added RenderQueue
This commit is contained in:
@@ -87,6 +87,7 @@ int main(int argc, char **argv)
|
||||
ref_ptr<RigidBodySimulation> simulation = new RigidBodySimulation(scriptsystem);
|
||||
ref_ptr<ModelManager> modelmanager = new ModelManager (texturemanager, shadermanager, meshmanager);
|
||||
ref_ptr<Camera> camera = new Camera();
|
||||
ref_ptr<RenderQueue> queue = new RenderQueue();
|
||||
|
||||
/*
|
||||
ShaderProgram prog =
|
||||
@@ -130,15 +131,16 @@ int main(int argc, char **argv)
|
||||
|
||||
while (window->isOpen())
|
||||
{
|
||||
device->clear();
|
||||
double time = glfwGetTime();
|
||||
_DeltaTime = time - _LastTime;
|
||||
_LastTime = time;
|
||||
|
||||
// device->setViewMatrix();
|
||||
// device->setProjectionMatrix();
|
||||
camera->setupProjectionMatrix();
|
||||
camera->setupViewMatrix();
|
||||
device->clear();
|
||||
device->begin3D(camera);
|
||||
|
||||
queue->clear();
|
||||
queue->addOpaqueItem(model, Vector3(10.0, 0.0, 0.0), Quaternion(Vector3(0.0,1.0,0.0), fmod(time, 3)));
|
||||
queue->render(device);
|
||||
|
||||
// device->useShader (program);
|
||||
// device->setTexture (stage, name, texture)
|
||||
@@ -148,7 +150,8 @@ int main(int argc, char **argv)
|
||||
//glBindTexture (GL_TEXTURE_2D, texture->getId() );
|
||||
|
||||
// device->
|
||||
model->render();
|
||||
//device->
|
||||
//model->render();
|
||||
|
||||
simulation->saveStates();
|
||||
simulation->updateSteps(_DeltaTime);
|
||||
@@ -156,7 +159,7 @@ int main(int argc, char **argv)
|
||||
;
|
||||
scriptsystem->callFunction("OnFrame", _DeltaTime);
|
||||
|
||||
window->swap();
|
||||
device->swap();
|
||||
}
|
||||
|
||||
scriptsystem->callFunction("Shutdown");
|
||||
|
Reference in New Issue
Block a user