },
|
||||
{ 0x0df7, 0x0e57 },
|
||||
{ 0x0df8, 0x0e58 },
|
||||
{ 0x0df9, 0x0e59 },
|
||||
{ 0x0ea1, 0x3131 },
|
||||
{ 0x0ea2, 0x3132 },
|
||||
{ 0x0ea3, 0x3133 },
|
||||
{ 0x0ea4, 0x3134 },
|
||||
{ 0x0ea5, 0x3135 },
|
||||
{ 0x0ea6, 0x3136 },
|
||||
{ 0x0ea7, 0x3137 },
|
||||
{ 0x0ea8, 0x3138 },
|
||||
{ 0x0ea9, 0x3139 },
|
||||
{ 0x0eaa, 0x313a },
|
||||
{ 0x0eab, 0x313b },
|
||||
{ 0x0eac, 0x313c },
|
||||
{ 0x0ead, 0x313d },
|
||||
{ 0x0eae, 0x313e },
|
||||
{ 0x0eaf, 0x313f },
|
||||
{ 0x0eb0, 0x3140 },
|
||||
{ 0x0eb1, 0x3141 },
|
||||
{ 0x0eb2, 0x3142 },
|
||||
{ 0x0eb3, 0x3143 },
|
||||
{ 0x0eb4, 0x3144 },
|
||||
{ 0x0eb5, 0x3145 },
|
||||
{ 0x0eb6, 0x3146 },
|
||||
{ 0x0eb7, 0x3147 },
|
||||
{ 0x0eb8, 0x3148 },
|
||||
{ 0x0eb9, 0x3149 },
|
||||
{ 0x0eba, 0x314a },
|
||||
{ 0x0ebb, 0x314b },
|
||||
{ 0x0ebc, 0x314c },
|
||||
{ 0x0ebd, 0x314d },
|
||||
{ 0x0ebe, 0x314e },
|
||||
{ 0x0ebf, 0x314f },
|
||||
{ 0x0ec0, 0x3150 },
|
||||
{ 0x0ec1, 0x3151 },
|
||||
{ 0x0ec2, 0x3152 },
|
||||
{ 0x0ec3, 0x3153 },
|
||||
{ 0x0ec4, 0x3154 },
|
||||
{ 0x0ec5, 0x3155 },
|
||||
{ 0x0ec6, 0x3156 },
|
||||
{ 0x0ec7, 0x3157 },
|
||||
{ 0x0ec8, 0x3158 },
|
||||
{ 0x0ec9, 0x3159 },
|
||||
{ 0x0eca, 0x315a },
|
||||
{ 0x0ecb, 0x315b },
|
||||
{ 0x0ecc, 0x315c },
|
||||
{ 0x0ecd, 0x315d },
|
||||
{ 0x0ece, 0x315e },
|
||||
{ 0x0ecf, 0x315f },
|
||||
{ 0x0ed0, 0x3160 },
|
||||
{ 0x0ed1, 0x3161 },
|
||||
{ 0x0ed2, 0x3162 },
|
||||
{ 0x0ed3, 0x3163 },
|
||||
{ 0x0ed4, 0x11a8 },
|
||||
{ 0x0ed5, 0x11a9 },
|
||||
{ 0x0ed6, 0x11aa },
|
||||
{ 0x0ed7, 0x11ab },
|
||||
{ 0x0ed8, 0x11ac },
|
||||
{ 0x0ed9, 0x11ad },
|
||||
{ 0x0eda, 0x11ae },
|
||||
{ 0x0edb, 0x11af },
|
||||
{ 0x0edc, 0x11b0 },
|
||||
{ 0x0edd, 0x11b1 },
|
||||
{ 0x0ede, 0x11b2 },
|
||||
{ 0x0edf, 0x11b3 },
|
||||
{ 0x0ee0, 0x11b4 },
|
||||
{ 0x0ee1, 0x11b5 },
|
||||
{ 0x0ee2, 0x11b6 },
|
||||
{ 0x0ee3, 0x11b7 },
|
||||
{ 0x0ee4, 0x11b8 },
|
||||
{ 0x0ee5, 0x11b9 },
|
||||
{ 0x0ee6, 0x11ba },
|
||||
{ 0x0ee7, 0x11bb },
|
||||
{ 0x0ee8, 0x11bc },
|
||||
{ 0x0ee9, 0x11bd },
|
||||
{ 0x0eea, 0x11be },
|
||||
{ 0x0eeb, 0x11bf },
|
||||
{ 0x0eec, 0x11c0 },
|
||||
{ 0x0eed, 0x11c1 },
|
||||
{ 0x0eee, 0x11c2 },
|
||||
{ 0x0eef, 0x316d },
|
||||
{ 0x0ef0, 0x3171 },
|
||||
{ 0x0ef1, 0x3178 },
|
||||
{ 0x0ef2, 0x317f },
|
||||
{ 0x0ef3, 0x3181 },
|
||||
{ 0x0ef4, 0x3184 },
|
||||
{ 0x0ef5, 0x3186 },
|
||||
{ 0x0ef6, 0x318d },
|
||||
{ 0x0ef7, 0x318e },
|
||||
{ 0x0ef8, 0x11eb },
|
||||
{ 0x0ef9, 0x11f0 },
|
||||
{ 0x0efa, 0x11f9 },
|
||||
{ 0x0eff, 0x20a9 },
|
||||
{ 0x13a4, 0x20ac },
|
||||
{ 0x13bc, 0x0152 },
|
||||
{ 0x13bd, 0x0153 },
|
||||
{ 0x13be, 0x0178 },
|
||||
{ 0x20ac, 0x20ac }
|
||||
};
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwKeySym2Unicode() - Convert X11 KeySym to Unicode
|
||||
//========================================================================
|
||||
|
||||
long _glfwKeySym2Unicode( KeySym keysym )
|
||||
{
|
||||
int min = 0;
|
||||
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
|
||||
int mid;
|
||||
|
||||
/* First check for Latin-1 characters (1:1 mapping) */
|
||||
if( (keysym >= 0x0020 && keysym <= 0x007e) ||
|
||||
(keysym >= 0x00a0 && keysym <= 0x00ff) )
|
||||
{
|
||||
return keysym;
|
||||
}
|
||||
|
||||
/* Also check for directly encoded 24-bit UCS characters */
|
||||
if( (keysym & 0xff000000) == 0x01000000 )
|
||||
{
|
||||
return keysym & 0x00ffffff;
|
||||
}
|
||||
|
||||
/* Binary search in table */
|
||||
while( max >= min )
|
||||
{
|
||||
mid = (min + max) / 2;
|
||||
if( keysymtab[mid].keysym < keysym )
|
||||
{
|
||||
min = mid + 1;
|
||||
}
|
||||
else if( keysymtab[mid].keysym > keysym )
|
||||
{
|
||||
max = mid - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Found it! */
|
||||
return keysymtab[mid].ucs;
|
||||
}
|
||||
}
|
||||
|
||||
/* No matching Unicode value found */
|
||||
return -1;
|
||||
}
|
509
glfw/lib/x11/x11_thread.c
Normal file
509
glfw/lib/x11/x11_thread.c
Normal file
@ -0,0 +1,509 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_thread.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_thread.c,v 1.7 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
//========================================================================
|
||||
// _glfwNewThread() - This is simply a "wrapper" for calling the user
|
||||
// thread function.
|
||||
//========================================================================
|
||||
|
||||
void * _glfwNewThread( void * arg )
|
||||
{
|
||||
GLFWthreadfun threadfun;
|
||||
_GLFWthread *t;
|
||||
pthread_t posixID;
|
||||
|
||||
// Get current thread ID
|
||||
posixID = pthread_self();
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Loop through entire list of threads to find the matching POSIX
|
||||
// thread ID
|
||||
for( t = &_glfwThrd.First; t != NULL; t = t->Next )
|
||||
{
|
||||
if( t->PosixID == posixID )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get user thread function pointer
|
||||
threadfun = t->Function;
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Call the user thread function
|
||||
threadfun( arg );
|
||||
|
||||
// Remove thread from thread list
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
_glfwRemoveThread( t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// When the thread function returns, the thread will die...
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateThread() - Create a new thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
GLFWthread ID;
|
||||
_GLFWthread *t;
|
||||
int result;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Create a new thread information memory area
|
||||
t = (_GLFWthread *) malloc( sizeof(_GLFWthread) );
|
||||
if( t == NULL )
|
||||
{
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Get a new unique thread id
|
||||
ID = _glfwThrd.NextID ++;
|
||||
|
||||
// Store thread information in the thread list
|
||||
t->Function = fun;
|
||||
t->ID = ID;
|
||||
|
||||
// Create thread
|
||||
result = pthread_create(
|
||||
&t->PosixID, // Thread handle
|
||||
NULL, // Default thread attributes
|
||||
_glfwNewThread, // Thread function (a wrapper function)
|
||||
(void *)arg // Argument to thread is user argument
|
||||
);
|
||||
|
||||
// Did the thread creation fail?
|
||||
if( result != 0 )
|
||||
{
|
||||
free( (void *) t );
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Append thread to thread list
|
||||
_glfwAppendThread( t );
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the GLFW thread ID
|
||||
return ID;
|
||||
|
||||
#else
|
||||
|
||||
return -1;
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyThread() - Kill a thread. NOTE: THIS IS A VERY
|
||||
// DANGEROUS OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME
|
||||
// SITUATIONS!
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyThread( GLFWthread ID )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return;
|
||||
}
|
||||
|
||||
// Simply murder the process, no mercy!
|
||||
pthread_kill( t->PosixID, SIGKILL );
|
||||
|
||||
// Remove thread from thread list
|
||||
_glfwRemoveThread( t );
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitThread() - Wait for a thread to die
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformWaitThread( GLFWthread ID, int waitmode )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
pthread_t thread;
|
||||
_GLFWthread *t;
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Get thread information pointer
|
||||
t = _glfwGetThreadPointer( ID );
|
||||
|
||||
// Is the thread already dead?
|
||||
if( t == NULL )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
// If got this far, the thread is alive => polling returns FALSE
|
||||
if( waitmode == GLFW_NOWAIT )
|
||||
{
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Get thread handle
|
||||
thread = t->PosixID;
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Wait for thread to die
|
||||
(void) pthread_join( thread, NULL );
|
||||
|
||||
return GL_TRUE;
|
||||
|
||||
#else
|
||||
|
||||
return GL_TRUE;
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetThreadID() - Return the thread ID for the current
|
||||
// thread
|
||||
//========================================================================
|
||||
|
||||
GLFWthread _glfwPlatformGetThreadID( void )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
_GLFWthread *t;
|
||||
GLFWthread ID = -1;
|
||||
pthread_t posixID;
|
||||
|
||||
// Get current thread ID
|
||||
posixID = pthread_self();
|
||||
|
||||
// Enter critical section
|
||||
ENTER_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Loop through entire list of threads to find the matching POSIX
|
||||
// thread ID
|
||||
for( t = &_glfwThrd.First; t != NULL; t = t->Next )
|
||||
{
|
||||
if( t->PosixID == posixID )
|
||||
{
|
||||
ID = t->ID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Leave critical section
|
||||
LEAVE_THREAD_CRITICAL_SECTION
|
||||
|
||||
// Return the found GLFW thread identifier
|
||||
return ID;
|
||||
|
||||
#else
|
||||
|
||||
return 0;
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateMutex() - Create a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
GLFWmutex _glfwPlatformCreateMutex( void )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
pthread_mutex_t *mutex;
|
||||
|
||||
// Allocate memory for mutex
|
||||
mutex = (pthread_mutex_t *) malloc( sizeof( pthread_mutex_t ) );
|
||||
if( !mutex )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialise a mutex object
|
||||
(void) pthread_mutex_init( mutex, NULL );
|
||||
|
||||
// Cast to GLFWmutex and return
|
||||
return (GLFWmutex) mutex;
|
||||
|
||||
#else
|
||||
|
||||
return (GLFWmutex) 0;
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyMutex() - Destroy a mutual exclusion object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyMutex( GLFWmutex mutex )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Destroy the mutex object
|
||||
pthread_mutex_destroy( (pthread_mutex_t *) mutex );
|
||||
|
||||
// Free memory for mutex object
|
||||
free( (void *) mutex );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformLockMutex() - Request access to a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformLockMutex( GLFWmutex mutex )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Wait for mutex to be released
|
||||
(void) pthread_mutex_lock( (pthread_mutex_t *) mutex );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformUnlockMutex() - Release a mutex
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformUnlockMutex( GLFWmutex mutex )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Release mutex
|
||||
pthread_mutex_unlock( (pthread_mutex_t *) mutex );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformCreateCond() - Create a new condition variable object
|
||||
//========================================================================
|
||||
|
||||
GLFWcond _glfwPlatformCreateCond( void )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
pthread_cond_t *cond;
|
||||
|
||||
// Allocate memory for condition variable
|
||||
cond = (pthread_cond_t *) malloc( sizeof(pthread_cond_t) );
|
||||
if( !cond )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialise condition variable
|
||||
(void) pthread_cond_init( cond, NULL );
|
||||
|
||||
// Cast to GLFWcond and return
|
||||
return (GLFWcond) cond;
|
||||
|
||||
#else
|
||||
|
||||
return (GLFWcond) 0;
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformDestroyCond() - Destroy a condition variable object
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDestroyCond( GLFWcond cond )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Destroy the condition variable object
|
||||
(void) pthread_cond_destroy( (pthread_cond_t *) cond );
|
||||
|
||||
// Free memory for condition variable object
|
||||
free( (void *) cond );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformWaitCond() - Wait for a condition to be raised
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex,
|
||||
double timeout )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
struct timeval currenttime;
|
||||
struct timespec wait;
|
||||
long dt_sec, dt_usec;
|
||||
|
||||
// Select infinite or timed wait
|
||||
if( timeout >= GLFW_INFINITY )
|
||||
{
|
||||
// Wait for condition (infinite wait)
|
||||
(void) pthread_cond_wait( (pthread_cond_t *) cond,
|
||||
(pthread_mutex_t *) mutex );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set timeout time, relatvie to current time
|
||||
gettimeofday( ¤ttime, NULL );
|
||||
dt_sec = (long) timeout;
|
||||
dt_usec = (long) ((timeout - (double)dt_sec) * 1000000.0);
|
||||
wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L;
|
||||
if( wait.tv_nsec > 1000000000L )
|
||||
{
|
||||
wait.tv_nsec -= 1000000000L;
|
||||
dt_sec ++;
|
||||
}
|
||||
wait.tv_sec = currenttime.tv_sec + dt_sec;
|
||||
|
||||
// Wait for condition (timed wait)
|
||||
(void) pthread_cond_timedwait( (pthread_cond_t *) cond,
|
||||
(pthread_mutex_t *) mutex, &wait );
|
||||
}
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformSignalCond() - Signal a condition to one waiting thread
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSignalCond( GLFWcond cond )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Signal condition
|
||||
(void) pthread_cond_signal( (pthread_cond_t *) cond );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformBroadcastCond() - Broadcast a condition to all waiting
|
||||
// threads
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformBroadcastCond( GLFWcond cond )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
// Broadcast condition
|
||||
(void) pthread_cond_broadcast( (pthread_cond_t *) cond );
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// _glfwPlatformGetNumberOfProcessors() - Return the number of processors
|
||||
// in the system.
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetNumberOfProcessors( void )
|
||||
{
|
||||
int n;
|
||||
|
||||
// Get number of processors online
|
||||
_glfw_numprocessors( n );
|
||||
return n;
|
||||
}
|
156
glfw/lib/x11/x11_time.c
Normal file
156
glfw/lib/x11/x11_time.c
Normal file
@ -0,0 +1,156 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// File: x11_time.c
|
||||
// Platform: X11 (Unix)
|
||||
// API version: 2.6
|
||||
// WWW: http://glfw.sourceforge.net
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Camilla Berglund
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//------------------------------------------------------------------------
|
||||
// $Id: x11_time.c,v 1.9 2007/03/15 03:20:21 elmindreda Exp $
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialise timer
|
||||
//========================================================================
|
||||
|
||||
void _glfwInitTimer( void )
|
||||
{
|
||||
struct timeval tv;
|
||||
|
||||
// "Resolution" is 1 us
|
||||
_glfwLibrary.Timer.Resolution = 1e-6;
|
||||
|
||||
// Set start-time for timer
|
||||
gettimeofday( &tv, NULL );
|
||||
_glfwLibrary.Timer.t0 = (long long) tv.tv_sec * (long long) 1000000 +
|
||||
(long long) tv.tv_usec;
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Return timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
double _glfwPlatformGetTime( void )
|
||||
{
|
||||
long long t;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday( &tv, NULL );
|
||||
t = (long long) tv.tv_sec * (long long) 1000000 +
|
||||
(long long) tv.tv_usec;
|
||||
|
||||
return (double)(t - _glfwLibrary.Timer.t0) * _glfwLibrary.Timer.Resolution;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetTime( double t )
|
||||
{
|
||||
long long t0;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday( &tv, NULL );
|
||||
t0 = (long long) tv.tv_sec * (long long) 1000000 +
|
||||
(long long) tv.tv_usec;
|
||||
|
||||
// Calulate new starting time
|
||||
_glfwLibrary.Timer.t0 = t0 - (long long)(t/_glfwLibrary.Timer.Resolution);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Put a thread to sleep for a specified amount of time
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSleep( double time )
|
||||
{
|
||||
#ifdef _GLFW_HAS_PTHREAD
|
||||
|
||||
if( time == 0.0 )
|
||||
{
|
||||
#ifdef _GLFW_HAS_SCHED_YIELD
|
||||
sched_yield();
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
struct timeval currenttime;
|
||||
struct timespec wait;
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
long dt_sec, dt_usec;
|
||||
|
||||
// Not all pthread implementations have a pthread_sleep() function. We
|
||||
// do it the portable way, using a timed wait for a condition that we
|
||||
// will never signal. NOTE: The unistd functions sleep/usleep suspends
|
||||
// the entire PROCESS, not a signle thread, which is why we can not
|
||||
// use them to implement glfwSleep.
|
||||
|
||||
// Set timeout time, relatvie to current time
|
||||
gettimeofday( ¤ttime, NULL );
|
||||
dt_sec = (long) time;
|
||||
dt_usec = (long) ((time - (double)dt_sec) * 1000000.0);
|
||||
wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L;
|
||||
if( wait.tv_nsec > 1000000000L )
|
||||
{
|
||||
wait.tv_nsec -= 1000000000L;
|
||||
dt_sec++;
|
||||
}
|
||||
wait.tv_sec = currenttime.tv_sec + dt_sec;
|
||||
|
||||
// Initialize condition and mutex objects
|
||||
pthread_mutex_init( &mutex, NULL );
|
||||
pthread_cond_init( &cond, NULL );
|
||||
|
||||
// Do a timed wait
|
||||
pthread_mutex_lock( &mutex );
|
||||
pthread_cond_timedwait( &cond, &mutex, &wait );
|
||||
pthread_mutex_unlock( &mutex );
|
||||
|
||||
// Destroy condition and mutex objects
|
||||
pthread_mutex_destroy( &mutex );
|
||||
pthread_cond_destroy( &cond );
|
||||
|
||||
#else
|
||||
|
||||
// For systems without PTHREAD, use unistd usleep
|
||||
if( time > 0 )
|
||||
{
|
||||
usleep( (unsigned int) (time*1000000) );
|
||||
}
|
||||
|
||||
#endif // _GLFW_HAS_PTHREAD
|
||||
}
|
||||
|
1752
glfw/lib/x11/x11_window.c
Normal file
1752
glfw/lib/x11/x11_window.c
Normal file
File diff suppressed because it is too large
Load Diff
21
glfw/license.txt
Normal file
21
glfw/license.txt
Normal file
@ -0,0 +1,21 @@
|
||||
Copyright (c) 2002-2007 Camilla Berglund <elmindreda@users.sourceforge.net>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
922
glfw/readme.html
Normal file
922
glfw/readme.html
Normal file
@ -0,0 +1,922 @@
|
||||
<html>
|
||||
|
||||
<!-- $Id: readme.html,v 1.48 2007/05/05 17:47:15 elmindreda Exp $ -->
|
||||
|
||||
<head>
|
||||
<title>GLFW Readme File</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<!-- TITLE -------------------------------------------------------------->
|
||||
<table border=0 cellspacing=0 cellpadding=0 width=100%>
|
||||
<tr>
|
||||
<td width=90 valign=top align=left>
|
||||
<a href="http://www.opengl.org/" target="_top"><img src="images/opengl.gif" border="0" width="84" height="44"></a><br>
|
||||
<a href="http://www.opensource.org/docs/definition.php" target="_top"><img src="images/osicert.gif" border="0" width="72" height="60"></a>
|
||||
</td>
|
||||
<td align=center>
|
||||
<font face="bookman old style,arial" size=+4><b>GLFW v2.6 <strong>BETA</strong></b></font><br>
|
||||
<font face="bookman old style,arial" size=+3>source distribution</font>
|
||||
</td>
|
||||
<td width=90 valign=top align=right>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
<p>
|
||||
<center>
|
||||
<table border=0><tr><td>
|
||||
<b>
|
||||
<ol>
|
||||
<li><a href="#sec1">Introduction</li></a>
|
||||
<li><a href="#sec2">Compiling GLFW and the example programs</li></a>
|
||||
<li><a href="#sec3">Installing GLFW</li></a>
|
||||
<li><a href="#sec4">Using GLFW</li></a>
|
||||
<li><a href="#sec5">Version history</li></a>
|
||||
<li><a href="#sec6">Directory structure of the GLFW distribution</li></a>
|
||||
<li><a href="#sec7">Contacting the project</li></a>
|
||||
<li><a href="#sec8">Acknowledgements</li></a>
|
||||
</ol>
|
||||
</b>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec1">
|
||||
<h2>1. Introduction</h2>
|
||||
|
||||
<p>Welcome to version 2.6 <strong>BETA</strong> of the GLFW OpenGL framework. GLFW is a free, open
|
||||
source, portable framework for OpenGL application development. In short, it is
|
||||
a library that constitutes a powerful API for handling operating system
|
||||
specific tasks, such as opening an OpenGL window, reading keyboard and mouse
|
||||
input, creating threads, and much more.</p>
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec2">
|
||||
<h2>2. Compiling GLFW and the example programs</h2>
|
||||
|
||||
<p>A top level makefile can be found in the root directory of the GLFW
|
||||
distribution that has been designed to work with several compilers. If you
|
||||
simply enter the GLFW root directory in a shell and type <b>make</b> (or
|
||||
<b>nmake</b> or <b>gmake</b>, depending on the name of your make tool), and a
|
||||
list should appear with the currently supported options for systems and
|
||||
compilers.</p>
|
||||
|
||||
<p>For example, one of the options is to compile GLFW for Windows with the
|
||||
LCC-Win32 C compiler. To do that, type <b>make win32-lcc</b> in the shell (as
|
||||
specified in the previously mentioned list). That will compile the GLFW static
|
||||
link library and the supplied example programs. For Windows compilers, a Win32
|
||||
DLL will also be compiled.</p>
|
||||
|
||||
<p>Currently supported compilers and systems are:
|
||||
|
||||
<ol>
|
||||
<li>Borland C++ Builder compiler 5.x for Windows</li>
|
||||
<li>Cygwin (GCC) for Windows</li>
|
||||
<li>LCC-Win32 for Windows</li>
|
||||
<li>Microsoft Visual C++ 6.x for Windows</li>
|
||||
<li>MinGW32 (GCC) for Windows</li>
|
||||
<li>OpenWatcom for Windows</li>
|
||||
<li>Pelles C for Windows</li>
|
||||
<li>Unix or Unix-like systems running the X Window System (auto detect
|
||||
compiler, or force GCC)</li>
|
||||
<li>Apple Developer Tools (GCC) for Mac OS X</li>
|
||||
</ol>
|
||||
|
||||
<p>If your compiler/system is not in the list, you will have to create new
|
||||
makefiles in the <b>lib\win32</b>, <b>lib/x11</b> or <b>lib/macosx</b>
|
||||
directory, and in the <b>examples</b> directory. If you have any problems, do
|
||||
not hesitate to contact me (I may not know how your compiler works, but I know
|
||||
the GLFW source code). I would also like to add support for more compilers and
|
||||
verify that GLFW compiles under as many systems as possible, so if you had to
|
||||
make any modifications or additions to the source and/or makefiles in order to
|
||||
make GLFW compile successfully, I would like to know what you had to do.</p>
|
||||
|
||||
|
||||
<h3>2.1 Note for Microsoft Visual C++ users</h3>
|
||||
|
||||
<p>When MSVC is installed, you are asked if it should be possible to access the
|
||||
compiler from the command line. For some strange reason, the default answer to
|
||||
this question is NO. If you answered no to this question you will have to run a
|
||||
file named <b>VCVARS32.BAT</b>, which is located in the <b>bin</b> directory of
|
||||
your Visual C++ folder, before you can use the compiler from the command
|
||||
line.</p>
|
||||
|
||||
<p>Note that <b>VCVARS32.BAT</b> must be run from the same shell as you intend
|
||||
to use for compiling GLFW (simply clicking on the file from the explorer will
|
||||
<i>not</i> work).</p>
|
||||
|
||||
<p>After that is done, it is possible to compile GLFW by entering the GLFW root
|
||||
directory and issuing <b>nmake win32-msvc</b>.</p>
|
||||
|
||||
<p>For instance, if MSVC is installed in the directory 'C:\Program
|
||||
Files\Microsoft Developer Studio\VC98', then you should be able to compile GLFW
|
||||
with this procedure:</p>
|
||||
|
||||
<ol>
|
||||
<li>Start a command prompt (MS-DOS prompt)</li>
|
||||
<li>"CD" to the directory where you unzipped the GLFW source
|
||||
distribution (where this readme file is located)</li>
|
||||
<li>Type <b>"C:\Program Files\Microsoft Developer
|
||||
Studio\VC98\BIN\VCVARS32"</b> (with quotation marks)</li>
|
||||
<li>Type <b>nmake win32-msvc</b></li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h3>2.2 Note for MinGW/DevC++ users</h3>
|
||||
|
||||
<p>Do not use the MSYS shell for compiling GLFW, because the supplied batch
|
||||
file "compile.bat" will only work under a Windows command prompt (or MS-DOS
|
||||
prompt).</p>
|
||||
|
||||
<p>Under Windows 98, the MinGW make program may set the $(MAKE) variable
|
||||
incorrectly. To remedy this, uncomment the line at the beginning of the top
|
||||
level Makefile that says MAKE = make (possibly replacing make with some other
|
||||
name, e.g. mingw32-make).</p>
|
||||
|
||||
|
||||
<h3>2.3 Note for Cygwin users</h3>
|
||||
|
||||
<p>The Cygwin makefile was designed to run from a Cygwin bash shell. You
|
||||
can <i>not</i> use an MS-DOS prompt (or NT cmd prompt) to compile GLFW with the
|
||||
win32-cygwin option. Similarly, the win32-clean option will not work from a
|
||||
Cygwin shell, which is why there is a special cygwin-clean option.</p>
|
||||
|
||||
|
||||
<h3>2.4 Note for OpenWatcom users</h3>
|
||||
|
||||
<p>In order to compile GLFW successfully with OpenWatcom (for Windows),
|
||||
execute "nmake MAKE=nmake win32-ow" in the GLFW root directory. Also make
|
||||
sure that you have all your environment variables set up correctly. It is
|
||||
the default option when installing OpenWatcom to permanently set up all
|
||||
the required environment variables. If nmake does not work, you probably
|
||||
have to run "WATCOM\setvars.bat" from the command prompt before executing
|
||||
nmake, where WATCOM is the directory in which you installed OpenWatcom
|
||||
(e.g. C:\Watcom).</p>
|
||||
|
||||
|
||||
<h3>2.5 Note for Pelles C users</h3>
|
||||
|
||||
<p>To build GLFW with Pelles C, you need at lest version 2.80.3 of Pelles C
|
||||
(POCC and POLINK).</p>
|
||||
|
||||
<p>Type 'pomake win32-pellesc' to build GLFW.</p>
|
||||
|
||||
|
||||
<h3>2.6 Note for Unix/X11 users</h3>
|
||||
|
||||
<p>Compiler and link library capabilities are auto-detected with a script
|
||||
called <b>compile.sh</b>. It has been tested under Linux Mandrake 10.1, Mac OS
|
||||
X 10.2, SunOS 5.6 (GCC), IRIX 5.3, FreeBSD 5.0 and QNX, but should hopefully
|
||||
run on the majority of available Unix/Unix-like systems and generate functional
|
||||
Makefiles. You do not have to run the script manually, since it is called from
|
||||
the top level Makefile.</p>
|
||||
|
||||
|
||||
<h3>2.8 Note for Mac OS X users</h3>
|
||||
|
||||
<p>To compile GLFW for Mac OS X, you will need to have installed the BSD
|
||||
subsystem and the Developer Tools, which can be found on your Mac OS X CD:s.
|
||||
When they are installed, simply open Terminal and go to the root GLFW
|
||||
directory. From there, you can build the library and all the examples by
|
||||
running make, i.e. <b>make macosx-gcc</b>.</p>
|
||||
|
||||
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec3">
|
||||
<h2>3. Installing GLFW</h2>
|
||||
|
||||
<h3>3.1 Windows</h3>
|
||||
|
||||
<p>After compiling GLFW with MinGW or Cygwin, three files of interest should
|
||||
have appeared in the <b>lib\win32</b> directory. They are: <b>libglfw.a</b>
|
||||
(the static link version of GLFW), <b>glfw.dll</b> (the DLL version of GLFW)
|
||||
and <b>libglfwdll.a</b> (the DLL import library).</p>
|
||||
|
||||
<p>To install GLFW on Cygwin (and possibly MinGW), run make with the
|
||||
<b>cygwin-install</b> target. This will generate the pkgconfig file and copy
|
||||
it, the header file and the library to the correct locations of your Cygwin
|
||||
installation. If you wish to change the installation location from its default,
|
||||
set the desired prefix path with the environment variable <b>PREFIX</b>.</p>
|
||||
|
||||
<p>If you used Borland C++ Builder, LCC-Win32, Microsoft Visual C++ or
|
||||
OpenWatcom, the files are named <b>glfw.lib</b> (the static link version of
|
||||
GLFW), <b>glfw.dll</b> (the DLL version of GLFW) and <b>glfwdll.lib</b> (the
|
||||
DLL import library).</p>
|
||||
|
||||
<p>The static link library and the DLL import library should be copied to your
|
||||
compiler's <b>LIB</b> directory (where all other link libraries are located).
|
||||
The DLL can be copied either to your Windows system directory (where
|
||||
opengl32.dll is located), or to the project directory of your GLFW-based
|
||||
projects (where you place your compiled EXEs).</p>
|
||||
|
||||
<p>You should also copy the GLFW include file, <b>include\GL\glfw.h</b>, to the
|
||||
<b>GL</b> directory of your compiler's include directory (where gl.h, glu.h
|
||||
etc. are located).</p>
|
||||
|
||||
|
||||
<h3>3.2 Unix</h3>
|
||||
|
||||
<p>After compiling GLFW, three files named <b>libglfw.pc.in</b>,
|
||||
<b>libglfw.a</b> and <b>libglfw.so</b> should have appeared in the
|
||||
<b>lib/x11</b> directory. This is the pkgconfig template file, the GLFW static
|
||||
link library and the GLFW shared library, respectively.</p>
|
||||
|
||||
<p>To install GLFW onto your system, run make as root with the
|
||||
<b>x11-install</b> build target. This will install the pkgconfig file, the
|
||||
static library and the header. By default, the files will be installed under
|
||||
<b>/usr/local</b>. If you wish to install to a different location, set the
|
||||
environment variable <b>PREFIX</b> appropriately when running make.</p>
|
||||
|
||||
<p>Note that the shared library is not installed by default, as you really
|
||||
should think twice before using it. GLFW is very small and shared library
|
||||
distribution on Unix outside of packaging systems is quite tricky. The GLFW
|
||||
license also allows static linking without requiring your to share your
|
||||
code.</p>
|
||||
|
||||
|
||||
<h3>3.4 Mac OS X</h3>
|
||||
|
||||
<p>After compiling GLFW, three files named <b>libglfw.pc.in</b>,
|
||||
<b>libglfw.a</b> and <b>libglfw.dylib</b> should appear in the
|
||||
<b>lib/macosx</b> directory. This is the pkgconfig template file, the GLFW
|
||||
static link library and the GLFW dynamic library, respectively.</p>
|
||||
|
||||
<p>To install GLFW onto your system, run make with sudo and the
|
||||
<b>macosx-install</b> build target, i.e.:</p>
|
||||
|
||||
<p> <b>sudo make macosx-install</b>
|
||||
|
||||
<p>This will install the pkgconfig file, the
|
||||
static library and the header. By default, the files will be installed under
|
||||
<b>/usr/local</b>. If you wish to install to a different location, set
|
||||
the environment variable <b>PREFIX</b> appropriately when running make.</p>
|
||||
|
||||
<p>Note that the shared library is not installed by default, as you really
|
||||
should think twice before using it. GLFW is very small and very sutable for
|
||||
static linking. The GLFW license also allows static linking without requiring
|
||||
your to share your code.</p>
|
||||
|
||||
|
||||
<a name="sec4">
|
||||
<p><h2>4. Using GLFW</h2>
|
||||
|
||||
<p>There are two aspects to using GLFW:
|
||||
|
||||
<p>
|
||||
<ol>
|
||||
<li>How does the GLFW API work</li>
|
||||
<li>How to compile programs that use GLFW</li>
|
||||
</ol>
|
||||
|
||||
<p>The first point is covered in the <a href="docs/UsersGuide.pdf">GLFW
|
||||
Users Guide</a> and the <a href="docs/Reference.pdf">GLFW Reference
|
||||
Manual</a>, and I suggest that you read at least the Users Guide, since
|
||||
it is a good introduction to the GLFW API.</p>
|
||||
|
||||
<p>Designing and compiling programs that use GLFW is not very difficult.
|
||||
A few rules for successfully designing GLFW-based programs are presented
|
||||
in the following sections.</p>
|
||||
|
||||
<p><br><h3>4.1 Include <GL/glfw.h></h3>
|
||||
|
||||
<p>In your program, you should include <GL/glfw.h>. This include
|
||||
file defines all the necessary constants, types and prototypes that are
|
||||
used to interact with the GLFW API. It also includes <GL/gl.h> and
|
||||
<GL/glu.h>, and - <u>this is very important</u> - <i><b>it defines
|
||||
all the necessary constants and types that are necessary for OpenGL to
|
||||
work on different platforms</b></i>.</p>
|
||||
|
||||
<p>For instance, under Windows you are normally required to include
|
||||
<windows.h> before you include <GL/gl.h>. If you write such a
|
||||
program, it would not compile under e.g. Linux since <windows.h>
|
||||
does not exist under Linux. <GL/glfw.h> takes care of these things
|
||||
for you. Note however that it does not actually include <windows.h>,
|
||||
it merely mimics the parts of it that are needed for <GL/gl.h> and
|
||||
<GL/glu.h> (this way we do not get the thousands of constants,
|
||||
types and prototypes that could otherwise possibly interfere with our own
|
||||
declarations).</p>
|
||||
|
||||
<p>In other words:
|
||||
<ul>
|
||||
<li>Do <i>not</i> include <GL/gl.h> or <GL/glu.h>! (GLFW
|
||||
does it for you)</li>
|
||||
<li>Do <i>not</i> include <windows.h>! (unless you really need
|
||||
it)</li>
|
||||
</ul>
|
||||
|
||||
<p>Note: If you <i>do</i> need to include <windows.h>, do it
|
||||
<i>before</i> including <GL/glfw.h>.</p>
|
||||
|
||||
|
||||
<p><br><h3>4.2 Link with the right libraries</h3>
|
||||
|
||||
<p><h4>4.2.1 Windows static library</h4>
|
||||
|
||||
<p>If you link with the static version of GLFW, it is also necessary to
|
||||
link with some system libraries that GLFW uses.</p>
|
||||
|
||||
<p>When linking a program under Windows that uses the static version of
|
||||
GLFW, you must also link with the following libraries: <b>opengl32</b>,
|
||||
<b>user32</b> and <b>kernel32</b>. Some of these libraries may be linked
|
||||
with by default by your compiler. In the table below you can see the
|
||||
minimum required link options for each supported Windows compiler (you may
|
||||
want to add other libraries as well, such as <b>glu32</b>):</p>
|
||||
|
||||
<p><table border=1>
|
||||
<tr><td><b>Compiler</b></td><td><b>Link options</b></td></tr>
|
||||
<tr><td>Borland C++ Builder</td><td>glfw.lib opengl32.lib</td></tr>
|
||||
<tr><td>Cygwin</td><td><i>See Unix static library below</i></td></tr>
|
||||
<tr><td>LCC-Win32</td><td>glfw.lib opengl32.lib</td></tr>
|
||||
<tr><td>Microsoft Visual C++</td><td>glfw.lib opengl32.lib user32.lib</td></tr>
|
||||
<tr><td>MinGW32</td><td>-lglfw -lopengl32</td></tr>
|
||||
<tr><td>OpenWatcom</td><td>glfw.lib opengl32.lib user32.lib</td></tr>
|
||||
<tr><td>Pelles C</td><td>glfw.lib opengl32.lib user32.lib kernel32.lib</td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
<p><br><h4>4.2.2 Windows DLL</h4>
|
||||
|
||||
<p>To compile a program that uses the DLL version of GLFW, you need to
|
||||
define the <b>GLFW_DLL</b> constant. This can either be done with a
|
||||
compiler switch, typically by adding <b>-DGLFW_DLL</b> to the list of
|
||||
compiler options. You can also do it by adding the line:</p>
|
||||
|
||||
<p>#define GLFW_DLL
|
||||
|
||||
<p>...to all your source files that include <b>glfw.h</b>, <u>before</u>
|
||||
including it.</p>
|
||||
|
||||
<p>When linking a program under Windows that uses the DLL version of GLFW,
|
||||
the only library you need to link with for GLFW to work is <b>glfwdll</b>.
|
||||
In the table below you can see the minimum required link options for each
|
||||
supported Windows compiler (you may want to add other libraries as well,
|
||||
such as <b>opengl32</b> and <b>glu32</b>):</p>
|
||||
|
||||
<p><table border=1>
|
||||
<tr><td><b>Compiler</b></td><td><b>Link options</b></td></tr>
|
||||
<tr><td>Borland C++ Builder</td><td>glfwdll.lib</td></tr>
|
||||
<tr><td>Cygwin</td><td>-lglfwdll</td></tr>
|
||||
<tr><td>LCC-Win32</td><td>glfwdll.lib</td></tr>
|
||||
<tr><td>Microsoft Visual C++</td><td>glfwdll.lib</td></tr>
|
||||
<tr><td>MinGW32</td><td>-lglfwdll</td></tr>
|
||||
<tr><td>OpenWatcom</td><td>glfwdll.lib</td></tr>
|
||||
<tr><td>Pelles C</td><td>glfwdll.lib</td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
|
||||
<p><br><h4>4.2.3 Unix static library</h4>
|
||||
|
||||
<p>GLFW now supports <a href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>, and a libglfw.pc file is generated and
|
||||
installed when you install the library. For systems that do not provide
|
||||
pkgconfig, you should look in this file for the proper compile and link
|
||||
flags for your system, as determined by compile.sh at compile time.</p>
|
||||
|
||||
<p>A typical compile and link command line may look like this (using GCC):</p>
|
||||
|
||||
<p> <b>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</b>
|
||||
|
||||
<p>If you use GLU functions in your program you should also add
|
||||
<b>-lGLU</b>.</p>
|
||||
|
||||
|
||||
|
||||
<p><br><h4>4.2.5 Mac OS X static library</h4>
|
||||
|
||||
<p>When compiling and linking a program under Mac OS X that uses GLFW, you
|
||||
must also link with the following frameworks: <b>Carbon.framework</b>,
|
||||
<b>AGL.framework</b> and <b>OpenGL.framework</b>.
|
||||
|
||||
<p>If you are using Xcode, you simply add the GLFW library <b>libglfw.a</b> and
|
||||
these frameworks to your project. If, however, you are building your program
|
||||
from the command line, there are two methods for correctly linking your GLFW
|
||||
program.</p>
|
||||
|
||||
<p>GLFW now supports <a
|
||||
href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>, and a libglfw.pc
|
||||
file is generated and installed when you install the library. You can find
|
||||
pkgconfig in most packaging systems, such as <a
|
||||
href="http://www.finkproject.org/">Fink</a> and <a
|
||||
href="http://darwinports.opendarwin.org/">DarwinPorts</a>, so if you have one
|
||||
of them installed, simply install pkgconfig. Once you have pkgconfig available,
|
||||
the command line for compiling and linking your program is:</p>
|
||||
|
||||
<p> <b>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</b>
|
||||
|
||||
<p>If you do not wish to use pkgconfig, you will need to add the required
|
||||
frameworks and libraries to your command line using the <b>-l</b> and
|
||||
<b>-framework</b> switches, i.e.:</p>
|
||||
|
||||
<p> <b>gcc -o myprog myprog.c -lglfw -framework Carbon -framework AGL -framework OpenGL</b>
|
||||
|
||||
<p>Note that you do not add the .framework extension to a framework when adding
|
||||
it from the command line.</p>
|
||||
|
||||
<p>These frameworks contain all GL and GLU functions, so there is no need to
|
||||
add additional libraries or frameworks when using GLU functionality. Also note
|
||||
that even though your machine may have Unix-style GL libraries, they are for
|
||||
use with the X Window System, and will <i>not</i> work with the Mac OS X native
|
||||
version of GLFW.</p>
|
||||
|
||||
|
||||
<a name="sec5">
|
||||
<p><h2>5. Version history</h2>
|
||||
|
||||
<p><h3>v2.6</h3>
|
||||
<ul>
|
||||
<li>Added <code>GLFW_FSAA_SAMPLES</code> multisampling hint (implemented on all platforms)</li>
|
||||
<li>Added <code>GLFW_WINDOW_NO_RESIZE</code> hint for non-resizable windows (implemented on all platforms)</li>
|
||||
<li>Added install targets for all Unix-like build targets</li>
|
||||
<li>Added <code>glfwReadMemoryImage</code> function for creating a <code>GLFWImage</code> object from an image file in a memory buffer</li>
|
||||
<li>Added <code>glfwLoadMemoryTexture2D</code> function for decoding an image file in a memory buffer into a texture</li>
|
||||
<li>Added <code>glfwLoadTextureImage2D</code> function for loading a <code>GLFWImage</code> object into a texture</li>
|
||||
<li>Added cross-compilation support for MinGW under a Unix-like host</li>
|
||||
<li>Updates to the D bindings and all examples ported to modern D</li>
|
||||
<li>Bugfix: The interaction between key repeat and window focus code caused duplicate presses</li>
|
||||
<li>[Win32] Added pkgconfig file generation for Cygwin</li>
|
||||
<li>[Win32] Added version number to WNDCLASS name</li>
|
||||
<li>[Win32] Bugfix: Very small sleep periods were forced to higher value</li>
|
||||
<li>[Win32] Bugfix: The nmake makefile did not handle paths with spaces correctly</li>
|
||||
<li>[Win32] Bugfix: Removed assembly RDTSC timing code</li>
|
||||
<li>[Win32] Bugfix: Hidden cursor was not clipped to windowed windows</li>
|
||||
<li>[X11] Added XRandR code path for fullscreen windows</li>
|
||||
<li>[X11] Added building of shared library</li>
|
||||
<li>[X11] Added <a href="http://tronche.com/gui/x/icccm/">ICCCM</a> WM fullscreen hints</li>
|
||||
<li>[X11] Added support for the <code>_NET_WM_PING</code> protocol</li>
|
||||
<li>[X11] Added pkgconfig file generation</li>
|
||||
<li>[X11] Added setting of WM size hints</li>
|
||||
<li>[X11] Bugfix: Removed assembly RDTSC timing code</li>
|
||||
<li>[X11] Bugfix: Window re-opening now works properly (including fullscreen windows)</li>
|
||||
<li>[X11] Bugfix: Potential crash bug in video mode matching code</li>
|
||||
<li>[X11] Bugfix: Static buffers imposed an invisible limit on reported video mode count</li>
|
||||
<li>[MacOSX] Added pkgconfig file generation</li>
|
||||
<li>[MacOSX] Added building of shared library</li>
|
||||
<li>[MacOSX] Added building of Universal libraries</li>
|
||||
<li>[MacOSX] Replaced fullscreen code path with CGL version</li>
|
||||
<li>[MacOSX] Bugfix: Replaced Carbon event time source with <code>gettimeofday</code></li>
|
||||
<li>[MacOSX] Bugfix: Added code to minimize the dreaded OpenGL application startup jump</li>
|
||||
<li>[MacOSX] Bugfix: Fixed broken implementation of <code>glfwSetMousePos</code> for windowed mode</li>
|
||||
<li>[MacOSX] Bugfix: Fixed broken implementation of hidden cursor</li>
|
||||
<li>[AmigaOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
||||
<li>[DOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.5</h3>
|
||||
<ul>
|
||||
<li>Added the function glfwWaitEvents</li>
|
||||
<li>Added window close callback, which enables a program to prevent a user
|
||||
from closing a window with the window manager</li>
|
||||
<li>Added window refresh callback, which is called when the window needs
|
||||
to be refreshed</li>
|
||||
<li>Added support for loading alpha textures (GLFW_ALPHA_MAP_BIT)</li>
|
||||
<li>Added support for the Lua programming language</li>
|
||||
<li>Added support for the D programming language</li>
|
||||
<li>Added support for the Pelles C compiler for Windows</li>
|
||||
<li>Added API level support for up to eight mouse buttons</li>
|
||||
<li>[Win32] Added support for up to five mouse buttons</li>
|
||||
<li>[Win32] Mouse down events capture mouse input</li>
|
||||
<li>[Win32] Bugfix: The DLL now exports glfwSetTime</li>
|
||||
<li>[Win32] Fix: The GLFW window is now placed in the upper left corner
|
||||
of the desktop working area</li>
|
||||
<li>[Win32/X11] Bugfix: More robust check for SwapInterval</li>
|
||||
<li>[X11] Added support for USB joysticks under Linux (/dev/input/js*)</li>
|
||||
<li>[X11] Bugfix: Added support for GLX extensions in glfwExtensionSupported</li>
|
||||
<li>[X11] Bugfix: More robust fullscreen mode (?)</li>
|
||||
<li>[X11] Bugfix: Runtime check of XF86VidMode support for the active
|
||||
display</li>
|
||||
<li>[X11] Bugfix: Some mouse button events were reported incorrectly</li>
|
||||
<li>[MacOSX] Added support for the input char callback.</li>
|
||||
<li>[MacOSX] Added video mode validation and duplicate elimination.</li>
|
||||
<li>[MacOSX] Switched to a new MakeBundle.sh script.</li>
|
||||
<li>[MacOSX] Added emulation of the window refresh callback.</li>
|
||||
<li>[MacOSX] Bugfix: The window and its associated resources are now
|
||||
properly released.</li>
|
||||
<li>[MacOSX] Bugfix: Removed support for more than eight mouse buttons.</li>
|
||||
<li>[x86 CPUs] Improved Intel mobile CPU detection (e.g. disables RDTSC
|
||||
timing on Centrino systems)</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.4.2</h3>
|
||||
<ul>
|
||||
<li>Preliminary native Mac OS X support (via the Carbon interface)</li>
|
||||
<li>Preliminary DOS support (DJGPP + Mesa)</li>
|
||||
<li>Changed license to the zlib license (almost identical to the previous
|
||||
GLFW license), so now GLFW is OSI Certified</li>
|
||||
<li>Rewrote the GLFW documentation in LaTeX, meaning several improvements
|
||||
(both visual and practical)</li>
|
||||
<li>Added the <b>support</b> folder to the distribution, which includes
|
||||
support for various languages</li>
|
||||
<li>[Win32] Added OpenWatcom compiler support (thanks Sebastian
|
||||
Schuberth!)</li>
|
||||
<li>[Win32] Changed fallback timer from GetTickCount to timeGetTime,
|
||||
which usually provides better resolution</li>
|
||||
<li>[Win32] Bugfix: Accumulator buffer selection should be more
|
||||
robust</li>
|
||||
<li>[Win32] Bugfix: If stereo rendering is requested, and no stereo pixel
|
||||
format could be created, glfwOpenWindow now fails</li>
|
||||
<li>[Win32] Bugfix: glfwSetWindowSize now sets the size of the client
|
||||
area, NOT the entire window, meaning that there is a 1:1 relationship
|
||||
between glfwSetWindowSize and glfwGetWindowSize</li>
|
||||
<li>[X11] Added FreeBSD and QNX support</li>
|
||||
<li>[X11] Added support for non-pthread capable systems</li>
|
||||
<li>[X11] Hopefully more robust configuration script (compile.sh)</li>
|
||||
<li>[X11] Bugfix: When mouse cursor is hidden, mouse sensitivity is no
|
||||
longer degraded</li>
|
||||
<li>[X11] Bugfix: Source files EOL was PC style (CR/LF) in v2.4.1 (blame
|
||||
my WinCVS configuration)</li>
|
||||
<li>[X11] Bugfix: When a GLFW window is closed, input focus is properly
|
||||
released</li>
|
||||
<li>[X11] Bugfix: Iconification of fullscreen windows should now work
|
||||
properly</li>
|
||||
<li>[x86 CPUs] Improved RDTSC timing (e.g. RDTSC support on single-CPU
|
||||
Intel Hyper-Threading enabled systmes)</li>
|
||||
<li>[AmigaOS] Added joystick support</li>
|
||||
<li>[AmigaOS] Mouse cursor positioning is now implemented</li>
|
||||
<li>[AmigaOS] Added support for Geek Gadgets GCC</li>
|
||||
<li>[AmigaOS] Bugfix: glfwGetWindowParam now returns proper values for
|
||||
all parameters (except for GLFW_ACCELERATED)</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.4.1</h3>
|
||||
<ul>
|
||||
<li>Added AmigaOS support (preliminary)</li>
|
||||
<li>GLFW for the X Window System now works under Mac OS X</li>
|
||||
<li>[Win32] Bugfix: glfwWaitCond treated the timeout as milliseconds
|
||||
instead of seconds</li>
|
||||
<li>[X11] Bugfix: GLFW should now compile under IRIX v5.3</li>
|
||||
<li>[X11] Bugfix: GLFW should now compile with Kylix</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.4</h3>
|
||||
<ul>
|
||||
<li>Major source code rearrangement - much code is now shared between
|
||||
different platforms, and it should be easier to port GLFW to new
|
||||
platforms</li>
|
||||
<li>Added a Unicode keyboard text input interface (CharCallback)</li>
|
||||
<li>Keyboard key input is now slightly more internationalized: GLFW now
|
||||
uses 8-bit ISO-8859-1 encoding for keys representing printable
|
||||
characters (e.g. "Ö", "§", etc), as
|
||||
opposed to the previous 7-bit US-ASCII encoding</li>
|
||||
<li>Added more key constants (F13-F25, keypad '=')</li>
|
||||
<li>Added an enable/disable swicth for automatic event polling from
|
||||
glfwSwapBuffers</li>
|
||||
<li>[X11] Added support for sysctl for querying the number of processors
|
||||
in the system (if POSIX sysconf is not supported)</li>
|
||||
<li>[X11] Bugfix: compile.sh now works with Sun sh (and hopefully others
|
||||
too)</li>
|
||||
<li>[X11] Bugfix: compile.sh now detects the need for -ldl when dlopen is
|
||||
used</li>
|
||||
<li>[Win32] Bugfix: When closing a fullscreen window under Win 9x/NT4,
|
||||
the task bar icon now disappears properly</li>
|
||||
<li>[Win32] Bugfix: GLFW should now compile on a wider range of MSVC
|
||||
compilers (e.g. .NET) - Thanks Tim Little!</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.3.2</h3>
|
||||
<ul>
|
||||
<li>Removed the silly limitation of 100 threads (the thread information
|
||||
is now kept in a linked list)</li>
|
||||
<li>General source cleanup (window state is now kept in a single
|
||||
struct, plus some other minor changes)</li>
|
||||
<li>[X11] Added Solaris gethrtime() support (not tested yet), which
|
||||
should give an improved timer for Sun/Solaris stations</li>
|
||||
<li>[X11] Some fixes to the 'compile.sh' script (-O for non-gcc compilers
|
||||
and 'make x11-gcc' should now really force GCC)</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.3.1</h3>
|
||||
<ul>
|
||||
<li>[X11] A minimalist configuration script was added that solves the
|
||||
issue with glXGetProcAddressARB, and unifies all Unix/X11 Makefiles
|
||||
into one template Makefile (well, one for GLFW, and one for the
|
||||
examples)</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.3</h3>
|
||||
<ul>
|
||||
<li>Added OpenGL stereo rendering support</li>
|
||||
<li>Added a function for parsing the OpenGL version string
|
||||
(glfwGetGLVersion)</li>
|
||||
<li>[x86] Bugfix: Hopefully the CPU core clock dependent timer RDTSC will
|
||||
never be used on CPUs with variable core frequencies anymore</li>
|
||||
<li>[X11] Bugfix: GLFW could create stereo rendering capable windows,
|
||||
even if it was not requested (GLFW v2.2.x did not support selection
|
||||
of stereo rendering)</li>
|
||||
<li>[X11] Bugfix: glfwGetProcAddress returned NULL on most systems (even
|
||||
on those that supported glXGetProcAddressARB). Now GLFW assumes that
|
||||
glXGetProcAddressARB is supported on all systems, which solves the
|
||||
bug, but may result in compiler errors on some systems (please let me
|
||||
know if you have any related problems).</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.2.3</h3>
|
||||
<ul>
|
||||
<li>Bugfix: Checking for GL_SGIS_generate_mipmap is more robust</li>
|
||||
<li>Bugfix: glfwLoadTexture2D will now fail if no window is opened</li>
|
||||
<li>[Win32] Bugfix: Right shift was not detected under Win 9x/ME (it is
|
||||
still not as good as under NT/2K/XP, but at least you get right
|
||||
shifts)</li>
|
||||
<li>[X11] Bugfix: Visuals are now selected more accurately. For instance,
|
||||
glfwOpenWindow will no longer fail if you request a 24-bit color
|
||||
buffer if only 16-bit color visuals are avilable (which means that
|
||||
pong3d should work on 16-bit displays).</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.2.2</h3>
|
||||
<ul>
|
||||
<li>[Win32] Bugfix: Windows did not always get focus (this was a tough
|
||||
one!)</li>
|
||||
<li>[Win32] Bugfix: glfwGetWindowParam did not work with
|
||||
GLFW_ACCUM_*_BITS or GLFW_AUX_BUFFERS</li>
|
||||
<li>[X11] Bugfix: Linux joystick Y axis positions were reversed</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.2.1</h3>
|
||||
<ul>
|
||||
<li>[X11] Added joystick support for Linux</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.2</h3>
|
||||
<ul>
|
||||
<li>Added joystick support (only supported under Windows so far)</li>
|
||||
<li>Added joystick controls to pong3d.c (only 3 more lines of code)</li>
|
||||
<li>Added glfwOpenWindowHint() function</li>
|
||||
<li>It is now possible to specify a desired vertical monitor refresh
|
||||
rate (for fullscreen windows)</li>
|
||||
<li>It is now possible to request an accumulator buffer and auxiliary
|
||||
buffers</li>
|
||||
<li>Added glfwSetTime() function</li>
|
||||
<li>Added a GLFW conversion of the MESA/GLUT gears.c demo to the example
|
||||
programs</li>
|
||||
<li>[Win32] gdi32.dll and winmm.dll are now loaded dynamically when
|
||||
glfwInit() is called. This means that there is no need to link with
|
||||
gdi32.lib or winmm.lib when using the static version of GLFW, which
|
||||
should make GLFW usage more convenient.</li>
|
||||
<li>[Win32] Bugfix: Greatly improved keyboard input (detect left/right
|
||||
CTRL etc)</li>
|
||||
<li>[Win32] Bugfix: glfwExtensionSupported now detects all WGL extensions
|
||||
(e.g. WGL_ARB_pbuffer)</li>
|
||||
<li>[Win32] Bugfix: Mouse cursor was not re-hidden when a GLFW window was
|
||||
deselected and then selected again (with ALT+TAB)</li>
|
||||
<li>[X11] Bugfix: Minor bug in the SGI timer - and ugly (unintended) SGI
|
||||
timer debug info removed</li>
|
||||
<li>[X11] Bugfix: glfwGetDesktopMode and glfwGetVideoModes no longer give
|
||||
segmentation faults if no X server is available</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.1</h3>
|
||||
<ul>
|
||||
<li>Added image and texture loading capabilities (support for the TGA
|
||||
file format at the moment)</li>
|
||||
<li>Added a new example program (mipmaps.c) for showing off the automatic
|
||||
mipmap generation and texture loading capabilities of GLFW 2.1</li>
|
||||
<li>Removed the separate TGA loader (tga.c in the examples directory)
|
||||
since texture loading is supported natively by GLFW. Also updated the
|
||||
Pong3D demo to use GLFW texture loading instead of tga.c.</li>
|
||||
<li>Improved keyboard handling (e.g. numeric keypad keys can be
|
||||
detected)</li>
|
||||
<li>Added a new example program, keytest.c</li>
|
||||
<li>Changed the GLFWvidmode structure and the corresponding API functions
|
||||
to report pure color bits instead of the confusing (and unportable)
|
||||
"BPP" field</li>
|
||||
<li>Changed glfwSetWindowSize so that it operates in fullscreen mode
|
||||
too</li>
|
||||
<li>Added mouse wheel support under Windows (not Win95) and X11</li>
|
||||
<li>Added window iconification functions (glfwInconifyWindow and
|
||||
glfwRestoreWindow)</li>
|
||||
<li>Improved iconification and deactivation handling under both Windows
|
||||
and X11</li>
|
||||
<li>Made it possible to turn on/off key repeat (the default is now no key
|
||||
repeat)</li>
|
||||
<li>Added SGI hardware timer support (CLOCK_SGI_CYCLE) for improved
|
||||
timer resolution for SGI computers</li>
|
||||
<li>Added support for the free Borland C++ Builder 5.x compiler for
|
||||
Windows</li>
|
||||
<li>Made it possible to compiler GLFW as a Windows DLL using any of the
|
||||
supported compilers</li>
|
||||
<li>Some constants have changed names (e.g. GLFW_REDBITS is now called
|
||||
GLFW_RED_BITS)</li>
|
||||
<li>Updated GLFW documentation (GLFW Users Guide and GLFW Reference
|
||||
Manual) to reflect the changes in the API</li>
|
||||
<li>[Win32] Bugfix: Corrected Cygwin toplevel makefile entry</li>
|
||||
<li>[Win32] Bugfix: Fixed event lag bug</li>
|
||||
<li>[Win32] Bugfix: Fixed Radeon 8500 crash</li>
|
||||
<li>[X11] Bugfix: Fixed the window close bug</li>
|
||||
<li>[X11] Bugfix: Iconification/deactivation is now detected</li>
|
||||
<li>[X11] Bugfix: Non-OpenGL visuals are not listed anymore</li>
|
||||
<li>[XFree86] Bugfix: Undesired video mode changes are now prevented</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.0.3</h3>
|
||||
<ul>
|
||||
<li>Added precise CPU cycle based timing support (RDTSC) for x86
|
||||
CPUs (under both Windows and Unix)</li>
|
||||
<li>Added a makefile option for building for Windows with Cygwin</li>
|
||||
<li>Corrected the CC for Unix/X11 makefiles (-Wall is usually not a
|
||||
supported flag for CC, so it was removed from the CFLAGS list)</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.0.2</h3>
|
||||
<ul>
|
||||
<li>Added a makefile option for building for X11 with 'cc' rather than
|
||||
'gcc' (useful for IRIX users for instance).</li>
|
||||
<li>[Win32] Bugfix: Mouse coordinates are now relative to the window
|
||||
upper left corner, which also means that disabling the mouse cursor
|
||||
in windowed mode should work much better.</li>
|
||||
<li>[X11] Bugfix: Added a bunch of more keys that are recognized by
|
||||
GLFW.</li>
|
||||
<li>[X11] Bugfix: glfwGetNumberOfProcessors now works for IRIX (earlier
|
||||
versions of GLFW would not compile under IRIX).</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v2.0.1</h3>
|
||||
<ul>
|
||||
<li>glfwTerminate() will now be called automatically upon normal program
|
||||
termination (using atexit())</li>
|
||||
<li>[Win32] Bugfix: Buffer-swapping did not work if a window lost
|
||||
focus.</li>
|
||||
<li>[Win32] Bugfix: Top level Makefile did not work under Windows
|
||||
9x.</li>
|
||||
<li>[Win32] Bugfix: NULL declaratoin in glfw.h was not MSVC 7.x
|
||||
compatible.</li>
|
||||
<li>[X11] Bugfix: GLFW would not build with C++ (e.g. g++).</li>
|
||||
</ul>
|
||||
|
||||
<h3>v2.0</h3>
|
||||
<ul>
|
||||
<li>GLFW is no longer a single source file, but an entire link library.</li>
|
||||
<li>Added multi threading support.</li>
|
||||
<li>Added more window control.</li>
|
||||
<li>New distribution layout (both Win32 and X11 version in same archive).</li>
|
||||
<li>Added GLFW Users Manual and GLFW Reference Manual as PDF files.</li>
|
||||
<li>Some bugfixes.</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v1.0.2</h3>
|
||||
<ul>
|
||||
<li>Improved fullscreen functionality.</li>
|
||||
<li>Added fullscreen support for X11.</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v1.0.1</h3>
|
||||
<ul>
|
||||
<li>Added support for the X Window System.</li>
|
||||
<li>Fixed bugs.</li>
|
||||
</ul>
|
||||
|
||||
<p><h3>v1.0.0</h3>
|
||||
<ul>
|
||||
<li>First release.</li>
|
||||
<li>Only supported Windows.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec6">
|
||||
<p><h2>6. Directory structure of the GLFW distribution</h2>
|
||||
|
||||
<p>Here is an overview of the directory structure of the GLFW distribution:
|
||||
|
||||
<p>
|
||||
<table border=0 cellspacing=0>
|
||||
<tr valign="top"><td width=100><b>docs</b></td><td> </td><td>GLFW manuals in PDF format</td></tr>
|
||||
<tr valign="top"><td><b>examples</b></td><td> </td><td>Several example programs in C</td></tr>
|
||||
<tr valign="top"><td><b>images</b></td><td> </td><td>Images for this HTML document</td></tr>
|
||||
<tr valign="top"><td><b>include</b></td><td> </td><td> </td></tr>
|
||||
<tr valign="top"><td><b> GL</b></td><td> </td><td>Here is the GLFW C/C++ include file</td></tr>
|
||||
<tr valign="top"><td><b>lib</b></td><td> </td><td>The source code for GLFW</td></tr>
|
||||
<tr valign="top"><td><b> amigaos</b></td><td> </td><td>AmigaOS specific implementation (obsoleted)</td></tr>
|
||||
<tr valign="top"><td><b> dos</b></td><td> </td><td>DOS specific implementation (obsoleted)</td></tr>
|
||||
<tr valign="top"><td><b> macosx</b></td><td> </td><td>Mac OS X specific implementation</td></tr>
|
||||
<tr valign="top"><td><b> win32</b></td><td> </td><td>Windows specific implementation</td></tr>
|
||||
<tr valign="top"><td><b> x11</b></td><td> </td><td>Unix/X11 specific implementation</td></tr>
|
||||
<tr valign="top"><td><b>support</b></td><td> </td><td> </td></tr>
|
||||
<tr valign="top"><td><b> d</b></td><td> </td><td>D support</td></tr>
|
||||
<tr valign="top"><td><b> delphi</b></td><td> </td><td>Delphi support</td></tr>
|
||||
<tr valign="top"><td><b> lua</b></td><td> </td><td>Lua support</td></tr>
|
||||
<tr valign="top"><td><b> masm</b></td><td> </td><td>MASM32 support</td></tr>
|
||||
<tr valign="top"><td><b> visualbasic</b></td><td> </td><td>Visual Basic support</td></tr>
|
||||
</table>
|
||||
<br><br>
|
||||
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec7">
|
||||
<p><h2>7. Contacting the project</h2>
|
||||
|
||||
<p>The official GLFW web site can be found here:
|
||||
<a href="http://glfw.sourceforge.net/">http://glfw.sourceforge.net/</a>. It contains the latest version of GLFW, news and other information that is
|
||||
useful for OpenGL development.</p>
|
||||
|
||||
<p>If you have questions related to the use of <b>GLFW</b>, we have a <a
|
||||
href="https://sourceforge.net/forum/forum.php?forum_id=247562"
|
||||
target="_blank">user's web forum</a>, and a <a
|
||||
href="https://lists.sourceforge.net/lists/listinfo/glfw-user"
|
||||
target="_blank">user's mailing list</a> on SF.net, and the IRC channel
|
||||
<code>#glfw</code> on <a href="http://freenode.net/"
|
||||
target="_blank">Freenode</a>.</p>
|
||||
|
||||
<p>If you have a bug to report or a feature you'd like to request, please file
|
||||
it in the <a href="http://sourceforge.net/tracker/?group_id=72569"
|
||||
target="_blank">SF.net trackers</a>.</p>
|
||||
|
||||
Finally, if you're interested in helping out with the development of
|
||||
<b>GLFW</b> or porting it to your favorite platform, we have a <a
|
||||
href="https://lists.stacken.kth.se/mailman/listinfo/glfw-dev"
|
||||
target="_blank">developer's mailing list</a>, or you could join us on
|
||||
<code>#glfw</code>.
|
||||
|
||||
|
||||
<p><hr>
|
||||
|
||||
<a name="sec8">
|
||||
<h2>8. Acknowledgements</h2>
|
||||
|
||||
<p>GLFW would not be what it is today without the help from:
|
||||
<ul>
|
||||
|
||||
<li>Marcus Geelnard, the orignal author and long-time maintainer of GLFW,
|
||||
without whose brilliant work none of this would have happened.</li><br>
|
||||
|
||||
<li>Robin Leffmann, for his work on Mac OS X and other platforms, and his
|
||||
invaluable support.</li><br>
|
||||
|
||||
<li>Keith Bauer, for his invaluable help with porting GLFW to Mac OS X,
|
||||
and for his many ideas.</li><br>
|
||||
|
||||
<li>Ozzy @ <a href="http://www.orkysquad.org" target="_blank">Orkysquad</a>,
|
||||
for his dedication to GLFW, for debugging my source, and for his
|
||||
valuable experience with game development.</li><br>
|
||||
|
||||
<li>Jeff Molofee, the author of the excellent OpenGL tutorials at <a
|
||||
href="http://nehe.gamedev.net/" target="_blank">NeHe Productions</a>.
|
||||
Much of the Windows code of GLFW was originally based on Jeff's
|
||||
code.</li><br>
|
||||
|
||||
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article <a
|
||||
href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html"
|
||||
target="_blank">Strategies for Implementing POSIX Condition Variables on
|
||||
Win32</a>, which is the basis for the Win32 condition variable
|
||||
implementation in GLFW.</li><br>
|
||||
|
||||
<li>Bobyshev Alexander and Martins Mozeiko, for the original proposal of
|
||||
an FSAA hint and their work on the Win32 implementation of FSAA.</li><br>
|
||||
|
||||
<li>Gerald Franz, who made GLFW compile under IRIX, and supplied patches
|
||||
for the X11 keyboard translation routine.</li><br>
|
||||
|
||||
<li>Bradley Smith, for his updates of the D support and his ports of the
|
||||
remaining examples to the D language.</li><br>
|
||||
|
||||
<li>Olivier Delannoy, for the initial implementation of FSAA support on
|
||||
X11, cross-compiling support for MinGW and very timely nagging.</li>
|
||||
|
||||
<li>Glenn Lewis, for helping out with support for the D programming
|
||||
language.</li><br>
|
||||
|
||||
<li>David Medlock, for doing the initial Lua port.</li><br>
|
||||
|
||||
<li>Frank Wille, for helping me with the AmigaOS port and making GLFW
|
||||
compile under IRIX 5.3.</li><br>
|
||||
|
||||
<li>Matt Sealey, for helping me with the MorphOS port.</li><br>
|
||||
|
||||
<li>Paul R. Deppe, who helped me with Cygwin support, and made an
|
||||
adaption of <a href="http://plib.sourceforge.net/" target="_blank">PLIB</a>
|
||||
so that it can use GLFW (instead of GLUT).</li><br>
|
||||
|
||||
<li>Jarrod Davis, for the Delphi port of GLFW.</li><br>
|
||||
|
||||
<li>Toni Jovanoski, for helping me with the MASM32 port of GLFW, and
|
||||
supplying the example program and fixed OpenGL and GLU bindings for
|
||||
MASM32.</li><br>
|
||||
|
||||
<li>Sebastian Schuberth, for the OpenWatcom makefiles.</li><br>
|
||||
|
||||
<li>Dmitri Shuralyov, Samuli Tuomola, Santi Zupancic, Sylvain
|
||||
Hellegouarch, and many others for support, bug reports and
|
||||
testing.</li><br>
|
||||
|
||||
<li><a href="http://www.opengl.org/" target="_blank">www.opengl.org</a>,
|
||||
and all the people on the discussion forums there that have provided
|
||||
help during the development of GLFW.</li><br>
|
||||
|
||||
<li>The <a href="http://msdn.microsoft.com/library/"
|
||||
target="_blank">MSDN Online Linrary</a>, which was used extensively for
|
||||
Windows development.</li><br>
|
||||
|
||||
<li>All the feedback from the GLFW community - thank you!</li><br>
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user