initial commit

This commit is contained in:
cirdan
2008-01-16 11:45:17 +00:00
commit 8f17a3a819
1068 changed files with 384278 additions and 0 deletions

124
ftgl/FTBBox.h Normal file
View File

@ -0,0 +1,124 @@
#ifndef __FTBBox__
#define __FTBBox__
#include <ft2build.h>
#include FT_FREETYPE_H
//#include FT_GLYPH_H
#include FT_OUTLINE_H
#include "FTGL.h"
#include "FTPoint.h"
/**
* FTBBox is a convenience class for handling bounding boxes.
*/
class FTGL_EXPORT FTBBox
{
public:
/**
* Default constructor. Bounding box is set to zero.
*/
FTBBox()
: lowerX(0.0f),
lowerY(0.0f),
lowerZ(0.0f),
upperX(0.0f),
upperY(0.0f),
upperZ(0.0f)
{}
/**
* Constructor.
*/
FTBBox( float lx, float ly, float lz, float ux, float uy, float uz)
: lowerX(lx),
lowerY(ly),
lowerZ(lz),
upperX(ux),
upperY(uy),
upperZ(uz)
{}
/**
* Constructor. Extracts a bounding box from a freetype glyph. Uses
* the control box for the glyph. <code>FT_Glyph_Get_CBox()</code>
*
* @param glyph A freetype glyph
*/
FTBBox( FT_GlyphSlot glyph)
: lowerX(0.0f),
lowerY(0.0f),
lowerZ(0.0f),
upperX(0.0f),
upperY(0.0f),
upperZ(0.0f)
{
FT_BBox bbox;
FT_Outline_Get_CBox( &(glyph->outline), &bbox);
lowerX = static_cast<float>( bbox.xMin) / 64.0f;
lowerY = static_cast<float>( bbox.yMin) / 64.0f;
lowerZ = 0.0f;
upperX = static_cast<float>( bbox.xMax) / 64.0f;
upperY = static_cast<float>( bbox.yMax) / 64.0f;
upperZ = 0.0f;
}
/**
* Destructor
*/
~FTBBox()
{}
/**
* Move the Bounding Box by a vector.
*
* @param distance The distance to move the bbox in 3D space.
*/
FTBBox& Move( FTPoint distance)
{
lowerX += distance.X();
lowerY += distance.Y();
lowerZ += distance.Z();
upperX += distance.X();
upperY += distance.Y();
upperZ += distance.Z();
return *this;
}
FTBBox& operator += ( const FTBBox& bbox)
{
lowerX = bbox.lowerX < lowerX? bbox.lowerX: lowerX;
lowerY = bbox.lowerY < lowerY? bbox.lowerY: lowerY;
lowerZ = bbox.lowerZ < lowerZ? bbox.lowerZ: lowerZ;
upperX = bbox.upperX > upperX? bbox.upperX: upperX;
upperY = bbox.upperY > upperY? bbox.upperY: upperY;
upperZ = bbox.upperZ > upperZ? bbox.upperZ: upperZ;
return *this;
}
void SetDepth( float depth)
{
upperZ = lowerZ + depth;
}
/**
* The bounds of the box
*/
// Make these ftPoints & private
float lowerX, lowerY, lowerZ, upperX, upperY, upperZ;
protected:
private:
};
#endif // __FTBBox__

65
ftgl/FTBitmapGlyph.cpp Normal file
View File

@ -0,0 +1,65 @@
#include <string>
#include "FTBitmapGlyph.h"
FTBitmapGlyph::FTBitmapGlyph( FT_GlyphSlot glyph)
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
data(0)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_MONO);
if( err || ft_glyph_format_bitmap != glyph->format)
{
return;
}
FT_Bitmap bitmap = glyph->bitmap;
unsigned int srcWidth = bitmap.width;
unsigned int srcHeight = bitmap.rows;
unsigned int srcPitch = bitmap.pitch;
destWidth = srcWidth;
destHeight = srcHeight;
destPitch = srcPitch;
if( destWidth && destHeight)
{
data = new unsigned char[destPitch * destHeight];
unsigned char* dest = data + (( destHeight - 1) * destPitch);
unsigned char* src = bitmap.buffer;
for( unsigned int y = 0; y < srcHeight; ++y)
{
memcpy( dest, src, srcPitch);
dest -= destPitch;
src += srcPitch;
}
}
pos = FTPoint(glyph->bitmap_left, static_cast<int>(srcHeight) - glyph->bitmap_top, 0.0);
}
FTBitmapGlyph::~FTBitmapGlyph()
{
delete [] data;
}
const FTPoint& FTBitmapGlyph::Render( const FTPoint& pen)
{
glBitmap( 0, 0, 0.0f, 0.0f, pen.X() + pos.X(), pen.Y() - pos.Y(), (const GLubyte*)0 );
if( data)
{
glPixelStorei( GL_UNPACK_ROW_LENGTH, destPitch * 8);
glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte*)data);
}
glBitmap( 0, 0, 0.0f, 0.0f, -pos.X(), pos.Y(), (const GLubyte*)0 );
return advance;
}

76
ftgl/FTBitmapGlyph.h Normal file
View File

@ -0,0 +1,76 @@
#ifndef __FTBitmapGlyph__
#define __FTBitmapGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
/**
* FTBitmapGlyph is a specialisation of FTGlyph for creating bitmaps.
*
* It provides the interface between Freetype glyphs and their openGL
* Renderable counterparts. This is an abstract class and derived classes
* must implement the <code>Render</code> function.
*
* @see FTGlyphContainer
*
*/
class FTGL_EXPORT FTBitmapGlyph : public FTGlyph
{
public:
/**
* Constructor
*
* @param glyph The Freetype glyph to be processed
*/
FTBitmapGlyph( FT_GlyphSlot glyph);
/**
* Destructor
*/
virtual ~FTBitmapGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
private:
/**
* The width of the glyph 'image'
*/
unsigned int destWidth;
/**
* The height of the glyph 'image'
*/
unsigned int destHeight;
/**
* The pitch of the glyph 'image'
*/
unsigned int destPitch;
/**
* Vector from the pen position to the topleft corner of the bitmap
*/
FTPoint pos;
/**
* Pointer to the 'image' data
*/
unsigned char* data;
};
#endif // __FTBitmapGlyph__

View File

@ -0,0 +1,130 @@
#ifndef __FTCharToGlyphIndexMap__
#define __FTCharToGlyphIndexMap__
#include <stdlib.h>
#include "FTGL.h"
/**
* Provides a non-STL alternative to the STL map<unsigned long, unsigned long>
* which maps character codes to glyph indices inside FTCharmap.
*
* Implementation:
* - NumberOfBuckets buckets are considered.
* - Each bucket has BucketSize entries.
* - When the glyph index for the character code C has to be stored, the
* bucket this character belongs to is found using 'C div BucketSize'.
* If this bucket has not been allocated yet, do it now.
* The entry in the bucked is found using 'C mod BucketSize'.
* If it is set to IndexNotFound, then the glyph entry has not been set.
* - Try to mimic the calls made to the STL map API.
*
* Caveats:
* - The glyph index is now a signed long instead of unsigned long, so
* the special value IndexNotFound (= -1) can be used to specify that the
* glyph index has not been stored yet.
*/
class FTGL_EXPORT FTCharToGlyphIndexMap
{
public:
typedef unsigned long CharacterCode;
typedef signed long GlyphIndex;
enum
{
NumberOfBuckets = 256,
BucketSize = 256,
IndexNotFound = -1
};
FTCharToGlyphIndexMap()
{
this->Indices = 0;
}
virtual ~FTCharToGlyphIndexMap()
{
if( this->Indices)
{
// Free all buckets
this->clear();
// Free main structure
delete [] this->Indices;
this->Indices = 0;
}
}
void clear()
{
if(this->Indices)
{
for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
{
if( this->Indices[i])
{
delete [] this->Indices[i];
this->Indices[i] = 0;
}
}
}
}
const GlyphIndex find( CharacterCode c)
{
if( !this->Indices)
{
return 0;
}
// Find position of char code in buckets
div_t pos = div( c, FTCharToGlyphIndexMap::BucketSize);
if( !this->Indices[pos.quot])
{
return 0;
}
const FTCharToGlyphIndexMap::GlyphIndex *ptr = &this->Indices[pos.quot][pos.rem];
if( *ptr == FTCharToGlyphIndexMap::IndexNotFound)
{
return 0;
}
return *ptr;
}
void insert( CharacterCode c, GlyphIndex g)
{
if( !this->Indices)
{
this->Indices = new GlyphIndex* [FTCharToGlyphIndexMap::NumberOfBuckets];
for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
{
this->Indices[i] = 0;
}
}
// Find position of char code in buckets
div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize);
// Allocate bucket if does not exist yet
if( !this->Indices[pos.quot])
{
this->Indices[pos.quot] = new GlyphIndex [FTCharToGlyphIndexMap::BucketSize];
for( int i = 0; i < FTCharToGlyphIndexMap::BucketSize; i++)
{
this->Indices[pos.quot][i] = FTCharToGlyphIndexMap::IndexNotFound;
}
}
this->Indices[pos.quot][pos.rem] = g;
}
private:
GlyphIndex** Indices;
};
#endif // __FTCharToGlyphIndexMap__

62
ftgl/FTCharmap.cpp Normal file
View File

@ -0,0 +1,62 @@
#include "FTFace.h"
#include "FTCharmap.h"
FTCharmap::FTCharmap( FTFace* face)
: ftFace( *(face->Face())),
err(0)
{
if( !ftFace->charmap)
{
err = FT_Set_Charmap( ftFace, ftFace->charmaps[0]);
}
ftEncoding = ftFace->charmap->encoding;
}
FTCharmap::~FTCharmap()
{
charMap.clear();
}
bool FTCharmap::CharMap( FT_Encoding encoding)
{
if( ftEncoding == encoding)
{
return true;
}
err = FT_Select_Charmap( ftFace, encoding );
if( !err)
{
ftEncoding = encoding;
}
else
{
ftEncoding = ft_encoding_none;
}
charMap.clear();
return !err;
}
unsigned int FTCharmap::GlyphListIndex( unsigned int characterCode )
{
return charMap.find( characterCode);
}
unsigned int FTCharmap::FontIndex( unsigned int characterCode )
{
return FT_Get_Char_Index( ftFace, characterCode);
}
void FTCharmap::InsertIndex( const unsigned int characterCode, const unsigned int containerIndex)
{
charMap.insert( characterCode, containerIndex);
}

136
ftgl/FTCharmap.h Normal file
View File

@ -0,0 +1,136 @@
#ifndef __FTCharmap__
#define __FTCharmap__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTCharToGlyphIndexMap.h"
#include "FTGL.h"
/**
* FTCharmap takes care of specifying the encoding for a font and mapping
* character codes to glyph indices.
*
* It doesn't preprocess all indices, only on an as needed basis. This may
* seem like a performance penalty but it is quicker than using the 'raw'
* freetype calls and will save significant amounts of memory when dealing
* with unicode encoding
*
* @see "Freetype 2 Documentation"
*
*/
class FTFace;
class FTGL_EXPORT FTCharmap
{
public:
/**
* Constructor
*/
FTCharmap( FTFace* face);
/**
* Destructor
*/
virtual ~FTCharmap();
/**
* Queries for the current character map code.
*
* @return The current character map code.
*/
FT_Encoding Encoding() const { return ftEncoding;}
/**
* Sets the character map for the face.
* Valid encodings as at Freetype 2.0.4
* ft_encoding_none
* ft_encoding_symbol
* ft_encoding_unicode
* ft_encoding_latin_2
* ft_encoding_sjis
* ft_encoding_gb2312
* ft_encoding_big5
* ft_encoding_wansung
* ft_encoding_johab
* ft_encoding_adobe_standard
* ft_encoding_adobe_expert
* ft_encoding_adobe_custom
* ft_encoding_apple_roman
*
* @param encoding the Freetype encoding symbol. See above.
* @return <code>true</code> if charmap was valid and set
* correctly. If the requested encoding is
* unavailable it will be set to ft_encoding_none.
*/
bool CharMap( FT_Encoding encoding);
/**
* Get the FTGlyphContainer index of the input character.
*
* @param characterCode The character code of the requested glyph in
* the current encoding eg apple roman.
* @return The FTGlyphContainer index for the character or zero
* if it wasn't found
*/
unsigned int GlyphListIndex( const unsigned int characterCode);
/**
* Get the font glyph index of the input character.
*
* @param characterCode The character code of the requested glyph in
* the current encoding eg apple roman.
* @return The glyph index for the character.
*/
unsigned int FontIndex( const unsigned int characterCode);
/**
* Set the FTGlyphContainer index of the character code.
*
* @param characterCode The character code of the requested glyph in
* the current encoding eg apple roman.
* @param containerIndex The index into the FTGlyphContainer of the
* character code.
*/
void InsertIndex( const unsigned int characterCode, const unsigned int containerIndex);
/**
* Queries for errors.
*
* @return The current error code. Zero means no error.
*/
FT_Error Error() const { return err;}
private:
/**
* Current character map code.
*/
FT_Encoding ftEncoding;
/**
* The current Freetype face.
*/
const FT_Face ftFace;
/**
* A structure that maps glyph indices to character codes
*
* < character code, face glyph index>
*/
typedef FTCharToGlyphIndexMap CharacterMap;
CharacterMap charMap;
/**
* Current error code.
*/
FT_Error err;
};
#endif // __FTCharmap__

147
ftgl/FTContour.cpp Normal file
View File

@ -0,0 +1,147 @@
#include "FTContour.h"
static const float BEZIER_STEP_SIZE = 0.2f;
void FTContour::AddPoint( FTPoint point)
{
if( pointList.empty() || point != pointList[pointList.size() - 1])
{
pointList.push_back( point);
}
}
void FTContour::AddPoint( float x, float y)
{
AddPoint( FTPoint( x, y, 0.0f));
}
void FTContour::evaluateQuadraticCurve()
{
for( unsigned int i = 0; i <= ( 1.0f / BEZIER_STEP_SIZE); i++)
{
float bezierValues[2][2];
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
bezierValues[0][0] = (1.0f - t) * controlPoints[0][0] + t * controlPoints[1][0];
bezierValues[0][1] = (1.0f - t) * controlPoints[0][1] + t * controlPoints[1][1];
bezierValues[1][0] = (1.0f - t) * controlPoints[1][0] + t * controlPoints[2][0];
bezierValues[1][1] = (1.0f - t) * controlPoints[1][1] + t * controlPoints[2][1];
bezierValues[0][0] = (1.0f - t) * bezierValues[0][0] + t * bezierValues[1][0];
bezierValues[0][1] = (1.0f - t) * bezierValues[0][1] + t * bezierValues[1][1];
AddPoint( bezierValues[0][0], bezierValues[0][1]);
}
}
void FTContour::evaluateCubicCurve()
{
for( unsigned int i = 0; i <= ( 1.0f / BEZIER_STEP_SIZE); i++)
{
float bezierValues[3][2];
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
bezierValues[0][0] = (1.0f - t) * controlPoints[0][0] + t * controlPoints[1][0];
bezierValues[0][1] = (1.0f - t) * controlPoints[0][1] + t * controlPoints[1][1];
bezierValues[1][0] = (1.0f - t) * controlPoints[1][0] + t * controlPoints[2][0];
bezierValues[1][1] = (1.0f - t) * controlPoints[1][1] + t * controlPoints[2][1];
bezierValues[2][0] = (1.0f - t) * controlPoints[2][0] + t * controlPoints[3][0];
bezierValues[2][1] = (1.0f - t) * controlPoints[2][1] + t * controlPoints[3][1];
bezierValues[0][0] = (1.0f - t) * bezierValues[0][0] + t * bezierValues[1][0];
bezierValues[0][1] = (1.0f - t) * bezierValues[0][1] + t * bezierValues[1][1];
bezierValues[1][0] = (1.0f - t) * bezierValues[1][0] + t * bezierValues[2][0];
bezierValues[1][1] = (1.0f - t) * bezierValues[1][1] + t * bezierValues[2][1];
bezierValues[0][0] = (1.0f - t) * bezierValues[0][0] + t * bezierValues[1][0];
bezierValues[0][1] = (1.0f - t) * bezierValues[0][1] + t * bezierValues[1][1];
AddPoint( bezierValues[0][0], bezierValues[0][1]);
}
}
FTContour::FTContour( FT_Vector* contour, char* pointTags, unsigned int numberOfPoints)
{
for( unsigned int pointIndex = 0; pointIndex < numberOfPoints; ++ pointIndex)
{
char pointTag = pointTags[pointIndex];
if( pointTag == FT_Curve_Tag_On || numberOfPoints < 2)
{
AddPoint( contour[pointIndex].x, contour[pointIndex].y);
continue;
}
FTPoint controlPoint( contour[pointIndex]);
FTPoint previousPoint = ( 0 == pointIndex)
? FTPoint( contour[numberOfPoints - 1])
: pointList[pointList.size() - 1];
FTPoint nextPoint = ( pointIndex == numberOfPoints - 1)
? pointList[0]
: FTPoint( contour[pointIndex + 1]);
if( pointTag == FT_Curve_Tag_Conic)
{
char nextPointTag = ( pointIndex == numberOfPoints - 1)
? pointTags[0]
: pointTags[pointIndex + 1];
while( nextPointTag == FT_Curve_Tag_Conic)
{
nextPoint = ( controlPoint + nextPoint) * 0.5f;
controlPoints[0][0] = previousPoint.X(); controlPoints[0][1] = previousPoint.Y();
controlPoints[1][0] = controlPoint.X(); controlPoints[1][1] = controlPoint.Y();
controlPoints[2][0] = nextPoint.X(); controlPoints[2][1] = nextPoint.Y();
evaluateQuadraticCurve();
++pointIndex;
previousPoint = nextPoint;
controlPoint = FTPoint( contour[pointIndex]);
nextPoint = ( pointIndex == numberOfPoints - 1)
? pointList[0]
: FTPoint( contour[pointIndex + 1]);
nextPointTag = ( pointIndex == numberOfPoints - 1)
? pointTags[0]
: pointTags[pointIndex + 1];
}
controlPoints[0][0] = previousPoint.X(); controlPoints[0][1] = previousPoint.Y();
controlPoints[1][0] = controlPoint.X(); controlPoints[1][1] = controlPoint.Y();
controlPoints[2][0] = nextPoint.X(); controlPoints[2][1] = nextPoint.Y();
evaluateQuadraticCurve();
continue;
}
if( pointTag == FT_Curve_Tag_Cubic)
{
FTPoint controlPoint2 = nextPoint;
FTPoint nextPoint = ( pointIndex == numberOfPoints - 2)
? pointList[0]
: FTPoint( contour[pointIndex + 2]);
controlPoints[0][0] = previousPoint.X(); controlPoints[0][1] = previousPoint.Y();
controlPoints[1][0] = controlPoint.X(); controlPoints[1][1] = controlPoint.Y();
controlPoints[2][0] = controlPoint2.X(); controlPoints[2][1] = controlPoint2.Y();
controlPoints[3][0] = nextPoint.X(); controlPoints[3][1] = nextPoint.Y();
evaluateCubicCurve();
++pointIndex;
continue;
}
}
}

88
ftgl/FTContour.h Normal file
View File

@ -0,0 +1,88 @@
#ifndef __FTContour__
#define __FTContour__
#include "FTPoint.h"
#include "FTVector.h"
#include "FTGL.h"
/**
* FTContour class is a container of points that describe a vector font
* outline. It is used as a container for the output of the bezier curve
* evaluator in FTVectoriser.
*
* @see FTOutlineGlyph
* @see FTPolyGlyph
* @see FTPoint
*/
class FTGL_EXPORT FTContour
{
public:
/**
* Constructor
*
* @param contour
* @param pointTags
* @param numberOfPoints
*/
FTContour( FT_Vector* contour, char* pointTags, unsigned int numberOfPoints);
/**
* Destructor
*/
~FTContour()
{
pointList.clear();
}
/**
* Return a point at index.
*
* @param index of the point in the curve.
* @return const point reference
*/
const FTPoint& Point( unsigned int index) const { return pointList[index];}
/**
* How many points define this contour
*
* @return the number of points in this contour
*/
size_t PointCount() const { return pointList.size();}
private:
/**
* Add a point to this contour. This function tests for duplicate
* points.
*
* @param point The point to be added to the contour.
*/
inline void AddPoint( FTPoint point);
inline void AddPoint( float x, float y);
/**
* De Casteljau (bezier) algorithm contributed by Jed Soane
* Evaluates a quadratic or conic (second degree) curve
*/
inline void evaluateQuadraticCurve();
/**
* De Casteljau (bezier) algorithm contributed by Jed Soane
* Evaluates a cubic (third degree) curve
*/
inline void evaluateCubicCurve();
/**
* The list of points in this contour
*/
typedef FTVector<FTPoint> PointVector;
PointVector pointList;
/**
* 2D array storing values of de Casteljau algorithm.
*/
float controlPoints[4][2];
};
#endif // __FTContour__

173
ftgl/FTExtrdGlyph.cpp Normal file
View File

@ -0,0 +1,173 @@
#include <iostream>
#include <math.h>
#include "FTExtrdGlyph.h"
#include "FTVectoriser.h"
FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float depth, bool useDisplayList)
: FTGlyph( glyph),
glList(0)
{
bBox.SetDepth( -depth);
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
if( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
unsigned int tesselationIndex;
if(useDisplayList)
{
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
}
vectoriser.MakeMesh( 1.0);
glNormal3d(0.0, 0.0, 1.0);
unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
const FTMesh* mesh = vectoriser.GetMesh();
for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
{
const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( point.X() / horizontalTextureScale,
point.Y() / verticalTextureScale);
glVertex3f( point.X() / 64.0f,
point.Y() / 64.0f,
0.0f);
}
glEnd();
}
vectoriser.MakeMesh( -1.0);
glNormal3d(0.0, 0.0, -1.0);
mesh = vectoriser.GetMesh();
for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
{
const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( subMesh->Point(pointIndex).X() / horizontalTextureScale,
subMesh->Point(pointIndex).Y() / verticalTextureScale);
glVertex3f( subMesh->Point( pointIndex).X() / 64.0f,
subMesh->Point( pointIndex).Y() / 64.0f,
-depth);
}
glEnd();
}
int contourFlag = vectoriser.ContourFlag();
for( size_t c = 0; c < vectoriser.ContourCount(); ++c)
{
const FTContour* contour = vectoriser.Contour(c);
unsigned int numberOfPoints = contour->PointCount();
glBegin( GL_QUAD_STRIP);
for( unsigned int j = 0; j <= numberOfPoints; ++j)
{
unsigned int pointIndex = ( j == numberOfPoints) ? 0 : j;
unsigned int nextPointIndex = ( pointIndex == numberOfPoints - 1) ? 0 : pointIndex + 1;
FTPoint point = contour->Point(pointIndex);
FTPoint normal = GetNormal( point, contour->Point(nextPointIndex));
if(normal != FTPoint( 0.0f, 0.0f, 0.0f))
{
glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal));
}
if( contourFlag & ft_outline_reverse_fill)
{
glTexCoord2f( point.X() / horizontalTextureScale,
point.X() / verticalTextureScale);
glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, 0.0f);
glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, -depth);
}
else
{
glTexCoord2f( point.X() / horizontalTextureScale,
point.Y() / verticalTextureScale);
glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, -depth);
glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, 0.0f);
}
}
glEnd();
}
if(useDisplayList)
{
glEndList();
}
}
FTExtrdGlyph::~FTExtrdGlyph()
{
glDeleteLists( glList, 1);
}
const FTPoint& FTExtrdGlyph::Render( const FTPoint& pen)
{
glTranslatef( pen.X(), pen.Y(), 0);
if( glList)
{
glCallList( glList);
}
return advance;
}
FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b)
{
float vectorX = a.X() - b.X();
float vectorY = a.Y() - b.Y();
float length = sqrt( vectorX * vectorX + vectorY * vectorY );
if( length > 0.01f)
{
length = 1 / length;
}
else
{
length = 0.0f;
}
return FTPoint( -vectorY * length,
vectorX * length,
0.0f);
}

69
ftgl/FTExtrdGlyph.h Normal file
View File

@ -0,0 +1,69 @@
#ifndef __FTExtrdGlyph__
#define __FTExtrdGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
class FTVectoriser;
/**
* FTExtrdGlyph is a specialisation of FTGlyph for creating tessellated
* extruded polygon glyphs.
*
* @see FTGlyphContainer
* @see FTVectoriser
*
*/
class FTGL_EXPORT FTExtrdGlyph : public FTGlyph
{
public:
/**
* Constructor. Sets the Error to Invalid_Outline if the glyph isn't an outline.
*
* @param glyph The Freetype glyph to be processed
* @param depth The distance along the z axis to extrude the glyph
* @param useDisplayList Enable or disable the use of Display Lists for this glyph
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
FTExtrdGlyph( FT_GlyphSlot glyph, float depth, bool useDisplayList);
/**
* Destructor
*/
virtual ~FTExtrdGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
private:
/**
* Calculate the normal vector to 2 points. This is 2D and ignores
* the z component. The normal will be normalised
*
* @param a
* @param b
* @return
*/
FTPoint GetNormal( const FTPoint &a, const FTPoint &b);
/**
* OpenGL display list
*/
GLuint glList;
};
#endif // __FTExtrdGlyph__

143
ftgl/FTFace.cpp Normal file
View File

@ -0,0 +1,143 @@
#include "FTFace.h"
#include "FTLibrary.h"
#include FT_TRUETYPE_TABLES_H
FTFace::FTFace( const char* fontFilePath)
: numGlyphs(0),
fontEncodingList(0),
err(0)
{
const FT_Long DEFAULT_FACE_INDEX = 0;
ftFace = new FT_Face;
err = FT_New_Face( *FTLibrary::Instance().GetLibrary(), fontFilePath, DEFAULT_FACE_INDEX, ftFace);
if( err)
{
delete ftFace;
ftFace = 0;
}
else
{
numGlyphs = (*ftFace)->num_glyphs;
hasKerningTable = FT_HAS_KERNING((*ftFace));
}
}
FTFace::FTFace( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: numGlyphs(0),
err(0)
{
const FT_Long DEFAULT_FACE_INDEX = 0;
ftFace = new FT_Face;
err = FT_New_Memory_Face( *FTLibrary::Instance().GetLibrary(), (FT_Byte *)pBufferBytes, bufferSizeInBytes, DEFAULT_FACE_INDEX, ftFace);
if( err)
{
delete ftFace;
ftFace = 0;
}
else
{
numGlyphs = (*ftFace)->num_glyphs;
}
}
FTFace::~FTFace()
{
if( ftFace)
{
FT_Done_Face( *ftFace);
delete ftFace;
ftFace = 0;
}
}
bool FTFace::Attach( const char* fontFilePath)
{
err = FT_Attach_File( *ftFace, fontFilePath);
return !err;
}
bool FTFace::Attach( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
{
FT_Open_Args open;
open.flags = FT_OPEN_MEMORY;
open.memory_base = (FT_Byte *)pBufferBytes;
open.memory_size = bufferSizeInBytes;
err = FT_Attach_Stream( *ftFace, &open);
return !err;
}
const FTSize& FTFace::Size( const unsigned int size, const unsigned int res)
{
charSize.CharSize( ftFace, size, res, res);
err = charSize.Error();
return charSize;
}
unsigned int FTFace::CharMapCount()
{
return (*ftFace)->num_charmaps;
}
FT_Encoding* FTFace::CharMapList()
{
if( 0 == fontEncodingList)
{
fontEncodingList = new FT_Encoding[CharMapCount()];
for( size_t encodingIndex = 0; encodingIndex < CharMapCount(); ++encodingIndex)
{
fontEncodingList[encodingIndex] = (*ftFace)->charmaps[encodingIndex]->encoding;
}
}
return fontEncodingList;
}
FTPoint FTFace::KernAdvance( unsigned int index1, unsigned int index2)
{
float x, y;
x = y = 0.0f;
if( hasKerningTable && index1 && index2)
{
FT_Vector kernAdvance;
kernAdvance.x = kernAdvance.y = 0;
err = FT_Get_Kerning( *ftFace, index1, index2, ft_kerning_unfitted, &kernAdvance);
if( !err)
{
x = static_cast<float>( kernAdvance.x) / 64.0f;
y = static_cast<float>( kernAdvance.y) / 64.0f;
}
}
return FTPoint( x, y, 0.0);
}
FT_GlyphSlot FTFace::Glyph( unsigned int index, FT_Int load_flags)
{
err = FT_Load_Glyph( *ftFace, index, load_flags);
if( err)
{
return NULL;
}
return (*ftFace)->glyph;
}

147
ftgl/FTFace.h Normal file
View File

@ -0,0 +1,147 @@
#ifndef __FTFace__
#define __FTFace__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTPoint.h"
#include "FTSize.h"
/**
* FTFace class provides an abstraction layer for the Freetype Face.
*
* @see "Freetype 2 Documentation"
*
*/
class FTGL_EXPORT FTFace
{
public:
/**
* Opens and reads a face file. Error is set.
*
* @param fontFilePath font file path.
*/
FTFace( const char* fontFilePath);
/**
* Read face data from an in-memory buffer. Error is set.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTFace( const unsigned char *pBufferBytes, size_t bufferSizeInBytes );
/**
* Destructor
*
* Disposes of the current Freetype Face.
*/
virtual ~FTFace();
/**
* Attach auxilliary file to font (e.g., font metrics).
*
* @param fontFilePath auxilliary font file path.
* @return <code>true</code> if file has opened
* successfully.
*/
bool Attach( const char* fontFilePath);
/**
* Attach auxilliary data to font (e.g., font metrics) from memory
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
* @return <code>true</code> if file has opened
* successfully.
*/
bool Attach( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Get the freetype face object..
*
* @return pointer to an FT_Face.
*/
FT_Face* Face() const { return ftFace;}
/**
* Sets the char size for the current face.
*
* This doesn't guarantee that the size was set correctly. Clients
* should check errors.
*
* @param size the face size in points (1/72 inch)
* @param res the resolution of the target device.
* @return <code>FTSize</code> object
*/
const FTSize& Size( const unsigned int size, const unsigned int res);
/**
* Get the number of character maps in this face.
*
* @return character map count.
*/
unsigned int CharMapCount();
/**
* Get a list of character maps in this face.
*
* @return pointer to the first encoding.
*/
FT_Encoding* CharMapList();
/**
* Gets the kerning vector between two glyphs
*/
FTPoint KernAdvance( unsigned int index1, unsigned int index2);
/**
* Loads and creates a Freetype glyph.
*/
FT_GlyphSlot Glyph( unsigned int index, FT_Int load_flags);
/**
* Gets the number of glyphs in the current face.
*/
unsigned int GlyphCount() const { return numGlyphs;}
/**
* Queries for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err; }
private:
/**
* The Freetype face
*/
FT_Face* ftFace;
/**
* The size object associated with this face
*/
FTSize charSize;
/**
* The number of glyphs in this face
*/
int numGlyphs;
FT_Encoding* fontEncodingList;
/**
* This face has kerning tables
*/
bool hasKerningTable;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
};
#endif // __FTFace__

297
ftgl/FTFont.cpp Normal file
View File

@ -0,0 +1,297 @@
#include "FTFace.h"
#include "FTFont.h"
#include "FTGlyphContainer.h"
#include "FTBBox.h"
FTFont::FTFont( const char* fontFilePath)
: face( fontFilePath),
useDisplayLists(true),
glyphList(0)
{
err = face.Error();
if( err == 0)
{
glyphList = new FTGlyphContainer( &face);
}
}
FTFont::FTFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: face( pBufferBytes, bufferSizeInBytes),
glyphList(0)
{
err = face.Error();
if( err == 0)
{
glyphList = new FTGlyphContainer( &face);
}
}
FTFont::~FTFont()
{
delete glyphList;
}
bool FTFont::Attach( const char* fontFilePath)
{
if( face.Attach( fontFilePath))
{
err = 0;
return true;
}
else
{
err = face.Error();
return false;
}
}
bool FTFont::Attach( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
{
if( face.Attach( pBufferBytes, bufferSizeInBytes))
{
err = 0;
return true;
}
else
{
err = face.Error();
return false;
}
}
bool FTFont::FaceSize( const unsigned int size, const unsigned int res )
{
charSize = face.Size( size, res);
err = face.Error();
if( err != 0)
{
return false;
}
if( glyphList != NULL)
{
delete glyphList;
}
glyphList = new FTGlyphContainer( &face);
return true;
}
unsigned int FTFont::FaceSize() const
{
return charSize.CharSize();
}
bool FTFont::CharMap( FT_Encoding encoding)
{
bool result = glyphList->CharMap( encoding);
err = glyphList->Error();
return result;
}
unsigned int FTFont::CharMapCount()
{
return face.CharMapCount();
}
FT_Encoding* FTFont::CharMapList()
{
return face.CharMapList();
}
void FTFont::UseDisplayList( bool useList)
{
useDisplayLists = useList;
}
float FTFont::Ascender() const
{
return charSize.Ascender();
}
float FTFont::Descender() const
{
return charSize.Descender();
}
float FTFont::LineHeight() const
{
return charSize.Height();
}
void FTFont::BBox( const char* string,
float& llx, float& lly, float& llz, float& urx, float& ury, float& urz)
{
FTBBox totalBBox;
if((NULL != string) && ('\0' != *string))
{
const unsigned char* c = (unsigned char*)string;
float advance = 0;
if(CheckGlyph( *c))
{
totalBBox = glyphList->BBox( *c);
advance = glyphList->Advance( *c, *(c + 1));
}
while( *++c)
{
if(CheckGlyph( *c))
{
FTBBox tempBBox = glyphList->BBox( *c);
tempBBox.Move( FTPoint( advance, 0.0f, 0.0f));
totalBBox += tempBBox;
advance += glyphList->Advance( *c, *(c + 1));
}
}
}
llx = totalBBox.lowerX;
lly = totalBBox.lowerY;
llz = totalBBox.lowerZ;
urx = totalBBox.upperX;
ury = totalBBox.upperY;
urz = totalBBox.upperZ;
}
void FTFont::BBox( const wchar_t* string,
float& llx, float& lly, float& llz, float& urx, float& ury, float& urz)
{
FTBBox totalBBox;
if((NULL != string) && ('\0' != *string))
{
const wchar_t* c = string;
float advance = 0;
if(CheckGlyph( *c))
{
totalBBox = glyphList->BBox( *c);
advance = glyphList->Advance( *c, *(c + 1));
}
while( *++c)
{
if(CheckGlyph( *c))
{
FTBBox tempBBox = glyphList->BBox( *c);
tempBBox.Move( FTPoint( advance, 0.0f, 0.0f));
totalBBox += tempBBox;
advance += glyphList->Advance( *c, *(c + 1));
}
}
}
llx = totalBBox.lowerX;
lly = totalBBox.lowerY;
llz = totalBBox.lowerZ;
urx = totalBBox.upperX;
ury = totalBBox.upperY;
urz = totalBBox.upperZ;
}
float FTFont::Advance( const wchar_t* string)
{
const wchar_t* c = string;
float width = 0.0f;
while( *c)
{
if(CheckGlyph( *c))
{
width += glyphList->Advance( *c, *(c + 1));
}
++c;
}
return width;
}
float FTFont::Advance( const char* string)
{
const unsigned char* c = (unsigned char*)string;
float width = 0.0f;
while( *c)
{
if(CheckGlyph( *c))
{
width += glyphList->Advance( *c, *(c + 1));
}
++c;
}
return width;
}
void FTFont::Render( const char* string )
{
const unsigned char* c = (unsigned char*)string;
pen.X(0); pen.Y(0);
while( *c)
{
if(CheckGlyph( *c))
{
pen = glyphList->Render( *c, *(c + 1), pen);
}
++c;
}
}
void FTFont::Render( const wchar_t* string )
{
const wchar_t* c = string;
pen.X(0); pen.Y(0);
while( *c)
{
if(CheckGlyph( *c))
{
pen = glyphList->Render( *c, *(c + 1), pen);
}
++c;
}
}
bool FTFont::CheckGlyph( const unsigned int characterCode)
{
if( NULL == glyphList->Glyph( characterCode))
{
unsigned int glyphIndex = glyphList->FontIndex( characterCode);
FTGlyph* tempGlyph = MakeGlyph( glyphIndex);
if( NULL == tempGlyph)
{
if( 0 == err)
{
err = 0x13;
}
return false;
}
glyphList->Add( tempGlyph, characterCode);
}
return true;
}

276
ftgl/FTFont.h Normal file
View File

@ -0,0 +1,276 @@
#ifndef __FTFont__
#define __FTFont__
#include <ft2build.h>
#include FT_FREETYPE_H
#include "FTFace.h"
#include "FTGL.h"
class FTGlyphContainer;
class FTGlyph;
/**
* FTFont is the public interface for the FTGL library.
*
* Specific font classes are derived from this class. It uses the helper
* classes FTFace and FTSize to access the Freetype library. This class
* is abstract and deriving classes must implement the protected
* <code>MakeGlyph</code> function to create glyphs of the
* appropriate type.
*
* It is good practice after using these functions to test the error
* code returned. <code>FT_Error Error()</code>. Check the freetype file fterrdef.h
* for error definitions.
*
* @see FTFace
* @see FTSize
* @see FTGlyphContainer
* @see FTGlyph
*/
class FTGL_EXPORT FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
* The buffer is owned by the client and is NOT copied by FTGL. The
* pointer must be valid while using FTGL.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
virtual ~FTFont();
/**
* Attach auxilliary file to font e.g font metrics.
*
* Note: not all font formats implement this function.
*
* @param fontFilePath auxilliary font file path.
* @return <code>true</code> if file has been attached
* successfully.
*/
bool Attach( const char* fontFilePath);
/**
* Attach auxilliary data to font e.g font metrics, from memory
*
* Note: not all font formats implement this function.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
* @return <code>true</code> if file has been attached
* successfully.
*/
bool Attach( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Set the character map for the face.
*
* @param encoding Freetype enumerate for char map code.
* @return <code>true</code> if charmap was valid and
* set correctly
*/
bool CharMap( FT_Encoding encoding );
/**
* Get the number of character maps in this face.
*
* @return character map count.
*/
unsigned int CharMapCount();
/**
* Get a list of character maps in this face.
*
* @return pointer to the first encoding.
*/
FT_Encoding* CharMapList();
/**
* Set the char size for the current face.
*
* @param size the face size in points (1/72 inch)
* @param res the resolution of the target device.
* @return <code>true</code> if size was set correctly
*/
virtual bool FaceSize( const unsigned int size, const unsigned int res = 72);
/**
* Get the current face size in points.
*
* @return face size
*/
unsigned int FaceSize() const;
/**
* Set the extrusion distance for the font. Only implemented by
* FTGLExtrdFont
*
* @param depth The extrusion distance.
*/
virtual void Depth( float depth){}
/**
* Enable or disable the use of Display Lists inside FTGL
*
* @param useList <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
void UseDisplayList( bool useList);
/**
* Get the global ascender height for the face.
*
* @return Ascender height
*/
float Ascender() const;
/**
* Gets the global descender height for the face.
*
* @return Descender height
*/
float Descender() const;
/**
* Gets the line spacing for the font.
*
* @return Line height
*/
float LineHeight() const;
/**
* Get the bounding box for a string.
*
* @param string a char string
* @param llx lower left near x coord
* @param lly lower left near y coord
* @param llz lower left near z coord
* @param urx upper right far x coord
* @param ury upper right far y coord
* @param urz upper right far z coord
*/
void BBox( const char* string, float& llx, float& lly, float& llz, float& urx, float& ury, float& urz);
/**
* Get the bounding box for a string.
*
* @param string a wchar_t string
* @param llx lower left near x coord
* @param lly lower left near y coord
* @param llz lower left near z coord
* @param urx upper right far x coord
* @param ury upper right far y coord
* @param urz upper right far z coord
*/
void BBox( const wchar_t* string, float& llx, float& lly, float& llz, float& urx, float& ury, float& urz);
/**
* Get the advance width for a string.
*
* @param string a wchar_t string
* @return advance width
*/
float Advance( const wchar_t* string);
/**
* Get the advance width for a string.
*
* @param string a char string
* @return advance width
*/
float Advance( const char* string);
/**
* Render a string of characters
*
* @param string 'C' style string to be output.
*/
virtual void Render( const char* string );
/**
* Render a string of characters
*
* @param string wchar_t string to be output.
*/
virtual void Render( const wchar_t* string );
/**
* Queries the Font for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err;}
protected:
/**
* Construct a glyph of the correct type.
*
* Clients must overide the function and return their specialised
* FTGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FT****Glyph or <code>null</code> on failure.
*/
virtual FTGlyph* MakeGlyph( unsigned int g) = 0;
/**
* Current face object
*/
FTFace face;
/**
* Current size object
*/
FTSize charSize;
/**
* Flag to enable or disable the use of Display Lists inside FTGL
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
bool useDisplayLists;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
private:
/**
* Check that the glyph at <code>chr</code> exist. If not load it.
*
* @param chr character index
* @return <code>true</code> if the glyph can be created.
*/
inline bool CheckGlyph( const unsigned int chr);
/**
* An object that holds a list of glyphs
*/
FTGlyphContainer* glyphList;
/**
* Current pen or cursor position;
*/
FTPoint pen;
};
#endif // __FTFont__

86
ftgl/FTGL.h Normal file
View File

@ -0,0 +1,86 @@
#ifndef __FTGL__
#define __FTGL__
#define FTGL_LIBRARY_STATIC
typedef double FTGL_DOUBLE;
typedef float FTGL_FLOAT;
// Fixes for deprecated identifiers in 2.1.5
#ifndef FT_OPEN_MEMORY
#define FT_OPEN_MEMORY (FT_Open_Flags)1
#endif
#ifndef FT_RENDER_MODE_MONO
#define FT_RENDER_MODE_MONO ft_render_mode_mono
#endif
#ifndef FT_RENDER_MODE_NORMAL
#define FT_RENDER_MODE_NORMAL ft_render_mode_normal
#endif
#ifdef WIN32
// Under windows avoid including <windows.h> is overrated.
// Sure, it can be avoided and "name space pollution" can be
// avoided, but why? It really doesn't make that much difference
// these days.
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifndef __gl_h_
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#else
// Non windows platforms - don't require nonsense as seen above :-)
#ifndef __gl_h_
#ifdef __APPLE_CC__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif
// Required for compatibility with glext.h style function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#endif
// Compiler-specific conditional compilation
#ifdef _MSC_VER // MS Visual C++
// Disable various warning.
// 4786: template name too long
#pragma warning( disable : 4251 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4786 )
// The following definitions control how symbols are exported.
// If the target is a static library ensure that FTGL_LIBRARY_STATIC
// is defined. If building a dynamic library (ie DLL) ensure the
// FTGL_LIBRARY macro is defined, as it will mark symbols for
// export. If compiling a project to _use_ the _dynamic_ library
// version of the library, no definition is required.
#ifdef FTGL_LIBRARY_STATIC // static lib - no special export required
# define FTGL_EXPORT
#elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.
# define FTGL_EXPORT __declspec(dllexport)
#else
# define FTGL_EXPORT __declspec(dllimport)
#endif
#else
// Compiler that is not MS Visual C++.
// Ensure that the export symbol is defined (and blank)
#define FTGL_EXPORT
#endif
#endif // __FTGL__

66
ftgl/FTGLBitmapFont.cpp Normal file
View File

@ -0,0 +1,66 @@
#include "FTGLBitmapFont.h"
#include "FTBitmapGlyph.h"
FTGLBitmapFont::FTGLBitmapFont( const char* fontFilePath)
: FTFont( fontFilePath)
{}
FTGLBitmapFont::FTGLBitmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: FTFont( pBufferBytes, bufferSizeInBytes)
{}
FTGLBitmapFont::~FTGLBitmapFont()
{}
FTGlyph* FTGLBitmapFont::MakeGlyph( unsigned int g)
{
FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_DEFAULT);
if( ftGlyph)
{
FTBitmapGlyph* tempGlyph = new FTBitmapGlyph( ftGlyph);
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLBitmapFont::Render( const char* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPushAttrib( GL_ENABLE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
glDisable( GL_BLEND);
FTFont::Render( string);
glPopAttrib();
glPopClientAttrib();
}
void FTGLBitmapFont::Render( const wchar_t* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPushAttrib( GL_ENABLE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
glDisable( GL_BLEND);
FTFont::Render( string);
glPopAttrib();
glPopClientAttrib();
}

65
ftgl/FTGLBitmapFont.h Normal file
View File

@ -0,0 +1,65 @@
#ifndef __FTGLBitmapFont__
#define __FTGLBitmapFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLBitmapFont is a specialisation of the FTFont class for handling
* Bitmap fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLBitmapFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLBitmapFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLBitmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLBitmapFont();
/**
* Renders a string of characters
*
* @param string 'C' style string to be output.
*/
void Render( const char* string);
/**
* Renders a string of characters
*
* @param string 'C' style wide string to be output.
*/
void Render( const wchar_t* string);
// attributes
private:
/**
* Construct a FTBitmapGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FTBitmapGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int g);
};
#endif // __FTGLBitmapFont__

35
ftgl/FTGLExtrdFont.cpp Normal file
View File

@ -0,0 +1,35 @@
#include "FTGLExtrdFont.h"
#include "FTExtrdGlyph.h"
FTGLExtrdFont::FTGLExtrdFont( const char* fontFilePath)
: FTFont( fontFilePath),
depth( 0.0f)
{}
FTGLExtrdFont::FTGLExtrdFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: FTFont( pBufferBytes, bufferSizeInBytes),
depth( 0.0f)
{}
FTGLExtrdFont::~FTGLExtrdFont()
{}
FTGlyph* FTGLExtrdFont::MakeGlyph( unsigned int glyphIndex)
{
FT_GlyphSlot ftGlyph = face.Glyph( glyphIndex, FT_LOAD_NO_HINTING);
if( ftGlyph)
{
FTExtrdGlyph* tempGlyph = new FTExtrdGlyph( ftGlyph, depth, useDisplayLists);
return tempGlyph;
}
err = face.Error();
return NULL;
}

63
ftgl/FTGLExtrdFont.h Normal file
View File

@ -0,0 +1,63 @@
#ifndef __FTGLExtrdFont__
#define __FTGLExtrdFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLExtrdFont is a specialisation of the FTFont class for handling
* extruded Polygon fonts
*
* @see FTFont
* @see FTGLPolygonFont
*/
class FTGL_EXPORT FTGLExtrdFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLExtrdFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLExtrdFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLExtrdFont();
/**
* Set the extrusion distance for the font.
*
* @param d The extrusion distance.
*/
void Depth( float d) { depth = d;}
private:
/**
* Construct a FTPolyGlyph.
*
* @param glyphIndex The glyph index NOT the char code.
* @return An FTExtrdGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex);
/**
* The extrusion distance for the font.
*/
float depth;
};
#endif // __FTGLExtrdFont__

66
ftgl/FTGLOutlineFont.cpp Normal file
View File

@ -0,0 +1,66 @@
#include "FTGLOutlineFont.h"
#include "FTOutlineGlyph.h"
FTGLOutlineFont::FTGLOutlineFont( const char* fontFilePath)
: FTFont( fontFilePath)
{}
FTGLOutlineFont::FTGLOutlineFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: FTFont( pBufferBytes, bufferSizeInBytes)
{}
FTGLOutlineFont::~FTGLOutlineFont()
{}
FTGlyph* FTGLOutlineFont::MakeGlyph( unsigned int g)
{
FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
if( ftGlyph)
{
FTOutlineGlyph* tempGlyph = new FTOutlineGlyph( ftGlyph, useDisplayLists);
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLOutlineFont::Render( const char* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT);
glDisable( GL_TEXTURE_2D);
glEnable( GL_LINE_SMOOTH);
glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTFont::Render( string);
glPopAttrib();
}
void FTGLOutlineFont::Render( const wchar_t* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT);
glDisable( GL_TEXTURE_2D);
glEnable( GL_LINE_SMOOTH);
glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTFont::Render( string);
glPopAttrib();
}

64
ftgl/FTGLOutlineFont.h Normal file
View File

@ -0,0 +1,64 @@
#ifndef __FTGLOutlineFont__
#define __FTGLOutlineFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLOutlineFont is a specialisation of the FTFont class for handling
* Vector Outline fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLOutlineFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLOutlineFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLOutlineFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLOutlineFont();
/**
* Renders a string of characters
*
* @param string 'C' style string to be output.
*/
void Render( const char* string);
/**
* Renders a string of characters
*
* @param string wchar_t string to be output.
*/
void Render( const wchar_t* string);
private:
/**
* Construct a FTOutlineGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FTOutlineGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int g);
};
#endif // __FTGLOutlineFont__

83
ftgl/FTGLPixmapFont.cpp Normal file
View File

@ -0,0 +1,83 @@
#include "FTGLPixmapFont.h"
#include "FTPixmapGlyph.h"
FTGLPixmapFont::FTGLPixmapFont( const char* fontFilePath)
: FTFont( fontFilePath)
{}
FTGLPixmapFont::FTGLPixmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: FTFont( pBufferBytes, bufferSizeInBytes)
{}
FTGLPixmapFont::~FTGLPixmapFont()
{}
FTGlyph* FTGLPixmapFont::MakeGlyph( unsigned int g)
{
FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
if( ftGlyph)
{
FTPixmapGlyph* tempGlyph = new FTPixmapGlyph( ftGlyph);
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLPixmapFont::Render( const char* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT);
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable( GL_TEXTURE_2D);
GLfloat ftglColour[4];
glGetFloatv( GL_CURRENT_RASTER_COLOR, ftglColour);
glPixelTransferf(GL_RED_SCALE, ftglColour[0]);
glPixelTransferf(GL_GREEN_SCALE, ftglColour[1]);
glPixelTransferf(GL_BLUE_SCALE, ftglColour[2]);
glPixelTransferf(GL_ALPHA_SCALE, ftglColour[3]);
FTFont::Render( string);
glPopClientAttrib();
glPopAttrib();
}
void FTGLPixmapFont::Render( const wchar_t* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT);
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable( GL_TEXTURE_2D);
GLfloat ftglColour[4];
glGetFloatv( GL_CURRENT_RASTER_COLOR, ftglColour);
glPixelTransferf(GL_RED_SCALE, ftglColour[0]);
glPixelTransferf(GL_GREEN_SCALE, ftglColour[1]);
glPixelTransferf(GL_BLUE_SCALE, ftglColour[2]);
glPixelTransferf(GL_ALPHA_SCALE, ftglColour[3]);
FTFont::Render( string);
glPopClientAttrib();
glPopAttrib();
}

68
ftgl/FTGLPixmapFont.h Normal file
View File

@ -0,0 +1,68 @@
#ifndef __FTGLPixmapFont__
#define __FTGLPixmapFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLPixmapFont is a specialisation of the FTFont class for handling
* Pixmap (Grey Scale) fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLPixmapFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLPixmapFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLPixmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLPixmapFont();
/**
* Renders a string of characters
*
* @param string 'C' style string to be output.
*/
void Render( const char* string);
/**
* Renders a string of characters
*
* @param string wchar_t string to be output.
*/
void Render( const wchar_t* string);
private:
/**
* Construct a FTPixmapGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FTPixmapGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int g);
};
#endif // __FTGLPixmapFont__

33
ftgl/FTGLPolygonFont.cpp Normal file
View File

@ -0,0 +1,33 @@
#include "FTGLPolygonFont.h"
#include "FTPolyGlyph.h"
FTGLPolygonFont::FTGLPolygonFont( const char* fontFilePath)
: FTFont( fontFilePath)
{}
FTGLPolygonFont::FTGLPolygonFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
: FTFont( pBufferBytes, bufferSizeInBytes)
{}
FTGLPolygonFont::~FTGLPolygonFont()
{}
FTGlyph* FTGLPolygonFont::MakeGlyph( unsigned int g)
{
FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
if( ftGlyph)
{
FTPolyGlyph* tempGlyph = new FTPolyGlyph( ftGlyph, useDisplayLists);
return tempGlyph;
}
err = face.Error();
return NULL;
}

53
ftgl/FTGLPolygonFont.h Normal file
View File

@ -0,0 +1,53 @@
#ifndef __FTGLPolygonFont__
#define __FTGLPolygonFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLPolygonFont is a specialisation of the FTFont class for handling
* tesselated Polygon Mesh fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLPolygonFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLPolygonFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLPolygonFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLPolygonFont();
private:
/**
* Construct a FTPolyGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FTPolyGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int g);
};
#endif // __FTGLPolygonFont__

183
ftgl/FTGLTextureFont.cpp Normal file
View File

@ -0,0 +1,183 @@
#include <cassert>
#include <string> // For memset
#include "FTGLTextureFont.h"
#include "FTTextureGlyph.h"
inline GLuint NextPowerOf2( GLuint in)
{
in -= 1;
in |= in >> 16;
in |= in >> 8;
in |= in >> 4;
in |= in >> 2;
in |= in >> 1;
return in + 1;
}
FTGLTextureFont::FTGLTextureFont( const char* fontFilePath)
: FTFont( fontFilePath),
maximumGLTextureSize(0),
textureWidth(0),
textureHeight(0),
glyphHeight(0),
glyphWidth(0),
padding(3),
xOffset(0),
yOffset(0)
{
remGlyphs = numGlyphs = face.GlyphCount();
}
FTGLTextureFont::FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes, bool _hinting)
: FTFont( pBufferBytes, bufferSizeInBytes),
maximumGLTextureSize(0),
textureWidth(0),
textureHeight(0),
glyphHeight(0),
glyphWidth(0),
padding(3),
xOffset(0),
yOffset(0),
hinting( _hinting )
{
remGlyphs = numGlyphs = face.GlyphCount();
}
FTGLTextureFont::~FTGLTextureFont()
{
glDeleteTextures( textureIDList.size(), (const GLuint*)&textureIDList[0]);
}
FTGlyph* FTGLTextureFont::MakeGlyph( unsigned int glyphIndex)
{
FT_GlyphSlot ftGlyph = face.Glyph( glyphIndex, hinting ? 0 : FT_LOAD_NO_HINTING );
if( ftGlyph)
{
glyphHeight = static_cast<int>( charSize.Height());
glyphWidth = static_cast<int>( charSize.Width());
if( textureIDList.empty())
{
textureIDList.push_back( CreateTexture());
xOffset = yOffset = padding;
}
if( xOffset > ( textureWidth - glyphWidth))
{
xOffset = padding;
yOffset += glyphHeight;
if( yOffset > ( textureHeight - glyphHeight))
{
textureIDList.push_back( CreateTexture());
yOffset = padding;
}
}
FTTextureGlyph* tempGlyph = new FTTextureGlyph( ftGlyph, textureIDList[textureIDList.size() - 1],
xOffset, yOffset, textureWidth, textureHeight);
xOffset += static_cast<int>( tempGlyph->BBox().upperX - tempGlyph->BBox().lowerX + padding);
--remGlyphs;
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLTextureFont::CalculateTextureSize()
{
if( !maximumGLTextureSize)
{
glGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&maximumGLTextureSize);
assert(maximumGLTextureSize); // If you hit this then you have an invalid OpenGL context.
}
textureWidth = NextPowerOf2( (remGlyphs * glyphWidth) + ( padding * 2));
textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth;
int h = static_cast<int>( (textureWidth - ( padding * 2)) / glyphWidth);
textureHeight = NextPowerOf2( (( numGlyphs / h) + 1) * glyphHeight);
textureHeight = textureHeight > maximumGLTextureSize ? maximumGLTextureSize : textureHeight;
}
GLuint FTGLTextureFont::CreateTexture()
{
CalculateTextureSize();
int totalMemory = textureWidth * textureHeight;
unsigned char* textureMemory = new unsigned char[totalMemory];
memset( textureMemory, 0, totalMemory);
GLuint textID;
glGenTextures( 1, (GLuint*)&textID);
glBindTexture( GL_TEXTURE_2D, textID);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, textureMemory);
delete [] textureMemory;
return textID;
}
bool FTGLTextureFont::FaceSize( const unsigned int size, const unsigned int res)
{
if( !textureIDList.empty())
{
glDeleteTextures( textureIDList.size(), (const GLuint*)&textureIDList[0]);
textureIDList.clear();
remGlyphs = numGlyphs = face.GlyphCount();
}
return FTFont::FaceSize( size, res);
}
void FTGLTextureFont::Render( const char* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTTextureGlyph::ResetActiveTexture();
FTFont::Render( string);
glPopAttrib();
}
void FTGLTextureFont::Render( const wchar_t* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTTextureGlyph::ResetActiveTexture();
FTFont::Render( string);
glPopAttrib();
}

152
ftgl/FTGLTextureFont.h Normal file
View File

@ -0,0 +1,152 @@
#ifndef __FTGLTextureFont__
#define __FTGLTextureFont__
#include "FTFont.h"
#include "FTVector.h"
#include "FTGL.h"
class FTTextureGlyph;
/**
* FTGLTextureFont is a specialisation of the FTFont class for handling
* Texture mapped fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLTextureFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontFilePath font file path.
*/
FTGLTextureFont( const char* fontFilePath);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes, bool _hinting );
/**
* Destructor
*/
virtual ~FTGLTextureFont();
/**
* Set the char size for the current face.
*
* @param size the face size in points (1/72 inch)
* @param res the resolution of the target device.
* @return <code>true</code> if size was set correctly
*/
virtual bool FaceSize( const unsigned int size, const unsigned int res = 72);
/**
* Renders a string of characters
*
* @param string 'C' style string to be output.
*/
virtual void Render( const char* string);
/**
* Renders a string of characters
*
* @param string wchar_t string to be output.
*/
virtual void Render( const wchar_t* string);
private:
/**
* Construct a FTTextureGlyph.
*
* @param glyphIndex The glyph index NOT the char code.
* @return An FTTextureGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex);
/**
* Get the size of a block of memory required to layout the glyphs
*
* Calculates a width and height based on the glyph sizes and the
* number of glyphs. It over estimates.
*/
inline void CalculateTextureSize();
/**
* Creates a 'blank' OpenGL texture object.
*
* The format is GL_ALPHA and the params are
* GL_TEXTURE_WRAP_S = GL_CLAMP
* GL_TEXTURE_WRAP_T = GL_CLAMP
* GL_TEXTURE_MAG_FILTER = GL_LINEAR
* GL_TEXTURE_MIN_FILTER = GL_LINEAR
* Note that mipmapping is NOT used
*/
inline GLuint CreateTexture();
/**
* The maximum texture dimension on this OpenGL implemetation
*/
GLsizei maximumGLTextureSize;
/**
* The minimum texture width required to hold the glyphs
*/
GLsizei textureWidth;
/**
* The minimum texture height required to hold the glyphs
*/
GLsizei textureHeight;
/**
*An array of texture ids
*/
FTVector<GLuint> textureIDList;
/**
* The max height for glyphs in the current font
*/
int glyphHeight;
/**
* The max width for glyphs in the current font
*/
int glyphWidth;
/**
* A value to be added to the height and width to ensure that
* glyphs don't overlap in the texture
*/
unsigned int padding;
/**
*
*/
unsigned int numGlyphs;
/**
*/
unsigned int remGlyphs;
/**
*/
int xOffset;
/**
*/
int yOffset;
bool hinting;
};
#endif // __FTGLTextureFont__

17
ftgl/FTGlyph.cpp Normal file
View File

@ -0,0 +1,17 @@
#include "FTGlyph.h"
FTGlyph::FTGlyph( FT_GlyphSlot glyph, bool useList)
: useDisplayList(useList),
err(0)
{
if( glyph)
{
bBox = FTBBox( glyph);
advance = FTPoint( glyph->advance.x / 64.0f, glyph->advance.y / 64.0f, 0.0f);
}
}
FTGlyph::~FTGlyph()
{}

101
ftgl/FTGlyph.h Normal file
View File

@ -0,0 +1,101 @@
#ifndef __FTGlyph__
#define __FTGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTBBox.h"
#include "FTPoint.h"
#include "FTGL.h"
/**
* FTGlyph is the base class for FTGL glyphs.
*
* It provides the interface between Freetype glyphs and their openGL
* renderable counterparts. This is an abstract class and derived classes
* must implement the <code>render</code> function.
*
* @see FTGlyphContainer
* @see FTBBox
* @see FTPoint
*
*/
class FTGL_EXPORT FTGlyph
{
public:
/**
* Constructor
*
* @param glyph The Freetype glyph to be processed
* @param useDisplayList Enable or disable the use of Display Lists for this glyph
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
FTGlyph( FT_GlyphSlot glyph, bool useDisplayList = true);
/**
* Destructor
*/
virtual ~FTGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen) = 0;
/**
* Return the advance width for this glyph.
*
* @return advance width.
*/
const FTPoint& Advance() const { return advance;}
/**
* Return the bounding box for this glyph.
*
* @return bounding box.
*/
const FTBBox& BBox() const { return bBox;}
/**
* Queries for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err;}
protected:
/**
* The advance distance for this glyph
*/
FTPoint advance;
/**
* The bounding box of this glyph.
*/
FTBBox bBox;
/**
* Flag to enable or disable the use of Display Lists inside FTGL
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
bool useDisplayList;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
private:
};
#endif // __FTGlyph__

91
ftgl/FTGlyphContainer.cpp Normal file
View File

@ -0,0 +1,91 @@
#include "FTGlyphContainer.h"
#include "FTGlyph.h"
#include "FTFace.h"
#include "FTCharmap.h"
FTGlyphContainer::FTGlyphContainer( FTFace* f)
: face(f),
err(0)
{
glyphs.push_back( NULL);
charMap = new FTCharmap( face);
}
FTGlyphContainer::~FTGlyphContainer()
{
GlyphVector::iterator glyphIterator;
for( glyphIterator = glyphs.begin(); glyphIterator != glyphs.end(); ++glyphIterator)
{
delete *glyphIterator;
}
glyphs.clear();
delete charMap;
}
bool FTGlyphContainer::CharMap( FT_Encoding encoding)
{
bool result = charMap->CharMap( encoding);
err = charMap->Error();
return result;
}
unsigned int FTGlyphContainer::FontIndex( const unsigned int characterCode) const
{
return charMap->FontIndex( characterCode);
}
void FTGlyphContainer::Add( FTGlyph* tempGlyph, const unsigned int characterCode)
{
charMap->InsertIndex( characterCode, glyphs.size());
glyphs.push_back( tempGlyph);
}
const FTGlyph* const FTGlyphContainer::Glyph( const unsigned int characterCode) const
{
signed int index = charMap->GlyphListIndex( characterCode);
return glyphs[index];
}
FTBBox FTGlyphContainer::BBox( const unsigned int characterCode) const
{
return glyphs[charMap->GlyphListIndex( characterCode)]->BBox();
}
float FTGlyphContainer::Advance( const unsigned int characterCode, const unsigned int nextCharacterCode)
{
unsigned int left = charMap->FontIndex( characterCode);
unsigned int right = charMap->FontIndex( nextCharacterCode);
float width = face->KernAdvance( left, right).X();
width += glyphs[charMap->GlyphListIndex( characterCode)]->Advance().X();
return width;
}
FTPoint FTGlyphContainer::Render( const unsigned int characterCode, const unsigned int nextCharacterCode, FTPoint penPosition)
{
FTPoint kernAdvance, advance;
unsigned int left = charMap->FontIndex( characterCode);
unsigned int right = charMap->FontIndex( nextCharacterCode);
kernAdvance = face->KernAdvance( left, right);
if( !face->Error())
{
advance = glyphs[charMap->GlyphListIndex( characterCode)]->Render( penPosition);
}
kernAdvance += advance;
return kernAdvance;
}

127
ftgl/FTGlyphContainer.h Normal file
View File

@ -0,0 +1,127 @@
#ifndef __FTGlyphContainer__
#define __FTGlyphContainer__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTBBox.h"
#include "FTPoint.h"
#include "FTVector.h"
class FTFace;
class FTGlyph;
class FTCharmap;
/**
* FTGlyphContainer holds the post processed FTGlyph objects.
*
* @see FTGlyph
*/
class FTGL_EXPORT FTGlyphContainer
{
typedef FTVector<FTGlyph*> GlyphVector;
public:
/**
* Constructor
*
* @param face The Freetype face
*/
FTGlyphContainer( FTFace* face);
/**
* Destructor
*/
~FTGlyphContainer();
/**
* Sets the character map for the face.
*
* @param encoding the Freetype encoding symbol. See above.
* @return <code>true</code> if charmap was valid
* and set correctly
*/
bool CharMap( FT_Encoding encoding);
/**
* Get the font index of the input character.
*
* @param characterCode The character code of the requested glyph in the
* current encoding eg apple roman.
* @return The font index for the character.
*/
unsigned int FontIndex( const unsigned int characterCode ) const;
/**
* Adds a glyph to this glyph list.
*
* @param glyph The FTGlyph to be inserted into the container
* @param characterCode The char code of the glyph NOT the glyph index.
*/
void Add( FTGlyph* glyph, const unsigned int characterCode);
/**
* Get a glyph from the glyph list
*
* @param characterCode The char code of the glyph NOT the glyph index
* @return An FTGlyph or <code>null</code> is it hasn't been
* loaded.
*/
const FTGlyph* const Glyph( const unsigned int characterCode) const;
/**
* Get the bounding box for a character.
* @param characterCode The char code of the glyph NOT the glyph index
*/
FTBBox BBox( const unsigned int characterCode) const;
/**
* Returns the kerned advance width for a glyph.
*
* @param characterCode glyph index of the character
* @param nextCharacterCode the next glyph in a string
* @return advance width
*/
float Advance( const unsigned int characterCode, const unsigned int nextCharacterCode);
/**
* Renders a character
* @param characterCode the glyph to be Rendered
* @param nextCharacterCode the next glyph in the string. Used for kerning.
* @param penPosition the position to Render the glyph
* @return The distance to advance the pen position after Rendering
*/
FTPoint Render( const unsigned int characterCode, const unsigned int nextCharacterCode, FTPoint penPosition);
/**
* Queries the Font for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err;}
private:
/**
* The FTGL face
*/
FTFace* face;
/**
* The Character Map object associated with the current face
*/
FTCharmap* charMap;
/**
* A structure to hold the glyphs
*/
GlyphVector glyphs;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
};
#endif // __FTGlyphContainer__

64
ftgl/FTLibrary.cpp Normal file
View File

@ -0,0 +1,64 @@
#include "FTLibrary.h"
const FTLibrary& FTLibrary::Instance()
{
static FTLibrary ftlib;
return ftlib;
}
FTLibrary::~FTLibrary()
{
if( library != 0)
{
FT_Done_FreeType( *library);
delete library;
library= 0;
}
// if( manager != 0)
// {
// FTC_Manager_Done( manager );
//
// delete manager;
// manager= 0;
// }
}
FTLibrary::FTLibrary()
: library(0),
err(0)
{
Initialise();
}
bool FTLibrary::Initialise()
{
if( library != 0)
return true;
library = new FT_Library;
err = FT_Init_FreeType( library);
if( err)
{
delete library;
library = 0;
return false;
}
// FTC_Manager* manager;
//
// if( FTC_Manager_New( lib, 0, 0, 0, my_face_requester, 0, manager )
// {
// delete manager;
// manager= 0;
// return false;
// }
return true;
}

97
ftgl/FTLibrary.h Normal file
View File

@ -0,0 +1,97 @@
#ifndef __FTLibrary__
#define __FTLibrary__
#include <ft2build.h>
#include FT_FREETYPE_H
//#include FT_CACHE_H
#include "FTGL.h"
/**
* FTLibrary class is the global accessor for the Freetype library.
*
* This class encapsulates the Freetype Library. This is a singleton class
* and ensures that only one FT_Library is in existence at any one time.
* All constructors are private therefore clients cannot create or
* instantiate this class themselves and must access it's methods via the
* static <code>FTLibrary::Instance()</code> function.
*
* Just because this class returns a valid <code>FTLibrary</code> object
* doesn't mean that the Freetype Library has been successfully initialised.
* Clients should check for errors. You can initialse the library AND check
* for errors using the following code...
* <code>err = FTLibrary::Instance().Error();</code>
*
* @see "Freetype 2 Documentation"
*
*/
class FTGL_EXPORT FTLibrary
{
public:
/**
* Global acces point to the single FTLibrary object.
*
* @return The global <code>FTLibrary</code> object.
*/
static const FTLibrary& Instance();
/**
* Gets a pointer to the native Freetype library.
*
* @return A handle to a FreeType library instance.
*/
const FT_Library* const GetLibrary() const { return library;}
/**
* Queries the library for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err;}
/**
* Destructor
*
* Disposes of the Freetype library
*/
~FTLibrary();
private:
/**
* Default constructors.
*
* Made private to stop clients creating there own FTLibrary
* objects.
*/
FTLibrary();
FTLibrary( const FT_Library&){}
FTLibrary& operator=( const FT_Library&) { return *this; }
/**
* Initialises the Freetype library
*
* Even though this function indicates success via the return value,
* clients can't see this so must check the error codes. This function
* is only ever called by the default c_stor
*
* @return <code>true</code> if the Freetype library was
* successfully initialised, <code>false</code>
* otherwise.
*/
bool Initialise();
/**
* Freetype library handle.
*/
FT_Library* library;
// FTC_Manager* manager;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
};
#endif // __FTLibrary__

112
ftgl/FTList.h Normal file
View File

@ -0,0 +1,112 @@
#ifndef __FTList__
#define __FTList__
#include "FTGL.h"
/**
* Provides a non-STL alternative to the STL list
*/
template <typename FT_LIST_ITEM_TYPE>
class FTGL_EXPORT FTList
{
public:
typedef FT_LIST_ITEM_TYPE value_type;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
/**
* Constructor
*/
FTList()
: listSize(0),
tail(0)
{
tail = NULL;
head = new Node;
}
/**
* Destructor
*/
~FTList()
{
Node* next;
for( Node *walk = head; walk; walk = next)
{
next = walk->next;
delete walk;
}
}
/**
* Get the number of items in the list
*/
size_type size() const
{
return listSize;
}
/**
* Add an item to the end of the list
*/
void push_back( const value_type& item)
{
Node* node = new Node( item);
if( head->next == NULL)
{
head->next = node;
}
if( tail)
{
tail->next = node;
}
tail = node;
++listSize;
}
/**
* Get the item at the front of the list
*/
reference front() const
{
return head->next->payload;
}
/**
* Get the item at the end of the list
*/
reference back() const
{
return tail->payload;
}
private:
struct Node
{
Node()
: next(NULL)
{}
Node( const value_type& item)
: next(NULL)
{
payload = item;
}
Node* next;
value_type payload;
};
size_type listSize;
Node* head;
Node* tail;
};
#endif // __FTList__

66
ftgl/FTOutlineGlyph.cpp Normal file
View File

@ -0,0 +1,66 @@
#include "FTOutlineGlyph.h"
#include "FTVectoriser.h"
FTOutlineGlyph::FTOutlineGlyph( FT_GlyphSlot glyph, bool useDisplayList)
: FTGlyph( glyph),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
size_t numContours = vectoriser.ContourCount();
if ( ( numContours < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
if(useDisplayList)
{
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
}
for( unsigned int c = 0; c < numContours; ++c)
{
const FTContour* contour = vectoriser.Contour(c);
glBegin( GL_LINE_LOOP);
for( unsigned int pointIndex = 0; pointIndex < contour->PointCount(); ++pointIndex)
{
FTPoint point = contour->Point(pointIndex);
glVertex2f( point.X() / 64.0f, point.Y() / 64.0f);
}
glEnd();
}
if(useDisplayList)
{
glEndList();
}
}
FTOutlineGlyph::~FTOutlineGlyph()
{
glDeleteLists( glList, 1);
}
const FTPoint& FTOutlineGlyph::Render( const FTPoint& pen)
{
glTranslatef( pen.X(), pen.Y(), 0.0f);
if( glList)
{
glCallList( glList);
}
return advance;
}

57
ftgl/FTOutlineGlyph.h Normal file
View File

@ -0,0 +1,57 @@
#ifndef __FTOutlineGlyph__
#define __FTOutlineGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
class FTVectoriser;
/**
* FTOutlineGlyph is a specialisation of FTGlyph for creating outlines.
*
* @see FTGlyphContainer
* @see FTVectoriser
*
*/
class FTGL_EXPORT FTOutlineGlyph : public FTGlyph
{
public:
/**
* Constructor. Sets the Error to Invalid_Outline if the glyphs isn't an outline.
*
* @param glyph The Freetype glyph to be processed
* @param useDisplayList Enable or disable the use of Display Lists for this glyph
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
FTOutlineGlyph( FT_GlyphSlot glyph, bool useDisplayList);
/**
* Destructor
*/
virtual ~FTOutlineGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
private:
/**
* OpenGL display list
*/
GLuint glList;
};
#endif // __FTOutlineGlyph__

73
ftgl/FTPixmapGlyph.cpp Normal file
View File

@ -0,0 +1,73 @@
#include "FTPixmapGlyph.h"
FTPixmapGlyph::FTPixmapGlyph( FT_GlyphSlot glyph)
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
data(0)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
if( err || ft_glyph_format_bitmap != glyph->format)
{
return;
}
FT_Bitmap bitmap = glyph->bitmap;
//check the pixel mode
//ft_pixel_mode_grays
int srcWidth = bitmap.width;
int srcHeight = bitmap.rows;
destWidth = srcWidth;
destHeight = srcHeight;
if( destWidth && destHeight)
{
data = new unsigned char[destWidth * destHeight * 2];
unsigned char* src = bitmap.buffer;
unsigned char* dest = data + ((destHeight - 1) * destWidth * 2);
size_t destStep = destWidth * 2 * 2;
for( int y = 0; y < srcHeight; ++y)
{
for( int x = 0; x < srcWidth; ++x)
{
*dest++ = static_cast<unsigned char>(255);
*dest++ = *src++;
}
dest -= destStep;
}
destHeight = srcHeight;
}
pos.X(glyph->bitmap_left);
pos.Y(srcHeight - glyph->bitmap_top);
}
FTPixmapGlyph::~FTPixmapGlyph()
{
delete [] data;
}
const FTPoint& FTPixmapGlyph::Render( const FTPoint& pen)
{
glBitmap( 0, 0, 0.0f, 0.0f, pen.X() + pos.X(), pen.Y() - pos.Y(), (const GLubyte*)0);
if( data)
{
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 2);
glDrawPixels( destWidth, destHeight, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (const GLvoid*)data);
}
glBitmap( 0, 0, 0.0f, 0.0f, -pos.X(), pos.Y(), (const GLubyte*)0);
return advance;
}

68
ftgl/FTPixmapGlyph.h Normal file
View File

@ -0,0 +1,68 @@
#ifndef __FTPixmapGlyph__
#define __FTPixmapGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
/**
* FTPixmapGlyph is a specialisation of FTGlyph for creating pixmaps.
*
* @see FTGlyphContainer
*
*/
class FTGL_EXPORT FTPixmapGlyph : public FTGlyph
{
public:
/**
* Constructor
*
* @param glyph The Freetype glyph to be processed
*/
FTPixmapGlyph( FT_GlyphSlot glyph);
/**
* Destructor
*/
virtual ~FTPixmapGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
// attributes
private:
/**
* The width of the glyph 'image'
*/
int destWidth;
/**
* The height of the glyph 'image'
*/
int destHeight;
/**
* Vector from the pen position to the topleft corner of the pixmap
*/
FTPoint pos;
/**
* Pointer to the 'image' data
*/
unsigned char* data;
};
#endif // __FTPixmapGlyph__

19
ftgl/FTPoint.cpp Normal file
View File

@ -0,0 +1,19 @@
#include "FTPoint.h"
bool operator == ( const FTPoint &a, const FTPoint &b)
{
return((a.values[0] == b.values[0]) && (a.values[1] == b.values[1]) && (a.values[2] == b.values[2]));
}
bool operator != ( const FTPoint &a, const FTPoint &b)
{
return((a.values[0] != b.values[0]) || (a.values[1] != b.values[1]) || (a.values[2] != b.values[2]));
}
FTPoint operator*( double multiplier, FTPoint& point)
{
return point * multiplier;
}

162
ftgl/FTPoint.h Normal file
View File

@ -0,0 +1,162 @@
#ifndef __FTPoint__
#define __FTPoint__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
/**
* FTPoint class is a basic 3 dimensional point or vector.
*/
class FTGL_EXPORT FTPoint
{
public:
/**
* Default constructor. Point is set to zero.
*/
FTPoint()
{
values[0] = 0;
values[1] = 0;
values[2] = 0;
}
/**
* Constructor.
*
* @param x First component
* @param y Second component
* @param z Third component
*/
FTPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
{
values[0] = x;
values[1] = y;
values[2] = z;
}
/**
* Constructor. This converts an FT_Vector to an FT_Point
*
* @param ft_vector A freetype vector
*/
FTPoint( const FT_Vector& ft_vector)
{
values[0] = ft_vector.x;
values[1] = ft_vector.y;
values[2] = 0;
}
/**
* Operator += In Place Addition.
*
* @param point
* @return this plus point.
*/
FTPoint& operator += ( const FTPoint& point)
{
values[0] += point.values[0];
values[1] += point.values[1];
values[2] += point.values[2];
return *this;
}
/**
* Operator +
*
* @param point
* @return this plus point.
*/
FTPoint operator + ( const FTPoint& point)
{
FTPoint temp;
temp.values[0] = values[0] + point.values[0];
temp.values[1] = values[1] + point.values[1];
temp.values[2] = values[2] + point.values[2];
return temp;
}
/**
* Operator *
*
* @param multiplier
* @return <code>this</code> multiplied by <code>multiplier</code>.
*/
FTPoint operator * ( double multiplier)
{
FTPoint temp;
temp.values[0] = values[0] * multiplier;
temp.values[1] = values[1] * multiplier;
temp.values[2] = values[2] * multiplier;
return temp;
}
/**
* Operator *
*
* @param point
* @param multiplier
* @return <code>multiplier</code> multiplied by <code>point</code>.
*/
friend FTPoint operator*( double multiplier, FTPoint& point);
/**
* Operator == Tests for eqaulity
*
* @param a
* @param b
* @return true if a & b are equal
*/
friend bool operator == ( const FTPoint &a, const FTPoint &b);
/**
* Operator != Tests for non equality
*
* @param a
* @param b
* @return true if a & b are not equal
*/
friend bool operator != ( const FTPoint &a, const FTPoint &b);
/**
* Cast to FTGL_DOUBLE*
*/
operator const FTGL_DOUBLE*() const
{
return values;
}
/**
* Setters
*/
void X( FTGL_DOUBLE x) { values[0] = x;};
void Y( FTGL_DOUBLE y) { values[1] = y;};
void Z( FTGL_DOUBLE z) { values[2] = z;};
/**
* Getters
*/
FTGL_DOUBLE X() const { return values[0];};
FTGL_DOUBLE Y() const { return values[1];};
FTGL_DOUBLE Z() const { return values[2];};
private:
/**
* The point data
*/
FTGL_DOUBLE values[3];
};
#endif // __FTPoint__

77
ftgl/FTPolyGlyph.cpp Normal file
View File

@ -0,0 +1,77 @@
#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph, bool useDisplayList)
: FTGlyph( glyph),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
if(( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
vectoriser.MakeMesh( 1.0);
if( useDisplayList)
{
glList = glGenLists( 1);
glNewList( glList, GL_COMPILE);
}
const FTMesh* mesh = vectoriser.GetMesh();
for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
{
const FTTesselation* subMesh = mesh->Tesselation( index);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( point.X() / horizontalTextureScale,
point.Y() / verticalTextureScale);
glVertex3f( point.X() / 64.0f,
point.Y() / 64.0f,
0.0f);
}
glEnd();
}
if(useDisplayList)
{
glEndList();
}
}
FTPolyGlyph::~FTPolyGlyph()
{
glDeleteLists( glList, 1);
}
const FTPoint& FTPolyGlyph::Render( const FTPoint& pen)
{
glTranslatef( pen.X(), pen.Y(), 0.0f);
if( glList)
{
glCallList( glList);
}
return advance;
}

59
ftgl/FTPolyGlyph.h Normal file
View File

@ -0,0 +1,59 @@
#ifndef __FTPolyGlyph__
#define __FTPolyGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
class FTVectoriser;
/**
* FTPolyGlyph is a specialisation of FTGlyph for creating tessellated
* polygon glyphs.
*
* @see FTGlyphContainer
* @see FTVectoriser
*
*/
class FTGL_EXPORT FTPolyGlyph : public FTGlyph
{
public:
/**
* Constructor. Sets the Error to Invalid_Outline if the glyphs isn't an outline.
*
* @param glyph The Freetype glyph to be processed
* @param glyph The Freetype glyph to be processed
* @param useDisplayList Enable or disable the use of Display Lists for this glyph
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
FTPolyGlyph( FT_GlyphSlot glyph, bool useDisplayList);
/**
* Destructor
*/
virtual ~FTPolyGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
private:
/**
* OpenGL display list
*/
GLuint glList;
};
#endif // __FTPolyGlyph__

104
ftgl/FTSize.cpp Normal file
View File

@ -0,0 +1,104 @@
#include "FTSize.h"
FTSize::FTSize()
: ftFace(0),
ftSize(0),
size(0),
xResolution(0),
yResolution(0),
err(0)
{}
FTSize::~FTSize()
{}
bool FTSize::CharSize( FT_Face* face, unsigned int pointSize, unsigned int xRes, unsigned int yRes )
{
if( size != pointSize || xResolution != xRes || yResolution != yRes)
{
err = FT_Set_Char_Size( *face, 0L, pointSize * 64, xResolution, yResolution);
if( !err)
{
ftFace = face;
size = pointSize;
xResolution = xRes;
yResolution = yRes;
ftSize = (*ftFace)->size;
}
else
{
ftFace = 0;
size = 0;
xResolution = 0;
yResolution = 0;
ftSize = 0;
}
}
return !err;
}
unsigned int FTSize::CharSize() const
{
return size;
}
float FTSize::Ascender() const
{
return ftSize == 0 ? 0.0f : static_cast<float>( ftSize->metrics.ascender) / 64.0f;
}
float FTSize::Descender() const
{
return ftSize == 0 ? 0.0f : static_cast<float>( ftSize->metrics.descender) / 64.0f;
}
float FTSize::Height() const
{
if( 0 == ftSize)
{
return 0.0f;
}
if( FT_IS_SCALABLE((*ftFace)))
{
return ( (*ftFace)->bbox.yMax - (*ftFace)->bbox.yMin) * ( (float)ftSize->metrics.y_ppem / (float)(*ftFace)->units_per_EM);
}
else
{
return static_cast<float>( ftSize->metrics.height) / 64.0f;
}
}
float FTSize::Width() const
{
if( 0 == ftSize)
{
return 0.0f;
}
if( FT_IS_SCALABLE((*ftFace)))
{
return ( (*ftFace)->bbox.xMax - (*ftFace)->bbox.xMin) * ( static_cast<float>(ftSize->metrics.x_ppem) / static_cast<float>((*ftFace)->units_per_EM));
}
else
{
return static_cast<float>( ftSize->metrics.max_advance) / 64.0f;
}
}
float FTSize::Underline() const
{
return 0.0f;
}

138
ftgl/FTSize.h Normal file
View File

@ -0,0 +1,138 @@
#ifndef __FTSize__
#define __FTSize__
#include <ft2build.h>
#include FT_FREETYPE_H
#include "FTGL.h"
/**
* FTSize class provides an abstraction layer for the Freetype Size.
*
* @see "Freetype 2 Documentation"
*
*/
class FTGL_EXPORT FTSize
{
public:
/**
* Default Constructor
*/
FTSize();
/**
* Destructor
*/
virtual ~FTSize();
/**
* Sets the char size for the current face.
*
* This doesn't guarantee that the size was set correctly. Clients
* should check errors.
*
* @param face Parent face for this size object
* @param point_size the face size in points (1/72 inch)
* @param x_resolution the horizontal resolution of the target device.
* @param y_resolution the vertical resolution of the target device.
* @return <code>true</code> if the size has been set. Clients should check Error() for more information if this function returns false()
*/
bool CharSize( FT_Face* face, unsigned int point_size, unsigned int x_resolution, unsigned int y_resolution);
/**
* get the char size for the current face.
*
* @return The char size in points
*/
unsigned int CharSize() const;
/**
* Gets the global ascender height for the face in pixels.
*
* @return Ascender height
*/
float Ascender() const;
/**
* Gets the global descender height for the face in pixels.
*
* @return Ascender height
*/
float Descender() const;
/**
* Gets the global face height for the face.
*
* If the face is scalable this returns the height of the global
* bounding box which ensures that any glyph will be less than or
* equal to this height. If the font isn't scalable there is no
* guarantee that glyphs will not be taller than this value.
*
* @return height in pixels.
*/
float Height() const;
/**
* Gets the global face width for the face.
*
* If the face is scalable this returns the width of the global
* bounding box which ensures that any glyph will be less than or
* equal to this width. If the font isn't scalable this value is
* the max_advance for the face.
*
* @return width in pixels.
*/
float Width() const;
/**
* Gets the underline position for the face.
*
* @return underline position in pixels
*/
float Underline() const;
/**
* Queries for errors.
*
* @return The current error code.
*/
FT_Error Error() const { return err; }
private:
/**
* The current Freetype face that this FTSize object relates to.
*/
FT_Face* ftFace;
/**
* The Freetype size.
*/
FT_Size ftSize;
/**
* The size in points.
*/
unsigned int size;
/**
* The horizontal resolution.
*/
unsigned int xResolution;
/**
* The vertical resolution.
*/
unsigned int yResolution;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
};
#endif // __FTSize__

84
ftgl/FTTextureGlyph.cpp Normal file
View File

@ -0,0 +1,84 @@
#include "FTTextureGlyph.h"
GLint FTTextureGlyph::activeTextureID = 0;
FTTextureGlyph::FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height)
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
glTextureID(id)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
if( err || glyph->format != ft_glyph_format_bitmap)
{
return;
}
FT_Bitmap bitmap = glyph->bitmap;
destWidth = bitmap.width;
destHeight = bitmap.rows;
if( destWidth && destHeight)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
glBindTexture( GL_TEXTURE_2D, glTextureID);
glTexSubImage2D( GL_TEXTURE_2D, 0, xOffset, yOffset, destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
glPopClientAttrib();
}
// 0
// +----+
// | |
// | |
// | |
// +----+
// 1
uv[0].X( static_cast<float>(xOffset) / static_cast<float>(width));
uv[0].Y( static_cast<float>(yOffset) / static_cast<float>(height));
uv[1].X( static_cast<float>( xOffset + destWidth) / static_cast<float>(width));
uv[1].Y( static_cast<float>( yOffset + destHeight) / static_cast<float>(height));
pos.X( glyph->bitmap_left);
pos.Y( glyph->bitmap_top);
}
FTTextureGlyph::~FTTextureGlyph()
{}
const FTPoint& FTTextureGlyph::Render( const FTPoint& pen)
{
if( activeTextureID != glTextureID)
{
glBindTexture( GL_TEXTURE_2D, (GLuint)glTextureID);
activeTextureID = glTextureID;
}
glTranslatef( pen.X(), pen.Y(), 0.0f);
glBegin( GL_QUADS);
glTexCoord2f( uv[0].X(), uv[0].Y());
glVertex2f( pos.X(), pos.Y());
glTexCoord2f( uv[0].X(), uv[1].Y());
glVertex2f( pos.X(), pos.Y() - destHeight);
glTexCoord2f( uv[1].X(), uv[1].Y());
glVertex2f( destWidth + pos.X(), pos.Y() - destHeight);
glTexCoord2f( uv[1].X(), uv[0].Y());
glVertex2f( destWidth + pos.X(), pos.Y());
glEnd();
return advance;
}

94
ftgl/FTTextureGlyph.h Normal file
View File

@ -0,0 +1,94 @@
#ifndef __FTTextureGlyph__
#define __FTTextureGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
/**
* FTTextureGlyph is a specialisation of FTGlyph for creating texture
* glyphs.
*
* @see FTGlyphContainer
*
*/
class FTGL_EXPORT FTTextureGlyph : public FTGlyph
{
public:
/**
* Constructor
*
* @param glyph The Freetype glyph to be processed
* @param id The id of the texture that this glyph will be
* drawn in
* @param xOffset The x offset into the parent texture to draw
* this glyph
* @param yOffset The y offset into the parent texture to draw
* this glyph
* @param width The width of the parent texture
* @param height The height (number of rows) of the parent texture
*/
FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
/**
* Destructor
*/
virtual ~FTTextureGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual const FTPoint& Render( const FTPoint& pen);
/**
* Reset the currently active texture to zero to get into a known state before
* drawing a string. This is to get round possible threading issues.
*/
static void ResetActiveTexture(){ activeTextureID = 0;}
private:
/**
* The width of the glyph 'image'
*/
int destWidth;
/**
* The height of the glyph 'image'
*/
int destHeight;
/**
* Vector from the pen position to the topleft corner of the pixmap
*/
FTPoint pos;
/**
* The texture co-ords of this glyph within the texture.
*/
FTPoint uv[2];
/**
* The texture index that this glyph is contained in.
*/
int glTextureID;
/**
* The texture index of the currently active texture
*
* We keep track of the currently active texture to try to reduce the number
* of texture bind operations.
*/
static GLint activeTextureID;
};
#endif // __FTTextureGlyph__

190
ftgl/FTVector.h Normal file
View File

@ -0,0 +1,190 @@
#ifndef __FTVector__
#define __FTVector__
#include "FTGL.h"
/**
* Provides a non-STL alternative to the STL vector
*/
template <typename FT_VECTOR_ITEM_TYPE>
class FTGL_EXPORT FTVector
{
public:
typedef FT_VECTOR_ITEM_TYPE value_type;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef value_type* iterator;
typedef const value_type* const_iterator;
typedef size_t size_type;
FTVector()
{
Capacity = Size = 0;
Items = 0;
}
virtual ~FTVector()
{
clear();
}
FTVector& operator =(const FTVector& v)
{
reserve(v.capacity());
iterator ptr = begin();
const_iterator vbegin = v.begin();
const_iterator vend = v.end();
while( vbegin != vend)
{
*ptr++ = *vbegin++;
}
Size = v.size();
return *this;
}
size_type size() const
{
return Size;
}
size_type capacity() const
{
return Capacity;
}
iterator begin()
{
return Items;
}
const_iterator begin() const
{
return Items;
}
iterator end()
{
return begin() + size();
}
const_iterator end() const
{
return begin() + size();
}
bool empty() const
{
return size() == 0;
}
reference operator [](size_type pos)
{
return( *(begin() + pos));
}
const_reference operator []( size_type pos) const
{
return( *(begin() + pos));
}
void clear()
{
if( Capacity)
{
delete [] Items;
Capacity = Size = 0;
Items = 0;
}
}
void reserve( size_type n)
{
if( capacity() < n)
{
expand(n);
}
}
void push_back(const value_type& x)
{
if( size() == capacity())
{
expand();
}
( *this)[size()] = x;
++Size;
}
void resize(size_type n, value_type x)
{
if( n == size())
{
return;
}
reserve(n);
iterator begin, end;
if( n >= Size)
{
begin = this->end();
end = this->begin() + n;
}
else
{
begin = this->begin() + n;
end = this->end();
}
while( begin != end)
{
*begin++ = x;
}
Size = n;
}
private:
void expand(size_type capacity_hint = 0)
{
size_type new_capacity =( capacity() == 0) ? 256 : capacity()* 2;
if( capacity_hint)
{
while( new_capacity < capacity_hint)
{
new_capacity *= 2;
}
}
value_type *new_items = new value_type[new_capacity];
iterator begin = this->begin();
iterator end = this->end();
value_type *ptr = new_items;
while( begin != end)
{
*ptr++ = *begin++;
}
if( Capacity)
{
delete [] Items;
}
Items = new_items;
Capacity = new_capacity;
}
size_type Capacity;
size_type Size;
value_type* Items;
};
#endif // __FTVector__

225
ftgl/FTVectoriser.cpp Normal file
View File

@ -0,0 +1,225 @@
#include "FTVectoriser.h"
#include "FTGL.h"
#ifndef CALLBACK
#define CALLBACK
#endif
#ifdef __APPLE_CC__
typedef GLvoid (*GLUTesselatorFunction)(...);
#elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__)
typedef GLvoid (*GLUTesselatorFunction)();
#elif defined ( WIN32)
typedef GLvoid (CALLBACK *GLUTesselatorFunction)( );
#else
#error "Error - need to define type GLUTesselatorFunction for this platform/compiler"
#endif
void CALLBACK ftglError( GLenum errCode, FTMesh* mesh)
{
mesh->Error( errCode);
}
void CALLBACK ftglVertex( void* data, FTMesh* mesh)
{
FTGL_DOUBLE* vertex = static_cast<FTGL_DOUBLE*>(data);
mesh->AddPoint( vertex[0], vertex[1], vertex[2]);
}
void CALLBACK ftglCombine( FTGL_DOUBLE coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, FTMesh* mesh)
{
const FTGL_DOUBLE* vertex = static_cast<const FTGL_DOUBLE*>(coords);
*outData = const_cast<FTGL_DOUBLE*>(mesh->Combine( vertex[0], vertex[1], vertex[2]));
}
void CALLBACK ftglBegin( GLenum type, FTMesh* mesh)
{
mesh->Begin( type);
}
void CALLBACK ftglEnd( FTMesh* mesh)
{
mesh->End();
}
FTMesh::FTMesh()
: currentTesselation(0),
err(0)
{
tesselationList.reserve( 16);
}
FTMesh::~FTMesh()
{
for( size_t t = 0; t < tesselationList.size(); ++t)
{
delete tesselationList[t];
}
tesselationList.clear();
}
void FTMesh::AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
{
currentTesselation->AddPoint( x, y, z);
}
const FTGL_DOUBLE* FTMesh::Combine( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
{
tempPointList.push_back( FTPoint( x, y,z));
return static_cast<const FTGL_DOUBLE*>(tempPointList.back());
}
void FTMesh::Begin( GLenum meshType)
{
currentTesselation = new FTTesselation( meshType);
}
void FTMesh::End()
{
tesselationList.push_back( currentTesselation);
}
const FTTesselation* const FTMesh::Tesselation( unsigned int index) const
{
return ( index < tesselationList.size()) ? tesselationList[index] : NULL;
}
FTVectoriser::FTVectoriser( const FT_GlyphSlot glyph)
: contourList(0),
mesh(0),
ftContourCount(0),
contourFlag(0)
{
if( glyph)
{
outline = glyph->outline;
ftContourCount = outline.n_contours;
contourList = 0;
contourFlag = outline.flags;
ProcessContours();
}
}
FTVectoriser::~FTVectoriser()
{
for( size_t c = 0; c < ContourCount(); ++c)
{
delete contourList[c];
}
delete [] contourList;
delete mesh;
}
void FTVectoriser::ProcessContours()
{
short contourLength = 0;
short startIndex = 0;
short endIndex = 0;
contourList = new FTContour*[ftContourCount];
for( short contourIndex = 0; contourIndex < ftContourCount; ++contourIndex)
{
FT_Vector* pointList = &outline.points[startIndex];
char* tagList = &outline.tags[startIndex];
endIndex = outline.contours[contourIndex];
contourLength = ( endIndex - startIndex) + 1;
FTContour* contour = new FTContour( pointList, tagList, contourLength);
contourList[contourIndex] = contour;
startIndex = endIndex + 1;
}
}
size_t FTVectoriser::PointCount()
{
size_t s = 0;
for( size_t c = 0; c < ContourCount(); ++c)
{
s += contourList[c]->PointCount();
}
return s;
}
const FTContour* const FTVectoriser::Contour( unsigned int index) const
{
return ( index < ContourCount()) ? contourList[index] : NULL;
}
void FTVectoriser::MakeMesh( FTGL_DOUBLE zNormal)
{
if( mesh)
{
delete mesh;
}
mesh = new FTMesh;
GLUtesselator* tobj = gluNewTess();
gluTessCallback( tobj, GLU_TESS_BEGIN_DATA, (GLUTesselatorFunction)ftglBegin);
gluTessCallback( tobj, GLU_TESS_VERTEX_DATA, (GLUTesselatorFunction)ftglVertex);
gluTessCallback( tobj, GLU_TESS_COMBINE_DATA, (GLUTesselatorFunction)ftglCombine);
gluTessCallback( tobj, GLU_TESS_END_DATA, (GLUTesselatorFunction)ftglEnd);
gluTessCallback( tobj, GLU_TESS_ERROR_DATA, (GLUTesselatorFunction)ftglError);
if( contourFlag & ft_outline_even_odd_fill) // ft_outline_reverse_fill
{
gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
}
else
{
gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO);
}
gluTessProperty( tobj, GLU_TESS_TOLERANCE, 0);
gluTessNormal( tobj, 0.0f, 0.0f, zNormal);
gluTessBeginPolygon( tobj, mesh);
for( size_t c = 0; c < ContourCount(); ++c)
{
const FTContour* contour = contourList[c];
gluTessBeginContour( tobj);
for( size_t p = 0; p < contour->PointCount(); ++p)
{
const FTGL_DOUBLE* d = contour->Point(p);
gluTessVertex( tobj, (GLdouble*)d, (GLdouble*)d);
}
gluTessEndContour( tobj);
}
gluTessEndPolygon( tobj);
gluDeleteTess( tobj);
}

275
ftgl/FTVectoriser.h Normal file
View File

@ -0,0 +1,275 @@
#ifndef __FTVectoriser__
#define __FTVectoriser__
#include "FTContour.h"
#include "FTList.h"
#include "FTPoint.h"
#include "FTVector.h"
#include "FTGL.h"
#ifndef CALLBACK
#define CALLBACK
#endif
/**
* FTTesselation captures points that are output by OpenGL's gluTesselator.
*/
class FTGL_EXPORT FTTesselation
{
public:
/**
* Default constructor
*/
FTTesselation( GLenum m)
: meshType(m)
{
pointList.reserve( 128);
}
/**
* Destructor
*/
~FTTesselation()
{
pointList.clear();
}
/**
* Add a point to the mesh.
*/
void AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
{
pointList.push_back( FTPoint( x, y, z));
}
/**
* The number of points in this mesh
*/
size_t PointCount() const { return pointList.size();}
/**
*
*/
const FTPoint& Point( unsigned int index) const { return pointList[index];}
/**
* Return the OpenGL polygon type.
*/
GLenum PolygonType() const { return meshType;}
private:
/**
* Points generated by gluTesselator.
*/
typedef FTVector<FTPoint> PointVector;
PointVector pointList;
/**
* OpenGL primitive type from gluTesselator.
*/
GLenum meshType;
};
/**
* FTMesh is a container of FTTesselation's that make up a polygon glyph
*/
class FTGL_EXPORT FTMesh
{
typedef FTVector<FTTesselation*> TesselationVector;
typedef FTList<FTPoint> PointList;
public:
/**
* Default constructor
*/
FTMesh();
/**
* Destructor
*/
~FTMesh();
/**
* Add a point to the mesh
*/
void AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z);
/**
* Create a combine point for the gluTesselator
*/
const FTGL_DOUBLE* Combine( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z);
/**
* Begin a new polygon
*/
void Begin( GLenum meshType);
/**
* End a polygon
*/
void End();
/**
* Record a gluTesselation error
*/
void Error( GLenum e) { err = e;}
/**
* The number of tesselations in the mesh
*/
unsigned int TesselationCount() const { return tesselationList.size();}
/**
* Get a tesselation by index
*/
const FTTesselation* const Tesselation( unsigned int index) const;
/**
* Return the temporary point list. For testing only.
*/
const PointList& TempPointList() const { return tempPointList;}
/**
* Get the GL ERROR returned by the glu tesselator
*/
GLenum Error() const { return err;}
private:
/**
* The current sub mesh that we are constructing.
*/
FTTesselation* currentTesselation;
/**
* Holds each sub mesh that comprises this glyph.
*/
TesselationVector tesselationList;
/**
* Holds extra points created by gluTesselator. See ftglCombine.
*/
PointList tempPointList;
/**
* GL ERROR returned by the glu tesselator
*/
GLenum err;
};
const FTGL_DOUBLE FTGL_FRONT_FACING = 1.0;
const FTGL_DOUBLE FTGL_BACK_FACING = -1.0;
/**
* FTVectoriser class is a helper class that converts font outlines into
* point data.
*
* @see FTExtrdGlyph
* @see FTOutlineGlyph
* @see FTPolyGlyph
* @see FTContour
* @see FTPoint
*
*/
class FTGL_EXPORT FTVectoriser
{
public:
/**
* Constructor
*
* @param glyph The freetype glyph to be processed
*/
FTVectoriser( const FT_GlyphSlot glyph);
/**
* Destructor
*/
virtual ~FTVectoriser();
/**
* Build an FTMesh from the vector outline data.
*
* @param zNormal The direction of the z axis of the normal
* for this mesh
*/
void MakeMesh( FTGL_DOUBLE zNormal = FTGL_FRONT_FACING);
/**
* Get the current mesh.
*/
const FTMesh* const GetMesh() const { return mesh;}
/**
* Get the total count of points in this outline
*
* @return the number of points
*/
size_t PointCount();
/**
* Get the count of contours in this outline
*
* @return the number of contours
*/
size_t ContourCount() const { return ftContourCount;}
/**
* Return a contour at index
*
* @return the number of contours
*/
const FTContour* const Contour( unsigned int index) const;
/**
* Get the number of points in a specific contour in this outline
*
* @param c The contour index
* @return the number of points in contour[c]
*/
size_t ContourSize( int c) const { return contourList[c]->PointCount();}
/**
* Get the flag for the tesselation rule for this outline
*
* @return The contour flag
*/
int ContourFlag() const { return contourFlag;}
private:
/**
* Process the freetype outline data into contours of points
*/
void ProcessContours();
/**
* The list of contours in the glyph
*/
FTContour** contourList;
/**
* A Mesh for tesselations
*/
FTMesh* mesh;
/**
* The number of contours reported by Freetype
*/
short ftContourCount;
/**
* A flag indicating the tesselation rule for the glyph
*/
int contourFlag;
/**
* A Freetype outline
*/
FT_Outline outline;
};
#endif // __FTVectoriser__

17
ftgl/Makefile Normal file
View File

@ -0,0 +1,17 @@
include ../Makefile.common
OBJ = $(patsubst %.cpp,%.o,$(wildcard *.cpp))
LIBNAME = libftgl.a
CXXFLAGS += -I../freetype/include
all: $(LIBNAME)
$(LIBNAME): $(OBJ)
@echo Creating archive $@
@ar -crsu $@ $(OBJ)
@echo
clean:
-@$(RM) *.o
-@$(RM) *.d
-@$(RM) $(LIBNAME)